view Monsters.cpp @ 44:916bec351934

22.10.12(pCurrentScreen)
author Ritor1
date Mon, 22 Oct 2012 17:28:15 +0600
parents e62134245ab0
children 51a5b0dc3f30
line wrap: on
line source

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "Monsters.h"
#include "FrameTableInc.h"
#include "Allocator.h"
#include "LOD.h"

#include "mm7_data.h"





struct MonsterStats *pMonsterStats;
struct MonsterList *pMonsterList;


//----- (004598FC) --------------------------------------------------------
bool MonsterList::FromFileTxt(const char *Args)
{
  MonsterList *v2; // ebx@1
  FILE *v3; // eax@1
  unsigned int v4; // esi@3
  void *v5; // eax@9
  FILE *v6; // ST14_4@11
  char *i; // eax@11
  signed int v8; // esi@12
  unsigned __int16 v9; // ax@16
  const char *v10; // ST18_4@16
  unsigned __int16 v11; // ax@16
  const char *v12; // ST14_4@16
  unsigned __int16 v13; // ax@16
  const char *v14; // ST10_4@16
  __int16 v15; // ax@16
  const char *v16; // ST0C_4@16
  int v17; // esi@16
  unsigned __int8 v18; // al@16
  signed int v19; // esi@16
  unsigned __int16 v20; // ax@17
  int v21; // ecx@17
  char Buf; // [sp+4h] [bp-304h]@3
  FrameTableTxtLine v24; // [sp+1F8h] [bp-110h]@4
  FrameTableTxtLine v25; // [sp+274h] [bp-94h]@4
  int v26; // [sp+2F0h] [bp-18h]@16
  char v27; // [sp+2F4h] [bp-14h]@14
  char v28; // [sp+2F5h] [bp-13h]@14
  char v29; // [sp+2F6h] [bp-12h]@14
  char v30; // [sp+2F7h] [bp-11h]@14
  char v31; // [sp+2F8h] [bp-10h]@14
  char v32; // [sp+2F9h] [bp-Fh]@14
  char v33; // [sp+2FAh] [bp-Eh]@14
  char v34; // [sp+2FBh] [bp-Dh]@14
  char v35; // [sp+2FCh] [bp-Ch]@14
  char v36; // [sp+2FDh] [bp-Bh]@14
  char v37; // [sp+2FEh] [bp-Ah]@14
  char v38; // [sp+2FFh] [bp-9h]@14
  char v39; // [sp+300h] [bp-8h]@14
  char v40; // [sp+301h] [bp-7h]@14
  char v41; // [sp+302h] [bp-6h]@14
  char v42; // [sp+303h] [bp-5h]@14
  FILE *File; // [sp+304h] [bp-4h]@1
  unsigned int Argsa; // [sp+310h] [bp+8h]@3
  int Argsb; // [sp+310h] [bp+8h]@16

  v2 = this;
  v3 = fopen(Args, "r");
  File = v3;
  if ( !v3 )
    Abortf("MonsterRaceListStruct::load - Unable to open file: %s.");
  v4 = 0;
  Argsa = 0;
  if ( fgets(&Buf, 490, v3) )
  {
    do
    {
      *strchr(&Buf, 10) = 0;
      memcpy(&v25, frame_table_txt_parser(&Buf, &v24), sizeof(v25));
      if ( v25.field_0 && *v25.pProperties[0] != 47 )
        ++Argsa;
    }
    while ( fgets(&Buf, 490, File) );
    v4 = Argsa;
  }
  v2->uNumMonsters = v4;
  v5 = pAllocator->AllocNamedChunk(v2->pMonsters, 152 * v4, "Mon Race");
  v2->pMonsters = (MonsterDesc *)v5;
  if ( !v5 )
    Abortf("MonsterRaceListStruct::load - Out of Memory!");
  v6 = File;
  v2->uNumMonsters = 0;
  fseek(v6, 0, 0);
  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
  {
    *strchr(&Buf, 10) = 0;
    memcpy(&v25, frame_table_txt_parser(&Buf, &v24), sizeof(v25));
    v8 = 0;
    if ( v25.field_0 && *v25.pProperties[0] != 47 )
    {
      strcpy(v2->pMonsters[v2->uNumMonsters].pMonsterName, v25.pProperties[0]);
      v35 = 0;
      v36 = 1;
      v37 = 7;
      v38 = 2;
      v39 = 3;
      v40 = 4;
      v41 = 5;
      v42 = 6;
      v27 = 1;
      v28 = 2;
      v29 = 3;
      v30 = 4;
      v31 = 4;
      v32 = 5;
      v33 = 6;
      v34 = 7;
      do
      {
        strcpy(
          v2->pMonsters[v2->uNumMonsters].pSpriteNames[(unsigned __int8)*(&v35 + v8)],
          v25.pProperties[(unsigned __int8)*(&v27 + v8)]);
        ++v8;
      }
      while ( v8 < 8 );
      v9 = atoi(v25.pProperties[8]);
      v10 = v25.pProperties[9];
      v2->pMonsters[v2->uNumMonsters].uMonsterHeight = v9;
      v11 = atoi(v10);
      v12 = v25.pProperties[10];
      v2->pMonsters[v2->uNumMonsters].uMovementSpeed = v11;
      v13 = atoi(v12);
      v14 = v25.pProperties[11];
      v2->pMonsters[v2->uNumMonsters].uMonsterRadius = v13;
      v15 = atoi(v14);
      v16 = v25.pProperties[12];
      v2->pMonsters[v2->uNumMonsters].uToHitRadius = v15;
      v17 = (unsigned __int8)atoi(v16);
      Argsb = atoi(v25.pProperties2[0]) & 0xFF;
      v26 = atoi(v25.pProperties2[1]) & 0xFF;
      v18 = atoi(v25.pProperties2[2]);
      v2->pMonsters[v2->uNumMonsters].uTintColor = v18 | ((v26 | ((Argsb | (v17 << 8)) << 8)) << 8);
      v19 = 0;
      do
      {
        v20 = atoi(v25.pProperties2[v19 + 4]);
        v21 = v19++ + 76 * v2->uNumMonsters;
        v2->pMonsters->pSoundSampleIDs[v21] = v20;
      }
      while ( v19 < 4 );
      ++v2->uNumMonsters;
    }
  }
  fclose(File);
  return 1;
}

