view Game.cpp @ 153:60bb9d93c097

29.11.12 (work)
author Ritor1
date Thu, 29 Nov 2012 17:31:43 +0600
parents 8be5293b6b33
children 6109a4e23903
line wrap: on
line source

#include "Game.h"
#include "Party.h"
#include "IndoorCamera.h"
#include "Math.h"
#include "LightmapBuilder.h"
#include "Viewport.h"
#include "Time.h"
#include "Outdoor.h"
#include "Overlays.h"
#include "stru279.h"
#include "AudioPlayer.h"
#include "LOD.h"
#include "OSInfo.h"
#include "GUIWindow.h"
#include "Party.h"
#include "TurnEngine.h"
#include "stru157.h"
#include "VideoPlayer.h"
#include "Bink_Smacker.h"
#include "Events.h"
#include "Arcomage.h"

//#include "MM7.h"






Game *pGame;





//----- (00435694) --------------------------------------------------------
void Game::ToggleFlags2(unsigned int uFlag)
{
  unsigned int v2; // eax@1

  v2 = this->uFlags2;
  if ( v2 & uFlag )
    this->uFlags2 = v2 & ~uFlag;
  else
    this->uFlags2 = uFlag | v2;
}

//----- (0044103C) --------------------------------------------------------
void Game::Draw()
{
  float v2; // ST24_4@11
  //double v3; // ST28_8@11
  int v4; // edi@26
  int v5; // eax@35

  uFlags2 &= 0xFFFFFFFDu;
  if ( pParty->_497FC5_check_party_perception_against_level() )
    uFlags2 |= 2u;
  pIndoorCamera->sRotationX = pParty->sRotationX;
  pIndoorCamera->sRotationY = pParty->sRotationY;
  pIndoorCamera->pos.x = pParty->vPosition.x
                      - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
                                          * (signed __int64)pParty->field_18) >> 16);
  pIndoorCamera->pos.y = pParty->vPosition.y
                      - ((unsigned __int64)(stru_5C6E00->SinCos(
                                              pParty->sRotationY - stru_5C6E00->uIntegerHalfPi)
                                          * (signed __int64)pParty->field_18) >> 16);
  pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
  pIndoorCamera->Initialize2();
  pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
  pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();

  if ( pVideoPlayer->AnyMovieLoaded() )
  {
    if ( pRenderer->pRenderD3D )
      goto LABEL_22;
    pRenderer->BeginSceneD3D();
    pMouse->DrawCursorToTarget();
  }
  else
  {
    if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.z | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel )
      pParty->uFlags |= 2u;
    pParty->vPrevPosition.x = pParty->vPosition.x;
    pParty->vPrevPosition.y = pParty->vPosition.z;
    //v0 = &pRenderer;
    pParty->sPrevRotationY = pParty->sRotationY;
    pParty->vPrevPosition.z = pParty->vPosition.y;
    pParty->sPrevRotationX = pParty->sRotationX;
    pParty->sPrevEyelevel = pParty->sEyelevel;
    pRenderer->BeginSceneD3D();

    if ( !pRenderer->pRenderD3D )
      pMouse->DrawCursorToTarget();
    if ( !sub_4226C2() || viewparams->field_48 == 1 )
    {
      if ( pRenderer->pRenderD3D )
      {
        v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0;
        //v3 = v2 + 6.7553994e15;
        //pRenderer->field_1036A8_bitmapid = LODWORD(v3);
        pRenderer->field_1036A8_bitmapid = floorf(v2 + 0.5f);
      }

      if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
        pIndoor->Draw();
      else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
        pOutdoor->Draw();

