Mercurial > might-and-magic-trilogy
view GUIProgressBar.h @ 110:430786d916d6
6.11.12 SaveLoad
author | Ritor1 |
---|---|
date | Tue, 06 Nov 2012 17:30:24 +0600 |
parents | be2066176d89 |
children |
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#pragma once #include "Texture.h" /* 278 */ #pragma pack(push, 1) struct GUIProgressBar { enum Type: unsigned __int32 { TYPE_Fullscreen = 1 }; bool _443484(Type type); void Reset(unsigned __int8 uMaxProgress); void Progress(); void Release(); void Draw(); __int16 uX; __int16 uY; __int16 uWidth; __int16 uHeight; char field_8; char field_9; char uProgressMax; char uProgressCurrent; Type uType; char field_10; char field_11; char field_12; char field_13; char field_14; char field_15; char field_16; char field_17; RGBTexture pLoadingBg; RGBTexture field_40; RGBTexture field_68; RGBTexture field_90; RGBTexture field_B8; Texture field_E0; Texture pBardata; Texture pLoadingProgress; }; #pragma pack(pop) extern struct GUIProgressBar *pGameLoadingUI_ProgressBar;