Mercurial > might-and-magic-trilogy
view Might and Magic Trilogy.vcxproj @ 0:8b8875f5b359
Initial commit
author | Nomad |
---|---|
date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children |
line wrap: on
line source
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{4CB238C2-3039-4BF6-966A-1ED1285BE23B}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>MightandMagicTrilogy</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> <TargetName>$(ProjectName)</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <ObjectFileName>$(IntDir)/%(RelativeDir)</ObjectFileName> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="Actor.cpp" /> <ClCompile Include="AIL.cpp" /> <ClCompile Include="Allocator.cpp" /> <ClCompile Include="Arcomage.cpp" /> <ClCompile Include="AudioPlayer.cpp" /> <ClCompile Include="Bink_Smacker.cpp" /> <ClCompile Include="BSPModel.cpp" /> <ClCompile Include="Chest.cpp" /> <ClCompile Include="DecalBuilder.cpp" /> <ClCompile Include="Events.cpp" /> <ClCompile Include="FrameTableInc.cpp" /> <ClCompile Include="Game.cpp" /> <ClCompile Include="GammaControl.cpp" /> <ClCompile Include="GUIButton.cpp" /> <ClCompile Include="GUIFont.cpp" /> <ClCompile Include="GUIProgressBar.cpp" /> <ClCompile Include="GUIWindow.cpp" /> <ClCompile Include="Indoor.cpp" /> <ClCompile Include="IndoorCamera.cpp" /> <ClCompile Include="IndoorCameraD3D.cpp" /> <ClCompile Include="Items.cpp" /> <ClCompile Include="Keyboard.cpp" /> <ClCompile Include="LayingItem.cpp" /> <ClCompile Include="lib\zlib\adler32.c" /> <ClCompile Include="lib\zlib\compress.c" /> <ClCompile Include="lib\zlib\crc32.c" /> <ClCompile Include="lib\zlib\deflate.c" /> <ClCompile Include="lib\zlib\infblock.c" /> <ClCompile Include="lib\zlib\infcodes.c" /> <ClCompile Include="lib\zlib\inffast.c" /> <ClCompile Include="lib\zlib\inflate.c" /> <ClCompile Include="lib\zlib\inftrees.c" /> <ClCompile Include="lib\zlib\infutil.c" /> <ClCompile Include="lib\zlib\trees.c" /> <ClCompile Include="lib\zlib\uncompr.c" /> <ClCompile Include="lib\zlib\zutil.c" /> <ClCompile Include="LightmapBuilder.cpp" /> <ClCompile Include="LightsStack.cpp" /> <ClCompile Include="LOD.cpp" /> <ClCompile Include="Log.cpp" /> <ClCompile Include="mm7_1.cpp"> <RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebug</RuntimeLibrary> </ClCompile> <ClCompile Include="mm7_2.cpp" /> <ClCompile Include="mm7_3.cpp" /> <ClCompile Include="mm7_4.cpp" /> <ClCompile Include="mm7_5.cpp" /> <ClCompile Include="mm7_6.cpp" /> <ClCompile Include="mm7_data.cpp" /> <ClCompile Include="Monsters.cpp" /> <ClCompile Include="Mouse.cpp" /> <ClCompile Include="OSAPI.cpp" /> <ClCompile Include="Outdoor.cpp" /> <ClCompile Include="Overlays.cpp" /> <ClCompile Include="PaletteManager.cpp" /> <ClCompile Include="ParticleEngine.cpp" /> <ClCompile Include="Party.cpp" /> <ClCompile Include="Player.cpp" /> <ClCompile Include="Random.cpp" /> <ClCompile Include="Render.cpp" /> <ClCompile Include="SaveLoad.cpp" /> <ClCompile Include="Spells.cpp" /> <ClCompile Include="Sprites.cpp" /> <ClCompile Include="stru10.cpp" /> <ClCompile Include="stru6.cpp" /> <ClCompile Include="stru9.cpp" /> <ClCompile Include="Texture.cpp" /> <ClCompile Include="TileFrameTable.h" /> <ClCompile Include="Time.cpp" /> <ClCompile Include="VideoPlayer.cpp" /> <ClCompile Include="Vis.cpp" /> <ClCompile Include="Weather.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="Actor.h" /> <ClInclude Include="AIL.h" /> <ClInclude Include="Allocator.h" /> <ClInclude Include="Arcomage.h" /> <ClInclude Include="AudioPlayer.h" /> <ClInclude Include="Autonotes.h" /> <ClInclude Include="Awards.h" /> <ClInclude Include="Bink_Smacker.h" /> <ClInclude Include="BSPModel.h" /> <ClInclude Include="Chest.h" /> <ClInclude Include="CShow.h" /> <ClInclude Include="DecalBuilder.h" /> <ClInclude Include="DecorationList.h" /> <ClInclude Include="Events.h" /> <ClInclude Include="Events2D.h" /> <ClInclude Include="FactionTable.h" /> <ClInclude Include="FrameTableInc.h" /> <ClInclude Include="Game.h" /> <ClInclude Include="GammaControl.h" /> <ClInclude Include="GUIButton.h" /> <ClInclude Include="GUIFont.h" /> <ClInclude