      if (pRenderer->pRenderD3D)
      {
        pDecalBuilder->DrawBloodsplats();
        if (pRenderer->pRenderD3D)
          pGame->pLightmapBuilder->DrawLightmaps(2);
      }
    }
  }
  pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
LABEL_22:
  pRenderer->BeginScene();
  if (pRenderer->pRenderD3D)
    pMouse->DrawCursorToTarget();
  if (pOtherOverlayList->field_3EC)
    viewparams->bRedrawGameUI = 1;
  v4 = viewparams->bRedrawGameUI;
  GameUI_DrawStatusBar();
  if (!viewparams->bRedrawGameUI)
  {
    GameUI_DrawRightPanelItems();
  }
  else
  {
    GameUI_DrawRightPanelFrames();
    GameUI_DrawStatusBar_2();
    viewparams->bRedrawGameUI = false;
  }
  if (!pVideoPlayer->pSmackerMovie)
  {
    GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, pParty->uFlags & 2);
    if (v4)
    {
      if ( !sub_4226C2() && pRenderer->pRenderD3D)
        pRenderer->FillRectFast(
          pViewport->uViewportX,
          pViewport->uViewportY,
          pViewport->uViewportZ - pViewport->uViewportX,
          pViewport->uViewportW - pViewport->uViewportY + 1,
          pRenderer->uTargetGMask | pRenderer->uTargetBMask);
      viewparams->field_48 = 0;
    }
  }
  v5 = pOtherOverlayList->field_3EC;
  pOtherOverlayList->field_3EC = 0;
  viewparams->bRedrawGameUI = v5;
  GameUI_DrawPartySpells();
  if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc )
    DrawHiredNPCs();
  GameUI_DrawPortraits(v4);
  GameUI_DrawLifeManaBars();
  GameUI_DrawCharacterSelectionFrame();
  if ( sub_44100D() )
    draw_right_panel();
  if ( !pVideoPlayer->AnyMovieLoaded() )
  {
    pStru6Instance->DrawPlayerBuffAnims();
    pOtherOverlayList->_441964(v4);
    GameUI_DrawTorchlightAndWizardEye();
  }
  GUI_UpdateWindows();
  pParty->_4909F4();
  ++stru_51076C.field_8;
  dword_5B5924 = 0;
  if (v4)
    pMouse->field_14 = 1;
  pMouse->_469EA4();
  pMouse->DrawCursor();
  pMouse->_469E1C();
  pRenderer->EndScene();
  pRenderer->Present();
  pParty->uFlags &= 0xFFFFFFFDu;
}


//----- (0047A815) --------------------------------------------------------
void Game::DrawParticles()
{
  pParticleEngine->Draw();
}

//----- (00463149) --------------------------------------------------------
void Game::Loop()
{
  //signed int v0; // ebp@3
  //signed int v1; // esi@4
  //Render *v2; // edi@7
  //signed int v3; // esi@7
  signed int v4; // ecx@58
  char *v5; // eax@59
  Player *v6; // esi@65
  OtherOverlay *v7; // esi@67
  signed int v8; // edi@67
  int v9; // edi@69
  int *pHealth; // esi@71
  signed int v11; // esi@78
  int v12; // eax@83
  const char *v13; // [sp-4h] [bp-68h]@74
  bool bLoading; // [sp+10h] [bp-54h]@1
  signed int bLoadinga; // [sp+10h] [bp-54h]@19
  signed int v16; // [sp+14h] [bp-50h]@8
  int v17[4]; // [sp+18h] [bp-4Ch]@80
  MSG Msg; // [sp+28h] [bp-3Ch]@20
  char Source[64]; // [sp+44h] [bp-20h]@76

  bLoading = uCurrentMenuID == MENU_LOAD;
  SetCurrentMenuID((MENU_STATE)-1);
  if (bLoading)
  {
    pParty->Reset();
    dword_6BE340 = 0;
    uGameState = 0;
    LoadGame(uLoadGameUI_SelectedSlot);
  }

  for (uint i = 1; i < 5; ++i)
    for (uint j = 1; j < 6; ++j)
    {
      sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
      remove(pTmpBuf);
    }

  LoadPlayerPortraintsAndVoices();
  pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
  pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0);

  while ( 2 )
  {
    v16 = 1;
    if (pMessageQueue_50CBD0->uNumMessages)
      pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;

