Mercurial > might-and-magic-trilogy
view mm7_data.h @ 110:430786d916d6
6.11.12 SaveLoad
author | Ritor1 |
---|---|
date | Tue, 06 Nov 2012 17:30:24 +0600 |
parents | 3b5267621a5b |
children | 918dca162239 |
line wrap: on
line source
#pragma once #include <string> #include "OSAPI.h" #include "VectorTypes.h" typedef char _UNKNOWN; typedef unsigned int uint; /* #define LOWORD(a) (*((unsigned short *)&a)) #define SLOWORD(a) (__debugbreak(), *((signed short *)&a)) #define HIWORD(a) (*((unsigned short *)&a + 1)) #define SHIWORD(a) (*((short *)&a + 1)) #define LODWORD(a) (*((unsigned int *)&a)) #define HIDWORD(a) (*((unsigned int *)&a + 1)) #define SLODWORD(a) (*((int *)&a)) #define SHIDWORD(a) (*((int *)&a + 1)) #define LOBYTE(a) (*((unsigned char *)&a)) #define SLOBYTE(a) (*((signed char *)&a)) #define HIBYTE(a) (*((unsigned char *)&a + sizeof(a) - 1)) #define BYTE1(a) (*((unsigned char *)&a + 1)) #define SBYTE1(a) (*((signed char *)&a + 1)) #define BYTE2(a) (*((unsigned char *)&a + 2)) #define BYTE3(a) (*((unsigned char *)&a + 3)) #define WORD2(a) (__debugbreak(), *(unsigned short *)((char *)&a + 4)) #define __OFSUB__(a, b) (unsigned __int8)((a) == (b)) typedef unsigned __int16 _WORD; typedef unsigned __int64 _QWORD; */ #define COERCE_UNSIGNED_INT64(a) (__debugbreak(), a) #if defined(__GNUC__) typedef long long ll; typedef unsigned long long ull; #define __int64 long long #define __int32 int #define __int16 short #define __int8 char #define MAKELL(num) num ## LL #define FMT_64 "ll" #elif defined(_MSC_VER) typedef __int64 ll; typedef unsigned __int64 ull; #define MAKELL(num) num ## i64 #define FMT_64 "I64" #elif defined (__BORLANDC__) typedef __int64 ll; typedef unsigned __int64 ull; #define MAKELL(num) num ## i64 #define FMT_64 "L" #else #error "unknown compiler" #endif typedef unsigned int uint; typedef unsigned char uchar; typedef unsigned short ushort; typedef unsigned long ulong; typedef char int8; typedef signed char sint8; typedef unsigned char uint8; typedef short int16; typedef signed short sint16; typedef unsigned short uint16; typedef int int32; typedef signed int sint32; typedef unsigned int uint32; typedef ll int64; typedef ll sint64; typedef ull uint64; // Partially defined types: #define _BYTE uint8 #define _WORD uint16 #define _DWORD uint32 #define _QWORD uint64 #if !defined(_MSC_VER) #define _LONGLONG __int128 #endif #ifndef _WINDOWS_ typedef int8 BYTE; typedef int16 WORD; typedef int32 DWORD; typedef int32 LONG; #endif typedef int64 QWORD; #ifndef __cplusplus typedef int bool; // we want to use bool in our C programs #endif // Some convenience macros to make partial accesses nicer // first unsigned macros: #define LOBYTE(x) (*((_BYTE*)&(x))) // low byte #define LOWORD(x) (*((_WORD*)&(x))) // low word #define LODWORD(x) (*((_DWORD*)&(x))) // low dword #define HIBYTE(x) (*((_BYTE*)&(x)+1)) #define HIWORD(x) (*((_WORD*)&(x)+1)) #define HIDWORD(x) (*((_DWORD*)&(x)+1)) #define BYTEn(x, n) (*((_BYTE*)&(x)+n)) #define WORDn(x, n) (*((_WORD*)&(x)+n)) #define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0) #define BYTE2(x) BYTEn(x, 2) #define BYTE3(x) BYTEn(x, 3) #define BYTE4(x) BYTEn(x, 4) #define BYTE5(x) BYTEn(x, 5) #define BYTE6(x) BYTEn(x, 6) #define BYTE7(x) BYTEn(x, 7) #define BYTE8(x) BYTEn(x, 8) #define BYTE9(x) BYTEn(x, 9) #define BYTE10(x) BYTEn(x, 10) #define BYTE11(x) BYTEn(x, 11) #define BYTE12(x) BYTEn(x, 12) #define BYTE13(x) BYTEn(x, 13) #define BYTE14(x) BYTEn(x, 14) #define BYTE15(x) BYTEn(x, 15) #define WORD1(x) WORDn(x, 1) #define WORD2(x) WORDn(x, 2) // third word of the object, unsigned #define WORD3(x) WORDn(x, 3) #define WORD4(x) WORDn(x, 4) #define WORD5(x) WORDn(x, 5) #define WORD6(x) WORDn(x, 6) #define WORD7(x) WORDn(x, 7) // now signed macros (the same but with sign extension) #define SLOBYTE(x) (*((int8*)&(x))) #define SLOWORD(x) (*((int16*)&(x))) #define SLODWORD(x) (*((int32*)&(x))) #define SHIBYTE(x) (*((int8*)&(x)+1)) #define SHIWORD(x) (*((int16*)&(x)+1)) #define SHIDWORD(x) (*((int32*)&(x)+1)) #define SBYTEn(x, n) (*((int8*)&(x)+n)) #define SWORDn(x, n) (*((int16*)&(x)+n)) #define SBYTE1(x) SBYTEn(x, 1) #define SBYTE2(x) SBYTEn(x, 2) #define SBYTE3(x) SBYTEn(x, 3) #define SBYTE4(x) SBYTEn(x, 4) #define SBYTE5(x) SBYTEn(x, 5) #define SBYTE6(x) SBYTEn(x, 6) #define SBYTE7(x) SBYTEn(x, 7) #define SBYTE8(x) SBYTEn(x, 8) #define SBYTE9(x) SBYTEn(x, 9) #define SBYTE10(x) SBYTEn(x, 10) #define SBYTE11(x) SBYTEn(x, 11) #define SBYTE12(x) SBYTEn(x, 12) #define SBYTE13(x) SBYTEn(x, 13) #define SBYTE14(x) SBYTEn(x, 14) #define SBYTE15(x) SBYTEn(x, 15) #define SWORD1(x) SWORDn(x, 1) #define SWORD2(x) SWORDn(x, 2) #define SWORD3(x) SWORDn(x, 3) #define SWORD4(x) SWORDn(x, 4) #define SWORD5(x) SWORDn(x, 5) #define SWORD6(x) SWORDn(x, 6) #define SWORD7(x) SWORDn(x, 7) // Generate a reference to pair of operands template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*8) | uint8(low); } template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*8) | uint16(low); } template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*8) | uint32(low); } template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*8) | uint8(low); } template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*8) | uint16(low); } template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*8) | uint32(low); } // rotate left template<class T> T __ROL__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; T high = value >> (nbits - count); value <<= count; value |= high; return value; } // rotate right template<class T> T __ROR__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; T low = value << (nbits - count); value >>= count; value |= low; return value; } // carry flag of left shift template<class T> int8 __MKCSHL__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; return (value >> (nbits-count)) & 1; } // carry flag of right shift template<class T> int8 __MKCSHR__(T value, uint count) { return (value >> (count-1)) & 1; } // sign flag template<class T> int8 __SETS__(T x) { if ( sizeof(T) == 1 ) return int8(x) < 0; if ( sizeof(T) == 2 ) return int16(x) < 0; if ( sizeof(T) == 4 ) return int32(x) < 0; return int64(x) < 0; } // overflow flag of subtraction (x-y) template<class T, class U> int8 __OFSUB__(T x, U y) { if ( sizeof(T) < sizeof(U) ) { U x2 = x; int8 sx = __SETS__(x2); return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y)); } else { T y2 = y; int8 sx = __SETS__(x); return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2)); } } // overflow flag of addition (x+y) template<class T, class U> int8 __OFADD__(T x, U y) { if ( sizeof(T) < sizeof(U) ) { U x2 = x; int8 sx = __SETS__(x2); return ((1 ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y)); } else { T y2 = y; int8 sx = __SETS__(x); return ((1 ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2)); } } // carry flag of subtraction (x-y) template<class T, class U> int8 __CFSUB__(T x, U y) { int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); if ( size == 1 ) return uint8(x) < uint8(y); if ( size == 2 ) return uint16(x) < uint16(y); if ( size == 4 ) return uint32(x) < uint32(y); return uint64(x) < uint64(y); } // carry flag of addition (x+y) template<class T, class U> int8 __CFADD__(T x, U y) { int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); if ( size == 1 ) return uint8(x) > uint8(x+y); if ( size == 2 ) return uint16(x) > uint16(x+y); if ( size == 4 ) return uint32(x) > uint32(x+y); return uint64(x) > uint64(x+y); } //------------------------------------------------------------------------- // Data declarations extern int (__cdecl *sprintfex)(char *a1, const char *a2, ...); extern int pWindowList_at_506F50_minus1_indexing[1]; extern int dword_4C9890[10]; // weak extern int dword_4C9920[16]; // weak extern _UNKNOWN unk_4D8548; // weak extern char byte_4D864C; // weak extern float flt_4D86CC; // weak extern int dword_4D86D8; // weak extern int dword_4DAFCC; // weak extern int (__stdcall *off_4DAFDC)(char); // weak extern char asc_4DB724[]; // idb extern int dword_4DBD94; // weak extern int dword_4DF380[]; // weak extern int dword_4DF390; // weak extern char Str2[]; // idb extern int dword_4DF3A4; // weak extern char byte_4E185C; // weak extern char am_byte_4E185D; // weak extern char byte_4E185E; // weak extern int amuint_4E1860; // weak extern int amuint_4E1864; // weak extern int amuint_4E1868; // weak extern int amuint_4E186C; // weak extern int amuint_4E1870; // weak extern int dword_4E1874; // weak extern int dword_4E1878; // weak extern float flt_4D84E8; extern int dword_4E187C; // weak extern int dword_4E1880; // weak extern int dword_4E1884; // weak extern int dword_4E1888; // weak extern char pArcomagePlayer2Name[8]; extern char pArcomagePlayer1Name[8]; extern char pDeckMaster[12]; extern char aIxf[4]; // idb extern _UNKNOWN unk_4E19FC; // weak extern char pAreYouSureWishToLeave[32]; extern char asc_4E1A28[4]; // idb extern char aUsxfs[13]; extern char aLayout_pcx[11]; // weak extern char aSprites_pcx[12]; // weak extern char aProblemInBlit_[]; // idb extern char aEWorkMsdevMm7M[]; // idb extern char aProblemInBli_0[]; // idb extern char aD[]; // idb extern char asc_4E1AB0[]; // idb extern char aWb_0[]; // idb extern char a24bitPcxOnly[]; // idb extern char Mode[]; // idb extern char a16bitPcx[]; // idb extern char aUnableToLoadS[]; // idb extern char aBitmaps[]; // idb extern char aIcons[]; // idb extern char aPending[]; // idb extern char aCanTFindS[]; // idb extern char pDayMoonPhase[28]; extern char *spellbook_texture_filename_suffices[8]; // weak extern __int16 word_4E1D3A[]; // weak extern __int16 pTownPortalBook_xs[6]; extern __int16 pTownPortalBook_ys[6]; extern __int16 pTownPortalBook_ws[6]; extern __int16 pTownPortalBook_hs[6]; extern int dword_4E20D0[]; // idb extern char byte_4E2430[]; // weak extern char byte_4E2431[]; // weak extern unsigned int pLloydsBeaconsPreviewXs[5]; extern unsigned int pLloydsBeaconsPreviewYs[5]; extern unsigned int pLloydsBeacons_SomeXs[5]; extern unsigned int pLloydsBeacons_SomeYs[5]; // idb extern char aSbwb00[7]; // weak extern char aW[2]; // idb extern char aA[2]; // idb extern char aSD[]; // idb extern char aSS03d03dS000S0[]; // idb extern char aLuS[]; // idb extern char aS_1[]; // idb extern char aSbSc02d[]; // idb extern char aSbSs02d[]; // idb extern char aTabDb[]; // idb extern char aTabDa[]; // idb extern char aIbM6D[]; // idb extern char aIbM6U[]; // idb extern char aIbM5D[]; // idb extern char aIbM5U[]; // idb extern char aPagemask[]; // idb extern char aBook[]; // idb extern char aSpell_fnt[]; // idb extern char aAutonote_fnt[]; // idb extern char aBook2_fnt[]; // idb extern char pFontFile[]; // idb extern char aFontpal[]; // idb extern char aMapbordr[]; // idb extern char aLloydDD_pcx[]; // idb extern char aDataLloydDD_pc[]; // idb extern char aLb_bordr[]; // idb extern char aTphell[]; // idb extern char aTpheaven[]; // idb extern char aTpisland[]; // idb extern char aTpwarlock[]; // idb extern char aTpelf[]; // idb extern char aTpharmndy[]; // idb extern char aTownport[]; // idb extern char aSbquiknot[]; // idb extern char aTabAn8a[]; // idb extern char