Mercurial > might-and-magic-trilogy
view TurnEngine.h @ 110:430786d916d6
6.11.12 SaveLoad
author | Ritor1 |
---|---|
date | Tue, 06 Nov 2012 17:30:24 +0600 |
parents | 5159d2e6f559 |
children |
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#pragma once /* 299 */ #pragma pack(push, 1) struct TurnBased_QueueElem { int uPackedID; int field_4; int uActionLength; int field_C; }; #pragma pack(pop) /* 254 */ #pragma pack(push, 1) struct stru262_TurnBased { signed int _404544(); void _40471C(); signed int Start(); void End(bool bPlaySound); void _405E14(); __int16 StartTurn(); void NextTurn(); int _4063A1(); int _406457(int a2); void _40652A(); __int16 _4065B0(); __int16 _406648(unsigned int a2); __int16 _40680F(int a2); void _406A63(); void _406AFE(); int _406B9F(); bool _406D10(signed int a2); void _406FA8(); int field_0; int field_4; int field_8; int uActorQueueSize; int field_10; int uActionPointsLeft; int field_18; int field_1C; TurnBased_QueueElem pQueue[2]; }; #pragma pack(pop) extern struct stru262_TurnBased *pTurnEngine;