    pPartyActionQueue->uNumActions = 0;
    if (pParty->bTurnBasedModeOn)
    {
      pTurnEngine->End(false);
      pParty->bTurnBasedModeOn = false;
    }
    DoPrepareWorld(bLoading, 1);
    pEventTimer->Resume();
    dword_6BE364_game_settings_1 |= 0x80;
    dword_6BE340 = 2;
    // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
	pCurrentScreen = 0;
    if (pAsyncMouse)
      pAsyncMouse->Resume();
    if (pGame->pKeyboardInstance->bUsingAsynKeyboard && pAsyncKeyboard )
      pAsyncKeyboard->Resume();
    if ( pRenderer->pRenderD3D )
      pGame->pVisInstance->_4C1A02();
    bLoadinga = 0;
    do
    {
      while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
      {
        if ( Msg.message == WM_QUIT )
          Game_DeinitializeAndTerminate(0);
        TranslateMessage(&Msg);
        DispatchMessageA(&Msg);
      }
      if (dword_6BE364_game_settings_1 & 0x0100 )
      {
        WaitMessage();
        continue;
      }
      pGame->_44EEA7();
      GameUI_WritePointedObjectStatusString();
      ProcessInputActions();
      GameUI_MsgProc();
      if ( pArcomageGame->bGameInProgress )
      {
        ArcomageGame::Loop();
LABEL_89:
        pRenderer->Present();
        continue;
      }
      if (pAsyncMouse)
        pAsyncMouse->_46B736_consume_click_lists(1);
      if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) )
      {
        pRenderer->BeginScene();
        pMouse->DrawCursorToTarget();
        pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow);
        pMouse->_469EA4();
        pRenderer->EndScene();
      }
      if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) )
      {
        pRenderer->BeginScene();
        pMouse->DrawCursorToTarget();
        pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow);
        pMouse->_469EA4();
        pRenderer->EndScene();
      }
      pEventTimer->Update();
      pMiscTimer->Update();
      OnTimer(0);
      GameUI_StatusBar_UpdateTimedString(0);
      if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
        pMiscTimer->Resume();
      if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn )
        pEventTimer->bTackGameTime = 0;
      if ( !pEventTimer->bPaused && !uGameState )
      {
        if ( !pEventTimer->bTackGameTime )
          _494035_timed_effects__water_walking_damage__etc();
        if ( dword_6BE364_game_settings_1 & 1 )
        {
          dword_6BE364_game_settings_1 &= 0xFFFFFFFEu;
        }
        else
        {
          sub_401A91_AI();
          sub_46BDC0_UpdateUserInput_and_MapSpecificStuff();
        }
      }
      if ( v16 )
      {
        v16 = 0;
        viewparams->bRedrawGameUI = true;
      }
      pAudioPlayer->_4AAFCF();
      if (uGameState == 1)
        goto LABEL_96;
      if (uGameState == 2)
      {
        pAudioPlayer->StopChannels(-1, -1);
        PrepareWorld(0);
        uGameState = 0;
        continue;
      }
      if ( (signed int)uGameState <= 2 )
        goto LABEL_85;
      if ( (signed int)uGameState <= 5 || uGameState == 7 )
      {
LABEL_96:
        bLoadinga = 1;
        continue;
      }
      if ( uGameState != 8 )
      {
        if ( uGameState != 9 )
        {
LABEL_85:
          pGame->Draw();
          continue;
        }
        pRenderer->BeginScene();
        GUI_UpdateWindows();
        pRenderer->EndScene();
        goto LABEL_89;
      }
      pAudioPlayer->StopChannels(-1, -1);
      memset(pParty->pHirelings, 0, 0x4Cu);
      memset(&pParty->pHirelings[1], 0, 0x4Cu);
      v4 = 0;
      if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
      {
        v5 = (char *)&pNPCStats->pNewNPCData[0].uFlags;
        do
        {
          if ( *((int *)v5 + 6) )
            *v5 &= 0x7Fu;
          ++v4;
          v5 += 76;
        }
        while ( v4 < (signed int)pNPCStats->uNumNewNPCs );
      }
      pVideoPlayer->PlayDeathMovie();
      if ( pVideoPlayer->AnyMovieLoaded() )
        pVideoPlayer->Unload();
      SaveGame(0, 0);
      ++pParty->uNumDeaths;
      v6 = pParty->pPlayers;
      do
      {
        v6->SetVariable(VAR_Award, 85);
        ++v6;
      }
      while ( (signed int)v6 < (signed int)pParty->pHirelings );
      pParty->field_764 = 0;
      pParty->uTimePlayed += 0x276000ui64;
      LOWORD(pParty->uFlags) &= 0xFDFBu;
      pParty->SetGold(0);
      v7 = pOtherOverlayList->pOverlays;
      v8 = 50;
      do
      {
        v7->Reset();
        ++v7;
        --v8;
      }
      while ( v8 );
      memset(pParty->pPartyBuffs, 0, 0x140u);
      v9 = 1;
      if ( pParty->bTurnBasedModeOn == 1 )
      {
        pTurnEngine->End(1u);
        pParty->bTurnBasedModeOn = 0;
      }
      pHealth = &pParty->pPlayers[0].sHealth;
      do
      {
        memset(pHealth - 0x64F, 0, 0xA0u);
        memset(pHealth - 0x67, 0, 0x180u);
        *pHealth = 1;
        pHealth += 1743;
        uActiveCharacter = 1;
      }
      while ( (signed int)pHealth < (signed int)&pParty->field_871C[567] );
      if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 136) )
      {
        pParty->vPosition.x = -17331;            // respawn in harmondale
        pParty->vPosition.y = 12547;
        pParty->vPosition.z = 465;
        pParty->sRotationY = 0;
        v13 = "out02.odm";
      }
      else
      {
        pParty->vPosition.x = 12552;             // respawn on emerald isle
        pParty->vPosition.y = 1816;
        pParty->vPosition.z = 0;
        pParty->sRotationY = 512;
        v13 = "out01.odm";
      }
      strcpy(Source, v13);
      pParty->uFallStartY = pParty->vPosition.z;
      pParty->sRotationX = 0;
      pParty->uFallSpeed = 0;
      pParty->field_6E4 = 0;
      pParty->field_6E0 = 0;
      if ( _strcmpi(Source, pCurrentMapName) )
      {
        strcpy(pCurrentMapName, Source);
        _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
        _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
        _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
        _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
        _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
        dword_5B65C0 = 1;
        PrepareWorld(1u);
      }
      InitializeActors();
      v11 = 0;
      do
      {
        if ( pPlayers[v9]->CanAct() )
          v17[v11++] = v9;
        ++v9;
      }
      while ( v9 <= 4 );
      if ( v11 )
      {
        v12 = rand();
        pPlayers[v17[v12 % v11]]->PlaySound(99, 0);
      }
      ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2u);// "Once again you've cheated death!.."
      uGameState = 0;
    }
    while ( !bLoadinga );
    dword_6BE340 = 0;
    pEventTimer->Pause();
    ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
    if ( uGameState == 3 )
    {
      sub_491E3A();
      LoadPlayerPortraintsAndVoices();
      uGameState = 0;
      pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
      bLoading = true;
      continue;
    }
    break;
  }
  pCurrentScreen = 16;
  sub_491E3A();
}




