Mercurial > might-and-magic-trilogy
view Allocator.h @ 1:ac0fb48cd27a
Texture, hwl loading, video player
author | Nomad |
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date | Tue, 09 Oct 2012 13:09:08 +0200 |
parents | 8b8875f5b359 |
children |
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#pragma once #pragma pack(push, 1) struct Allocator { static Allocator *Create() {static Allocator a; return &a;} Allocator(); bool Initialize(unsigned int uNumKBytes); void *AllocNamedChunk(const void *pPrevPtrValue, unsigned int uSize, const char *pName); void FreeChunk(void *ptr); bool CreateFileDump(const char *a1); void *pMemoryBuffers[6000]; unsigned int uMemoryBuffersSizes[6000]; char pMemoryBuffersNames[6000][12]; unsigned int uDumpsCount; unsigned int uNumBuffersUsed; void *pBigMemoryBuffer; unsigned int uNextFreeOffsetInBigBuffer; unsigned int uBigBufferSizeAligned; unsigned int bBigBufferAllocated; unsigned int bUseBigBuffer; void *pBigBufferAligned; }; #pragma pack(pop) extern Allocator *pAllocator; // idb