Mercurial > might-and-magic-trilogy
view stru6.h @ 127:9eac46182d8f
Слияние
author | Ritor1 |
---|---|
date | Sun, 04 Nov 2012 09:37:39 +0600 |
parents | bcc051713d20 |
children |
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#pragma once #include "Render.h" /* 120 */ #pragma pack(push, 1) struct stru6_stru1_indoor_sw_billboard { //----- (004775B1) -------------------------------------------------------- inline stru6_stru1_indoor_sw_billboard() { field_10 = 0; uNumVec4sInArray1 = 0; uNumVec3sInArray2 = 0; pArray1 = nullptr; pArray2 = nullptr; } //----- (004775C4) -------------------------------------------------------- virtual ~stru6_stru1_indoor_sw_billboard() { if (pArray1) delete [] pArray1; pArray1 = nullptr; if (pArray2) delete [] pArray2; pArray2 = nullptr; } int _4775ED(float a2); int _477927(float a2); int sub_477C61(); bool sub_477F63(); int sub_47802A(); void Initialize(int a2); void _47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2); unsigned int uNumVec4sInArray1; struct stru16x *pArray1; unsigned int uNumVec3sInArray2; struct stru160 *pArray2; int field_10; int field_14[80]; }; #pragma pack(pop) /* 122 */ #pragma pack(push, 1) struct PlayerBuffAnim { __int16 bRender; __int16 field_2; int uSpellIconID; __int16 uSpellID; __int16 field_A; int uSpellIconID_; }; #pragma pack(pop) /* 307 */ #pragma pack(push, 1) struct ProjectileAnim { float srcX; float srcY; float srcZ; float dstX; float dstY; float dstZ; int uTextureID; }; #pragma pack(pop) /* 306 */ #pragma pack(push, 1) struct stru6_stru2 { int uSpellAnimLength; float flt_4; float flt_8; float flt_C; }; #pragma pack(pop) /* 121 */ #pragma pack(push, 1) struct stru6 { //----- (004A7155) -------------------------------------------------------- stru6() { this->pPlayerBuffs[0].bRender = 0; this->pPlayerBuffs[1].bRender = 0; this->pPlayerBuffs[2].bRender = 0; this->pPlayerBuffs[3].bRender = 0; this->field_204 = 0; this->uFadeTime = 0; this->uNumProjectiles = 0; this->array_0[0].uSpellAnimLength = 0; pStru1 = new stru6_stru1_indoor_sw_billboard; pStru1->Initialize(0xFF3C1Eu); } //----- (004A71DC) -------------------------------------------------------- ~stru6() { if (pStru1) delete pStru1; pStru1 = nullptr; } void DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID); void DrawProjectiles(); void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID); void _4A75CC_single_spell_collision_particle(struct LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID); void _4A7688_fireball_collision_particle(struct LayingItem *a2); void _4A77FD_some_stuff_d3d(struct LayingItem *a1); void _4A78AE_sparks_spell(struct LayingItem *a1); void _4A7948_mind_blast_after_effect(struct LayingItem *a1); bool AddMobileLight(struct LayingItem *a1, unsigned int uDiffuse, int uRadius); void _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4); void _4A7C07(struct LayingItem *a2); void AddProjectile(struct LayingItem *a2, int a3, unsigned int uTextureID); int _4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse); void _4A7F74(int x, int y, int z); int _4A806F(struct Actor *pActor); void _4A80DC_some_stuff_sw(struct LayingItem *a2); bool _4A81CA(struct LayingItem *a2); int SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID); void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime); int _4A8BFC(); void RenderSpecialEffects(); void DrawPlayerBuffAnims(); void LoadAnimations(); stru6_stru2 array_0[32]; int field_200; int field_204; PlayerBuffAnim pPlayerBuffs[4]; ProjectileAnim pProjectiles[32]; int uNumProjectiles; stru6_stru1_indoor_sw_billboard *pStru1; int field_5D0; int uAnimLength; int uFadeTime; int uFadeTime2; int uFadeColor; unsigned int uTextureID_effpar1; unsigned int uTextureID_effpar2; unsigned int uTextureID_effpar3; unsigned int uSpriteID_sp57c; int field_5F4; }; #pragma pack(pop)