//----- (004598AF) --------------------------------------------------------
void MonsterList::FromFile(void *pSerialized)
{
  uNumMonsters = *(int *)pSerialized;
  pMonsters = (MonsterDesc *)pAllocator->AllocNamedChunk(pMonsters, 152 * uNumMonsters, "Mon Race");
  memcpy(pMonsters, (char *)pSerialized + 4, 152 * uNumMonsters);
}

//----- (00459860) --------------------------------------------------------
void MonsterList::ToFile()
{
  MonsterList *v1; // esi@1
  FILE *v2; // eax@1
  FILE *v3; // edi@1

  v1 = this;
  v2 = fopen("data\\dmonlist.bin", "wb");
  v3 = v2;
  if ( !v2 )
    Abortf("Unable to save dmonlist.bin!");
  fwrite(v1, 4u, 1u, v2);
  fwrite(v1->pMonsters, 0x98u, v1->uNumMonsters, v3);
  fclose(v3);
}


//----- (004563FF) --------------------------------------------------------
signed int MonsterStats::_4563FF(const char *Str2)
{
  MonsterStats *v2; // esi@1
  signed int v3; // ebx@1
  MonsterInfo *v4; // edi@2
  signed int result; // eax@6

  v2 = this;
  v3 = 1;
  if ( (signed int)this->uNumMonsters <= 1 )
  {
LABEL_6:
    result = -1;
  }
  else
  {
    v4 = &this->pInfos[1];
    while ( !v4->pName || _strcmpi(v4->pTexture, Str2) )
    {
      ++v3;
      ++v4;
      if ( v3 >= (signed int)v2->uNumMonsters )
        goto LABEL_6;
    }
    result = v3;
  }
  return result;
}


//----- (00454F4E) --------------------------------------------------------
void MonsterStats::InitializePlacements()
{
  char *v1; // ebx@1
  MonsterStats *v2; // edi@1
  char *v3; // eax@2
  char v4; // dl@3
  char *v5; // ecx@3
  int v6; // esi@7
  signed int v7; // [sp+Ch] [bp-10h]@1
  char **v8; // [sp+10h] [bp-Ch]@1
  signed int v9; // [sp+14h] [bp-8h]@2
  char *v10; // [sp+18h] [bp-4h]@2

  v1 = 0;
  v2 = this;
  pMonsterPlacementTXT_Raw = (char *)pEvents_LOD->LoadRaw("placemon.txt", 0);
  strtok(pMonsterPlacementTXT_Raw, "\r");
  v2->uNumPlacements = 31;
  v8 = v2->pPlacement.pSubstrings;
  v7 = 30;
  do
  {
    v3 = strtok(v1, "\r") + 1;
    v10 = v1;
    v9 = (signed int)v1;
    do
    {
      v4 = *v3;
      v5 = 0;
      if ( *v3 != 9 )
      {
        v1 = 0;
        do
        {
          if ( !v4 )
            break;
          ++v5;
          v4 = v3[(unsigned int)v5];
        }
        while ( v4 != 9 );
      }
      v6 = (int)&v3[(unsigned int)v5];
      if ( v3[(unsigned int)v5] == (unsigned char)v1 )
        v9 = 1;
      *(unsigned char *)v6 = (unsigned char)v1;
      if ( v5 == v1 )
      {
        v9 = 1;
      }
      else
      {
        if ( v10 == (char *)1 )
          *v8 = (char *)RemoveQuotes(v3);
      }
      ++v10;
      v3 = (char *)(v6 + 1);
    }
    while ( (signed int)(v10 - 1) <= 31 && (char *)v9 == v1 );
    ++v8;
    --v7;
  }
  while ( v7 );
  v2->uNumPlacements = 31;
}