Include="GUIProgressBar.h" /> <ClInclude Include="GUIWindow.h" /> <ClInclude Include="IconFrameTable.h" /> <ClInclude Include="Indoor.h" /> <ClInclude Include="IndoorCamera.h" /> <ClInclude Include="IndoorCameraD3D.h" /> <ClInclude Include="Indoor_stuff.h" /> <ClInclude Include="lib\zlib\deflate.h" /> <ClInclude Include="lib\zlib\infblock.h" /> <ClInclude Include="lib\zlib\infcodes.h" /> <ClInclude Include="lib\zlib\inffast.h" /> <ClInclude Include="lib\zlib\inffixed.h" /> <ClInclude Include="lib\zlib\inftrees.h" /> <ClInclude Include="lib\zlib\infutil.h" /> <ClInclude Include="lib\zlib\trees.h" /> <ClInclude Include="lib\zlib\zconf.h" /> <ClInclude Include="lib\zlib\zlib.h" /> <ClInclude Include="lib\zlib\zutil.h" /> <ClInclude Include="Log.h" /> <ClInclude Include="OSAPI.h" /> <ClInclude Include="Outdoor_stuff.h" /> <ClInclude Include="Items.h" /> <ClInclude Include="Keyboard.h" /> <ClInclude Include="LayingItem.h" /> <ClInclude Include="lib\legacy_dx\d3d.h" /> <ClInclude Include="lib\legacy_dx\d3dcaps.h" /> <ClInclude Include="lib\legacy_dx\d3drm.h" /> <ClInclude Include="lib\legacy_dx\d3drmdef.h" /> <ClInclude Include="lib\legacy_dx\d3drmobj.h" /> <ClInclude Include="lib\legacy_dx\d3drmwin.h" /> <ClInclude Include="lib\legacy_dx\d3dtypes.h" /> <ClInclude Include="lib\legacy_dx\ddraw.h" /> <ClInclude Include="lib\legacy_dx\dinput.h" /> <ClInclude Include="lib\legacy_dx\dinputd.h" /> <ClInclude Include="lib\legacy_dx\dmdls.h" /> <ClInclude Include="lib\legacy_dx\dmerror.h" /> <ClInclude Include="lib\legacy_dx\dmksctrl.h" /> <ClInclude Include="lib\legacy_dx\dmplugin.h" /> <ClInclude Include="lib\legacy_dx\dmusbuff.h" /> <ClInclude Include="lib\legacy_dx\dmusicc.h" /> <ClInclude Include="lib\legacy_dx\dmusicf.h" /> <ClInclude Include="lib\legacy_dx\dmusici.h" /> <ClInclude Include="lib\legacy_dx\dmusics.h" /> <ClInclude Include="lib\legacy_dx\dsconf.h" /> <ClInclude Include="lib\legacy_dx\dsound.h" /> <ClInclude Include="lib\legacy_dx\dvoice.h" /> <ClInclude Include="lib\legacy_dx\multimon.h" /> <ClInclude Include="lib\legacy_dx\rmxfguid.h" /> <ClInclude Include="lib\legacy_dx\rmxftmpl.h" /> <ClInclude Include="lib\legacy_dx\strsafe.h" /> <ClInclude Include="LightmapBuilder.h" /> <ClInclude Include="Lights.h" /> <ClInclude Include="LOD.h" /> <ClInclude Include="MapInfo.h" /> <ClInclude Include="Math.h" /> <ClInclude Include="MM7.h" /> <ClInclude Include="mm7_data.h" /> <ClInclude Include="Monsters.h" /> <ClInclude Include="Mouse.h" /> <ClInclude Include="NPC.h" /> <ClInclude Include="ObjectList.h" /> <ClInclude Include="OSInfo.h" /> <ClInclude Include="Outdoor.h" /> <ClInclude Include="OutdoorCamera.h" /> <ClInclude Include="Overlays.h" /> <ClInclude Include="PaletteManager.h" /> <ClInclude Include="ParticleEngine.h" /> <ClInclude Include="Party.h" /> <ClInclude Include="Player.h" /> <ClInclude Include="PlayerFrameTable.h" /> <ClInclude Include="Random.h" /> <ClInclude Include="Render.h" /> <ClInclude Include="SaveLoad.h" /> <ClInclude Include="Spells.h" /> <ClInclude Include="Sprites.h" /> <ClInclude Include="StorylineTextTable.h" /> <ClInclude Include="stru10.h" /> <ClInclude Include="stru11.h" /> <ClInclude Include="stru12.h" /> <ClInclude Include="stru123.h" /> <ClInclude Include="stru157.h" /> <ClInclude Include="stru159.h" /> <ClInclude Include="stru160.h" /> <ClInclude Include="stru176.h" /> <ClInclude Include="stru179.h" /> <ClInclude Include="stru220.h" /> <ClInclude Include="stru272.h" /> <ClInclude Include="stru277.h" /> <ClInclude Include="stru279.h" /> <ClInclude Include="stru287.h" /> <ClInclude Include="stru298.h" /> <ClInclude Include="stru314.h" /> <ClInclude Include="stru346.h" /> <ClInclude Include="stru351.h" /> <ClInclude Include="stru6.h" /> <ClInclude Include="stru9.h" /> <ClInclude Include="Texture.h" /> <ClInclude Include="Time.h" /> <ClInclude Include="TurnEngine.h" /> <ClInclude Include="VectorTypes.h" /> <ClInclude Include="VideoPlayer.h" /> <ClInclude Include="Viewport.h" /> <ClInclude Include="Vis.h" /> <ClInclude Include="Weather.h" /> </ItemGroup> <ItemGroup> <None Include="lib\legacy_dx\d3dvec.inl" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>