Mercurial > might-and-magic-trilogy
view stru10.h @ 23:509744251c8e
Player-related members
author | Nomad |
---|---|
date | Sun, 14 Oct 2012 00:27:38 +0200 |
parents | 8b8875f5b359 |
children | fde5c5acb66e |
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#pragma once /* 127 */ #pragma pack(push, 1) struct stru10 { stru10(); virtual ~stru10(); char _49C5DA(struct BLVFace *a2, struct RenderVertexSoft *a3, int *a4, struct IndoorCameraD3D_Vec4 *a5, struct RenderVertexSoft *a6); char _49C681(struct BLVFace *pFace, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pArrayOf4); char _49C720(struct RenderVertexSoft *a2, struct IndoorCameraD3D_Vec4 *a4); bool _49C7C5(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct Vec3_float_ *a3, struct IndoorCameraD3D_Vec4 *a4); bool _49C8DC(struct RenderVertexSoft *arg0, struct Vec3_float_ *a2, float *a3); bool _49C9E3(struct BLVFace *a3, struct RenderVertexSoft *arg4, unsigned int uNumVertices, struct RenderVertexSoft *arg0); int _49D379(struct BLVFace *pFace, struct RenderVertexSoft *pVertices); void _49CE9E(struct BLVFace *pFace, struct RenderVertexSoft *a2, signed int a3, RenderVertexSoft *a4); void (__thiscall ***vdestructor_ptr)(stru10 *, bool); int field_4; }; #pragma pack(pop)