Mercurial > might-and-magic-trilogy
view Arcomage.h @ 110:430786d916d6
6.11.12 SaveLoad
author | Ritor1 |
---|---|
date | Tue, 06 Nov 2012 17:30:24 +0600 |
parents | 8b8875f5b359 |
children |
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#pragma once #include "OSAPI.h" #include "Texture.h" #pragma pack(push, 1) struct ArcomageRect { int x; int y; int z; int w; }; #pragma pack(pop) /* 272 */ #pragma pack(push, 1) struct ArcomageCard { char pCardName[20]; int field_14; int field_18; int field_1C; int slot; int field_24; int field_28; int field_2C; float field_30; int field_34; char field_38[16]; char field_48[16]; char field_58[16]; int field_68; }; #pragma pack(pop) #pragma pack(push, 1) struct ArcomageGame_stru0 { char pPlayerName[32]; int field_20; int field_24; int field_28; int field_2C; int field_30; int field_34; int field_38; int field_3C; int field_40; int arr_44[10]; int arr_6C[10][2]; }; #pragma pack(pop) #pragma pack(push, 1) struct ArcomageGame_stru1 { int field_0; int field_4; int field_8; }; #pragma pack(pop) #pragma pack(push, 1) struct ArcomageGame { ArcomageGame(); static bool LoadBackground(); static bool LoadSprites(); static bool MsgLoop(int a1, ArcomageGame_stru1 *a2); static void PlaySound(unsigned int a1); static void OnMouseClick(char right_left, bool bDown); static void OnMouseMove(POINT *pXY); static void GetCardRect(unsigned int uCardID, ArcomageRect *pCardRect); static void Loop(); char field_0; char field_1; char field_2; char field_3; int field_4; ArcomageGame_stru1 stru1; tagMSG msg; int mouse_x; int mouse_y; char mouse_left; char field_39; char mouse_right; char field_3B; unsigned __int16 *pBackgroundPixels; unsigned __int16 *pSpritesPixels; unsigned __int16 *pBlit_Copy_pixels; struct GUIFont *pFont1;//ptr_48; struct GUIFont *pFont2;//ptr_4C; int field_50; __int16 field_54; __int16 field_56; RGBTexture pGameBackground; RGBTexture pSprites; int event_timer_time; int uGameResult; int field_B0; char pPlayer1Name[32]; char pPlayer2Name[32]; char field_F4; char field_F5; char field_F6; char field_F7; char field_F8; char field_F9; char bGameInProgress; }; #pragma pack(pop) extern ArcomageGame *pArcomageGame; extern ArcomageCard pCards[87]; extern ArcomageGame_stru0 stru_505708[2];