aTabAn8b[]; // idb extern char aTabAn4a[]; // idb extern char aTabAn4b[]; // idb extern char aTabAn5a[]; // idb extern char aTabAn5b[]; // idb extern char aTabAn3a[]; // idb extern char aTabAn3b[]; // idb extern char aTabAn2a[]; // idb extern char aTabAn2b[]; // idb extern char aTabAn1a[]; // idb extern char aTabAn1b[]; // idb extern char aDivbar[]; // idb extern char aSbautnot[]; // idb extern char aTabwoff[]; // idb extern char aTabwon[]; // idb extern char aTabeoff[]; // idb extern char aTabeon[]; // idb extern char aTabsoff[]; // idb extern char aTabson[]; // idb extern char aTabnoff[]; // idb extern char aTabnon[]; // idb extern char aZootOff[]; // idb extern char aZoomOff[]; // idb extern char aZootOn[]; // idb extern char aZoomOn[]; // idb extern char aSbmap[]; // idb extern char aMoon_ful[]; // idb extern char aMoon_2[]; // idb extern char aMoon_4[]; // idb extern char aMoon_new[]; // idb extern char aSbdateTime[]; // idb extern char aTabAn7a[]; // idb extern char aTabAn6a[]; // idb extern char aTabAn7b[]; // idb extern char aTabAn6b[]; // idb extern char aSbplayrnot[]; // idb extern char aPending_0[]; // idb extern char aUnknown[8]; // weak extern char aS100110S[]; // idb extern char aS100110D[]; // idb extern char aS100110DS[]; // idb extern char aS100110D02dSS[]; // idb extern int pCurrentScreen; // weak extern char byte_4E28FC; // weak extern unsigned int uGammaPos; extern int dword_4E2910[]; // weak extern __int16 word_4E2930[4]; extern __int16 word_4E2938[4]; extern void *off_4E2A12; // weak extern int dword_4E2A18[5]; extern int dword_4E2A2C[9]; extern int dword_4E2A50[12]; extern int _4E2A80_skills[9]; extern unsigned __int8 pAwardsTextColors[20]; extern unsigned int pHealthBarPos[4]; extern unsigned int pManaBarPos[4]; extern char _4E2AD8_ui_colors[72]; extern char _4E2B21_buff_spell_tooltip_colors[80]; extern char byte_4E2B70[]; // weak extern char byte_4E2BC8; // weak extern int pChestSmthn1ByType[8]; extern int pChestSmthn2ByType[8]; extern int pChestWidthsByType[8]; extern int pChestHeightsByType[8]; extern char aSS[]; // idb extern char ascii_4E2C54[6]; extern char ascii_4E2C5C[7]; extern char ascii_4E2C68[8]; extern char ascii_4E2C70[9]; extern char ascii_4E2C7C[8]; extern char ascii_4E2C84[11]; extern char ascii_4E2C90[12]; extern char ascii_4E2C9C[8]; extern char ascii_4E2CA4[7]; extern char ascii_4E2CB0[12]; extern char ascii_4E2CBC[12]; extern char ascii_4E2CC8[12]; extern char ascii_4E2CD4[6]; extern char ascii_4E2CDC[11]; extern char ascii_4E2CE8[8]; extern char ascii_4E2CF0[12]; extern char ascii_4E2CFC[6]; extern char ascii_4E2D04[8]; extern char ascii_4E2D0C[8]; extern char ascii_4E2D14[6]; extern char ascii_4E2D1C[12]; extern char ascii_4E2D28[8]; extern char ascii_4E2D30[7]; extern char ascii_4E2D38[5]; extern char ascii_4E2D40[8]; extern char ascii_4E2D48[6]; extern char ascii_4E2D50[12]; extern char ascii_4E2D5C[7]; extern char aMakingItemNumb[]; // idb extern char aNpc03d[]; // idb extern char format_4E2D80[16]; extern char format_4E2D90[8]; extern char aS03d03dS000_0[]; // idb extern char aS03d03dS000[]; // idb extern char format_4E2DC8[8]; extern char aS[]; // idb extern char aLuSLuS[]; // idb extern char byte_4E2DE8; // idb extern char asc_4E2DFC[3]; // idb extern char format_4E2E00[2]; // idb extern char format_4E2E10[28]; // weak extern char aS100S_0[]; // idb extern char aS100S[]; // idb extern char aS100D[]; // idb extern char aS180[6]; // idb extern char format_4E2E68[28]; // weak extern char aS_6[2]; // idb extern char aSS_0[]; // idb extern char aS_5[4]; // idb extern _UNKNOWN unk_4E2EB8; // weak extern char string_4E3294[8]; extern char Format[]; // idb extern char aMem03i_txt[]; // idb extern char aMemory[]; // idb extern char aIdSSizeI[16]; // idb extern __int16 word_4E3C66[]; // idb extern int dword_4E455C; // weak extern int dword_4E4560[6]; extern int dword_4E4578[6]; extern int dword_4E4590[6]; extern int dword_4E45A8[6]; extern char aDDSDDS[]; // idb extern char asc_4E45DC[]; // idb extern char aD02dSSDSD[]; // idb extern char aButtexi1[]; // idb extern char aCanTJumpToThat[]; // idb extern char aNoMapFoundForS[]; // idb extern char global_a2[]; // idb extern char aSSS[]; // idb extern char aNotInMapStats[17]; // weak extern char aD47_blv[]; // idb extern char aOut15_odm[]; // idb extern char Delim[]; // idb extern char aGamma_pcx[]; extern char aQuit1[]; // idb extern char aControls1[]; // idb extern char aSave1[]; // idb extern char aLoad1[]; // idb extern char aNew1[]; // idb extern char aOptions[]; // idb extern char aGammapos[9]; // weak extern char aBloodsplats[]; // idb extern char aTinting[]; // idb extern char aColoredLights[]; // idb extern char aTurndelta[]; // idb extern char aFliponexit[]; // idb extern char pKey[]; // idb extern char aGraphicsmode[]; // idb extern char aShowdamage[]; // idb extern char aWalksound[]; // idb extern char aCharvoices[]; // idb extern char aMusicflag[]; // idb extern char aSoundflag[]; // idb extern char aOpvdgTn[]; // idb extern char aOpvdgCl[]; // idb extern char aOpvdgBs[]; // idb extern char aOpvdhTn[]; // idb extern char aOpvdhCl[]; // idb extern char aOpvdhBs[]; // idb extern char aOptvid[]; // idb extern char aOptkb_2[]; // idb extern char aOptkb_1[]; // idb extern char aResume1[]; // idb extern char aOptkb_h[]; // idb extern char aOptkb[]; // idb extern char aOption01[]; // idb extern char aOption02[]; // idb extern char aOption03[]; // idb extern char aOption04[]; // idb extern char aConvol90[]; // idb extern char aConvol80[]; // idb extern char aConvol70[]; // idb extern char aConvol60[]; // idb extern char aConvol50[]; // idb extern char aConvol40[]; // idb extern char aConvol30[]; // idb extern char aConvol20[]; // idb extern char aConvol10[]; // idb extern char aConvol00[]; // idb extern char aCon_smoo[]; // idb extern char aCon_arrr[]; // idb extern char aCon_arrl[]; // idb extern char aCon_32x[]; // idb extern char aCon_16x[]; // idb extern char aControlbg[]; // idb extern char aTitle_pcx[10]; // weak extern char aEWorkMsdevMm_0[]; // idb extern char aDraw_debug_lin[]; // idb extern char aGenuineintel[13]; // weak extern char asc_4E4938[13]; // weak extern int dword_4E4948[]; // weak extern int dword_4E494C[]; // weak extern int dword_4E49D0[]; // weak extern _UNKNOWN dword_4E49D4; // idb extern int dword_4E4A18[]; // weak extern int dword_4E4A1C[]; // weak extern int dword_4E4A40[]; // weak extern int dword_4E4A44[]; // weak extern char aCentaurhauls[13]; // weak extern char aCyrixinstead[13]; // weak extern char aAuthenticamd[13]; // weak extern float flt_4E4A80[10]; extern char aInvalidPlayerI[]; // idb extern char aEWorkMsdevMm_1[]; // idb extern char aEWorkMsdevMm_2[]; // idb extern char aErrorNoKeyboar[25]; // weak extern char aInvalidDeviceP[]; // idb extern char aInvalidDevic_0[]; // idb extern char aEWorkMsdevMm_3[]; // idb extern char aErrorNoMouseFo[22]; // weak extern int papredoll_4E4C28; // weak extern int paperdoll_4E4C2C; // weak extern int paperdoll_array_4E4E30[4][17][2]; extern int dword_4E5050[8]; extern int dword_4E5270[8]; extern int dword_4E5490[4][7][2]; extern int paredoll_array_4E54B8[3][14]; extern int paperdoll_array_4E5570[4][10][2]; extern int dword_4E56B0; // weak extern int dword_4E56B4; // weak extern int dword_4E57F0[4][7][2]; extern int dword_4E58D0[]; // weak extern int dword_4E58D4[]; // weak extern int dword_4E5AD0[]; // weak extern int dword_4E5AD4[]; // weak extern int dword_4E5AE0[8]; extern int pPaperdollLeftHand[8]; extern int pPaperdollRightHand[8]; extern int pPaperdollLeftEmptyHand[8]; extern int dword_4E5C1C[6]; extern int dword_4E5C34[6]; extern char aItem092v3[]; // idb extern char aIbCd5D[]; // idb extern char aAr_dn_dn[]; // idb extern char aAr_dn_up[]; // idb extern char aAr_up_dn[]; // idb extern char aAr_up_up[]; // idb extern char aItem281pc02d[]; // idb extern char aPc02dbrd[]; // idb extern char aPc23vDlhu[]; // idb extern char aPc23vDlh[]; // idb extern char aPc23vDrh[]; // idb extern char aPc23vDlau[]; // idb extern char aPc23vDlad[]; // idb extern char aPc23vDbod[]; // idb extern char aBackhand[]; // idb extern char aBackdoll[]; // idb extern char aMagnifB[]; // idb extern char aItem3_3dvDa2[]; // idb extern char aItem3_3dvDa1[15]; // weak extern char aItem3_3dvD[13]; // weak extern char aItem64v1[9]; // weak extern char aEffpar01[]; // idb extern int pPartySpellbuffsUI_XYs[14][2]; extern char byte_4E5DD8[]; // weak extern unsigned __int8 pPartySpellbuffsUI_smthns[14]; extern char aSpell27[]; // idb extern char aSpell21[]; // idb extern char aIsn02d[]; // idb extern char aBardataB[]; // idb extern char aBardata[8]; // weak extern char aBardataC[10]; // weak extern char aLoadprog[]; // idb extern char aLoadingD_pcx[]; // idb extern int _4E5E50_transui_x; // idb extern int dword_4E5EC8[]; // weak extern int _4E5EE0_transui_y; // idb extern const char *pHouse_ExitPictures[11]; extern char *_4E6BDC_loc_names[11]; extern char aOutside[]; // idb extern char aMer[]; // idb extern char aMir[]; // idb extern char aSel[]; // idb extern char aEle[]; // idb extern char aDar[]; // idb extern char aLig[]; // idb extern char aBod[]; // idb extern char aMin[]; // idb extern char aSpi[]; // idb extern char aEar[]; // idb extern char aWat[]; // idb extern char aAir[]; // idb extern char aFir[]; // idb extern char aBan[]; // idb extern char aTav[]; // idb extern char aTow[]; // idb extern char aTra[]; // idb extern char aTem[]; // idb extern char aBoa[]; // idb extern char aSta[]; // idb extern char aAlc[]; // idb extern char aMag[]; // idb extern char aArm[]; // idb extern char aWea[]; // idb extern char asc_4E7BD4[2]; // idb extern char a2devents_txt[]; // idb extern char aFileSSizeLuBuf[]; // idb extern char aGlobal_evt[]; // idb extern char aMax_event_text[]; // idb extern char aS_str[]; // idb extern char aS_evt[]; // idb extern char aNoMazeInfoForT[36]; // weak extern char aC[]; // idb extern char aB[3]; // weak extern char aEvt02d[]; // idb extern char aNoTransitionTe[]; // idb extern char aEWorkMsdevMm_4[]; // idb extern char asc_4E7CD4[]; // idb extern char aSS_1[]; // idb extern char aNpcIdExceedsMa[]; // idb extern char aNpc03u[]; // idb extern char aPcout01[]; // idb extern char aArbiterEvil[]; // idb extern char aArbiterGood[]; // idb extern char a0[]; // idb extern char aPartyStart[]; // idb extern char aNorthStart[12]; // weak extern char aSouthStart[12]; // weak extern char aEastStart[11]; // weak extern char aWestStart[11]; // weak extern char aUnableToFindDo[]; // idb extern char aNwc_blv[]; // idb extern char aUnableToOpenS[]; // idb extern char aInvalidStringP[]; // idb extern char aEWorkMsdevMm_5[]; // idb extern char aNull[]; // idb extern char aInvalidStrin_0[]; // idb extern char aSI[]; // idb extern char aS7[4]; // weak extern char aS6[]; // idb extern char aS5[4]; // weak extern char aS1[]; // idb extern char aS3[4]; // weak extern char aS0[]; // idb extern char aS2[4]; // weak extern char aS4[4]; // weak extern char aUnableToSaveDs[]; // idb extern char aDataDsft_bin[]; // idb extern char aPFrames[]; // idb extern char aEFrames[]; // idb extern char aSFrames[]; // idb