//----- (0044F192) --------------------------------------------------------
void Game::PrepareBloodsplats()
{
  for (uint i = 0; i < uNumBloodsplats; ++i)
  {
    pBloodsplatContainer->AddBloodsplat(
        pBloodsplats[i].x,
        pBloodsplats[i].y,
        pBloodsplats[i].z,
        pBloodsplats[i].radius,
        pBloodsplats[i].r,
        pBloodsplats[i].g,
        pBloodsplats[i].b);
   }
}


//----- (0044F120) --------------------------------------------------------
void Game::PushStationaryLights(int a2)
{
  signed int v3; // ebx@1
  char *v4; // esi@2

  auto v2 = this;
  v3 = 0;
  if ( (signed int)this->uNumStationaryLights > 0 )
  {
    v4 = (char *)&this->pStationaryLights[0].vRGBColor.y;
    do
    {
      pStationaryLightsStack->AddLight(
        (signed __int64)*((float *)v4 - 4),
        (signed __int64)*((float *)v4 - 3),
        (signed __int64)*((float *)v4 - 2),
        (signed __int64)*((float *)v4 + 2),
        (signed __int64)*((float *)v4 - 1),
        (signed __int64)*(float *)v4,
        (signed __int64)*((float *)v4 + 1),
        byte_4E94D0);
      ++v3;
      v4 += 28;
    }
    while ( v3 < (signed int)v2->uNumStationaryLights );
  }
}
// 4E94D0: using guessed type char byte_4E94D0;

//----- (0044F0FD) --------------------------------------------------------
void Game::_44F0FD()
{
  ToggleFlags(0x40u);

  if ( !(uFlags & 0x40) )
  {
    uNumBloodsplats = 0;
    field_E0C = 0;
  }
}

//----- (0044F0D8) --------------------------------------------------------
void Game::ToggleFlags(uint uMask)
{
  if (uFlags & uMask)
    uFlags &= ~uMask;
  else
    uFlags |= uMask;
}


//----- (0044F07B) --------------------------------------------------------
bool Game::_44F07B()
{
  if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) &&
      !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) &&
      !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) ||

      (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 &&
       pKeyboardInstance->WasKeyPressed(VK_F11)))
    return true;
  return false;
}

