Mercurial > might-and-magic-trilogy
view Items.h @ 110:430786d916d6
6.11.12 SaveLoad
author | Ritor1 |
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date | Tue, 06 Nov 2012 17:30:24 +0600 |
parents | 509744251c8e |
children |
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#pragma once /* 338 */ enum ITEM_FLAGS { ITEM_IDENTIFIED = 0x1, ITEM_BROKEN = 0x2, ITEM_TEMP_BONUS = 0x8, ITEM_STOLEN = 0x100, ITEM_ENCHANTED = 0x200, }; /* 330 */ enum ITEM_TYPE { ITEM_LONGSWORD_1 = 0x1, ITEM_DAGGER_1 = 0xF, ITEM_AXE_1 = 0x17, ITEM_SPEAR_1 = 0x1F, ITEM_CROSSBOW_1 = 0x2F, ITEM_MACE_1 = 0x32, ITEM_STAFF_1 = 0x3D, ITEM_LEATHER_1 = 0x42, ITEM_CHAINMAIL_1 = 0x47, ITEM_PLATE_1 = 0x4C, ITEM_BUCKLER_1 = 0x54, ITEM_GAUNTLETS_1 = 0x6E, ITEM_BOOTS_1 = 0x73, ITEM_WAND_FIRE = 0x87, ITEM_WAND_STUN = 0x8A, ITEM_WAND_INCENERATION = 0x9F, ITEM_TROLL_BLOOD = 0xCA, ITEM_DRAGON_EYE = 0xCC, ITEM_HARPY_FEATHER = 0xCF, ITEM_DEVIL_ICHOR = 0xD6, ITEM_OOZE_ECTOPLASM_BOTTLE = 0xD9, ITEM_POTION_BOTTLE = 0xDC, ITEM_SPELLBOOK_FIRE_STRIKE = 0x191, ITEM_SPELLBOOK_AIR_FEATHER_FALL = 0x19C, ITEM_SPELLBOOK_WATER_POISON_SPRAY = 0x1A7, ITEM_SPELLBOOK_EARTH_SLOW = 0x1B2, ITEM_SPELLBOOK_SPIRIT_BLESS = 0x1BD, ITEM_SPELLBOOK_MIND_MIND_BLAST = 0x1C8, ITEM_SPELLBOOK_BODY_FIRST_AID = 0x1D3, ITEM_SPELLBOOK_BODY_HEAL = 0x1D6, ITEM_SPELLBOOK_BODY_BREAK_POISON = 0x1D7, ITEM_SPELLBOOK_LIGHT_LIGHT_BOLT = 0x1DD, ITEM_SPELLBOOK_LIGHT_SUN_BURST = 0x1E6, ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION = 0x1E7, ITEM_ARTIFACT_PUCK = 0x1F4, ITEM_RELIC_MEKORIGS_HAMMER = 0x210, }; /* 331 */ enum ITEM_EQUIP_TYPE { EQUIP_ONE_OR_TWO_HANDS = 0x0, EQUIP_TWO_HANDED = 0x1, EQUIP_BOW = 0x2, EQUIP_ARMOUR = 0x3, EQUIP_SHIELD = 0x4, EQUIP_HELMET = 0x5, EQUIP_BELT = 0x6, EQUIP_CLOAK = 0x7, EQUIP_GAUNTLETS = 0x8, EQUIP_BOOTS = 0x9, EQUIP_RING = 0xA, EQUIP_AMULET = 0xB, EQUIP_C = 0xC, EQUIP_REAGENT = 0xD, EQUIP_POTION = 0xE, EQUIP_F = 0xF, EQUIP_BOOK = 0x10, EQUIP_11 = 0x11, EQUIP_GOLD = 0x12, EQUIP_GEM = 0x13, }; /* 64 */ #pragma pack(push, 1) struct ItemGen { //----- (0042EB25) -------------------------------------------------------- inline ItemGen() { Reset(); } bool GenerateArtifact(); unsigned int GetValue(); const char *GetDisplayName(); const char *GetIdentifiedName(); void UpdateTempBonus(__int64 uTimePlayed); void Reset(); int _439DF3_get_additional_damage(int *a2, int *a3); unsigned int uItemID; int _bonus_type; int _bonus_strength; int uAdditionalValue; int uNumCharges; unsigned int uAttributes; unsigned __int8 uBodyAnchor; char uMaxCharges; char field_1A; char field_1B; unsigned __int64 uExpireTime; }; #pragma pack(pop) /* 175 */ #pragma pack(push, 1) struct ItemDesc { unsigned int uItemID; char *pIconName; char *pName; char *pUnidentifiedName; char *pDescription; unsigned int uValue; unsigned __int16 uSpriteID; __int16 field_1A; unsigned __int16 uEquipX; unsigned __int16 uEquipY; unsigned __int8 uEquipType; unsigned __int8 uSkillType; unsigned __int8 uDamageDice; unsigned __int8 uDamageRoll; unsigned __int8 uDamageMod; unsigned __int8 uMaterial; char _additional_value; char _bonus_type; char _bonus_strength; char field_29; char field_2A; char field_2B; char field_2C; char field_2D; char field_2E; char field_2F; }; #pragma pack(pop) /* 177 */ #pragma pack(push, 1) struct ItemEnchantment { char *pName; char *pParam; char field_8[12]; }; #pragma pack(pop) /* 178 */ #pragma pack(push, 1) struct ItemSpecialEnchantment { char *pName; char *pParam; char field_8[12]; int field_14; int field_18; }; #pragma pack(pop) /* 176 */ #pragma pack(push, 1) struct ItemsTable { void Initialize(); void LoadPotions(); void LoadPotionNotes(); void GenerateItem(int a2, int a3, ItemGen *pItem); void SetSpecialBonus(ItemGen *pItem); bool _456D43_is_material_equals_3(ItemGen *pItem); bool _456D5E_is_some_material(ItemGen *pItem); char *Release(); ItemDesc pItems[800]; ItemEnchantment pEnchantments[24]; ItemSpecialEnchantment pSpecialEnchantments[72]; char field_9FC0[5000]; char field_B348[5000]; char field_C6D0[5000]; char field_DA58[5000]; char field_EDE0[5000]; char field_10168[5000]; char field_114F0[388]; char *pItemsTXT_Raw; char *pRndItemsTXT_Raw; char *pStdItemsTXT_Raw; char *pSpcItemsTXT_Raw; int field_11684[6]; char field_1169C[60]; int field_116D8[24]; int field_11738[24]; int field_11798; char field_1179C; }; #pragma pack(pop) extern ItemGen *ptr_50C9A4; extern struct ItemsTable *pItemsTable;