extern char aMirror7[]; // idb extern char aMirror6[]; // idb extern char aMirror5[]; // idb extern char aMirror4[]; // idb extern char aMirror3[]; // idb extern char aMirror2[]; // idb extern char aMirror1[]; // idb extern char aMirror0[]; // idb extern char aLuminous[]; // idb extern char a1[]; // idb extern char aNew[]; // idb extern char pMessag[]; // idb extern char aCspriteframeta[]; // idb extern char aR[]; // idb extern char aNew_0[]; // idb extern char aUnableToSaveDt[]; // idb extern char aDataDtft_bin[]; // idb extern char aTxtFrames[]; // idb extern char aCtexturefram_1[]; // idb extern char aCtexturefram_0[]; // idb extern char aCtextureframet[]; // idb extern int bWinNT4_0; // weak extern char aEWorkMsdevMm_6[]; // idb extern char aTheVisObjectPo[]; // idb extern char aSpriteOutlineC[]; // idb extern char aUndefinedCobje[]; // idb extern char aEWorkMsdevMm_7[]; // idb extern char aGammaControlNo[]; // idb extern __int16 word_4E8152[11]; extern char byte_4E8168[116]; extern char aD3dTextureName[]; // idb extern char aLogd3d_txt[]; // idb extern char byte_4E8394[]; // weak #include "Texture.h" extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; extern stru355 stru_4EFCBC;// = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; extern char byte_4E94D0; // weak extern char _4E94D2_light_type; // weak extern char byte_4E94D3; // weak extern unsigned int saveload_dlg_xs[2]; extern unsigned int saveload_dlg_ys[2]; extern unsigned int saveload_dlg_zs[2]; extern unsigned int saveload_dlg_ws[2]; extern int dword_4E98BC_bApplicationActive; // weak extern char *off_4EB080; // idb extern char *pTransitionStrings[464]; extern char aAwards_txt[]; // idb extern char aScroll_txt[]; // idb extern char aMerchant_txt[]; // idb extern char aTrans_txt[]; // idb extern char aTeacher[]; // idb extern char aObelisk[]; // idb extern char aSeer[]; // idb extern char aStat[]; // idb extern char aPotion[]; // idb extern char aAutonote_txt[]; // idb extern char aQuests_txt[]; // idb extern char aNpcdist_txt[]; // idb extern char aNpctopic_txt[]; // idb extern char aNpctext_txt[]; // idb extern char aNpcnews_txt[]; // idb extern char aNpcgroup_txt[]; // idb extern char aNpcgreet_txt[]; // idb extern char aNpcdata_txt[]; // idb extern char aNpcprof_txt[]; // idb extern char aNpcnames_txt[]; // idb extern char aD3dVersionOfRe[]; // idb extern char aEWorkMsdevM_16[]; // idb extern char aLevels_0[]; // idb extern char aDmap[]; // idb extern char aAmap[]; // idb extern char aTmap[]; // idb extern char aHmap[]; // idb extern int dword_4EC268[]; // weak extern int dword_4EC28C[]; // weak extern int dword_4EC2A8; // weak extern int dword_4EC2AC; // weak extern char aInvalidGroundT[]; // idb extern char aInvalidSkyTexH[]; // idb extern char aIdlist[]; // idb extern char aOmap[]; // idb extern char aCmap[]; // idb extern char aMm6OutdoorV1_0[]; // idb extern char aI6_odm[]; // idb extern char aBlank[]; // idb extern char aHm005[]; // idb extern char aSky043[]; // idb extern char aDefault_odm[]; // idb extern char aPlansky3[]; // idb extern char aPlanskyD[]; // idb extern char a_ddm[5]; // weak extern char aCanTLoadFile[]; // idb extern char aEWorkMsdevM_17[]; // idb extern char a_odm[]; // idb extern char aUnableToFindSI[]; // idb extern char aSpawn[]; // idb extern char aBddata[]; // idb extern char aTernorm[]; // idb extern char aGrastyl[]; // idb extern char aOut09_odm[]; // idb extern char aNewedges[]; // idb extern char aSurfs[]; // idb extern char aEdges[]; // idb extern char aSpans[]; // idb extern char aTheTextureFram[]; // idb extern char aEWorkMsdevM_18[]; // idb extern char aWtrtyla[]; // idb extern char aWtrtyl[]; // idb extern char aUnableToSave_1[]; // idb extern char aDataDtile_bin[]; // idb extern char aTileDescrip[]; // idb extern char aTtattr_transit[]; // idb extern char aTtattr_nodraw[]; // idb extern char aTtattr_wave[]; // idb extern char aTtattr_flat[]; // idb extern char aTtattr_repulse[]; // idb extern char aTtattr_block[]; // idb extern char aTtattr_water2[]; // idb extern char aTtattr_water[]; // idb extern char aTtattr_burn[]; // idb extern char aTtsect_dnw[]; // idb extern char aTtsect_dse[]; // idb extern char aTtsect_dne[]; // idb extern char aTtsect_dsw[]; // idb extern char aTtsect_de[]; // idb extern char aTtsect_dw[]; // idb extern char aTtsect_ds[]; // idb extern char aTtsect_dn[]; // idb extern char aTtsect_wcap[]; // idb extern char aTtsect_scap[]; // idb extern char aTtsect_ecap[]; // idb extern char aTtsect_ncap[]; // idb extern char aTtsect_ew_s[]; // idb extern char aTtsect_ew_n[]; // idb extern char aTtsect_ns_w[]; // idb extern char aTtsect_ns_e[]; // idb extern char aTtsect_s_w[]; // idb extern char aTtsect_s_e[]; // idb extern char aTtsect_n_w[]; // idb extern char aTtsect_n_e[]; // idb extern char aTtsect_ew[]; // idb extern char aTtsect_ns[]; // idb extern char aTtsect_cros[]; // idb extern char aTtsect_xsw1[]; // idb extern char aTtsect_xse1[]; // idb extern char aTtsect_xnw1[]; // idb extern char aTtsect_xne1[]; // idb extern char aTtsect_s1[]; // idb extern char aTtsect_n1[]; // idb extern char aTtsect_w1[]; // idb extern char aTtsect_e1[]; // idb extern char aTtsect_sw1[]; // idb extern char aTtsect_se1[]; // idb extern char aTtsect_nw1[]; // idb extern char aTtsect_ne1[]; // idb extern char aTtsect_speci_6[]; // idb extern char aTtsect_speci_5[]; // idb extern char aTtsect_speci_4[]; // idb extern char aTtsect_speci_3[]; // idb extern char aTtsect_speci_2[]; // idb extern char aTtsect_speci_1[]; // idb extern char aTtsect_speci_0[]; // idb extern char aTtsect_special[]; // idb extern char aTtsect_base4[]; // idb extern char aTtsect_base3[]; // idb extern char aTtsect_base2[]; // idb extern char aTtsect_base1[]; // idb extern char aTtsect_start[]; // idb extern char aTtsect_null[]; // idb extern char aTttype_roadcit[]; // idb extern char aTttype_roads_2[]; // idb extern char aTttype_roadsno[]; // idb extern char aTttype_roadt_0[]; // idb extern char aTttype_roadtro[]; // idb extern char aTttype_roads_1[]; // idb extern char aTttype_roadswa[]; // idb extern char aTttype_roadv_0[]; // idb extern char aTttype_roadvol[]; // idb extern char aTttype_roads_0[]; // idb extern char aTttype_roadsan[]; // idb extern char aTttype_roadc_0[]; // idb extern char aTttype_roadcra[]; // idb extern char aTttype_roadg_0[]; // idb extern char aTttype_roadgra[]; // idb extern char aTttype_city[]; // idb extern char aTttype_swamp[]; // idb extern char aTttype_tropica[]; // idb extern char aTttype_water[]; // idb extern char aTttype_dirt[]; // idb extern char aTttype_volcano[]; // idb extern char aTttype_sand[]; // idb extern char aTttype_snow[]; // idb extern char aTttype_cracked[]; // idb extern char aTttype_grass[]; // idb extern char aTttype_start[]; // idb extern char aTttype_null[]; // idb extern char aTiletableLoadO[]; // idb extern char aTiletableLoadU[]; // idb extern char byte_4ECA93[]; // weak extern char byte_4ECACF[]; // weak extern char byte_4ECB0C[64]; // idb extern char aError_0[]; // idb extern char aCouldnTLoadMap[]; // idb extern char aOut02d_odm[]; // idb extern char aOut14_odm[]; // idb extern char aOut[]; // idb extern char aLunSun[]; // idb extern char aLunfull[]; // idb extern char aLun34[]; // idb extern char aLun12[]; // idb extern char aLun14[]; // idb extern char aPal03i[]; // idb extern const char *pPlayerPortraitsNames[25]; extern const char *dlad_texnames_by_face[25]; extern const char *dlau_texnames_by_face[25]; extern const char *dbod_texnames_by_face[25]; extern const char *drh_texnames_by_face[25]; extern const char *dlh_texnames_by_face[25]; extern const char *dlhu_texnames_by_face[25]; extern _UNKNOWN unk_4ED3D8; // weak extern unsigned char byte_4ED498; // weak extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4]; extern char byte_4ED970_skill_learn_ability_by_class_table[32][37]; extern int dword_4EDEA0[]; // weak extern int dword_4EDEB4[]; // weak extern int dword_4EDEC4[]; // weak extern __int16 word_4EDED8[]; // weak extern _UNKNOWN unk_4EDF40; // weak extern unsigned int pHiredNPCsIconsOffsetsX[2]; extern unsigned int pHiredNPCsIconsOffsetsY[2]; extern int dword_4EE07C[2]; // weak extern _UNKNOWN unk_4EE084; // weak extern __int16 word_4EE088_sound_ids[]; // weak extern short word_4EE150[]; extern int dword_4EED78; // weak extern _UNKNOWN unk_4EED80; // weak extern int dword_4EFA80; // weak extern int dword_4EFA84; // weak extern void *off_4EFDB0; // weak extern int dword_4F031C[]; // weak extern const char *off_4F03B8[]; // idb extern __int16 word_4F03FE[]; // weak extern __int16 word_4F0400[]; // weak extern __int16 word_4F0498[]; // weak extern __int16 word_4F0576[]; // weak extern __int16 word_4F0578[]; // weak extern __int16 word_4F05AE[]; // weak extern char _4F063C_smthn_by_2da_uType[]; // weak extern __int16 word_4F063E[290]; extern __int16 word_4F06D8[22]; extern __int16 word_4F0704[40]; extern __int16 word_4F0754[49]; extern __int16 word_4F07B6[88]; extern __int16 word_4F0866[14]; extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[53]; extern int dword_4F08EC[]; // weak extern char byte_4F09B0[]; // weak extern char byte_4F09B1[]; // weak extern char byte_4F09B8[]; // weak extern int dword_4F09CC[192]; extern char byte_4F0CCF[]; // weak extern char _4F0D38_TravelInfo[]; // weak extern int dword_4F0E10[32]; extern Vec2_int_ pMonsterArenaPlacements[20]; extern __int16 word_4F0F30[]; // weak extern char aS03d[]; // idb extern char byte_4F0F98; // idb extern char sz[]; // idb extern char aSSSSSS[]; // idb extern char aSDS[]; // idb extern char aSS_3[]; // idb extern char aSSSS[]; // idb extern char aS_2[]; // idb extern char aErrorlog_txt[]; // idb extern char aUnsupportedPix[]; // idb extern char aSmackerError[]; // idb extern char aCS[]; // idb extern char aAnimsMagic7_vi[]; // idb extern char aVideoFileError[]; // idb extern char aCanTOpenFileAn[]; // idb extern char aAnimsMight7_vi[]; // idb extern char aCanTLoadS[]; // idb extern char aS_smk[]; // idb extern char aUnsupportedBin[27]; // weak extern char aEWorkMsdevM_29[]; // idb extern char aFailedToOpenBl[]; // idb extern char aCanTAllocateMe[33]; // weak extern char aCanTLoadFileAn[]; // idb extern char aS_bik[]; // idb extern char aMm7_win_pcx[]; // idb extern char aLuSLuSLuS[]; // idb extern char aEndgame_fnt[]; // idb extern char aWinbg_pcx[10]; // weak extern char aDefaultCaseRea[]; // idb extern char aUnsupportedExc[71]; // weak extern char aEWorkMsdevM_30[]; // idb extern char aUndefinedTypeR[]; // idb extern char aUnknownPointer[]; // idb extern char a1_1_3[6]; // weak extern double dbl_4F2870; // weak extern int dword_4F288C; // weak extern double dbl_4F5372; // weak extern int dword_4F5428[]; // weak extern int dword_4F542C[]; // weak extern _UNKNOWN crtunk_4F54B8; // weak extern int dword_4F5B24_ys[]; // idb extern int dword_4F5BF4_xs[]; // idb extern int dword_4F5CC4_ys[]; // idb extern int dword_4F5D98_xs[]; // idb extern int ai_array_4F5E68[500]; extern int ai_array_4F6638_actor_ids[500]; extern int dword_4F6E08[500]; extern int ai_arrays_size; // weak extern int ai_array_4F75E0[500]; extern