Mercurial > might-and-magic-trilogy
view stru9.h @ 126:2331a331d36a
3.11.12 palette
author | Ritor1 |
---|---|
date | Sun, 04 Nov 2012 09:37:15 +0600 |
parents | fdacbc653945 |
children |
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#pragma once #include "Render.h" /* 341 */ #pragma pack(push, 1) struct VertexBuffer { //----- (0049835A) -------------------------------------------------------- inline VertexBuffer() { for (unsigned int i = 0; i < 64; ++i) pVertices[i].flt_2C = 0.0f; uNumVertices = 0; } RenderVertexSoft pVertices[64]; int uNumVertices; }; #pragma pack(pop) /* 342 */ #pragma pack(push, 1) struct stru312 { //----- (004BE6D1) -------------------------------------------------------- inline stru312() { } float x; float y; float z; char field_C; char pad[3]; }; #pragma pack(pop) /* 126 */ #pragma pack(push, 1) struct stru9 { //----- (00498093) -------------------------------------------------------- inline stru9() {} bool _4980B9(struct RenderVertexSoft *a1, unsigned int uNumVertices, float a3, float a4, float a5, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); bool _498377(struct RenderVertexSoft *a1, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices); bool _4985FB(struct RenderVertexSoft *a1, signed int a2, struct RenderVertexSoft *a3, unsigned int *pOutNumVertices, struct Vec3_float_ *a5, float a6, char *a7, int unused); void AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex); bool _498774(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5); bool AreVectorsCollinear(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3); bool _4989E1(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4); void (__thiscall ***vdestructor_ptr)(stru9 *, bool); }; #pragma pack(pop)