view ParticleEngine.h @ 1:ac0fb48cd27a

Texture, hwl loading, video player
author Nomad
date Tue, 09 Oct 2012 13:09:08 +0200
parents 8b8875f5b359
children bcc051713d20
line wrap: on
line source

#pragma once
#include "Render.h"



/*  305 */
#pragma pack(push, 1)
struct Particle_
{
  int bFree;
  float x;
  float y;
  float z;
  float flt_10;
  float flt_14;
  float flt_18;
  unsigned int uDiffuse;
  int field_20;
  unsigned int uTextureID;
  float flt_28;
  int field_2C;
  int field_30;
  int field_34;
  int field_38[12];
};
#pragma pack(pop)


/*  109 */
#pragma pack(push, 1)
struct Particle
{
  int bFree;
  float x;
  float y;
  float z;
  float flt_10;
  float flt_14;
  float flt_18;
  int uParticleColor;
  int field_20;
  unsigned int uTextureID;
  float flt_28;
  float _x;
  float _y;
  float _z;
  int field_38;
  int _rotation;
  int uScreenSpaceX;
  int uScreenSpaceY;
  float field_48;
  int field_4C;
  int field_50;
  int field_54;
  int field_58;
  float flt_5C;
  float flt_60;
  int uLightColor;
};
#pragma pack(pop)



/*  111 */
#pragma pack(push, 1)
struct stru2_LineList
{
  unsigned int uNumLines;
  RenderVertexD3D3 pLineVertices[48];
  char field_604[60];
};
#pragma pack(pop)





/*  110 */
#pragma pack(push, 1)
struct ParticleEngine
{
  ParticleEngine();

  void ResetParticles();
  void AddParticle(Particle_ *a2);
  void Draw();
  int UpdateParticles();
  bool ViewProject_TrueIfStillVisible(unsigned int uParticleID);
  bool _48B5B3(unsigned int uID);
  void DrawParticles_BLV();
  void DrawParticles_ODM();

  Particle pParticles[500];
  stru2_LineList pLines;
  char field_D160[4800];
  float field_E420;
  int uStartParticle;
  int uEndParticle;
  int uTimeElapsed;
};
#pragma pack(pop)