view GammaControl.h @ 157:9130272cdd48

PlayerCreationUI_Loop 30.11.12
author Ritor1
date Fri, 30 Nov 2012 00:23:11 +0600
parents 8b8875f5b359
children
line wrap: on
line source

#pragma once
#include "Render.h"

#pragma pack(push, 1)
struct GammaController
{
  GammaController();
  inline ~GammaController() {} //----- (0044F22E)
  
  void Initialize/*_44F4D9*/(float gamma);

  void GetRamp();
  double _44F377(DDGAMMARAMP *a1);
  void SetGammaRamp(DDGAMMARAMP *pRamp);
  int InitGammaRamp(DDGAMMARAMP *pRamp);

  /*protected*/void InitializeFromSurface(struct IDirectDrawSurface4 *a2);

  static bool IsGammaSupported();




  void (__thiscall ***vdestructor_ptr)(GammaController *, bool);
  IDirectDrawSurface4 *pSurface;
  IDirectDrawGammaControl *pGammaControl;
  DDGAMMARAMP pDefaultRamp;
  DDGAMMARAMP field_60C;
  float fGamma;//field_C0C;
};
#pragma pack(pop)