//----- (0045501E) --------------------------------------------------------
void MonsterStats::Initialize()
{
  MonsterStats *v1; // ebx@1
  int v2; // ebx@4
  char v3; // cl@5
  int v4; // eax@5
  size_t v5; // eax@19
  signed int v6; // edi@19
  MonsterStats *v7; // ecx@23
  int v8; // eax@23
  unsigned int *pHP; // esi@23
  size_t v10; // eax@29
  signed int v11; // edi@29
  MonsterStats *v12; // ecx@33
  int v13; // eax@33
  unsigned int *pExp; // esi@33
  signed int v15; // edi@36
  size_t v16; // esi@36
  int v17; // eax@37
  MonsterInfo *v18; // esi@45
  size_t v19; // edi@50
  int v20; // eax@51
  unsigned __int8 v21; // al@55
  size_t v22; // edi@59
  char v23; // cl@63
  const char *v24; // edi@63
  unsigned __int16 *v25; // esi@114
  int v26; // eax@118
  size_t v27; // eax@136
  int v28; // edi@137
  MonsterStats *v29; // esi@137
  int v30; // eax@138
  int v31; // eax@142
  int v32; // eax@143
  int v33; // eax@144
  int v34; // eax@151
  int v35; // eax@152
  int v36; // eax@153
  int v37; // eax@162
  int v38; // eax@163
  int v39; // eax@164
  int v40; // eax@171
  int v41; // eax@172
  size_t v42; // eax@180
  int v43; // edi@180
  MonsterInfo *v44; // esi@180
  int v45; // edi@184
  MonsterInfo *v46; // eax@232
  char *v47; // edx@232
  char *v48; // ecx@232
  MonsterInfo *v49; // eax@236
  FrameTableTxtLine *v50; // esi@240
  int v51; // eax@240
  int v52; // eax@241
  int v53; // esi@242
  int v54; // edi@242
  char v55; // al@242
  char *v56; // edi@242
  FrameTableTxtLine *v57; // esi@249
  int v58; // eax@249
  MonsterInfo *v59; // eax@250
  MonsterInfo *v60; // esi@251
  int v61; // edi@251
  char v62; // al@251
  char *v63; // edi@251
  char v64; // al@258
  char v65; // al@262
  char v66; // al@266
  char v67; // al@270
  char v68; // al@274
  char v69; // al@278
  char v70; // al@282
  char v71; // al@286
  char v72; // al@290
  unsigned __int8 v73; // al@294
  int v74; // edi@298
  MonsterInfo *v75; // esi@300
  MonsterInfo *v76; // esi@302
  char **v77; // edi@306
  __int16 v78; // ax@316
  MonsterInfo *v79; // esi@323
  const char *v80; // ecx@323
  std::string v81; // [sp-14h] [bp-46Ch]@317
  const char *v82; // [sp-8h] [bp-460h]@306
  char *v83; // [sp-4h] [bp-45Ch]@23
  char *v84; // [sp+0h] [bp-458h]@37
  FrameTableTxtLine v85; // [sp+10h] [bp-448h]@297
  FrameTableTxtLine v86; // [sp+8Ch] [bp-3CCh]@249
  FrameTableTxtLine v87; // [sp+108h] [bp-350h]@240
  char Src[120]; // [sp+184h] [bp-2D4h]@317
  FrameTableTxtLine v89; // [sp+1FCh] [bp-25Ch]@249
  FrameTableTxtLine v90; // [sp+278h] [bp-1E0h]@240
  char Str[64]; // [sp+2F4h] [bp-164h]@240
  char Dest[64]; // [sp+334h] [bp-124h]@249
  char v93[64]; // [sp+374h] [bp-E4h]@297
  FrameTableTxtLine v94; // [sp+3B4h] [bp-A4h]@297
  int v95; // [sp+430h] [bp-28h]@317
  int v96; // [sp+434h] [bp-24h]@9
  int v97; // [sp+438h] [bp-20h]@4
  char a3[5]; // [sp+43Fh] [bp-19h]@4
  int a2; // [sp+444h] [bp-14h]@36
  int v100; // [sp+448h] [bp-10h]@36
  size_t v101; // [sp+44Ch] [bp-Ch]@19
  MonsterStats *v102; // [sp+450h] [bp-8h]@1
  int v103; // [sp+454h] [bp-4h]@3