unsigned int ai_array_4F7DB0_actor_ids[500]; extern int dword_4F8580[]; // weak extern int dword_4FA9B0[]; // weak extern int dword_4FA9B4[]; // weak extern char byte_4FAA00; // weak extern __int16 am_sounds[12]; extern _UNKNOWN unk_4FAA20; // weak extern char byte_4FAA24; // weak extern HWND dword_4FAA28; // idb extern char byte_4FAA2C; // weak extern char byte_4FAA2D; // weak extern char byte_4FAA2E; // weak extern int amuint_4FAA34; // weak extern int amuint_4FAA38; // weak extern int amuint_4FAA3C_blt_xy[2]; extern int am_uint_4FAA44_blt_xy[2]; extern int amuint_4FAA4C; // weak extern unsigned int uCardID; // idb extern int amuint_4FAA54_blt_xy[2]; extern int amuint_4FAA5C_blt_xy[2]; extern int dword_4FAA64; // weak extern int dword_4FAA68; // weak extern int amuint_4FAA6C; // idb extern int dword_4FAA70; // weak extern char byte_4FAA74; // weak extern char am_byte_4FAA75; // weak extern char am_byte_4FAA76; // weak extern char am_byte_4FAA77; // weak extern int amuint_4FAA78[777]; // weak extern char am_byte_4FAA7C[777]; // weak extern int amuint_4FAA80[777]; // weak extern int amuint_4FAA84[777]; // weak extern int amuint_4FAA88[777]; // weak extern int amuint_4FAA8C[777]; // weak extern int amuint_4FAA90[777][2]; extern int dword_4FABB8; // weak extern signed int dword_4FABBC; // idb extern unsigned int amuint_4FABC0; // idb extern int amuint_4FABC4; // weak extern int dword_4FABC8; // weak extern char byte_4FABD0[]; // weak extern char byte_4FABD1[]; // weak extern _UNKNOWN unk_4FABD4; // weak extern int dword_4FABD8[]; // weak extern int dword_4FABDC[]; // weak extern int dword_4FABE0[]; // weak extern int dword_4FABE4[]; // weak extern int dword_4FABE8[]; // weak extern int dword_4FABEC[]; // weak extern int dword_4FABF0[]; // weak extern int dword_4FABF4[]; // weak extern int dword_4FABF8[]; // weak extern int dword_4FABFC[]; // weak extern int dword_4FAC00[]; // weak extern int dword_4FAC04[]; // weak extern int dword_4FAC08[]; // weak extern int dword_4FAC0C[]; // weak extern _UNKNOWN unk_5052C8; // weak extern int dword_505314[]; // weak extern char byte_5054C8[32]; // idb extern char byte_5054E8[108]; extern int dword_505554[]; // weak extern _UNKNOWN unk_505704; // weak extern char byte_505880; // weak extern char byte_505881; // weak extern int amuint_505884; // weak extern int amuint_505888; // weak extern int amuint_50588C; // weak extern int dword_505890; // weak extern unsigned int pSRZBufferLineOffsets[480]; extern int areWeLoadingTexture; // weak extern char byte_506130[]; // weak extern int dword_506338; // weak extern int dword_50633C; // idb extern signed int sRecoveryTime; // idb extern unsigned int uRequiredMana; // idb extern int _506348_current_lloyd_playerid; // weak extern __int64 qword_506350; // weak extern char byte_506360; // weak extern int dword_506364; // weak extern int dword_506408[]; // weak extern int dword_50640C[]; // weak extern unsigned int uTextureID_506438; extern int dword_50651C; // weak extern int dword_506520; // weak extern int dword_506524; // weak extern int dword_506528; // weak extern int dword_50652C; // weak extern int dword_506530; // weak extern int dword_506534; // weak extern int dword_506538; // weak extern int dword_50653C; // weak extern int dword_506540; // weak extern int dword_506544; // weak extern int dword_506548; // weak extern int dword_50654C; // weak extern char byte_506550; // weak extern char *aMoonPhaseNames[5]; extern int dword_506568; // weak extern char bRecallingBeacon; // weak extern int uLastPointedObjectID; // weak //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; extern char *aSpellNames[44]; extern int dword_506978; // weak extern char byte_50697C; // weak extern int dword_506980; // weak extern int dword_506984; // weak extern int dword_506988; // weak extern int dword_50698C; // weak extern int dword_506E68; // weak extern __int16 word_506E6C[18]; // weak extern unsigned int pPrevVirtualCidesMapping[27]; extern int dword_506F08; // weak extern int dword_506F0C[]; // idb extern int uRestUI_FoodRequiredToRest; extern int dword_506F14; // weak extern int _506F18_num_hours_to_sleep; // weak extern int dword_506F1C; // weak extern int pVisibleWindowsIdxs[20]; // weak extern int uNumVisibleWindows; extern char bFlashHistoryBook; // weak extern char bFlashAutonotesBook; // weak extern char bFlashQuestBook; // weak extern int dword_507960; // weak extern int dword_507964; // weak extern int dword_507968; // weak extern int dword_50796C; // weak extern int dword_507974; // weak extern int dword_5079B4; // weak extern int dword_5079C8; // weak extern int dword_5079CC; // weak extern int dword_5079D0; // weak extern int dword_5079D8; // weak extern struct GUIButton *dword_507A14; // idb extern struct GUIButton *dword_507A18; // idb extern unsigned int uGameUIFontShadow; extern unsigned int uGameUIFontMain; extern int dword_507B00_spell_info_to_draw_in_popup; // weak extern char *aMonthNames[12]; extern char *aDayNames[7]; extern char *aSpellSchoolNames[9]; extern char *aAttributeNames[7]; extern int dword_507B94; // weak extern int dword_507B98_ctrl_pressed; // weak extern unsigned int uActiveCharacter; extern int dword_507BF0_is_there_popup_onscreen; // weak extern int dword_507C08; // weak extern int dword_507C0C; // weak extern int dword_507CBC; // weak extern int dword_507CC0; // weak extern __int64 qword_507CC8; // weak extern int _507CD4_RestUI_hourglass_anim_controller; // weak extern int dword_507CD8; // weak extern int dword_50B570[]; // weak extern int dword_50B638[]; // weak extern int dword_50B700; // weak extern int dword_50B738[]; // idb extern int _50B744_view_transformed_ys[43]; extern int dword_50B828[]; extern int _50B834_view_transformed_zs[43]; extern int dword_50B918[]; extern int _50B924_view_transformed_xs[43]; extern int unk_50B9D4[]; // idb extern int dword_50B9D8_ys[]; extern int dword_50B9E0_ys[]; // idb extern int dword_50B9EC[]; // idb extern int dword_50B9F0[2]; // idb extern int dword_50BAE8_xs[]; extern int dword_50BAF4_xs[]; extern int dword_50B9F8[]; // idb extern int dword_50BA08[]; // idb extern int dword_50BAC4[]; // weak extern int dword_50BAC8[]; // idb extern int dword_50BAD0[]; // weak extern int dword_50BAD4[]; // weak extern int dword_50BADC_xs[]; // weak extern int dword_50BAE0[]; // weak extern int dword_50BAE8[]; // weak extern int dword_50BAEC_xs[]; // weak extern int dword_50BAF4[]; // weak extern int dword_50BAF8_xs[]; // weak extern int dword_50BC10[]; // weak extern int dword_50BDA0[]; // weak extern int dword_50BF30[]; // weak extern char byte_50C0C0; // weak extern int some_active_character; // weak extern _UNKNOWN unk_50C190; // weak extern int dword_50C968; // weak extern unsigned int pIconIDs_Turn[5]; extern unsigned int uIconID_TurnStop; extern unsigned int uIconID_TurnHour; extern int uIconID_CharacterFrame; // idb extern int dword_50C98C; // weak extern unsigned int uIconID_TurnStart; extern int dword_50C994; // weak extern int dword_50C998_turnbased_icon_1A; // weak extern int uSpriteID_Spell11; // idb extern _UNKNOWN unk_50C9A0; // weak extern int dword_50C9A8; // weak extern int dword_50C9AC; // weak extern int dword_50C9D0; // weak extern int dword_50C9D4; // weak extern int dword_50C9D8; // weak extern int dword_50C9DC; // weak extern struct NPCData *ptr_50C9E0; extern int dword_50C9E8; // idb extern int dword_50C9EC[]; // weak extern int dword_50C9F0[120]; // idb extern int dword_50CDC8; // weak extern int dword_50CDCC; // weak extern int bProcessorIsNotIntel; // weak extern Vec3_int_ layingitem_vel_50FDFC; extern char pStartingMapName[]; // idb extern unsigned __int8 IsPlayerWearingWatersuit[5]; extern char byte_5111C0[54]; extern char byte_5111F6[18]; extern unsigned int papredoll_dbrds[16]; extern unsigned int papredoll_drhs[4]; extern unsigned int papredoll_dlhus[4]; extern unsigned int papredoll_dlhs[4]; extern unsigned int papredoll_dbods[5]; extern int paperdoll_array_511290[4][17][3]; extern unsigned int papredoll_dlaus[5]; extern unsigned int papredoll_dlads[4]; extern int papredoll_flying_feet[]; // idb extern int dword_511638[4][6]; extern int dword_511788[]; // weak extern int dword_51179C; // weak extern int dword_5117A0; // weak extern int dword_5117A4; // weak extern int dword_5117A8; // weak extern int dword_5117AC; // weak extern int paperdoll_array_511828[4][10]; extern int bRingsShownInCharScreen; // weak extern int _unused000; // weak extern unsigned __int16 _56EFD8_minimap[117][137]; extern unsigned int uNumBlueFacesInBLVMinimap; extern unsigned __int16 pBlueFacesInBLVMinimapIDs[50]; extern int pTextureIDs_isns[14]; extern unsigned int uIconIdx_Spell21; extern unsigned int uIconIdx_Spell27; extern int dword_576E28; // weak extern int dword_576E2C; // weak extern __int64 _5773B8_event_timer; // weak extern int dword_5773C0; // weak extern int dword_591080; // weak extern int dword_591084; // weak extern struct Actor *pDialogue_SpeakingActor; extern unsigned int uDialogueType; extern unsigned int uDialogue_SpeakingActorNPC_ID; extern struct LevelDecoration *_591094_decoration; extern char byte_591098[200]; // idb extern int uCurrentHouse_Animation; // weak extern char *dword_591164_teleport_map_name; // idb extern int dword_591168_teleport_speedz; // weak extern int dword_59116C_teleport_directionx; // weak extern int dword_591170_teleport_directiony; // weak extern int dword_591174_teleportz; // weak extern int dword_591178_teleporty; // weak extern int dword_59117C_teleportx; // weak extern char byte_591180[600]; // idb extern struct NPCData *array_5913D8[12]; extern struct Texture *pDialogueNPCPortraits[6]; extern int uNumDialogueNPCPortraits; // weak extern struct Texture *pTexture_591428; extern struct Texture *pTexture_outside; // idb extern struct Texture *pTexture_Dialogue_Background; extern _UNKNOWN unk_597F10; // weak extern int dword_597F18; // weak extern char byte_5B0938[2000]; extern int dword_5B5920; // weak extern int dword_5B5924; // weak extern int _5B65A8_npcdata_uflags_or_other; // weak extern int _5B65AC_npcdata_fame_or_other; // weak extern int _5B65B0_npcdata_rep_or_other; // weak extern int _5B65B4_npcdata_loword_house_or_other; // weak extern int _5B65B8_npcdata_hiword_house_or_other; // weak extern int dword_5B65BC; // weak extern int dword_5B65C0; // weak extern int dword_5B65C4; // weak extern int dword_5B65C8; // weak extern int dword_5B65CC; // weak extern int dword_5B65D0_dialogue_actor_npc_id; // weak extern int dword_5C3418; // weak extern int dword_5C341C; // weak extern char byte_5C3427[]; // weak extern char GameUI_StatusBar_TimedString[200]; extern char pStatusBarString[200]; extern unsigned int GameUI_StatusBar_TimedStringTimeLeft; extern int bForceDrawStatusBar; // weak extern int dword_5C35C0; // weak extern int bDialogueUI_InitializeActor_NPC_ID; // weak extern int dword_5C35C8; // weak extern char *p2DEventsTXT_Raw; extern int uHouse_ExitPic; // weak extern int dword_5C35D4; // weak extern char *aAMPMNames[2]; extern char byte_5C45AF[]; // weak extern char pTmpBuf3[2048]; extern char pFinalMessage[4096]; // idb extern char