Mercurial > might-and-magic-trilogy
view Chest.h @ 161:3ee6e30b7943
30.11.12 home
author | Ritor1 |
---|---|
date | Fri, 30 Nov 2012 18:13:54 +0600 |
parents | 8b8875f5b359 |
children |
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#pragma once #include "Items.h" /* 348 */ enum CHEST_FLAGS { CHEST_TRAPPED = 0x1, CHEST_ITEMS_PLACED = 0x2, CHEST_OPENED = 0x4, }; #pragma pack(push, 1) struct ChestDesc { char pName[32]; char uWidth; char uHeight; __int16 uTextureID; }; #pragma pack(pop) #pragma pack(push, 1) struct ChestList { inline ChestList(): //----- (00458438) uNumChests(0), pChests(nullptr) {} void ToFile(); void FromFile(void *pSerialized); int FromFileTxt(const char *Args); unsigned int uNumChests; struct ChestDesc *pChests; }; #pragma pack(pop) /* 65 */ #pragma pack(push, 1) struct Chest { static int CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID); static int _41FF64(unsigned int uChestID); static int _41FFA2(int a1, ItemGen *a2, unsigned int uChestID); static unsigned int PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID); static char *_420284(unsigned int uChestID); static bool Open(unsigned int uChestID); static void DrawChestUI(unsigned int uChestID); static void ToggleFlag(unsigned int uChestID, unsigned __int16 uFlag, unsigned int bToggle); unsigned __int16 uChestBitmapID; unsigned __int16 uFlags; struct ItemGen mm7__vector_pItems[140]; __int16 pInventoryIndices[140]; }; #pragma pack(pop) extern size_t uNumChests; // idb extern struct ChestList *pChestList; extern Chest pChests[20];