  v1 = this;
  v102 = this;
  if ( pMonstersTXT_Raw )
    pAllocator->FreeChunk(pMonstersTXT_Raw);
  pMonstersTXT_Raw = 0;
  pMonstersTXT_Raw = (char *)pEvents_LOD->LoadRaw("monsters.txt", 0);
  strtok(pMonstersTXT_Raw, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  v103 = 0;
  v1->uNumMonsters = 265;
  do
  {
    v2 = (int)(strtok(0, "\r") + 1);
    *(_DWORD *)&a3[1] = 0;
    v97 = 0;
    do
    {
      v3 = *(_BYTE *)v2;
      v4 = 0;
      while ( v3 != 9 && v3 )
      {
        ++v4;
        v3 = *(_BYTE *)(v4 + v2);
      }
      v96 = v4 + v2;
      if ( !*(_BYTE *)(v4 + v2) )
        v97 = 1;
      *(_BYTE *)(v4 + v2) = 0;
      if ( v4 )
      {
        switch ( *(_DWORD *)&a3[1] )
        {
          case 0:
            v103 = atoi((const char *)v2);
            v102->pInfos[v103].uID = v103;
            goto LABEL_325;
          case 2:
            v102->pInfos[v103].pTexture = RemoveQuotes((char *)v2);
            goto LABEL_325;
          case 1:
            v102->pInfos[v103].pName = RemoveQuotes((char *)v2);
            goto LABEL_325;
          case 3:
            v102->pInfos[v103].uLevel = atoi((const char *)v2);
            goto LABEL_325;
          case 4:
            if ( *(_BYTE *)v2 == 34 )
              *(_BYTE *)v2 = 32;
            v5 = strlen((const char *)v2);
            v6 = 0;
            v101 = v5;
            if ( (signed int)v5 <= 0 )
              goto LABEL_24;
            while ( *(_BYTE *)(v6 + v2) != 44 )
            {
              ++v6;
              if ( v6 >= (signed int)v5 )
                goto LABEL_24;
            }
            v7 = v102;
            v8 = v103;
            *(_BYTE *)(v6 + v2) = 0;
            pHP = &v7->pInfos[v8].uHP;
            *pHP = 1000 * atoi((const char *)v2);
            v83 = (char *)(v6 + v2 + 1);
            *(_BYTE *)(v6 + v2) = 44;
            *pHP += atoi(v83);
LABEL_24:
            if ( v6 == v101 )
              v102->pInfos[v103].uHP = atoi((const char *)v2);
            goto LABEL_325;
          case 5:
            v102->pInfos[v103].uAC = atoi((const char *)v2);
            goto LABEL_325;
          case 6:
            if ( *(_BYTE *)v2 == 34 )
              *(_BYTE *)v2 = 32;
            v10 = strlen((const char *)v2);
            v11 = 0;
            v101 = v10;
            if ( (signed int)v10 <= 0 )
              goto LABEL_34;
            while ( *(_BYTE *)(v11 + v2) != 44 )
            {
              ++v11;
              if ( v11 >= (signed int)v10 )
                goto LABEL_34;
            }
            v12 = v102;
            v13 = v103;
            *(_BYTE *)(v11 + v2) = 0;
            pExp = &v12->pInfos[v13].uExp;
            *pExp = 1000 * atoi((const char *)v2);
            v83 = (char *)(v11 + v2 + 1);
            *(_BYTE *)(v11 + v2) = 44;
            *pExp += atoi(v83);
LABEL_34:
            if ( v11 == v101 )
              v102->pInfos[v103].uExp = atoi((const char *)v2);
            goto LABEL_325;
          case 7:
            v15 = 0;
            a2 = 0;
            v100 = 0;
            v16 = 0;
            v101 = strlen((const char *)v2);
            if ( (signed int)v101 <= 0 )
              goto LABEL_325;
            do
            {
              v84 = (char *)*(_BYTE *)(v16 + v2);
              v17 = tolower((int)v84);
              switch ( v17 )
              {
                case 37:
                  v15 = 1;
                  break;
                case 100:
                  v100 = 1;
                  break;
                case 108:
                  a2 = 1;
                  break;
              }
              ++v16;
            }
            while ( (signed int)v16 < (signed int)v101 );
            if ( v15 )
            {
              v18 = &v102->pInfos[v103];
              v18->uTreasureDropChance = atoi((const char *)v2);
            }
            else
            {
              if ( !v100 && !a2 )
                goto LABEL_325;
              v18 = &v102->pInfos[v103];
              v18->uTreasureDropChance = 100;
            }
            if ( v100 )
            {
              v19 = 0;
              v100 = 0;
              do
              {
                v84 = (char *)*(_BYTE *)(v19 + v2);
                v20 = tolower((int)v84);
                if ( v20 == 37 )
                {
                  v84 = (char *)(v19 + v2 + 1);
                  v18->uTreasureDiceRolls = atoi(v84);
                  v100 = 1;
                }
                else
                {
                  if ( v20 == 100 )
                  {
                    if ( !v100 )
                      v18->uTreasureDiceRolls = atoi((const char *)v2);
                    v84 = (char *)(v19 + v2 + 1);
                    v21 = atoi(v84);
                    v19 = v101;
                    v18->uTreasureDiceSides = v21;
                  }
                }
                ++v19;
              }
              while ( (signed int)v19 < (signed int)v101 );
            }
            if ( a2 )
            {
              v22 = 0;
              while ( 1 )
              {
                v84 = (char *)*(_BYTE *)(v22 + v2);
                if ( tolower((int)v84) == 108 )
                  break;
                ++v22;
                if ( (signed int)v22 >= (signed int)v101 )
                  goto LABEL_325;
              }
              v23 = *(_BYTE *)(v22 + v2 + 1);
              v24 = (const char *)(v22 + v2 + 2);
              v18->uTreasureLevel = v23 - 48;
              if ( *v24 )
              {
                if ( _strcmpi(v24, "WEAPON") )
                {
                  if ( _strcmpi(v24, "ARMOR") )
                  {
                    if ( _strcmpi(v24, "MISC") )
                    {
                      if ( _strcmpi(v24, "SWORD") )
                      {
                        if ( _strcmpi(v24, "DAGGER") )
                        {
                          if ( _strcmpi(v24, "AXE") )
                          {
                            if ( _strcmpi(v24, "SPEAR") )
                            {
                              if ( _strcmpi(v24, "BOW") )
                              {
                                if ( _strcmpi(v24, "MACE") )
                                {
                                  if ( _strcmpi(v24, "CLUB") )
                                  {
                                    if ( _strcmpi(v24, "STAFF") )
                                    {
                                      if ( _strcmpi(v24, "LEATHER") )
                                      {
                                        if ( _strcmpi(v24, "CHAIN") )
                                        {
                                          if ( _strcmpi(v24, "PLATE") )
                                          {
                                            if ( _strcmpi(v24, "SHIELD") )
                                            {
                                              if ( _strcmpi(v24, "HELM") )
                                              {
                                                if ( _strcmpi(v24, "BELT") )
                                                {
                                                  if ( _strcmpi(v24, "CAPE") )
                                                  {
                                                    if ( _strcmpi(v24, "GAUNTLETS") )
                                                    {
                                                      if ( _strcmpi(v24, "BOOTS") )
                                                      {
                                                        if ( _strcmpi(v24, "RING") )
                                                        {
                                                          if ( _strcmpi(v24, "AMULET") )
                                                          {
                                                            if ( _strcmpi(v24, "WAND") )
                                                            {
                                                              if ( _strcmpi(v24, "SCROLL") )
                                                              {
