Mercurial > might-and-magic-trilogy
view Outdoor.h @ 110:430786d916d6
6.11.12 SaveLoad
author | Ritor1 |
---|---|
date | Tue, 06 Nov 2012 17:30:24 +0600 |
parents | 62772029b56d |
children |
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#pragma #include "BSPModel.h" #include "OutdoorCamera.h" #include "Indoor.h" /* 256 */ #pragma pack(push, 1) struct ODMHeader { int uVersion; char pMagic[4]; unsigned int uCompressedSize; unsigned int uDecompressedSize; }; #pragma pack(pop) /* 78 */ #pragma pack(push, 1) struct OutdoorLocationTileType { unsigned __int16 uTileGroup; unsigned __int16 uTileID; }; #pragma pack(pop) /* 79 */ #pragma pack(push, 1) struct OutdoorLocationTerrain { //----- (0047C794) -------------------------------------------------------- inline OutdoorLocationTerrain() { this->pHeightmap = 0; this->pTilemap = 0; this->ptr_C = 0; this->field_10 = 0; this->field_12 = 0; pAttributemap = nullptr; } void _47C7A9(); void Release(); int _47C80A(int a2, int a3, int a4, int a5); int _47CB57(int a1, int a2, int a3); bool ZeroLandscape(); bool Initialize(); unsigned __int8 *pHeightmap; unsigned __int8 *pTilemap; unsigned __int8 *pAttributemap; void *ptr_C; __int16 field_10; __int16 field_12; __int16 field_14; __int16 field_16; int field_18; int field_1C; }; #pragma pack(pop) /* 81 */ #pragma pack(push, 1) struct ODMFace { bool HasEventHint(); static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct stru148 *a3); inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;} inline bool Visible() const {return !Invisible();} inline bool TwoSided() const {return uAttributes & FACE_TWO_SIDED;} struct Plane_int_ pFacePlane; int zCalc1; int zCalc2; int zCalc3; unsigned int uAttributes; unsigned __int16 pVertexIDs[20]; unsigned __int16 pTextureUIDs[20]; unsigned __int16 pTextureVIDs[20]; unsigned __int16 pXInterceptDisplacements[20]; unsigned __int16 pYInterceptDisplacements[20]; unsigned __int16 pZInterceptDisplacements[20]; unsigned __int16 uTextureID; __int16 sTextureDeltaU; __int16 sTextureDeltaV; struct BBox_short_ pBoundingBox; __int16 sCogNumber; __int16 sCogTriggeredID; __int16 sCogTriggerType; char field_128; char field_129; unsigned __int8 uGradientVertex1; unsigned __int8 uGradientVertex2; unsigned __int8 uGradientVertex3; unsigned __int8 uGradientVertex4; unsigned __int8 uNumVertices; unsigned __int8 uPolygonType; unsigned __int8 uShadeType; unsigned __int8 bVisible; char field_132; char field_133; }; #pragma pack(pop) #pragma pack(push, 1) struct OutdoorLocation { //----- (004626BA) -------------------------------------------------------- OutdoorLocation() { subconstuctor(); uLastSunlightUpdateMinute = 0; } //----- (004626CD) -------------------------------------------------------- void subconstuctor() { //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain); field_F0 = 0; field_F4 = 0x40000000u; //DLVHeader::DLVHeader(&v1->ddm); pSpawnPoints = 0; pBModels = 0; ptr_D4 = 0; pFaceIDLIST = 0; pOMAP = 0; } void ExecDraw(unsigned int bRedraw); unsigned int DrawActors(); void CreateDebugLocation(); void Release(); bool Load(char *pFilename, ODMFace *File, size_t a4, int thisa); int _47ECC1(signed int a2); unsigned int DoGetTileTexture(unsigned int uX, unsigned int uZ); int _47ED83(signed int a2, signed int a3); int ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY); int DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ); int _47EE49(signed int a2, signed int a3, int a4); int _47EF60(int a2, int a3, int a4); bool _47F04C(signed int a2, signed int a3); bool _47F097(signed int a2, signed int a3); bool _47F0E2(); bool PrepareDecorations(); int _47F223_LooksLikeGenerateMonsterLoot(); bool InitalizeActors(int a1); bool _47F3EA(); bool LoadTileGroupIds(); double GetFogDensityByTime(); int GetSomeOtherTileInfo(int sX, int sY); unsigned int GetTileTexture(int sX, int sZ); int GetHeightOnTerrain(int sX, int sZ); bool Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa); bool Release2(); bool GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5); void MessWithLUN(); unsigned int UpdateSunlightVectors(); void UpdateFog(); int GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z); int SetFog(); void Draw(); char pLevelFilename[32]; char pLocationFileName[32]; char pLocationFileDescription[32]; char pSkyTextureName[32]; char pGroundTileset[32]; OutdoorLocationTileType pTileTypes[4]; unsigned int uNumBModels; struct OutdoorLocationTerrain pTerrain; void *ptr_D4; struct BSPModel *pBModels; unsigned int numFaceIDListElems; unsigned __int16 *pFaceIDLIST; unsigned int *pOMAP; unsigned int uSky_TextureID; unsigned int uMainTile_BitmapID; __int16 field_F0; __int16 field_F2; int field_F4; char field_F8[968]; unsigned int uNumSpawnPoints; struct SpawnPointMM7 *pSpawnPoints; struct DDM_DLV_Header ddm; unsigned __int64 uLastVisitDay; char field_4F8[12]; int day_attrib; int day_fogrange_1; int day_fogrange_2; char field_510[24]; char array_528[968]; char array_8F0[968]; int field_CB8; int field_CBC_terrain_triangles_shade_type; int field_CC0; unsigned int pSpriteIDs_LUN[8]; unsigned int uSpriteID_LUNFULL; int field_CE8; unsigned int uSpriteID_LUN3_4_cp; int field_CF0; unsigned int uSpriteID_LUN1_2_cp; int field_CF8; unsigned int uSpriteID_LUN1_4_cp; int field_D00; unsigned __int16 uSpriteID_LUN_SUN; __int16 field_D06; int field_D08; int field_D0C; int field_D10; int field_D14; int field_D18; int field_D1C; int field_D20; int field_D24; int field_D28; int field_D2C; Vec3_int_ vSunlight; int field_D3C; int field_D40; int field_D44; int field_D48; int field_D4C; float field_D50; int field_D54; int field_D58; int field_D5C; int field_D60; int field_D64; char field_D68[111900]; float fFogDensity; int uLastSunlightUpdateMinute; }; #pragma pack(pop) extern struct OutdoorLocation *pOutdoor; #include "Outdoor_stuff.h"