//----- (0044EEA7) --------------------------------------------------------
bool Game::_44EEA7()
{
  //Game *v1; // esi@1
  double v2; // st7@2
  float depth; // ST00_4@9
  bool result; // eax@9
  unsigned int v5; // eax@14
  __int64 v6; // kr00_8@21
  unsigned int y; // [sp+4h] [bp-24h]@2
  unsigned int x; // [sp+8h] [bp-20h]@2
  bool v9; // [sp+Ch] [bp-1Ch]@2
  stru157 *v10; // [sp+10h] [bp-18h]@2
  stru157 *v11; // [sp+14h] [bp-14h]@2
  POINT a2; // [sp+20h] [bp-8h]@1

  //v1 = this;
  ++qword_5C6DF0;
  pParticleEngine->UpdateParticles();
  pMouseInstance->GetCursorPos(&a2);
  if ( sub_4637E0_is_there_popup_onscreen() )
  {
    v11 = &a5;
    v10 = &stru_F93E30;
    v9 = 0;
    x = a2.y;
    y = a2.x;
    v2 = GetPickDepth();
  }
  else
  {
    if ( uFlags2 & 0x10 )
    {
      v11 = &a5;
      v10 = &stru_F93E1C;
    }
    else
    {
      static bool __init_flag = false;
      static stru157 static_sub_44EEA7_stru157;
      if (!__init_flag)
      {
        __init_flag = true;
        static_sub_44EEA7_stru157.field_8 = -1;
        static_sub_44EEA7_stru157.field_0 = 0;
        static_sub_44EEA7_stru157.field_4 = 2;
        static_sub_44EEA7_stru157.field_C = 0;
        static_sub_44EEA7_stru157.field_10 = 0;
      }
      v11 = &a5;
      v10 = &static_sub_44EEA7_stru157;
    }
    v2 = 5120.0;
    v9 = 0;
    x = a2.y;
    y = a2.x;
  }
  depth = v2;

  PickMouse(depth, y, x, v9, v10, v11);
  pLightmapBuilder->std__vector_000004_size = 0;
  pLightmapBuilder->std__vector_183808_size = 0;
  pDecalBuilder->std__vector_pDecals_size = 0;
  pDecalBuilder->field_308008 = 0;
  result = _44F07B();
  if ( result )
  {
    if ( uFlags & 8 )
      LOBYTE(pStru10Instance->field_4) = 0;
    if ( pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor)
    {
      v5 = GetLevelFogColor();
      pRenderer->uFogColor = v5 & 0xFFFFFF;
    }
    if (uFlags & 0x0400)
      uFlags2 |= 0x01;
    if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive )
    {
      uFlags2 |= 0x01;
      field_E10 = qword_5C6DF0;
    }
    v6 = qword_5C6DF0 - field_E10;
    if ( qword_5C6DF0 - field_E10 == 1 )
      uFlags2 |= v6;
    if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive )
    {
      uFlags2 |= 1u;
      uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive;
    }
    _44E904();
    LOBYTE(result) = 1;
  }
  return result;
}


//----- (0044EDE4) --------------------------------------------------------
bool Game::AlterGamma(BLVFace *pFace, unsigned int *pColor)
{
  if (pGame->uFlags2 & 2 && pFace->uAttributes & 2)
  {
    *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
    return true;
  }
  else
    return false;
}

//----- (0044EE30) --------------------------------------------------------
bool Game::_44EE30(ODMFace *a2, int a3)
{
  if (uFlags2 & 0x2 && a2->uAttributes & 0x02)
  {
    *(int *)a3 = ReplaceHSV(*(int *)a3, 1.0, fSaturation, -1.0);
    return true;
  }
  else
    return false;
}


//----- (004645FA) --------------------------------------------------------
void Game::Deinitialize()
{
  struct tagRECT Rect; // [sp+0h] [bp-10h]@6

  if (pAsyncMouse)
    pAsyncMouse->Suspend();
  if (pGame->pKeyboardInstance->bUsingAsynKeyboard && pAsyncKeyboard)
    pAsyncKeyboard->Suspend();
  WriteWindowsRegistryInt("startinwindow", pRenderer->bWindowMode);
  if ( GetWindowRect(hWnd, &Rect) && pRenderer->bWindowMode )
  {
    WriteWindowsRegistryInt("window X", Rect.left);
    WriteWindowsRegistryInt("window Y", Rect.top);
  }
  WriteWindowsRegistryInt("debug flags", stru_51076C.registry_debug_flags);
  WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
  pItemsTable->Release();
  pNPCStats->Release();
  if (pAsyncKeyboard)
    pAsyncKeyboard->Release();
  if (pAsyncMouse)
    pAsyncMouse->Release();
  if (pMouse)
    pMouse->Deactivate();

  pAudioPlayer->Release();
  pNew_LOD->FreeSubIndexAndIO();
  pGames_LOD->FreeSubIndexAndIO();
  ClipCursor(0);
  Game::Destroy();
}

