Mercurial > might-and-magic-trilogy
view LightsStack.cpp @ 153:60bb9d93c097
29.11.12 (work)
author | Ritor1 |
---|---|
date | Thu, 29 Nov 2012 17:31:43 +0600 |
parents | 5159d2e6f559 |
children |
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#include <string> #include "Lights.h" #include "mm7_data.h" //----- (00467D88) -------------------------------------------------------- bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char uLightType) { if (uNumLightsActive >= 400) { MessageBoxW(nullptr, L"Too many mobile lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\MobileLightStack.cpp:51", 0); return false; } pLights[uNumLightsActive].vPosition.x = x; pLights[uNumLightsActive].vPosition.y = y; pLights[uNumLightsActive].vPosition.z = z; pLights[uNumLightsActive].uRadius = uRadius; pLights[uNumLightsActive].field_C = (((uRadius < 0) - 1) & 0x3E) - 31; pLights[uNumLightsActive].uSectorID = uSectorID; pLights[uNumLightsActive].field_10 = uRadius * uRadius >> 5; pLights[uNumLightsActive].uLightColorR = r; pLights[uNumLightsActive].uLightColorG = g; pLights[uNumLightsActive].uLightColorB = b; pLights[uNumLightsActive++].uLightType = uLightType; return true; }