Mercurial > might-and-magic-trilogy
view Bink_Smacker.cpp @ 32:77de07f99e03
16.10.12 9.09
author | Ritor1 |
---|---|
date | Tue, 16 Oct 2012 09:09:53 +0600 |
parents | 8b8875f5b359 |
children | 8a8dd0164b12 |
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#include "Bink_Smacker.h" int (__stdcall *smackw32_SmackSoundUseMSS)(HDIGDRIVER) = 0; unsigned int (__stdcall *smackw32_SmackUseMMX)(unsigned int) = 0; HSMACK (__stdcall *smackw32_SmackOpen)(HANDLE, unsigned int, unsigned int) = 0; HSMACKBLIT (__stdcall *smackw32_SmackBlitOpen)(unsigned int) = 0; void (__stdcall *smackw32_SmackToBuffer)(HSMACK, unsigned int, unsigned int, unsigned int, unsigned int, void *, unsigned int) = 0; void (__stdcall *smackw32_SmackBlitSetPalette)(HSMACKBLIT, void *, unsigned int) = 0; unsigned int (__stdcall *smackw32_SmackDoFrame)(HSMACK) = 0; unsigned int (__stdcall *smackw32_SmackToBufferRect)(HSMACK, unsigned int) = 0; void (__stdcall *smackw32_SmackBlit)(HSMACKBLIT, void *, unsigned int, unsigned int, unsigned int, void *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) = 0; void (__stdcall *smackw32_SmackNextFrame)(HSMACK) = 0; unsigned int (__stdcall *smackw32_SmackWait)(HSMACK) = 0; unsigned int (__stdcall *smackw32_SmackSoundOnOff)(HSMACK, unsigned int) = 0; void (__stdcall *smackw32_SmackClose)(HSMACK) = 0; void (__stdcall *smackw32_SmackBufferClose)(HSMACKBUF) = 0; void (__stdcall *smackw32_SmackBlitClose)(HSMACKBLIT) = 0; int (__stdcall *smackw32_SmackBlitClear)(HSMACKBLIT, unsigned short *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, int) = 0; void SMACKW32_DLL_Initialize() { HMODULE pDll = LoadLibraryW(L"SmackW32.dll"); smackw32_SmackSoundUseMSS = (int (__stdcall *)(HDIGDRIVER))GetProcAddress(pDll, "_SmackSoundUseMSS@4"); smackw32_SmackUseMMX = (unsigned int (__stdcall *)(unsigned int))GetProcAddress(pDll, "_SmackUseMMX@4"); smackw32_SmackOpen = (HSMACK (__stdcall *)(HANDLE, unsigned int, unsigned int))GetProcAddress(pDll, "_SmackOpen@12"); smackw32_SmackBlitOpen = (HSMACKBLIT (__stdcall *)(unsigned int))GetProcAddress(pDll, "_SmackBlitOpen@4"); smackw32_SmackToBuffer = (void (__stdcall *)(HSMACK, unsigned int, unsigned int, unsigned int, unsigned int, void *, unsigned int))GetProcAddress(pDll, "_SmackToBuffer@28"); smackw32_SmackBlitSetPalette = (void (__stdcall *)(HSMACKBLIT, void *, unsigned int))GetProcAddress(pDll, "_SmackBlitSetPalette@12"); smackw32_SmackDoFrame = (unsigned int (__stdcall *)(HSMACK))GetProcAddress(pDll, "_SmackDoFrame@4"); smackw32_SmackToBufferRect = (unsigned int (__stdcall *)(HSMACK, unsigned int))GetProcAddress(pDll, "_SmackToBufferRect@8"); smackw32_SmackBlit = (void (__stdcall *)(HSMACKBLIT, void *, unsigned int, unsigned int, unsigned int, void *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int))GetProcAddress(pDll, "_SmackBlit@44"); smackw32_SmackNextFrame = (void (__stdcall *)(HSMACK))GetProcAddress(pDll, "_SmackNextFrame@4"); smackw32_SmackWait = (unsigned int (__stdcall *)(HSMACK))GetProcAddress(pDll, "_SmackWait@4"); smackw32_SmackSoundOnOff = (unsigned int (__stdcall *)(HSMACK, unsigned int))GetProcAddress(pDll, "_SmackSoundOnOff@8"); smackw32_SmackClose = (void (__stdcall *)(HSMACK))GetProcAddress(pDll, "_SmackClose@4"); smackw32_SmackBufferClose = (void (__stdcall *)(HSMACKBUF))GetProcAddress(pDll, "_SmackBufferClose@4"); smackw32_SmackBlitClose = (void (__stdcall *)(HSMACKBLIT))GetProcAddress(pDll, "_SmackBlitClose@4"); smackw32_SmackBlitClear = (int (__stdcall *)(HSMACKBLIT, unsigned