                                                                if ( !_strcmpi(v24, "GEM") )
                                                                  v18->uTreasureType = 46;
                                                              }
                                                              else
                                                              {
                                                                v18->uTreasureType = 43;
                                                              }
                                                            }
                                                            else
                                                            {
                                                              v18->uTreasureType = 42;
                                                            }
                                                          }
                                                          else
                                                          {
                                                            v18->uTreasureType = 41;
                                                          }
                                                        }
                                                        else
                                                        {
                                                          v18->uTreasureType = 40;
                                                        }
                                                      }
                                                      else
                                                      {
                                                        v18->uTreasureType = 39;
                                                      }
                                                    }
                                                    else
                                                    {
                                                      v18->uTreasureType = 38;
                                                    }
                                                  }
                                                  else
                                                  {
                                                    v18->uTreasureType = 37;
                                                  }
                                                }
                                                else
                                                {
                                                  v18->uTreasureType = 36;
                                                }
                                              }
                                              else
                                              {
                                                v18->uTreasureType = 35;
                                              }
                                            }
                                            else
                                            {
                                              v18->uTreasureType = 34;
                                            }
                                          }
                                          else
                                          {
                                            v18->uTreasureType = 33;
                                          }
                                        }
                                        else
                                        {
                                          v18->uTreasureType = 32;
                                        }
                                      }
                                      else
                                      {
                                        v18->uTreasureType = 31;
                                      }
                                    }
                                    else
                                    {
                                      v18->uTreasureType = 30;
                                    }
                                  }
                                  else
                                  {
                                    v18->uTreasureType = 29;
                                  }
                                }
                                else
                                {
                                  v18->uTreasureType = 28;
                                }
                              }
                              else
                              {
                                v18->uTreasureType = 27;
                              }
                            }
                            else
                            {
                              v18->uTreasureType = 26;
                            }
                          }
                          else
                          {
                            v18->uTreasureType = 25;
                          }
                        }
                        else
                        {
                          v18->uTreasureType = 24;
                        }
                      }
                      else
                      {
                        v18->uTreasureType = 23;
                      }
                    }
                    else
                    {
                      v18->uTreasureType = 22;
                    }
                  }
                  else
                  {
                    v18->uTreasureType = 21;
                  }
                }
                else
                {
                  v18->uTreasureType = 20;
                }
              }
            }
            goto LABEL_325;
          case 8:
            v84 = (char *)v2;
            v25 = &v102->pInfos[v103].bQuestMonster;
            *v25 = 0;
            if ( atoi(v84) )
              *(_BYTE *)v25 |= 1u;
            goto LABEL_325;
          case 9:
            v102->pInfos[v103].uFlying = _strnicmp((const char *)v2, "n", 1u);
            goto LABEL_325;
          case 0xA:
            v84 = (char *)*(_BYTE *)v2;
            v101 = 4;
            if ( tolower((int)v84) == 's' )
            {
              v84 = (char *)*(_BYTE *)(v2 + 1);
              v26 = tolower((int)v84) != 'h' ? 5 : 0;
            }
            else
            {
              v84 = (char *)*(_BYTE *)v2;
              if ( tolower((int)v84) == 'm' )
              {
                v101 = 1;
              }
              else
              {
                v84 = (char *)*(_BYTE *)v2;
                if ( tolower((int)v84) == 'l' )
                {
                  v101 = 2;
                }
                else
                {
                  v84 = (char *)*(_BYTE *)v2;
                  if ( tolower((int)v84) == 'g' )
                    v101 = 3;
                }
              }
              LOBYTE(v26) = v101;
            }
            v102->pInfos[v103].uMovementType = v26;
            goto LABEL_325;
          case 0xB:
            v84 = (char *)*(_BYTE *)v2;
            v101 = 3;
            if ( tolower((int)v84) == 's' )
            {
              v101 = 0;
            }
            else
            {
              v84 = (char *)*(_BYTE *)v2;
              if ( tolower((int)v84) == 'w' )
              {
                v101 = 1;
              }
              else
              {
                v84 = (char *)*(_BYTE *)v2;
                if ( tolower((int)v84) == 'n' )
                  v101 = 2;
              }
            }
            v102->pInfos[v103].uAIType = v101;
            goto LABEL_325;
          case 0xC:
            v102->pInfos[v103].uHostilityType = (MonsterInfo::HostilityRadius)atoi((const char *)v2);
            goto LABEL_325;
          case 0xD:
            v102->pInfos[v103].uBaseSpeed = atoi((const char *)v2);
            goto LABEL_325;
          case 0xF:
            v27 = strlen((const char *)v2);
            v100 = 0;
            v101 = v27;
            if ( (signed int)v27 > 0 )
