Mercurial > might-and-magic-trilogy
view Lights.h @ 1:ac0fb48cd27a
Texture, hwl loading, video player
author | Nomad |
---|---|
date | Tue, 09 Oct 2012 13:09:08 +0200 |
parents | 8b8875f5b359 |
children | e62134245ab0 |
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#pragma once #include "OSAPI.h" // messagebox #include "VectorTypes.h" /* 257 */ #pragma pack(push, 1) struct StationaryLight { Vec3_short_ vPosition; __int16 uRadius; unsigned __int8 uLightColorR; unsigned __int8 uLightColorG; unsigned __int8 uLightColorB; char field_B; }; #pragma pack(pop) #pragma pack(push, 1) struct MobileLight { Vec3_short_ vPosition; __int16 uRadius; unsigned __int8 uLightColorR; unsigned __int8 uLightColorG; unsigned __int8 uLightColorB; char field_B; __int16 field_C; __int16 uSectorID; __int16 field_10; }; #pragma pack(pop) /* #pragma pack(push, 1) struct LightStack<T> { int field_0; char T[400]; unsigned int uNumLightsActive; }; #pragma pack(pop)*/ /* 260 */ #pragma pack(push, 1) struct LightsStack_StationaryLight_ { //----- (004AD385) -------------------------------------------------------- LightsStack_StationaryLight_() { uNumLightsActive = 0; } //----- (004AD395) -------------------------------------------------------- virtual ~LightsStack_StationaryLight_() { uNumLightsActive = 0; } //----- (004AD39D) -------------------------------------------------------- inline unsigned int GetNumLights() { return uNumLightsActive; } //----- (004AD3C8) -------------------------------------------------------- inline bool AddLight(__int16 x, __int16 y, __int16 z, __int16 a5, int *r, char g, char b, char a9) { unsigned int v9; // eax@1 std::string v11; // [sp-18h] [bp-18h]@3 v9 = this->uNumLightsActive; if ( (signed int)v9 >= 400 ) { MessageBoxW(nullptr, L"Too many stationary lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\StationaryLightStack.cpp:45", 0); return false; } auto pLight = &pLights[uNumLightsActive++]; pLight->vPosition.x = x; pLight->vPosition.y = y; pLight->vPosition.z = z; pLight->uRadius = a5; pLight->uLightColorR = (unsigned __int8)r; pLight->uLightColorG = g; pLight->uLightColorB = b; pLight->field_B = a9; return true; } void (__thiscall ***vdestructor_ptr)(LightsStack_StationaryLight_ *, bool); StationaryLight pLights[400]; unsigned int uNumLightsActive; }; #pragma pack(pop) /* 261 */ #pragma pack(push, 1) struct LightsStack_MobileLight_ { //----- (00467D45) -------------------------------------------------------- inline LightsStack_MobileLight_() { this->uNumLightsActive = 0; //this->vdestructor_ptr = &pLightsStack_MobileLight__pvdtor; } //----- (00467D55) -------------------------------------------------------- virtual ~LightsStack_MobileLight_() { this->uNumLightsActive = 0; } bool AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, int *a10); void (__thiscall ***vdestructor_ptr)(LightsStack_MobileLight_ *, bool); MobileLight pLights[400]; unsigned int uNumLightsActive; }; #pragma pack(pop)