pTmpBuf[2000]; extern char pTmpBuf2[2000]; extern char byte_5C6D50[]; // weak extern int ui_current_text_color; // weak extern __int64 qword_5C6DF0; // weak extern int dword_5C6DF8; // weak extern char item__getname_buffer[104]; // idb extern char *pClassDescriptions[36]; extern char *pAttributeDescriptions[7]; extern char *pGrandSkillDesc[38]; extern char *pMasterSkillDesc[38]; extern char *pExpertSkillDesc[38]; extern char *pNormalSkillDesc[38]; extern char *pSkillDesc[38]; extern char *pHealthPointsAttributeDescription; extern char *pSpellPointsAttributeDescription; extern char *pArmourClassAttributeDescription; extern char *pPlayerConditionAttributeDescription; // idb extern char *pFastSpellAttributeDescription; extern char *pPlayerAgeAttributeDescription; extern char *pPlayerLevelAttributeDescription; extern char *pPlayerExperienceAttributeDescription; extern char *pAttackBonusAttributeDescription; extern char *pAttackDamageAttributeDescription; extern char *pMissleBonusAttributeDescription; extern char *pMissleDamageAttributeDescription; extern char *pFireResistanceAttributeDescription; extern char *pAirResistanceAttributeDescription; extern char *pWaterResistanceAttributeDescription; extern char *pEarthResistanceAttributeDescription; extern char *pMindResistanceAttributeDescription; extern char *pBodyResistanceAttributeDescription; extern char *pSkillPointsAttributeDescription; extern char *pClassTXT_Raw; extern char *pStatsTXT_Raw; extern char *pSkillDescTXT_Raw; extern struct StorylineText *pStorylineText; extern struct FactionTable *pFactionTable; extern char byte_5C8D1A[]; // weak extern char *pGlobalTXT_LocalizationStrings[677]; extern char byte_5E4C15[]; // weak extern char *pSomeItemsNames[14]; extern char *pGlobalTXT_Raw; extern char *pMonstersTXT_Raw; extern char *pMonsterPlacementTXT_Raw; extern char *pSpellsTXT_Raw; extern char *pMapStatsTXT_Raw; extern char *pHostileTXT_Raw; extern char *pPotionsTXT_Raw; extern char *pPotionNotesTXT_Raw; extern char *pHistoryTXT_Raw; extern int _6807B8_level_decorations_ids[]; // idb extern int _6807E0_num_decorations_with_sounds_6807B8; // weak extern int _6807E8_level_decorations_ids[]; // idb extern int _6836C8_num_decorations_6807E8; // weak extern int dword_69B010[64]; extern float flt_69B138_dist; // weak extern char byte_69BD41_unused; // weak extern unsigned int uTextureID_x_u; extern unsigned int uTextureID_LS_saveU; extern unsigned int uTextureID_LS_loadU; extern unsigned int uTextureID_AR_DN_DN; extern unsigned int uTextureID_AR_UP_DN; extern unsigned int uTextureID_LS_; extern unsigned int uTextureID_x_d; extern unsigned int uTextureID_save_up; extern unsigned int uTextureID_load_up; extern unsigned int uTextureID_loadsave; extern _UNKNOWN _69FBB4_ptr_iterator_end; // weak extern _UNKNOWN unk_6A0758; // weak extern int dword_6A0C9C; // weak extern unsigned int uLoadGameUI_SelectedSlot; extern HWND hInsertCDWindow; // idb extern int uCPUSpeed; // weak extern char cMM7GameCDDriveLetter; // idb extern void *ptr_6A0D08; extern int _6A0D0C_txt_lod_loading; // weak extern int _6A0D10_txt_lod_loading__unused; // weak extern enum MENU_STATE uCurrentMenuID; extern unsigned int uGameState; extern int uDefaultTravelTime_ByFoot; // weak extern int day_attrib; // weak extern int day_fogrange_1; // weak extern int day_fogrange_2; // weak extern struct TileTable *pTileTable; // idb extern int texmapping_terrain_subdivsize; // weak extern int texmapping_terrain_subdivpow2; // weak extern int texmapping_building_subdivsize; // weak extern int texmapping_building_subdivpow2; // weak extern int unnamed_6BE060[2]; extern int mipmapping_building_mm1; // weak extern int mipmapping_building_mm2; // weak extern int mipmapping_building_mm3; // weak extern int mipmapping_terrain_mm1; // weak extern int mipmapping_terrain_mm2; // weak extern int mipmapping_terrain_mm3; // weak extern int outdoor_grid_band_1; // idb extern int outdoor_grid_band_2; // idb extern int outdoor_grid_band_3; // idb extern char outdoor_day_top_r; // weak extern char outdoor_day_top_g; // weak extern char outdoor_day_top_b; // weak extern char outdoor_day_bottom_r; // weak extern char outdoor_day_bottom_g; // weak extern char outdoor_day_bottom_b; // weak extern char outdoor_night_top_r; // weak extern char outdoor_night_top_g; // weak extern char outdoor_night_top_b; // weak extern char outdoor_night_bottom_r; // weak extern char outdoor_night_bottom_g; // weak extern char outdoor_night_bottom_b; // weak extern char pDefaultSkyTexture[]; // idb extern char byte_6BE124_cfg_textures_DefaultGroundTexture[16]; // idb extern int _6BE134_odm_main_tile_group; // weak extern int dword_6BE138; // weak extern int dword_6BE13C_uCurrentlyLoadedLocationID; // weak extern float fWalkSpeedMultiplier; // weak extern float fBackwardWalkSpeedMultiplier; // weak extern float fTurnSpeedMultiplier; // weak extern float flt_6BE150_look_up_down_dangle; // weak //extern char pMM7WindowClassName[]; // idb //extern HINSTANCE hInstance; // idb //extern char *pCmdLine; extern HWND hWnd; // idb extern int uWindowWidth; // idb extern int uWindowHeight; // idb extern int uWindowX; // idb extern int uWindowY; // idb extern LONG uWindowStyle; // idb extern HMENU hOSMenu; // idb extern int dword_6BE340; // weak extern char pCurrentMapName[20]; // idb extern unsigned int uLevelMapStatsID; extern int uLevel_StartingPointType; // weak extern int dword_6BE364_game_settings_1; // weak extern int dword_6BE368_debug_settings_2; // weak extern unsigned __int8 bUseLoResSprites; extern unsigned __int8 bUseRegistry; extern unsigned __int8 bCanLoadFromCD; extern int bShowDamage; // idb extern unsigned int bAlwaysRun; extern unsigned int bFlipOnExit; extern int dword_6BE384_2dacceloff; // weak extern char byte_6BE388_graphicsmode; // weak extern unsigned int uTurnSpeed; extern float flt_6BE3A0; // weak extern float flt_6BE3A4_debug_recmod1; extern float flt_6BE3A8_debug_recmod2; extern float flt_6BE3AC_debug_recmod1_x_1_6; extern char byte_6BE3B0[20]; // idb extern char bUnderwater; // weak extern char bNoNPCHiring; // weak extern int _702AC0_unused; // weak extern int _702AC4_unused; // weak extern char _702ACC_unused; // weak extern int bDebugResouces; // weak extern unsigned int bNoVideo; extern bool bNoIntro; extern bool bNoLogo; extern bool bNoCD; extern bool bNoSound; extern int aborting_app; // weak extern int dword_720020_zvalues[100]; extern int dword_7201B0_zvalues[299]; extern int dword_72065C[]; // weak extern int dword_720660[]; // idb extern int dword_7207EC[]; // weak extern int dword_7207F0[]; // idb extern int uTextureID_720980; // weak extern int _720984_unused; // weak extern char _72098C_unused; // weak extern __int16 word_7209A0_intercepts_ys_plus_ys[104]; extern __int16 word_720A70_intercepts_xs_plus_xs[104]; extern __int16 word_720B40_intercepts_zs[104]; extern __int16 word_720C10_intercepts_xs[102]; extern int dword_720CDC; extern __int16 word_720CE0_ys[]; // idb extern __int16 word_720DB0_xs[]; // idb extern int dword_720E80[20]; extern int dword_720ED0[20]; extern int dword_720F20[20]; extern __int16 word_720F70[]; // idb extern __int16 word_721040[]; // idb extern int dword_721110[]; // idb extern int dword_721160[]; // idb extern int dword_7211B0[]; // idb extern int dword_721200[]; // idb extern int dword_7212C8[]; // idb extern __int16 word_721390[]; // idb extern __int16 word_721460[]; // idb extern int blv_prev_party_x; // weak extern int blv_prev_party_z; // weak extern int blv_prev_party_y; // weak extern char *dword_721660; // idb extern char *dword_721664; // idb extern char *dword_722F10; // idb extern const char *pQuestTable[512]; extern _UNKNOWN unk_723714; // weak extern char *dword_723718_autonote_related; // idb extern int dword_72371C[]; // weak extern const char *pScrolls[82]; extern int dword_723E80_award_related[]; // weak extern int dword_723E84[]; // weak extern int dword_7241C8; // weak extern struct NPCStats *pNPCStats; extern char *aNPCProfessionNames[59]; extern char *pAwardsTXT_Raw; extern char *pScrollsTXT_Raw; extern char *pMerchantsTXT_Raw; extern const char *pMerchantsBuyPhrases[7]; extern const char *pMerchantsSellPhrases[7]; extern const char *pMerchantsRepairPhrases[7]; extern const char *pMerchantsIdentifyPhrases[7]; extern char *pTransitionsTXT_Raw; extern char *pAutonoteTXT_Raw; extern char *pQuestsTXT_Raw; extern unsigned int uNumTerrainNormals; extern int pTerrainSomeOtherData[32768]; extern unsigned __int16 pTerrainNormalIndices[32768]; extern struct Vec3_float_ *pTerrainNormals; extern int dword_76D518_terrain_cell_world_pos_around_party_y; // weak extern int dword_76D51C_terrain_cell_world_pos_around_party_y; // weak extern int dword_76D520_terrain_cell_world_pos_around_party_y; // weak extern int dword_76D524_terrain_cell_world_pos_around_party_y; // weak extern int dword_76D528_terrain_cell_world_pos_around_party_z; // weak extern int dword_76D52C_terrain_cell_world_pos_around_party_z; // weak extern int dword_76D530_terrain_cell_world_pos_around_party_z; // weak extern int dword_76D534_terrain_cell_world_pos_around_party_z; // weak extern int dword_76D538_terrain_cell_world_pos_around_party_x; // weak extern int dword_76D53C_terrain_cell_world_pos_around_party_x; // weak extern int dword_76D540_terrain_cell_world_pos_around_party_x; // weak extern int dword_76D544_terrain_cell_world_pos_around_party_x; // weak extern int dword_76D548_terrain_cell_world_pos_around_party_y; // weak extern int dword_76D54C_terrain_cell_world_pos_around_party_y; // weak extern int dword_76D550_terrain_cell_world_pos_around_party_y; // weak extern int dword_76D554_terrain_cell_world_pos_around_party_y; // weak extern int dword_76D558_terrain_cell_world_pos_around_party_z; // weak extern int dword_76D55C_terrain_cell_world_pos_around_party_z; // weak extern int dword_76D560_terrain_cell_world_pos_around_party_z; // weak extern int dword_76D564_terrain_cell_world_pos_around_party_z; // weak extern int dword_76D568_terrain_cell_world_pos_around_party_x; // weak extern int dword_76D56C_terrain_cell_world_pos_around_party_x; // weak extern int dword_76D570_terrain_cell_world_pos_around_party_x; // weak extern int dword_76D574_terrain_cell_world_pos_around_party_x; // weak extern int terrain_76D5C8[128]; extern int terrain_76D7C8[128]; extern int terrain_76D9C8[128]; extern int terrain_76DBC8[128]; extern int terrain_76DDC8[128]; extern int terrain_76DFC8[128]; extern int terrain_76E1C8[128]; extern int terrain_76E3C8[128]; extern _UNKNOWN unk_801A00; // weak extern _UNKNOWN unk_801A0C; // weak extern char byte_80AA10; // weak extern int dword_80AA14; // weak extern int dword_80AA18; // weak extern int dword_80AA1C; // weak extern int dword_80AA20; // weak extern unsigned int uNumElementsIn80AA28; extern struct stru148 *ptr_80AA28[2000]; extern struct Edge *pNewEdges; extern struct Surf *pSurfs; extern struct Edge *pEdges; extern struct Span *pSpans; extern struct Edge *ptr_80C978_Edges; extern struct Surf *ptr_80C97C_Surfs; extern struct Edge *ptr_80CA10[480]; extern _UNKNOWN unk_80D190; // weak extern int dword_A74C88; // weak