//----- (0044EE7C) --------------------------------------------------------
bool Game::draw_debug_outlines()
{
  if (uFlags & 0x04)
  {
    pLightmapBuilder->DrawDebugOutlines(-1);
    pDecalBuilder->DrawDecalDebugOutlines();
  }
  return true;
}

//----- (0044EC23) --------------------------------------------------------
int Game::_44EC23(stru148 *a2, int *a3, signed int a4)
{
  double v4; // st7@4
  //double v5; // ST00_8@4
  signed int v6; // eax@5
  //double v7; // ST00_8@6
  signed int result; // eax@8
  //double v9; // ST00_8@9
  //double v10; // ST00_8@11
  float a2a; // [sp+14h] [bp+8h]@4
  float a3a; // [sp+18h] [bp+Ch]@4
  float a3b; // [sp+18h] [bp+Ch]@6
  float a4a; // [sp+1Ch] [bp+10h]@9
  float a4b; // [sp+1Ch] [bp+10h]@11

  if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 )
  {
    v4 = (double)a4;
    a2a = v4;
    *a3 |= 2u;
    a3a = (1.0 - this->fSaturation) * v4;
    //v5 = a3a + 6.7553994e15;
    //if ( SLODWORD(v5) >= 0 )
    if (floorf(a3a + 0.5f) >= 0 )
    {
      a3b = (1.0 - this->fSaturation) * a2a;
      //v7 = a3b + 6.7553994e15;
      //v6 = LODWORD(v7);
      v6 = floorf(a3b + 0.5f);
    }
    else
    {
      v6 = 0;
    }
    if ( a4 >= v6 )
    {
      a4a = (1.0 - fSaturation) * a2a;
      //v9 = a4a + 6.7553994e15;
      //if ( SLODWORD(v9) >= 0 )
      if (floorf(a4a + 0.5f) >= 0)
      {
        a4b = (1.0 - fSaturation) * a2a;
        //v10 = a4b + 6.7553994e15;
        //result = LODWORD(v10);
        result = floorf(a4b + 0.5f);
      }
      else
      {
        result = 0;
      }
    }
    else
    {
      result = a4;
    }
  }
  else
  {
    result = -1;
  }
  return result;
}



//----- (00465C8B) --------------------------------------------------------
Game *Game::Create()
{
  return new Game;
}

//----- (00465CF3) --------------------------------------------------------
void Game::Destroy()
{
  if (pGame)
    delete pGame;
  pGame = nullptr;
}

//----- (0044ED0A) --------------------------------------------------------
signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4)
{
  double v4; // st7@3
  //double v5; // ST00_8@3
  signed int v6; // eax@4
  //double v7; // ST00_8@5
  signed int result; // eax@7
  //double v9; // ST00_8@8
  //double v10; // ST00_8@10
  float v11; // [sp+14h] [bp+8h]@3
  float v12; // [sp+18h] [bp+Ch]@3
  float v13; // [sp+18h] [bp+Ch]@5
  float v14; // [sp+1Ch] [bp+10h]@8
  float v15; // [sp+1Ch] [bp+10h]@10

  if ( this->uFlags2 & 2 && a2->uAttributes & 2 )
  {
    v4 = (double)a4;
    v11 = v4;
    *a3 |= 2u;
    v12 = (1.0 - this->fSaturation) * v4;
    //v5 = v12 + 6.7553994e15;
    if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 )
    {
      v13 = (1.0 - this->fSaturation) * v11;
      //v7 = v13 + 6.7553994e15;
      //v6 = LODWORD(v7);
      v6 = floorf(v13 + 0.5f);
    }
    else
    {
      v6 = 0;
    }
    if ( a4 >= v6 )
    {
      v14 = (1.0 - fSaturation) * v11;
      //v9 = v14 + 6.7553994e15;
      if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 )
      {
        v15 = (1.0 - fSaturation) * v11;
        //v10 = v15 + 6.7553994e15;
        //result = LODWORD(v10);
        result = floorf(v15 + 0.5f);
      }
      else
      {
        result = 0;
      }
    }
    else
    {
      result = a4;
    }
  }
  else
  {
    result = -1;
  }
  return result;
}


