Mercurial > might-and-magic-trilogy
view PlayerFrameTable.h @ 110:430786d916d6
6.11.12 SaveLoad
author | Ritor1 |
---|---|
date | Tue, 06 Nov 2012 17:30:24 +0600 |
parents | 8b8875f5b359 |
children |
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#pragma once /* 46 */ #pragma pack(push, 1) struct PlayerFrame { __int16 uSequenceID; unsigned __int16 uTextureID; __int16 uAnimTime; __int16 uAnimLength; __int16 uFlags; }; #pragma pack(pop) /* 47 */ #pragma pack(push, 1) struct PlayerFrameTable { inline PlayerFrameTable(): uNumFrames(0), pFrames(nullptr) {} unsigned int GetFrameIdBy_field0(int uField0); PlayerFrame *GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID); PlayerFrame *GetFrameBy_y(int *a2, int *a3, int a4); void ToFile(); void FromFile(void *pSerialized); int FromFileTxt(const char *Args); unsigned int uNumFrames; struct PlayerFrame *pFrames; }; #pragma pack(pop) extern struct PlayerFrameTable *pPlayerFrameTable; // idb