extern unsigned int uPlayerCreationUI_SkySliderPos; extern int uPlayerCreationUI_ArrowAnim; extern unsigned int uPlayerCreationUI_SelectedCharacter; extern int dword_A74CDC; // weak extern struct Texture *pTexture_PlayerFaceMask; extern struct Texture *pTexture_PlayerFaceEradicated; extern struct Texture *pTexture_PlayerFaceDead; extern struct Texture *pTextures_PlayerFaces[4][56]; extern int dword_A75070; // weak extern struct Player *pPlayers[5]; extern __int64 qword_A750D8; // weak extern __int16 word_A750E0; // weak extern __int16 word_A750E2; // weak extern char *pClassNames[36]; extern char *aCharacterConditionNames[19]; extern char *pSkillNames[38]; extern char byte_AE3368[]; // weak extern char byte_AE3369; // weak extern char byte_AE336A; // weak extern char byte_AE336B; // weak extern int dword_AE336C; // weak extern int dword_AE3370; // weak extern char byte_AE5B91; // weak extern int dword_F1B430[32]; // weak extern int dword_F8B144; // idb extern char byte_F8B148[16]; extern __int16 word_F8B158[]; // weak extern struct Texture *dword_F8B164; // idb extern struct Texture *dword_F8B168[12]; extern int dword_F8B198; // weak extern int dword_F8B19C; // weak extern __int16 word_F8B1A0; // weak extern const char *dword_F8B1A4; // idb extern int dword_F8B1A8; // weak extern int dword_F8B1AC_something_todo_with_awards; // idb extern int dword_F8B1B0; // weak extern int dword_F8B1B4; // weak extern char *pShopOptions[4]; extern _UNKNOWN unk_F8B1C8; // weak extern int dword_F8B1D8; // weak extern int dword_F8B1DC; // weak extern int dword_F8B1E0; // weak extern int dword_F8B1E4; // weak extern const char *ptr_F8B1E8; // idb extern char byte_F8B1EC; // weak extern char byte_F8B1EF[]; // weak extern char byte_F8B1F0[4]; extern int dword_F8B1F4; // weak extern _UNKNOWN unk_F8B1F8; // weak extern _UNKNOWN unk_F8B5E0; // weak extern struct FrameTableTxtLine stru_F8B5E8; // weak extern _UNKNOWN unk_F8B668; // weak extern _UNKNOWN unk_F8BA50; // weak extern char byte_F8BC0C; // weak extern int bGameoverLoop; // weak extern __int16 word_F8BC48_displaced_face_intersect_plane_coords_a; // idb extern __int16 word_F8BD18_displaced_face_intersect_plane_coords_b; // idb //extern _UNKNOWN unk_F8EA04; // weak //extern _UNKNOWN unk_F8F8F8; // weak extern int dword_F93F20; // weak extern int dword_F93F70; // weak //extern int crt_F94004; // weak //extern int crtdword_F9400C; // weak extern FARPROC lpfn; // idb //extern int crt_F944EC; // weak //extern int crtdword_F944F0; // weak //extern void *crt_F944F4; // idb //extern int crtdword_F944F8; // weak //extern LPVOID crt_lpMem; // idb //extern int crt_F94500; // weak //extern HANDLE crt_hHeap; // idb //extern int crt_F94508; // weak //------------------------------------------------------------------------- // Function declarations #define __thiscall __cdecl // Test compile in C mode void __stdcall mm7__vector_constructor(void *a1, int objSize, int numObjs, int (__thiscall *constructor)(int)); int __cdecl ODM_4014E6_AI(); int __cdecl BLV_4016FA_AI(); void __cdecl sub_401A91_AI(); bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID); bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb void InitializeActors(); void InitializeLayingItems(); int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); unsigned int __thiscall SearchAliveActors(unsigned int *pTotalActors); unsigned int __fastcall SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); unsigned int __fastcall SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); unsigned int __fastcall SearchActorByID(unsigned int *pTotalActors, unsigned int a2); // char __usercall am_408BB4<al>(int a1<ecx>, int a2<ebp>); void __cdecl sub_409BE8(); void __cdecl PrepareArcomage(); char __cdecl am_409FE9(); char __cdecl am_40A198(); int __fastcall am_40A255(int a1, int a2); int __fastcall am_40A283(int a1, int a2); signed int __fastcall am_40A324(int a1); int __fastcall am_40A346(int a1); void __cdecl am_40A383(); bool __cdecl am_40A514(); char __thiscall am_40A560(unsigned int _this); void __thiscall am_blts(int a1); // idb void __cdecl am_40AA4E(); void __cdecl am_chroma_blts(); void __cdecl am_DrawUI(); void __fastcall am_40B102(int a1, char *a2, int *pXY); // idb void __fastcall am_40B17E(int a1, int a2, int *pXY); // idb void __fastcall am_40B1F3(int a1, int a2, int a3); void __fastcall am_40B268(int a1, char *a2, int *pXY); // idb void __cdecl am_chroma_and_copy_blts(); void __cdecl am_chroma_blt(); void __cdecl am_40B4B9(); void __fastcall am_40B76F(int a1); int __fastcall am_40BB49(int a1); signed int __fastcall am_40BB67(int a1); char __fastcall am_40BCFB(int a1, signed int a2); bool __fastcall am_40BE0E(int a1, signed int a2); bool __fastcall am_40BF15(int a1, int a2); void __fastcall am_40BF77(int a1, unsigned int uCardID); // idb int __fastcall am_40D2B4(struct Vec2_int_ *, int); // weak int __fastcall am_40D402(int, int); // weak int __cdecl am_40D444(); struct GUIWindow *__fastcall ModalWindow(const char *pStr, int a4); char __fastcall pGUIWindow0_draws_text(int a1, const char *pText, int *pXY); void __thiscall am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb void __fastcall Blt_Chroma(struct ArcomageRect *pSrcXYZW, int *pTargetXY, int a3, int a4); void __fastcall Blt_Copy(struct ArcomageRect *pSrcXYZW, int *pTargetXY, int a3); void __cdecl am_EndScene(); void __fastcall DrawRect(struct Vec4_int_ *pXYZW, unsigned __int16 uColor, char bSolidFill); // idb int __fastcall rand_interval(int a, int b); // idb char *__fastcall inv_strcat(const char *Source, char *Dest); char *__fastcall inv_strcpy(const char *Source, char *Dest); void __fastcall intToString(int val, char *pOut); // int __cdecl crt_retnull_sub(); unsigned int __stdcall R8G8B8_to_TargetFormat(int uColor); // idb unsigned int __fastcall GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb void __cdecl CallRenderPresent(); void __thiscall DoBlt_Copy(unsigned __int16 *pPixels); // idb int __stdcall retzero_sub_40DFA7(int); // weak int loc_40E4FC(); // weak void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); __int16 __fastcall sub_40F845(int a1, int a2, int a3, int a4, int a5, __int16 a6, int a7); void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue); void __fastcall sub_40F92A(int *pZBuffer, struct Texture *a2, int a3); // idb void __cdecl SetMoonPhaseNames(); void __thiscall DrawSpellDescriptionPopup(void *_this); signed int __fastcall sub_410D99_get_map_index(int a1); unsigned int __cdecl DrawLloydBeaconsScreen(); char *__cdecl DrawTownPortalScreen(); struct Texture *__fastcall LoadSpellbook(unsigned int uID); // idb struct GUIWindow *__cdecl sub_41140B(); void __cdecl sub_411473(); void __cdecl OnCloseSpellook(); void __cdecl InitializeBookTextures(); void __cdecl InitializeBookFonts(); void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); void __cdecl sub_412AF9(); void __cdecl sub_412B58(); char __cdecl sub_412E85(); void __cdecl DrawSpellbook_Quests(); void __cdecl DrawSpellbook_Autonotes(); char *__cdecl DrawSpellbook_Map(); void __thiscall DrawSpellbook(unsigned int uBook); // idb char *__cdecl GetDayPart(); char __cdecl DrawSpellbook_Calendar(); void __cdecl SetAttributeNames(); void __cdecl uGameUIFontMain_initialize(); void __cdecl uGameUIFontShadow_initialize(); void __cdecl sub_41420D_press_esc(); void __cdecl sub_41426F(); char __cdecl GameMenuUI_DrawKeyBindings(); unsigned int __thiscall sub_414D24(int _this); void __cdecl GameMenuUI_DrawVideoOptions(); void __cdecl sub_414F82_DrawGameOptions(); void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight); // idb char *__cdecl DrawCopyrightWindow(); void __cdecl GUI_UpdateWindows(); void __cdecl identify_item(); void __thiscall sub_416B01(void *_this); void __thiscall sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this); void __thiscall UI_OnMouseLeftClick(int *pXY); // idb void __thiscall sub_417871(int *pXY); void __cdecl sub_4178C4(); void __cdecl sub_4178E1(); unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb unsigned int __fastcall sub_417AD4(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int a3); const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType); char __cdecl CharacterUI_SkillsTab_ShowHint(); char __cdecl CharacterUI_StatsTab_ShowHint(); char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb int __cdecl sub_419100(); void __cdecl sub_419220(); void __cdecl sub_419379(); void __cdecl sub_419401(); void __cdecl sub_4196A0(); char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID); // idb unsigned int __fastcall CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2); void __cdecl draw_leather(); char __cdecl QuickRefDraw(); void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb void __cdecl GameUI_DrawRightPanelItems(); void __cdecl GameUI_DrawFoodAndGold(); void __cdecl GameUI_DrawLifeManaBars(); void __cdecl draw_right_panel(); void __cdecl GameUI_DrawRightPanelFrames(); struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); void __cdecl MainMenuUI_LoadFontsAndSomeStuff(); void __cdecl MainMenuUI_Create(); void __cdecl GameUI_DrawStatusBar_2(); void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb void __cdecl GameUI_DrawStatusBar(); bool __thiscall sub_41CD4F(unsigned int _this); char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); void __thiscall GameUI_DrawItemInfo(struct ItemGen *_this); // idb char *__fastcall MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); void __cdecl nullsub_3(); // idb void __cdecl LoadActualSkyFrame(); void __cdecl Sleep6Hours(); void __cdecl RestUI_Initialize(); void __cdecl RestUI_Draw(); // idb void __cdecl sub_42038D(); void __fastcall sub_420B13(int a1, int a2); void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb void __cdecl sub_420E01(); void __cdecl GameUI_WritePointedObjectStatusString(); struct GUIWindow *__thiscall GameUI_InitializeCharacterWindow(unsigned int _this); struct GUIWindow *__thiscall sub_4219BE(void *a4); bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem(); void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb void __cdecl sub_421EA6_OnInventoryLeftClick(); void __cdecl OnGameViewportClick(); bool __cdecl sub_4226C2(); void __fastcall SetUserInterface(int a1, bool bReplace); void __cdecl reset_some_strus_flt_2Cs(); void __cdecl j_sub_423B4A(); void __cdecl sub_423B4A(); int __fastcall sub_423B5D(unsigned int uFaceID); signed int __fastcall sub_424579(int uFaceID, struct stru320 *a2); bool __fastcall sub_424829(int a1, struct stru170_stru2 *a2, struct stru170_stru2 *a3, int a4); signed int __fastcall sr_424CD7(unsigned int uVertexID); // idb signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb signed int __fastcall sr_4252E8(unsigned int uVertexID); int __fastcall sr_4254D2(signed int a1); bool __thiscall sr_42620A(struct RenderVertexSoft *p); int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb int __fastcall _42690D_colors_cvt(unsigned int a1); void __cdecl sub_426947(); int __fastcall sub_4269A2_GivePartyExp(unsigned int a1); bool __fastcall sub_427769_spell(unsigned int uSpellID); bool __fastcall _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); int __fastcall sub_42EBBE(int, int); // weak bool __cdecl _42ECB5_PlayerAttacksActor(); void __thiscall InitializeTurnBasedAnimations(void *); signed int __cdecl sub_42F4DA(); bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); void __fastcall sub_42F960_create_object(int x, int y, int z); // idb char *__cdecl sub_42FA22_mess_with_laying_item_list(); signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); bool __fastcall sub_42FB5C(signed int a1); // int __cdecl crt_sub_42FBB7(); // void __cdecl crt_construct_50CDB4(); void __cdecl sub_42FBDD(); void __cdecl sub_42FC15(); void __cdecl ProcessInputActions(); void __cdecl GameUI_MsgProc(); void __cdecl back_to_game(); void __cdecl GUI_MainMenuMessageProc(); double __cdecl get_shading_dist_mist(); double __cdecl GetPickDepth(); void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); void __cdecl nullsub_4(); // idb void __cdecl nullsub_5(); // idb void __cdecl nullsub_6(); // idb __int16 __thiscall sub_4382BC(int _this); int __cdecl sub_4383ED(); __int16 __cdecl sub_43847A(); void __cdecl _438F8F_area_of_effect__damage_evaluate(); void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, unsigned int a4); void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb double __fastcall sub_43AE12(signed int a1); int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); __int16 __fastcall sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4); int __stdcall DirectInputKeyboard_enumerator_43B9B9(int, int); // weak void Software_ResetNewEdges(); // int __cdecl crt_deconstruct_43B9E3(); int __stdcall DirectInputMouse_enumerator(int, int); // weak int __cdecl CharacterUI_LoadPaperdollTextures(); int __fastcall _43C91D_FormItemTextureFilename(char *a1, signed int a2, int a3, int a4); void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID); // idb void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID); // idb bool _43ED6F_check_party_races(bool b); bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this); bool __fastcall sub_43EE15_player_has_item(unsigned int uItemID, struct Player *pPlayer, char a3); bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1); void __fastcall WetsuitOn(unsigned int uPlayerID); // idb unsigned int __fastcall WetsuitOff(unsigned int uPlayerID); void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this); int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(struct stru315 *a1/*<ebp>*/); int /*__usercall*/ sr_sub_4D705A/*<eax>*/(struct stru315 *a1/*<ebp>*/); void __cdecl MessWithBillboards_BLV(); int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); void PrepareWallsRenderList_BLV(); void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); void PrepareActorRenderList_BLV(); void PrepareItemsRenderList_BLV(); void __fastcall sub_440639(int a1); void __fastcall sub_4406BC(int a1, unsigned int uFirstNode); // idb void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); bool sub_44100D(); void GameUI_DrawTorchlightAndWizardEye(); void GameUI_DrawCharacterSelectionFrame(); void Load_isn_spells_21_27(); void GameUI_DrawPartySpells(); __int16 __fastcall sub_441A4E(int a1); void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int flags); int __fastcall DrawSpellbook_Map_sub(unsigned int x, unsigned int y, unsigned int a4, int a5, int _48074); // idb int __cdecl Initialize2DA(); unsigned int __fastcall LoadEventsToBuffer(const char *pContainerName, char *a2, unsigned int uBufferSize); void __cdecl Initialize_GlobalEVT(); void __cdecl LoadLevel_InitializeLevelStr(); void __cdecl LoadLevel_InitializeLevelEvt(); void __cdecl OnMapLeave(); void /*__usercall*/ OnMapLoad(); void __thiscall Level_LoadEvtAndStr(const char *pLevelName); char *__cdecl _4443D5_GetMinimapRightClickText(); const char *__cdecl sub_444564(); char *__thiscall _444732_GetEventHintString(unsigned int uEventID); // idb unsigned int __fastcall sub_444839_move_map(unsigned int a1, int a2, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); // idb char *__cdecl TransitionUI_Draw(); struct GUIWindow *__cdecl UI_CreateTravelDialogue(); signed int __cdecl GetTravelTime(); void __cdecl TravelUI_Draw(); void __cdecl DrawBranchlessDialogueUI(); void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); void __cdecl sub_4452BB(); const char *__fastcall sub_445308(int a1); void __cdecl DrawDialogueUI(); struct NPCData *__fastcall GetNPCData(unsigned int npcid); struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2); int __fastcall sub_445C8B(signed int a1); void __cdecl sub_44603D(); int __fastcall PrepareHouse(unsigned int uHouseID); // idb bool __fastcall EnterHouse(enum HOUSE_TYPE uHouseID); int sub_4465DF_check_season(int a1); int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb // void __cdecl crt_construct_5773C4(); bool __thiscall sub_4466C4(void *_this); void __fastcall EventProcessor(int a1, int a2, int a3); void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); void __thiscall GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb void __thiscall OnTimer(int a1); void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz); char *__fastcall sub_44987B(const char *pMapName, unsigned int uStartingPointType); // idb void __thiscall TeleportToStartingPoint(unsigned int uPointType); // idb __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb unsigned int __fastcall _449B57_test_bit(unsigned __int8 *a1, __int16 a2); unsigned char *_449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb void __cdecl sub_44A56A(); void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds); void __cdecl ShowNothingHereStatus(); signed int __cdecl const_2(); bool __cdecl sub_44C28F_open_nwc_dungeon(); // int __cdecl crt_deconstruct_44C42C(); struct GUIFont *LoadFont(const char *pFontFile, const char *pFontPalette, ...); char *__fastcall FitTextInAWindow(const char *pInString, GUIFont *pFont, GUIWindow *pWindow, unsigned int uX, int a5); void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); void __cdecl sub_450218_prolly_generate_chests_loot(); signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); int __fastcall sub_45063B(struct MapInfo *a1, int a2); void RespawnGlobalDecorations(); bool __fastcall SpawnActor(unsigned int uMonsterID); int __cdecl GetAlertStatus(); unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); signed int __fastcall sub_452A9E(signed int a1); int __fastcall MakeColorMaskFromBitDepth(int a1); void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) { auto p = (unsigned __int32 *)ptr; for ( int i=0; i < count; i++ ) *p++ = value; } inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} // int __cdecl crt_452B74(); int __cdecl j_SetSomeItemsNames(); void __cdecl SetSomeItemsNames(); char *RemoveQuotes(char *Str); void __cdecl InitializeGameText(); unsigned int __fastcall ParseSpellType(struct FrameTableTxtLine *, int a2); int __thiscall ParseAttackType(unsigned __int8 *_this); char __fastcall ParseDamage(const char *Str, int a2, int a3, int a4); int __fastcall ParseMissleAttackType(const char *Str1); unsigned int __fastcall SkillToMastery(unsigned __int16 a1); unsigned int __fastcall GetSpellColor(signed int a1); void *__thiscall unknown_vdtor_6(void *_this, bool a2); unsigned __int16 *__fastcall MakeScreenshot(signed int width, signed int height); void __thiscall SaveScreenshot(const char *pFilename); void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb void __cdecl GameUI_DrawSaveMenu(); void __fastcall LoadGame(unsigned int uSlot); // idb int __fastcall SaveGame(int a1, __int16 *a2); void __fastcall DoSavegame(unsigned int uSlot); // idb void GameUI_MainMenu_DoDrawLoad(int a1); void GameUI_MainMenu_DrawLoad(); void __cdecl sub_4606FE(); void __cdecl TryLoadLevelFromLOD(); void __cdecl sub_46080D(); bool __cdecl Initialize_GamesLOD_NewLOD(); bool Autosave(); void __thiscall PrepareToLoadBLV(unsigned int bLoading); void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); void __cdecl sub_461103(); int __cdecl sub_4613C4(); int __fastcall sub_4621DA(signed int a1, signed int a2, signed int a3); int __cdecl sub_46224A(); int __cdecl crt_init_globals_462620(); void __cdecl crt_init_globals_462659(); void __cdecl crt_init_globals_46269B(); void __cdecl crt_init_globals_46271C(); void __cdecl MainMenu_Loop(); char __cdecl sub_4637E0_is_there_popup_onscreen(); void __cdecl ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); void __thiscall PrepareWorld(unsigned int _this); void __thiscall Game_DeinitializeAndTerminate(int exitCode); // idb void __cdecl FinalInitialization(); char __cdecl Is_out15odm_underwater(); void __cdecl SetUnderwaterFog(); void __fastcall DoPrepareWorld(unsigned int bLoading, int a2); int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString); void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue); void __fastcall WriteWindowsRegistryInt(const char *pKey, int val); bool __fastcall CheckMM7CD(char c); int loc_465CC8(); // weak void __cdecl SecondaryInitialization(); void __cdecl CreateAsyncMouse(); void __cdecl CreateAsyncKeyboard(); void __cdecl MM6_Initialize(const wchar_t *pIniFilename); void __cdecl MM7Initialization(); int __cdecl AbortWithError(); void Abortf(const char *Format, ...); void FreeSavegameThumbnails(); void SetCurrentMenuID(enum MENU_STATE); // idb enum MENU_STATE GetCurrentMenuID(); void *__thiscall output_debug_string(void *_this, std::string a2, const char *a3, int a4); std::string *__fastcall _4678E2_make_error_string(std::string *a1, int line, std::string file); int __thiscall sub_467D5D(int _this); void __thiscall sub_467E7F_EquipBody(unsigned int uEquipType); // idb void __fastcall sub_467F48(signed int a1); void __cdecl free_book_subwindow(); char __cdecl sub_467FB6(); void __cdecl OnPaperdollLeftClick(); int __thiscall UnprojectX(int x); int __thiscall UnprojectY(int _this); char __cdecl OnPressSpace(); char __fastcall DoInteractionWithTopmostZObject(int a1, int a2); int __fastcall sub_46A6AC(int a1, int a2, int a3); int __fastcall sub_46A7C8(int a1, int a2, signed int a3); int __fastcall sub_46A89E(int a1, int a2, signed int a3); int __cdecl sub_46A99B(); void *__thiscall unknown_libname_8(void *_this, char a2); unsigned int __cdecl GetGravityStrength(); void __cdecl sub_46BDC0_UpdateUserInput_and_MapSpecificStuff(); void __cdecl BLV_UpdateUserInputAndOther(); void __cdecl ODM_UpdateUserInputAndOther(); bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); void __cdecl _46CC4B_check_event_triggers(); int _46CEC3_get_floor_level(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); int __fastcall sub_46D49E_prolly_get_world_y_under_party(int a1, signed int a2, int a3, int a4, int *a5, int *a6, int a7); int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4); signed __int64 __fastcall _46DCC8_get_gravity_direction_outdoor(int a1, int a2, Vec3_int_ *a3); unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); int __fastcall _46DF1A_collide_against_actor(int, int); // weak void __cdecl _46E0B2_collide_against_decorations(); void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); int __thiscall _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); int _46ED1B_collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb void __fastcall _46ED8A_collide_against_layingItems(unsigned int _this); int __thiscall _46EF01_collision_chech_player(int a1); // idb signed int __cdecl _46F04E_collide_against_portals(); void __cdecl BLV_UpdateDoors(); void __cdecl UpdateActors_BLV(); void __cdecl UpdateActors_ODM(); void __cdecl UpdateObjects(); int _47272C_collide_agains_some_secotors_floors(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb void __cdecl BLV_ProcessPartyActions(); void __cdecl ODM_ProcessPartyActions(); bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10); bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10, int a11); signed int __thiscall sub_475665(BLVFace *_this, int a2, __int16 a3); bool __fastcall sub_4759C9(BLVFace *a1, int a2, int a3, __int16 a4); bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, BLVFace *a4); bool __fastcall sub_475F30(int *a1, BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); bool __cdecl sub_476387(); bool __thiscall CheckHiredNPCSpeciality(unsigned int uProfession); void __cdecl InitializeAwards(); void __cdecl InitializeScrolls(); void __cdecl InitializeMerchants(); void __cdecl InitializeTransitions(); void __cdecl InitializeAutonotes(); void __cdecl InitializeQuests(); int __fastcall const_1(int, int); // weak int __cdecl GetPartyReputation(); void __cdecl sub_4783FA_construct_global_73D150(); void __cdecl loc_4789D4(); // idb void __cdecl loc_47907F(); // idb bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); void __fastcall _479A53_draw_some_blv_poly(unsigned int uNumVertices, unsigned int uFaceID); // idb void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4); int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8); void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4); void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4); unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4); char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4); unsigned int __cdecl GetLevelFogColor(); int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); signed int __fastcall GetActorTintColor(int a1, int a2, float a3, int a4, struct RenderBillboard *a5); int __stdcall WorldPosToGridCellX(int); // weak int __stdcall WorldPosToGridCellZ(int); // weak int __stdcall GridCellToWorldPosX(int); // weak int __stdcall GridCellToWorldPosZ(int); // weak void __fastcall sub_47F4D3(int band1, int band2, int band3); void __cdecl loc_481185(); // idb void __cdecl loc_48118F(); // idb void __cdecl loc_481199(); // idb char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, stru148 *a3); void __cdecl ResetStru148s(); void __cdecl sub_481ED9_MessWithOutdoorCamera(); bool __fastcall sub_481EFA(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, RenderVertexSoft *a4, int a5); signed int __fastcall sub_481FC9(RenderVertexSoft *_ECX, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4); bool __fastcall GetTerrainHeightsAroundParty(int a1, int a2); int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); struct stru148 *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4, int a5); signed int __cdecl const_1_0(); signed int __thiscall sr_sub_482A94(struct Span *_this); signed int __fastcall sr_sub_482E07(struct Span *a1, unsigned __int16 *pRenderTarget); // idb signed int __fastcall sr_sub_4839BD(struct Span *a1, unsigned __int16 *pTargetSurface); // idb signed int __thiscall sr_sub_48408A_prolly_odm_water_no_waves(struct Span *_this); signed int __thiscall sr_sub_484442(struct Span *_this); signed int __thiscall sr_sub_4847EB(struct Span *_this); signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(struct Span *a1); signed int __fastcall sr_sub_48585C_mb_DrawSpan(struct Span *a1, unsigned __int16 *pRenderTarget, int a3); // idb struct stru315 *__fastcall sr_sub_485975(struct stru315 *a1, struct stru315 *a2); struct stru315 *__fastcall sr_sub_485A24(struct stru315 *a1, struct stru315 *a2); struct stru315 *__fastcall sr_sub_485AFF(struct stru315 *a1, struct stru316 *a2); struct stru315 *__fastcall sr_sub_485BAE(struct stru315 *a1, struct stru316 *a2); struct stru315 *__fastcall sr_sub_485C89(struct stru315 *a1, struct stru316 *a2); struct stru315 *__fastcall sr_sub_485D3E(struct stru315 *a1, struct stru316 *a2); void *__fastcall sr_sub_485E1F(struct stru316 *a1, Span *a2, int a3, struct stru148 *a4, int a5, unsigned __int8 a6, char a7); void __thiscall sub_485F53(struct Vec2_int_ *v); // idb char __fastcall sr_sub_486B4E_push_outdoor_edges(struct RenderVertexSoft *a1, int *a2, int *a3, stru148 *a4); void __cdecl sr_sub_486F92_MessWithEdgesAndSpans(); void __cdecl sub_487DA9(); double __thiscall GetFogDensityByTime(struct OutdoorLocation *_this); int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); signed int __cdecl sub_4908DE(); signed int __cdecl PlayerCreation_ComputeAttributeBonus(); void __cdecl LoadPlayerPortraintsAndVoices(); int __fastcall ReloadPlayerPortraits(int, int); // weak void __cdecl sub_491E3A(); void __cdecl DrawHiredNPCs(); void __thiscall GameUI_DrawPortraits(unsigned int _this); signed int __thiscall CycleCharacter(unsigned int _this); void __fastcall Rest(unsigned int uHoursToSleep); int __cdecl _493938_regenerate(); int __thiscall sub_493F79(struct stru351 *_this, __int64 a2); void __cdecl _494035_timed_effects__water_walking_damage__etc(); unsigned int __fastcall sub_494820(unsigned int a1); char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); char *__fastcall GetReputationString(signed int a1); char *__fastcall sub_495461(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); void __cdecl PlayerCreationUI_Draw(); void __cdecl PlayerCreationUI_Initialize(); void __cdecl DeleteCCharFont(); bool __cdecl PlayerCreationUI_Loop(); void __cdecl loc_49B785(); // idb unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); bool __cdecl CheckTextureStages(); bool __cdecl AreRenderSurfacesOk(); int __fastcall sub_4A19D8(unsigned int, unsigned int); // weak void __cdecl DoRenderBillboards_D3D(); int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); void __cdecl Present_ColorKey(); void __cdecl Present_NoColorKey(); int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); int __fastcall sub_4AB66C(int, int); // weak int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3); struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); void __cdecl PlayLevelMusic(); int __thiscall sub_4AC1C9(unsigned int _this, Vec4_int_ *a2); struct Vec4_int_ *__thiscall sub_4AC277(unsigned int _this, Vec4_int_ *a2); struct Vec4_int_ *__thiscall sub_4AC33A_get_cpu_clocks_QPC(int _this, Vec4_int_ *a1); struct Vec4_int_ *__thiscall sub_4AC4FD_get_cpu_clocks_rdtsc(int _this, Vec4_int_ *a1); int __fastcall sub_4AD504(unsigned int uFaceID); void __fastcall sub_4ADD1D(int uFaceID); int __fastcall sub_4AE1E7(int a1, int a2, int a3); int __fastcall sub_4AE313(int viewport_space_x, int viewport_space_y, struct stru337_stru0 *p); int __fastcall sub_4AE491(int, int); // weak void __fastcall sub_4AE5F1(unsigned int uFaceID); // idb int __cdecl sub_4AF412(); void __cdecl stru170_sub_4B0967(); void __cdecl loc_4B0DFB(); // idb void __cdecl nullsub_18(); // idb void __cdecl nullsub_19(); // idb unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb void __cdecl nullsub_20(); // idb void __cdecl nullsub_21(); // idb struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); char *__thiscall sub_4B1523(int *_this); bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); void __cdecl sub_4B1A2D(); void __stdcall RestAndHeal(__int64 uNumMinutes); // idb void __cdecl sub_4B1D27(); void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb void __cdecl sub_4B1ECE(); void __fastcall sub_4B2001(signed int a1); char *__thiscall _4B254D_SkillMasteryTeacher(int _this); const char *__fastcall sub_4B29F2(int a1); char __cdecl sub_4B2A74(); struct GUIButton *__fastcall sub_4B36CC(int a1, unsigned int a2); int __thiscall sub_4B3703(void *_this); int __thiscall sub_4B3A72(int a1); // idb int __fastcall sub_4B3AD4(signed int a1); int __fastcall sub_4B3B42(signed int a1); void __cdecl sub_4B3E1E(); void __fastcall sub_4B3EF0(int a4); void __fastcall sub_4B3FE5(int a4); void __cdecl sub_4B40E6(); struct GUIButton *__thiscall _4B4224_UpdateNPCTopics(int _this); char __fastcall sub_4B46A5(const char *Str, int a5); int __fastcall sub_4B46F8(int a1); int __cdecl ui_training(); char *__cdecl sub_4B4F4F(); int __cdecl ui_shop_teachers(); int __cdecl sub_4B5D7C(); int __cdecl sub_4B6478(); bool __fastcall sub_4B68EA(int a1); void __cdecl TravelByTransport(); int __cdecl sub_4B705E(); void __cdecl sub_4B7911(); void __cdecl _4B7D7E_bank(); void __cdecl sub_4B8285_prolly_draw_arcomage_result(); void *__cdecl GenerateShopItems(); void *__cdecl sub_4B8F94(); char *__cdecl sub_4B910F(); POINT *__cdecl sub_4B9CC6(); void __cdecl sub_4BA928(); signed int __fastcall sub_4BB756(signed int a1); const char *sub_4BBA85_bounties(); void __cdecl sub_4BBCDD(); void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb void __cdecl ArenaFight(); void __thiscall sub_4BC49B(unsigned int _this); struct Texture *__cdecl sub_4BC8D5(); struct GUIButton *__cdecl sub_4BCA33(); void __fastcall sub_4BCACC_bounties(signed int a1); signed int __cdecl sub_4BD8B5(); bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); void __cdecl sub_4BDB56_buy_skill____(); struct FrameTableTxtLine *__thiscall texture_frame_table_txt_parser(const char *_this, FrameTableTxtLine *a2); struct FrameTableTxtLine *__thiscall frame_table_txt_parser(const char *pString, FrameTableTxtLine *a2); int __fastcall sub_4BE571(int a1, int *a2, int a3, int a4); void __cdecl ShowIntroVideo_and_LoadingScreen(); unsigned int __thiscall GameOverMenu(void *ecx0); bool __thiscall BinkLockBuffer(struct _BINKBUF *_this); void __thiscall BinkUnlockBuffer(struct _BINKBUF *_this); void __cdecl loc_4C0D27(); // idb void __cdecl vis_nullsub_22(); // idb void __cdecl vis_nullsub_23(); // idb void __cdecl vis_loc_4C19F7(); // idb int __cdecl sr_sub_4D714C(struct stru315 *a1); int __cdecl sr_sub_4D71F8(struct stru315 *a1); void __cdecl sr_sub_4D754B(struct stru315 *a1, struct stru316 *a2); void __cdecl sr_sub_4D7630(struct stru315 *a1, struct stru316 *a2); void __cdecl sr_sub_4D76ED(struct stru315 *a1, struct stru316 *a2); void __cdecl sr_sub_4D77D2(struct stru315 *a1, struct stru316 *a2); void __cdecl sr_sub_4D789A(struct stru315 *a1, struct stru316 *a2); int __cdecl sub_4D798C(int a1, int a2, int a3, int a4); int __cdecl sub_4D79CF(int a1, int a2, int a3, int a4); int __cdecl sub_4D79FD(int a1, int a2, int a3, int a4); int __cdecl sub_4D7A10(int a1, int a2, int a3, int a4); int /*__usercall*/ sr_sub_4D72EC/*<eax>*/(int a1/*<ebp>*/); int /*__usercall*/ sr_sub_4D73DF/*<eax>*/(int a1/*<ebp>*/); signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); bool __fastcall DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0) namespace zlib { int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen); int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen); };