            {
              v28 = v103;
              v29 = v102;
              do
              {
                v84 = (char *)*(_BYTE *)(v100 + v2);
                v30 = tolower((int)v84);
                if ( v30 > 107 )
                {
                  if ( v30 > 115 )
                  {
                    v40 = v30 - 116;
                    if ( v40 )
                    {
                      v41 = v40 - 3;
                      if ( v41 )
                      {
                        if ( v41 == 1 )
                          BYTE1(v29->pInfos[v28].uAttackPreference) |= 2u;
                      }
                      else
                      {
                        BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x20u;
                      }
                    }
                    else
                    {
                      LOBYTE(v29->pInfos[v28].uAttackPreference) |= 0x80u;
                    }
                  }
                  else
                  {
                    if ( v30 == 115 )
                    {
                      v29->pInfos[v28].uAttackPreference |= 0x20u;
                    }
                    else
                    {
                      v37 = v30 - 109;
                      if ( v37 )
                      {
                        v38 = v37 - 2;
                        if ( v38 )
                        {
                          v39 = v38 - 1;
                          if ( v39 )
                          {
                            if ( v39 == 2 )
                              v29->pInfos[v28].uAttackPreference |= 0x40u;
                          }
                          else
                          {
                            v29->pInfos[v28].uAttackPreference |= 2u;
                          }
                        }
                        else
                        {
                          BYTE1(v29->pInfos[v28].uAttackPreference) |= 4u;
                        }
                      }
                      else
                      {
                        BYTE1(v29->pInfos[v28].uAttackPreference) |= 1u;
                      }
                    }
                  }
                }
                else
                {
                  if ( v30 == 107 )
                  {
                    v29->pInfos[v28].uAttackPreference |= 1u;
                  }
                  else
                  {
                    if ( v30 > 99 )
                    {
                      v34 = v30 - 100;
                      if ( v34 )
                      {
                        v35 = v34 - 1;
                        if ( v35 )
                        {
                          v36 = v35 - 2;
                          if ( v36 )
                          {
                            if ( v36 == 1 )
                              BYTE1(v29->pInfos[v28].uAttackPreference) |= 8u;
                          }
                          else
                          {
                            BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x40u;
                          }
                        }
                        else
                        {
                          BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x10u;
                        }
                      }
                      else
                      {
                        v29->pInfos[v28].uAttackPreference |= 8u;
                      }
                    }
                    else
                    {
                      if ( v30 == 99 )
                      {
                        v29->pInfos[v28].uAttackPreference |= 0x10u;
                      }
                      else
                      {
                        v31 = v30 - 50;
                        if ( v31 )
                        {
                          v32 = v31 - 1;
                          if ( v32 )
                          {
                            v33 = v32 - 1;
                            if ( v33 )
                            {
                              if ( v33 == 45 )
                                v29->pInfos[v28].uAttackPreference |= 4u;
                            }
                            else
                            {
                              v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 4;
                            }
                          }
                          else
                          {
                            v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 3;
                          }
                        }
                        else
                        {
                          v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 2;
                        }
                      }
                    }
                  }
                }
                ++v100;
              }
              while ( v100 < (signed int)v101 );
            }
            goto LABEL_325;
          case 0xE:
            v102->pInfos[v103].uRecoveryTime = atoi((const char *)v2);
            goto LABEL_325;
          case 0x10:
            v42 = strlen((const char *)v2);
            v43 = 0;
            v44 = &v102->pInfos[v103];
            v100 = v42;
            v44->uSpecialAttackType = 1;
            if ( (signed int)v42 <= 0 )
              goto LABEL_185;
            break;
          case 0x11:
            v102->pInfos[v103].uAttack1Type = ParseAttackType((unsigned __int8 *)v2);
            goto LABEL_325;
          case 0x12:
            v46 = &v102->pInfos[v103];
            v47 = (char *)&v46->uAttack1DamageDiceRolls;
            v84 = (char *)&v46->uAttack1DamageBonus;
            v48 = (char *)&v46->uAttack1DamageDiceSides;
            goto LABEL_237;
          case 0x13:
            v102->pInfos[v103].uMissleAttack1Type = ParseMissleAttackType((const char *)v2);
            goto LABEL_325;
          case 0x14:
            v102->pInfos[v103].uAttack2Chance = atoi((const char *)v2);
            goto LABEL_325;
          case 0x15:
            v102->pInfos[v103].uAttack2Type = ParseAttackType((unsigned __int8 *)v2);
            goto LABEL_325;
          case 0x16:
            v49 = &v102->pInfos[v103];
            v47 = (char *)&v49->uAttack2DamageDiceRolls;
            v84 = (char *)&v49->uAttack2DamageBonus;
            v48 = (char *)&v49->uAttack2DamageDiceSides;
LABEL_237:
            ParseDamage((const char *)v2, (int)v47, (int)v48, (int)v84);
            goto LABEL_325;
          case 0x17:
            v102->pInfos[v103].uMissleAttack2Type = ParseMissleAttackType((const char *)v2);
            goto LABEL_325;
          case 0x18:
            v102->pInfos[v103].uSpell1UseChance = atoi((const char *)v2);
            goto LABEL_325;
          case 0x19:
            strcpy(Str, (const char *)v2);
            Str[0] = ' ';
            Str[strlen(Str) - 1] = ' ';
            v50 = texture_frame_table_txt_parser(Str, &v87);
            v51 = 88 * v103;
            memcpy(&v90, v50, sizeof(v90));
            if ( v90.field_0 >= 3 )
            {
              v53 = (int)((char *)v102 + v51);
              a2 = 1;
              v102->pInfos[v51 / 0x58u].uSpell1ID = ParseSpellType(&v90, (int)&a2);
              v54 = a2;
              v84 = (char *)v90.pProperties[a2 + 1];
              v55 = atoi(v84);
              v56 = (char *)v90.pProperties[v54];
              v84 = "E";
              v83 = v56;
              *(_WORD *)(v53 + 56) = v55 & 0x3F;
              if ( _strcmpi(v83, v84) )
              {
                if ( _strcmpi(v56, "M") )
                {
                  if ( !_strcmpi(v56, "G") )
                    *(_BYTE *)(v53 + 57) |= 1u;
                }
                else
                {
                  *(_BYTE *)(v53 + 56) |= 0x80u;
                }
              }
              else
              {
                *(_BYTE *)(v53 + 56) |= 0x40u;
              }
            }
            else
            {
              v52 = (int)((char *)v102 + v51);
              *(_BYTE *)(v52 + 33) = 0;