//----- (0044E4B7) --------------------------------------------------------
Game::Game()
{
  uNumStationaryLights = 0;
  uNumBloodsplats = 0;
  field_E0C = 0;
  field_E10 = 0;
  uNumStationaryLights_in_pStationaryLightsStack = 0;
  bGammaControlInitialized = false;
  uFlags = 0;
  uFlags2 = 0;
  uSomeGammaStartTime = 0;
  uSomeGammaDeltaTime = 0;

  pThreadWardInstance = new ThreadWard;
  pParticleEngine = new ParticleEngine;
  pMouse = pMouseInstance = new Mouse(pThreadWardInstance);
  pLightmapBuilder = new LightmapBuilder;
  pVisInstance = new Vis;
  pStru6Instance = new stru6;
  pIndoorCameraD3D = new IndoorCameraD3D;
  pStru9Instance = new stru9;
  pStru10Instance = new stru10;
  pStru11Instance = new stru11;
  pStru12Instance = new stru12(pStru11Instance);
  pCShow = new CShow;
  pKeyboardInstance = new Keyboard;
  pGammaController = new GammaController;

  uFlags |= 0x0800;
  uFlags2 |= 0x24;

  _44F0FD();

  bWinNT4_0 = false;
  if (pVersion->pVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
      pVersion->pVersionInfo.dwMajorVersion == 4)
    bWinNT4_0 = true;
}

//----- (0044E7F3) --------------------------------------------------------
Game::~Game()
{
  if (pGammaController)
    delete pGammaController;
  if (pKeyboardInstance)
    delete pKeyboardInstance;
  if (pCShow)
    delete pCShow;
  if (pStru12Instance)
    delete pStru12Instance;
  if (pStru11Instance)
    delete pStru11Instance;
  if (pStru10Instance)
    delete pStru10Instance;
  if (pStru9Instance)
    delete pStru9Instance;
  if (pIndoorCameraD3D)
    delete pIndoorCameraD3D;
  if (pStru6Instance)
    delete pStru6Instance;
  if (pVisInstance)
    delete pVisInstance;
  if (pLightmapBuilder)
    delete pLightmapBuilder;
  if (pMouseInstance)
    delete pMouseInstance;
  if (pParticleEngine)
    delete pParticleEngine;
  if (pThreadWardInstance)
    delete pThreadWardInstance;
}

//----- (0044E904) --------------------------------------------------------
void Game::_44E904()
{
  //Game *v1; // esi@1
  unsigned __int64 v2; // qax@1
  unsigned int v3; // ecx@1
  int v4; // edi@1
  unsigned __int8 v5; // cf@7
  double v6; // st7@13
  double v7; // st7@15
  signed __int64 v8; // [sp+Ch] [bp-8h]@1

  //v1 = this;
  v2 = pEventTimer->Time();
  v4 = (v2 - uSomeGammaStartTime) >> 32;
  v3 = v2 - LODWORD(uSomeGammaStartTime);
  v8 = v2 - uSomeGammaStartTime;
  if ( v4 < 0
    || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0
    && v3 <= 0x80 )
  {
    if ( v4 > 0 || v4 >= 0 )
      goto LABEL_12;
    v3 = 0;
    v4 = 0;
  }
  else
  {
    if ( uSomeGammaDeltaTime )
    {
      LODWORD(uSomeGammaDeltaTime) = 0;
      HIDWORD(uSomeGammaDeltaTime) = 0;
    }
    else
    {
      LODWORD(uSomeGammaDeltaTime) = v3;
      HIDWORD(uSomeGammaDeltaTime) = v4;
    }
    v5 = __CFADD__(v3, -128);
    v3 -= 128;
    v4 = v5 + v4 - 1;
  }
  uSomeGammaStartTime = v2;
  v8 = __PAIR__(v4, v3);
LABEL_12:
  if ( uSomeGammaDeltaTime )
    v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3));
  else
    v6 = (double)v8;
  v7 = v6 * 0.0078125;
  if ( v7 < 0.0 || v7 <= 1.0 )
  {
    if ( v7 < 0.0 )
      v7 = 0.0;
  }
  else
  {
    v7 = 1.0;
  }
  if ( pRenderer->pRenderD3D )
    fSaturation = v7;
  else
    fSaturation = (1.0 - 0.5) * v7 + 0.5;
}