short *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, int))GetProcAddress(pDll, "_SmackBlitClear@32"); } void __stdcall SmackBlitClose(HSMACKBLIT hBlit) { (smackw32_SmackBlitClose)(hBlit); } void __stdcall SmackBufferClose(HSMACKBUF hBuf) { (smackw32_SmackBufferClose)(hBuf); } void __stdcall SmackClose(HSMACK hSmack) { (smackw32_SmackClose)(hSmack); } unsigned int __stdcall SmackSoundOnOff(HSMACK hSmack, unsigned int bOn) { return (smackw32_SmackSoundOnOff)(hSmack, bOn); } unsigned int __stdcall SmackWait(HSMACK hSmack) { return (smackw32_SmackWait)(hSmack); } void __stdcall SmackNextFrame(HSMACK hSmack) { (smackw32_SmackNextFrame)(hSmack); } void __stdcall SmackBlit(HSMACKBLIT hBlit, void *pDest, unsigned int uDestPitch, unsigned int uDestX, unsigned int uDestY, void *pSrc, unsigned int uSrcPitch, unsigned int uSrcX, unsigned int uSrcY, unsigned int uSrcZ, unsigned int uSrcW) { (smackw32_SmackBlit)(hBlit, pDest, uDestPitch, uDestX, uDestY, pSrc, uSrcPitch, uSrcX, uSrcY, uSrcZ, uSrcW); } unsigned int __stdcall SmackToBufferRect(HSMACK hSmack, unsigned int uSmackSurface) { return (smackw32_SmackToBufferRect)(hSmack, uSmackSurface); } unsigned int __stdcall SmackDoFrame(HSMACK hSmack) { return (smackw32_SmackDoFrame)(hSmack); } void __stdcall SmackBlitSetPalette(HSMACKBLIT hBlit, void *pPalette, unsigned int uPalType) { (smackw32_SmackBlitSetPalette)(hBlit, pPalette, uPalType); } int __stdcall SmackSoundUseMSS(HDIGDRIVER hDrv) { return (smackw32_SmackSoundUseMSS)(hDrv); } unsigned int __stdcall SmackUseMMX(unsigned int flag) { return (smackw32_SmackUseMMX)(flag); } HSMACK __stdcall SmackOpen(HANDLE hSourceFile, unsigned int uFlags, unsigned int uExtraBuffers) { return (smackw32_SmackOpen)(hSourceFile, uFlags, uExtraBuffers); } HSMACKBLIT __stdcall SmackBlitOpen(unsigned int uSurfaceFormat) { return (smackw32_SmackBlitOpen)(uSurfaceFormat); } void __stdcall SmackToBuffer(HSMACK hSmack, unsigned int uX, unsigned int uY, unsigned int uPitch, unsigned int uHeight, void *pBuffer, unsigned int uFlags) { (smackw32_SmackToBuffer)(hSmack, uX, uY, uPitch, uHeight, pBuffer, uFlags); } int __stdcall SmackBlitClear(HSMACKBLIT a1, unsigned short *pFrameData, unsigned int uTargetSurfacePitch, unsigned int uOutX, unsigned int uOutY, unsigned int uOutZ, unsigned int uOutW, int a8) { return (smackw32_SmackBlitClear)(a1, pFrameData, uTargetSurfacePitch, uOutX, uOutY, uOutZ, uOutW, a8); } int __stdcall SmackBufferOpen(HWND a1, long a2, long a3, long a4, long a5, long a6) { __asm int 3 return 0; } int __fastcall SmackVolumePan(long a1, long a2, _SMACK *a3, long a4, long a5, long a6) { __asm int 3 return 0; } int __stdcall SmackGoto(_SMACK *a1, long a2) { __asm int 3 return 0; } // sub_4D83D0: using guessed type int __stdcall SmackBufferNewPalette(_DWORD, _DWORD, _DWORD); int __stdcall SmackBufferNewPalette(long a1, long a2, long a3) { __asm int 3 return 0; } // sub_4D83D4: using guessed type int __stdcall SmackColorRemapWithTrans(_DWORD, _DWORD, _DWORD, _DWORD, _DWORD); int __stdcall SmackColorRemapWithTrans(long a1, long a2, long a3, long a4, long a5) { __asm int 3 return 0; } int (__stdcall *binkw32_BinkDDSurfaceType)(struct IDirectDrawSurface *) = 0; int (__stdcall *binkw32_BinkSetSoundSystem)(void *, HDIGDRIVER) = 0; int (__stdcall *binkw32_BinkOpenMiles)(int) = 0; HBINK (__stdcall *binkw32_BinkOpen)(void *, unsigned int) = 0; int (__stdcall *binkw32_BinkWait)(HBINK) = 0; int (__stdcall *binkw32_BinkDoFrame)(HBINK) = 0; int (__stdcall *binkw32_BinkNextFrame)(HBINK) = 0; int (__stdcall *binkw32_BinkGetRects)(HBINK, unsigned int) = 0; int (__stdcall *binkw32_BinkCopyToBuffer)(HBINK, void *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) = 0; int (__stdcall *binkw32_BinkPause)(HBINK, int) = 0; int (__stdcall *binkw32_BinkClose)(HBINK) = 0; int (__stdcall *binkw32_BinkBufferSetOffset)(void *, int, int) = 0; int (__stdcall *binkw32_BinkBufferSetScale)(void *, unsigned int, unsigned int) = 0; void BINKW32_DLL_Initialize() { HMODULE pDll = LoadLibraryW(L"BinkW32.dll"); binkw32_BinkDDSurfaceType = (int (__stdcall *)(struct IDirectDrawSurface *))GetProcAddress(pDll, "_BinkDDSurfaceType@4"); binkw32_BinkSetSoundSystem = (int (__stdcall *)(void *, HDIGDRIVER))GetProcAddress(pDll, "_BinkSetSoundSystem@8"); binkw32_BinkOpenMiles = (int (__stdcall *)(int))GetProcAddress(pDll, "_BinkOpenMiles@4"); binkw32_BinkOpen = (HBINK (__stdcall *)(void *, unsigned int))GetProcAddress(pDll, "_BinkOpen@8"); binkw32_BinkWait = (int (__stdcall *)(HBINK))GetProcAddress(pDll, "_BinkWait@4"); binkw32_BinkBufferSetOffset = (int (__stdcall *)(void *, int, int))GetProcAddress(pDll, "_BinkBufferSetOffset@12"); binkw32_BinkBufferSetScale = (int (__stdcall *)(void *, unsigned int, unsigned int))GetProcAddress(pDll, "_BinkBufferSetScale@12"); binkw32_BinkDoFrame = (int (__stdcall *)(HBINK))GetProcAddress(pDll, "_BinkDoFrame@4"); binkw32_BinkNextFrame = (int (__stdcall *)(HBINK))GetProcAddress(pDll, "_BinkNextFrame@4"); binkw32_BinkGetRects = (int (__stdcall *)(HBINK, unsigned int))GetProcAddress(pDll, "_BinkGetRects@8"); binkw32_BinkCopyToBuffer = (int (__stdcall *)(HBINK, void *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int))GetProcAddress(pDll, "_BinkCopyToBuffer@28"); binkw32_BinkPause = (int (__stdcall *)(HBINK, int))GetProcAddress(pDll, "_BinkPause@8"); binkw32_BinkClose = (int (__stdcall *)(HBINK))GetProcAddress(pDll, "_BinkClose@4"); } int __stdcall BinkPause(HBINK hBink, int bPause) { return (binkw32_BinkPause)(hBink, bPause); } int __stdcall BinkClose(HBINK hBink) { return (binkw32_BinkClose)(hBink); } int __stdcall BinkGetRects(HBINK hBink, unsigned int uFlags) { return (binkw32_BinkGetRects)(hBink, uFlags); } int __stdcall BinkCopyToBuffer(HBINK hBink, void *pBuffer, unsigned int lPitch, unsigned int uNumScanlines, unsigned int uX, unsigned int uY, unsigned int uFlags) { return (binkw32_BinkCopyToBuffer)(hBink, pBuffer, lPitch, uNumScanlines, uX, uY, uFlags); } int __stdcall BinkDoFrame(HBINK hBink) { return (binkw32_BinkDoFrame)(hBink); } int __stdcall BinkNextFrame(HBINK hBink) { return (binkw32_BinkNextFrame)(hBink); } HBINK __stdcall BinkOpen(void *hFileHandle, unsigned int uFlags) { return (binkw32_BinkOpen)(hFileHandle, uFlags); } int __stdcall BinkOpenMiles(int unk) { return (binkw32_BinkOpenMiles)(unk); } int __stdcall BinkWait(HBINK hBink) { return (binkw32_BinkWait)(hBink); } int __stdcall BinkBufferSetOffset(void *pStruct, int b, int c) { return (binkw32_BinkBufferSetOffset)(pStruct, b, c); } int __stdcall BinkBufferSetScale(void *pStruct, unsigned int uWidth, unsigned int uHeight) { return (binkw32_BinkBufferSetScale)(pStruct, uWidth, uHeight); } int __stdcall BinkDDSurfaceType(struct IDirectDrawSurface *pDDS) { return (binkw32_BinkDDSurfaceType)(pDDS); } int __stdcall BinkSetSoundSystem(void *pSoundSystem, HDIGDRIVER hDrv) { return (binkw32_BinkSetSoundSystem)(pSoundSystem, hDrv); } int __stdcall BinkGoto(_BINK *a1, long a2, long a3) { __asm int 3 return 0; }