Mercurial > might-and-magic-trilogy
view Monsters.h @ 32:77de07f99e03
16.10.12 9.09
author | Ritor1 |
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date | Tue, 16 Oct 2012 09:09:53 +0600 |
parents | 8b8875f5b359 |
children | e62134245ab0 |
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#pragma once /* 334 */ enum MONSTER_TYPE { MONSTER_DEVIL_1 = 0x16, MONSTER_DEVIL_3 = 0x18, MONSTER_DRAGON_1 = 0x19, MONSTER_DRAGON_3 = 0x1B, MONSTER_ELEMENTAL_WATER_1 = 0x2E, MONSTER_ELEMENTAL_WATER_3 = 0x30, MONSTER_ELF_ARCHER_1 = 0x31, MONSTER_ELF_ARCHER_3 = 0x33, MONSTER_ELF_SPEARMAN_1 = 0x34, MONSTER_ELF_SPEARMAN_3 = 0x36, MONSTER_GHOST_1 = 0x46, MONSTER_GHOST_3 = 0x48, MONSTER_HARPY_1 = 0x55, MONSTER_HARPY_3 = 0x57, MONSTER_LICH_1 = 0x5B, MONSTER_LICH_3 = 0x5D, MONSTER_OOZE_1 = 0x70, MONSTER_OOZE_3 = 0x72, MONSTER_PEASANT_ELF_FEMALE_1_1 = 0x85, MONSTER_PEASANT_ELF_MALE_3_3 = 0x96, MONSTER_SKELETON_1 = 0xC7, MONSTER_SKELETON_3 = 0xC9, MONSTER_TITAN_1 = 0xD3, MONSTER_TITAN_3 = 0xD5, MONSTER_VAMPIRE_1 = 0xD9, MONSTER_VAMPIRE_3 = 0xDB, MONSTER_WIGHT_1 = 0xDF, MONSTER_WIGHT_3 = 0xE1, MONSTER_ZOMBIE_1 = 0xE5, MONSTER_ZOMBIE_3 = 0xE7, MONSTER_PEASANT_GOBLIN_MALE_3_3 = 0xF9, MONSTER_TROLL_3 = 0xFC, MONSTER_TREANT_1 = 0xFD, MONSTER_TREANT_3 = 0xFF, MONSTER_GHOUL_1 = 0x100, MONSTER_GHOUL_3 = 0x102, }; /* 335 */ enum MONSTER_SPECIAL_ABILITY_TYPE { MONSTER_SPECIAL_ABILITY_NONE = 0x0, MONSTER_SPECIAL_ABILITY_SHOT = 0x1, MONSTER_SPECIAL_ABILITY_SUMMON = 0x2, MONSTER_SPECIAL_ABILITY_EXPLODE = 0x3, }; /* 336 */ enum MONSTER_SUPERTYPE { MONSTER_SUPERTYPE_UNDEAD = 0x1, MONSTER_SUPERTYPE_KREEGAN = 0x2, MONSTER_SUPERTYPE_DRAGON = 0x3, MONSTER_SUPERTYPE_ELF = 0x4, MONSTER_SUPERTYPE_WATER_ELEMENTAL = 0x5, MONSTER_SUPERTYPE_TREANT = 0x6, MONSTER_SUPERTYPE_TITAN = 0x7, MONSTER_SUPERTYPE_8 = 0x8, }; /* 187 */ #pragma pack(push, 1) struct MonsterInfo { char *pName; char *pTexture; unsigned __int8 uLevel; unsigned __int8 uTreasureDropChance; unsigned __int8 uTreasureDiceRolls; unsigned __int8 uTreasureDiceSides; unsigned __int8 uTreasureLevel; unsigned __int8 uTreasureType; unsigned __int8 uFlying; unsigned __int8 uMovementType; unsigned __int8 uAIType; unsigned __int8 uHostilityType; char field_12; unsigned __int8 uSpecialAttack; unsigned __int8 uSpecialAttackType; unsigned __int8 uAttack1Type; unsigned __int8 uAttack1DamageDiceRolls; unsigned __int8 uAttack1DamageDiceSides; unsigned __int8 uAttack1DamageBonus; unsigned __int8 uMissleAttack1Type; unsigned __int8 uAttack2Chance; unsigned __int8 uAttack2Type; unsigned __int8 uAttack2DamageDiceRolls; unsigned __int8 uAttack2DamageDiceSides; unsigned __int8 uAttack2DamageBonus; unsigned __int8 uMissleAttack2Type; unsigned __int8 uSpell1UseChance; unsigned __int8 uSpell1ID; unsigned __int8 uSpell2UseChance; unsigned __int8 uSpell2ID; unsigned __int8 uResFire; unsigned __int8 uResAir; unsigned __int8 uResWater; unsigned __int8 uResEarth; unsigned __int8 uResMind; unsigned __int8 uResSpirit; unsigned __int8 uResBody; unsigned __int8 uResLight; unsigned __int8 uResDark; unsigned __int8 uResPhysical; unsigned __int8 uSpecialAbilityType; unsigned __int8 uSpecialAbilityDamageDiceRolls; unsigned __int8 uSpecialAbilityDamageDiceSides; unsigned __int8 uSpecialAbilityDamageDiceBonus; unsigned __int8 uNumCharactersAttackedPerSpecialAbility; char field_33; unsigned __int16 uID; unsigned __int16 bQuestMonster; unsigned __int16 uSpellSkillAndMastery1; unsigned __int16 uSpellSkillAndMastery2; __int16 field_3C_some_special_attack; __int16 field_3E; unsigned int uHP; unsigned int uAC; unsigned int uExp; unsigned int uBaseSpeed; unsigned int uRecoveryTime; unsigned int uAttackPreference; }; #pragma pack(pop) /* 188 */ #pragma pack(push, 1) struct MonsterPlacement { unsigned int uNumStrings; char *pSubstrings[30]; }; #pragma pack(pop) /* 189 */ #pragma pack(push, 1) struct MonsterStats { void Initialize(); void InitializePlacements(); signed int _4563FF(const char *Str2); static bool BelongsToSupertype(unsigned int uMonsterInfoID, enum MONSTER_SUPERTYPE eSupertype); MonsterInfo pInfos[265]; MonsterPlacement pPlacement; unsigned int uNumMonsters; unsigned int uNumPlacements; int field_5B9C; }; #pragma pack(pop) #pragma pack(push, 1) struct MonsterDesc { unsigned __int16 uMonsterHeight; unsigned __int16 uMonsterRadius; unsigned __int16 uMovementSpeed; __int16 uToHitRadius; int uTintColor; unsigned __int16 pSoundSampleIDs[4]; char pMonsterName[32]; char pSpriteNames[10][10]; }; #pragma pack(pop) #pragma pack(push, 1) struct MonsterList { inline MonsterList(): //----- (00458429) uNumMonsters(0), pMonsters(nullptr) {} unsigned __int16 GetMonsterByName(const char *pMonsterName); void ToFile(); void FromFile(void *pSerialized); bool FromFileTxt(const char *Args); unsigned int uNumMonsters; struct MonsterDesc *pMonsters; }; #pragma pack(pop) extern struct MonsterStats *pMonsterStats; extern struct MonsterList *pMonsterList;