//----- (0044EA17) --------------------------------------------------------
bool Game::InitializeGammaController()
{
  if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
      pVersion->pVersionInfo.dwMajorVersion != 4 )
    pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4);

  bGammaControlInitialized = true;
  uSomeGammaStartTime = pEventTimer->Time();
  return true;
}

//----- (0044EA5E) --------------------------------------------------------
char Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, stru157 *a5, stru157 *a6)
{
  char result; // al@3
  std::string v10; // [sp-4h] [bp-24h]@5
  float v11; // [sp+4h] [bp-1Ch]@10
  float v12; // [sp+8h] [bp-18h]@10
  const char *v13; // [sp+Ch] [bp-14h]@5
  int v14; // [sp+10h] [bp-10h]@5
  std::string *v15; // [sp+18h] [bp-8h]@5
  int a3; // [sp+1Fh] [bp-1h]@5

  auto v7 = this;
  if (!pCurrentScreen && pRenderer->pRenderD3D)
  {
    if (!pVisInstance)
    {
      MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0);
      ExitProcess(0);
    }

    if ( (signed int)uMouseX >= (signed int)pViewport->uScreenX
      && (signed int)uMouseX <= (signed int)pViewport->uScreenZ
      && (signed int)uMouseY >= (signed int)pViewport->uScreenY
      && (signed int)uMouseY <= (signed int)pViewport->uScreenW )
    {
      v14 = (int)a6;
      v12 = (double)(signed int)uMouseY;
      v11 = (double)(signed int)uMouseX;
      pVisInstance->PickMouse(fPickDepth, v11, v12, a5, a6);

      if (bOutline)
        OutlineSelection();
    }
    return true;
  }
  return false;
}
// 4E28F8: using guessed type int pCurrentScreen;

//----- (0044EB12) --------------------------------------------------------
bool Game::_44EB12(bool bOutline, stru157 *a3, stru157 *a4)
{
  if ( !pCurrentScreen && pVisInstance && pRenderer->pRenderD3D )
  {
    bool r = pVisInstance->_4C05CC(&pVisInstance->stru1, a3, a4);

    if (bOutline)
      OutlineSelection();
    return r;
  }
  return false;
}
// 4E28F8: using guessed type int pCurrentScreen;

//----- (0044EB5A) --------------------------------------------------------
void Game::OutlineSelection()
{
  Vis *v1; // eax@1
  Vis_stru1_stru0 *v2; // eax@3
  void *v3; // edx@9
  int v4; // eax@10
  int v5; // eax@11
  int v6; // eax@14
  int v7; // eax@15
  const char *v9; // [sp-8h] [bp-14h]@8
  int v10; // [sp-4h] [bp-10h]@8
  char v11; // [sp+0h] [bp-Ch]@18
  int a3; // [sp+Ah] [bp-2h]@8

  v1 = this->pVisInstance;
  if ( v1 )
  {
    v2 = (Vis_stru1_stru0 *)((signed int)v1->stru1.uNumPointers <= 0 ? 0 : v1->stru1.array_1804[0]);
    if ( v2 )
    {
      if ( v2->uObjectType == 1 )
      {
        MessageBoxW(nullptr, L"Sprite outline currently Unsupported", nullptr, 0);
        ExitProcess(0);
      }

        if ( v2->uObjectType == 2 )
        {
          v3 = v2->pObjectInfo;                 // TODO  2 objects for indoor/outdoor
                                                // some clues in header for Vis_stru1_stru0
          if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
          {
            v4 = *((int *)v3 + 11);
            if ( v4 & 0x10000 )
              v5 = v4 & 0xFFFEFFFF;
            else
              v5 = v4 | 0x10000;
            *((int *)v3 + 11) = v5;
          }
          else
          {
            v6 = *((int *)v3 + 7);
            if ( v6 & 0x10000 )
              v7 = v6 & 0xFFFEFFFF;
            else
              v7 = v6 | 0x10000;
            *((int *)v3 + 7) = v7;
          }
        }
        else
        {
          MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
          ExitProcess(0);
        }
    }
  }
}