              *(_WORD *)(v52 + 56) = 0;
            }
            goto LABEL_325;
          case 0x1A:
            v102->pInfos[v103].uSpell2UseChance = atoi((const char *)v2);
            goto LABEL_325;
          case 0x1B:
            strcpy(Dest, (const char *)v2);
            Dest[0] = ' ';
            Dest[strlen(Dest) - 1] = ' ';
            v57 = texture_frame_table_txt_parser(Dest, &v86);
            v58 = v103;
            memcpy(&v89, v57, sizeof(v89));
            if ( v89.field_0 >= 3 )
            {
              v60 = &v102->pInfos[v58];
              a2 = 1;
              v102->pInfos[v58].uSpell2ID = ParseSpellType(&v89, (int)&a2);
              v61 = a2;
              v84 = (char *)v89.pProperties[a2 + 1];
              v62 = atoi(v84);
              v63 = (char *)v89.pProperties[v61];
              v84 = "E";
              v83 = v63;
              v60->uSpellSkillAndMastery2 = v62 & 0x3F;
              if ( _strcmpi(v83, v84) )
              {
                if ( _strcmpi(v63, "M") )
                {
                  if ( !_strcmpi(v63, "G") )
                    HIBYTE(v60->uSpellSkillAndMastery2) |= 1u;
                }
                else
                {
                  LOBYTE(v60->uSpellSkillAndMastery2) |= 0x80u;
                }
              }
              else
              {
                LOBYTE(v60->uSpellSkillAndMastery2) |= 0x40u;
              }
            }
            else
            {
              v59 = &v102->pInfos[v58];
              v59->uSpell2ID = 0;
              v59->uSpellSkillAndMastery2 = 0;
            }
            goto LABEL_325;
          case 0x1C:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v64 = 200;
            else
              v64 = atoi((const char *)v2);
            v102->pInfos[v103].uResFire = v64;
            goto LABEL_325;
          case 0x1D:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v65 = 200;
            else
              v65 = atoi((const char *)v2);
            v102->pInfos[v103].uResAir = v65;
            goto LABEL_325;
          case 0x1E:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v66 = 200;
            else
              v66 = atoi((const char *)v2);
            v102->pInfos[v103].uResWater = v66;
            goto LABEL_325;
          case 0x1F:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v67 = 200;
            else
              v67 = atoi((const char *)v2);
            v102->pInfos[v103].uResEarth = v67;
            goto LABEL_325;
          case 0x20:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v68 = 200;
            else
              v68 = atoi((const char *)v2);
            v102->pInfos[v103].uResMind = v68;
            goto LABEL_325;
          case 0x21:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v69 = 200;
            else
              v69 = atoi((const char *)v2);
            v102->pInfos[v103].uResSpirit = v69;
            goto LABEL_325;
          case 0x22:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v70 = 200;
            else
              v70 = atoi((const char *)v2);
            v102->pInfos[v103].uResBody = v70;
            goto LABEL_325;
          case 0x23:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v71 = 200;
            else
              v71 = atoi((const char *)v2);
            v102->pInfos[v103].uResLight = v71;
            goto LABEL_325;
          case 0x24:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v72 = 200;
            else
              v72 = atoi((const char *)v2);
            v102->pInfos[v103].uResDark = v72;
            goto LABEL_325;
          case 0x25:
            v84 = (char *)*(_BYTE *)v2;
            if ( tolower((int)v84) == 'i' )
              v73 = 200;
            else
              v73 = atoi((const char *)v2);
            v102->pInfos[v103].uResPhysical = v73;
            goto LABEL_325;
          case 0x26:
            strcpy(v93, (const char *)v2);
            v93[0] = ' ';
            v93[strlen(v93) - 1] = ' ';
            memcpy(&v94, texture_frame_table_txt_parser(v93, &v85), sizeof(v94));
            if ( v94.field_0 )
            {
              v74 = v94.field_0;
              if ( v94.field_0 < 10 )
              {
                if ( _strcmpi(v94.pProperties[0], "shot") )
                {
                  if ( _strcmpi(v94.pProperties[0], "summon") )
                  {
                    if ( !_strcmpi(v94.pProperties[0], "explode") )
                    {
                      v79 = &v102->pInfos[v103];
                      v80 = v94.pProperties[1];
                      v84 = (char *)&v79->uSpecialAbilityDamageDiceBonus;
                      v83 = (char *)&v79->uSpecialAbilityDamageDiceSides;
                      v79->uSpecialAbilityType = 3;
                      ParseDamage(v80, (int)&v79->uSpecialAbilityDamageDiceRolls, (int)v83, (int)v84);
                      v79->field_3C_some_special_attack = ParseAttackType((unsigned __int8 *)v2);
                    }
                  }
                  else
                  {
                    v76 = &v102->pInfos[v103];
                    v76->uSpecialAbilityType = 2;
                    if ( v74 > 1 )
                    {
                      pTmpBuf[0] = 0;
                      strcpy(pTmpBuf, v94.pProperties[2]);
                      if ( v74 > 2 )
                      {
                        v100 = 3;
                        if ( v74 > 3 )
                        {
                          do
                          {
                            strcat(pTmpBuf, " ");
                            v77 = (char **)v94.pProperties[v100];
                            v82 = v94.pProperties[v100];
                            strcat(pTmpBuf, v82);
                            if ( v100 == v94.field_0 - 1 )
                            {
                              v84 = (char *)*(_BYTE *)v77;
                              if ( tolower((int)v84) == 'a' )
                              {
                                v76->uSpecialAbilityDamageDiceRolls = 1;
                              }
                              else
                              {
                                v84 = (char *)*(_BYTE *)v77;
                                if ( tolower((int)v84) == 'b' )
                                {
                                  v76->uSpecialAbilityDamageDiceRolls = 2;
                                }
                                else
                                {
                                  v84 = (char *)*(_BYTE *)v77;
                                  if ( tolower((int)v84) == 'c' )
                                    v76->uSpecialAbilityDamageDiceRolls = 3;
                                  else
                                    v76->uSpecialAbilityDamageDiceRolls = 0;
                                }
                              }
                            }
                            ++v100;
                          }
                          while ( v100 < v94.field_0 );
                        }
                      }
                      else
                      {
                        v76->uSpecialAbilityDamageDiceRolls = 0;
                      }
                      if ( pMonsterList->uNumMonsters )
                      {
                        v78 = pMonsterList->GetMonsterByName(pTmpBuf) + 1;
                        v76->field_3C_some_special_attack = v78;
                        if ( v78 == -1 )
                        {
                          sprintfex(Src, "Can't create random monster: '%s' See MapStats!", Src);
                          MessageBoxA(nullptr, Src, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Itemdata.cpp:2239", 0);
                        }
                      }
                      v76->uSpecialAbilityDamageDiceSides = 0;
                      if ( !_strcmpi(v94.pProperties[1], "ground") )
                        v76->uSpecialAbilityDamageDiceSides = 1;
                      if ( v76->field_3C_some_special_attack == -1 )
                        v76->uSpecialAbilityType = 0;
                    }
                  }
                }
