Mercurial > might-and-magic-trilogy
view GUIProgressBar.h @ 16:5a95b9ed31f3
13.10.12
author | Lower |
---|---|
date | Sat, 13 Oct 2012 20:25:41 +0600 |
parents | 8b8875f5b359 |
children | be2066176d89 |
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#pragma once #include "Texture.h" /* 278 */ #pragma pack(push, 1) struct GUIProgressBar { bool _443484(int a2); void Reset(unsigned __int8 uMaxProgress); void Progress(); void Release(); void Draw(); __int16 uX; __int16 uY; __int16 uWidth; __int16 uHeight; char field_8; char field_9; char uProgressMax; char uProgressCurrent; int uType; char field_10; char field_11; char field_12; char field_13; char field_14; char field_15; char field_16; char field_17; RGBTexture pLoadingBg; RGBTexture field_40; RGBTexture field_68; RGBTexture field_90; RGBTexture field_B8; Texture field_E0; Texture pBardata; Texture pLoadingProgress; }; #pragma pack(pop) extern struct GUIProgressBar *pGameLoadingUI_ProgressBar;