view VideoPlayer.h @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children 3fa5d0522f92
line wrap: on
line source

#pragma once
#include "OSAPI.h"

#include "Texture.h"
#include "mm7_data.h"



#pragma pack(push, 1)



struct _BINK
{
  int Width;
  int Height;
  int Frame;
  int CurrentFrame;
  int Data1;
  int FrameRate;
  int field_18[3];
  int Flags;
};

struct _BINKBUF
{
  int uWidth;
  int uHeight;
  int field_8;
  int field_C;
  int uBinkDDSurfaceType;
  void *pDDrawSurfaceData;
  int uDDrawSurfacePitch;
  int field_1C;
  int field_20;
  int field_24;
  int field_28;
  int field_2C;
  int field_30;
  int field_34;
  int field_38;
  int field_3C;
  int field_40;
  int field_44;
  struct IDirectDrawSurface *pTargetDDrawSurface;
  int field_4C;
  int uRectX;
  int uRectY;
  HWND hWnd;
  int field_5C;
  float field_60;
  float field_64;
  int field_68;
  int field_6C;
  void *pDDrawSurfaceData_;
  int field_74;
  int field_78;
};
#pragma pack(pop)




#pragma pack(push, 1)
struct MovieHeader
{
  char pVideoName[40];
  unsigned int uFileOffset;
};
#pragma pack(pop)





void __cdecl ShowIntroVideo_and_LoadingScreen();




#pragma pack(push, 1)
struct VideoPlayer
{
  //----- (004BE6F5) --------------------------------------------------------
  inline VideoPlayer():
    field_54(0),
    pBinkMovie(nullptr), pBinkBuffer(nullptr),
    pSmackerMovie(nullptr), pSmackerBuffer(nullptr), pSmackMovieBlit(nullptr)
  {
    //RGBTexture::RGBTexture(&pVideoPlayer->pVideoFrame);
    bStopBeforeSchedule = false;
    field_40 = 0;
    byte_F8BC0C = 0;
    //pBinkMovie = nullptr;
  }
  //----- (004BECBD) --------------------------------------------------------
  virtual ~VideoPlayer()
  {
    bStopBeforeSchedule = false;
    field_40 = 0;
    pVideoFrame.Release();
  }

  void PlayDeathMovie();
  unsigned int SmackCheckSurfaceFromat();
  void Initialize();
  void Prepare();
  void Unload();
  void _4BECD5(unsigned int a2);
  void BinkDrawFrame(HWND hWnd, int a3, int a4);
  void BinkUpdatePalette(HWND hWnd) {}
  void SmackDrawFrame(HWND hWnd, int a3, int a4);
  void SmackUpdatePalette(HWND hWnd);
  _BINK *OpenBink(const char *pName);
  struct _SMACK *OpenSmack(const char *pFilename);
  void _4BF28F(const char *pMovieName, unsigned int a3_1);
  bool AnyMovieLoaded();
  void OpenMovie(const char *pFilename, unsigned int bLoop, int a4);
  void _4BF5B2();
  void _4BF73A();
  _BINKBUF *CreateBinkBuffer(HWND a1, unsigned int uWidth, unsigned int uHeight, char a4);

  static void __fastcall MovieLoop(const char *pMovieName, int a2, int a3, int a4);


  RGBTexture pVideoFrame;
  struct _SMACK *pSmackerMovie;
  struct _SMACKBUF *pSmackerBuffer;
  char *pSomeSmackerBuffer;
  int field_34;
  MovieHeader *pMightVideoHeaders;
  MovieHeader *pMagicVideoHeaders;
  int field_40;
  int field_44;
  unsigned int uNumMightVideoHeaders;
  unsigned int uNumMagicVideoHeaders;
  int uBinkDirectDrawSurfaceType;
  int field_54;
  unsigned int bPlayingMovie;
  unsigned int bFirstFrame;
  unsigned int bUsingSmackerMMX;
  unsigned int bLoopPlaying;
  int field_68;
  unsigned int bStopBeforeSchedule;
  HWND hWindow;
  struct _SMACKBLIT *pSmackMovieBlit;
  HANDLE hMightVid;
  HANDLE hMagicVid;
  _BINK *pBinkMovie;
  _BINKBUF *pBinkBuffer;
  char field_88[20];
  unsigned int uMovieFormat;
  int dword_0000A0;
  char pCurrentMovieName[64];
  char pVideoFrameTextureFilename[32];
};
#pragma pack(pop)





extern VideoPlayer *pVideoPlayer;