                else
                {
                  v75 = &v102->pInfos[v103];
                  v84 = (char *)(v94.pProperties[1] + 1);
                  v75->uSpecialAbilityType = 1;
                  v75->uSpecialAbilityDamageDiceBonus = atoi(v84);
                }
              }
            }
            goto LABEL_325;
          default:
            goto LABEL_325;
        }
        while ( 1 )
        {
          v84 = (char *)*(_BYTE *)(v43 + v2);
          if ( tolower((int)v84) == 'x' )
            break;
          ++v43;
          if ( v43 >= v100 )
            goto LABEL_185;
        }
        v45 = v2 + v43;
        *(_BYTE *)v45 = 0;
        v44->uSpecialAttackType = atoi((const char *)(v45 + 1));
        *(_BYTE *)v45 = 100;
LABEL_185:
        _strlwr((char *)v2);
        if ( strstr((const char *)v2, "curse") )
        {
          v44->uSpecialAttack = 1;
        }
        else
        {
          if ( strstr((const char *)v2, "weak") )
          {
            v44->uSpecialAttack = 2;
          }
          else
          {
            if ( strstr((const char *)v2, "asleep") )
            {
              v44->uSpecialAttack = 3;
            }
            else
            {
              if ( strstr((const char *)v2, "afraid") )
              {
                v44->uSpecialAttack = 23;
              }
              else
              {
                if ( strstr((const char *)v2, "drunk") )
                {
                  v44->uSpecialAttack = 4;
                }
                else
                {
                  if ( strstr((const char *)v2, "insane") )
                  {
                    v44->uSpecialAttack = 5;
                  }
                  else
                  {
                    if ( strstr((const char *)v2, "poison1") )
                    {
                      v44->uSpecialAttack = 6;
                    }
                    else
                    {
                      if ( strstr((const char *)v2, "poison2") )
                      {
                        v44->uSpecialAttack = 7;
                      }
                      else
                      {
                        if ( strstr((const char *)v2, "poison3") )
                        {
                          v44->uSpecialAttack = 8;
                        }
                        else
                        {
                          if ( strstr((const char *)v2, "disease1") )
                          {
                            v44->uSpecialAttack = 9;
                          }
                          else
                          {
                            if ( strstr((const char *)v2, "disease2") )
                            {
                              v44->uSpecialAttack = 10;
                            }
                            else
                            {
                              if ( strstr((const char *)v2, "disease3") )
                              {
                                v44->uSpecialAttack = 11;
                              }
                              else
                              {
                                if ( strstr((const char *)v2, "paralyze") )
                                {
                                  v44->uSpecialAttack = 12;
                                }
                                else
                                {
                                  if ( strstr((const char *)v2, "uncon") )
                                  {
                                    v44->uSpecialAttack = 13;
                                  }
                                  else
                                  {
                                    if ( strstr((const char *)v2, "dead") )
                                    {
                                      v44->uSpecialAttack = 14;
                                    }
                                    else
                                    {
                                      if ( strstr((const char *)v2, "stone") )
                                      {
                                        v44->uSpecialAttack = 15;
                                      }
                                      else
                                      {
                                        if ( strstr((const char *)v2, "errad") )
                                        {
                                          v44->uSpecialAttack = 16;
                                        }
                                        else
                                        {
                                          if ( strstr((const char *)v2, "brkitem") )
                                          {
                                            v44->uSpecialAttack = 17;
                                          }
                                          else
                                          {
                                            if ( strstr((const char *)v2, "brkarmor") )
                                            {
                                              v44->uSpecialAttack = 18;
                                            }
                                            else
                                            {
                                              if ( strstr((const char *)v2, "brkweapon") )
                                              {
                                                v44->uSpecialAttack = 19;
                                              }
                                              else
                                              {
                                                if ( strstr((const char *)v2, "steal") )
                                                {
                                                  v44->uSpecialAttack = 20;
                                                }
                                                else
                                                {
                                                  if ( strstr((const char *)v2, off_4E8910) )
                                                  {
                                                    v44->uSpecialAttack = 21;
                                                  }
                                                  else
                                                  {
                                                    if ( strstr((const char *)v2, "drainsp") )
                                                      v44->uSpecialAttack = 22;
                                                  }
                                                }
                                              }
                                            }
                                          }
                                        }
                                      }
                                    }
                                  }
                                }
                              }
                            }
                          }
                        }
                      }
                    }
                  }
                }
              }
            }
          }
        }
      }
      else
      {
        v97 = 1;
      }
LABEL_325:
      ++*(_DWORD *)&a3[1];
      v2 = v96 + 1;
    }
    while ( *(_DWORD *)&a3[1] - 1 <= (signed int)v102->uNumMonsters && !v97 );
    ++v103;
  }
  while ( v103 < 265 );
  v102->uNumMonsters = v103;
}




//----- (0044FA08) --------------------------------------------------------
unsigned __int16 MonsterList::GetMonsterByName(const char *pMonsterName)
{
  signed int v2; // ebx@1
  MonsterList *v3; // esi@1
  int v4; // edi@3
  unsigned __int16 result; // ax@6

  v2 = 0;
  v3 = this;
  if ( pMonsterName && (signed int)this->uNumMonsters > 0 )
  {
    v4 = 0;
    while ( _strcmpi(pMonsterName, v3->pMonsters[v4].pMonsterName) )
    {
      ++v2;
      ++v4;
      if ( v2 >= (signed int)v3->uNumMonsters )
        goto LABEL_6;
    }
    result = v2;
  }
  else
  {
LABEL_6:
    result = -1;
  }
  return result;
}