view SaveLoad.cpp @ 106:1e18102bd4d0

5.11.12
author Ritor1
date Mon, 05 Nov 2012 09:15:53 +0600
parents 62bfa3ffe7db
children d7e68aebe0b3
line wrap: on
line source

#include <io.h>
#include <direct.h>

#include "SaveLoad.h"
#include "NPC.h"
#include "Party.h"
#include "LOD.h"
#include "Outdoor.h"
#include "AudioPlayer.h"
#include "Actor.h"
#include "Chest.h"
#include "Time.h"
#include "GUIWindow.h"
#include "GUIFont.h"
#include "Overlays.h"
#include "LayingItem.h"
#include "Viewport.h"
#include "stru123.h"
#include "Log.h"

#include "mm7_data.h"





struct SavegameList *pSavegameList = new SavegameList;
unsigned int uNumSavegameFiles;
unsigned int pSavegameUsedSlots[45];
struct RGBTexture *pSavegameThumbnails = new RGBTexture[45];
SavegameHeader *pSavegameHeader = new SavegameHeader[45];










//----- (0045EE8A) --------------------------------------------------------
void __fastcall LoadGame(unsigned int uSlot)
{
  bool v25; // esi@62
  bool v26; // eax@62
  int v30; // [sp-Ch] [bp-FCh]@65
  int v31; // [sp-8h] [bp-F8h]@4
  char DstBuf[100]; // [sp+Ch] [bp-E4h]@23
  char Str[123]; // [sp+70h] [bp-80h]@25

  dword_5B65C8 = 0;
  if (!pSavegameUsedSlots[uSlot])
  {
    pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
    Log::Warning(L"LoadGame: slot %u is empty", uSlot);
    return;
  }

  for (uint i = 1; i < 5; ++i)
    for (uint j = 1; j < 6; ++j)
    {
      sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
      remove(pTmpBuf);
    }


  if (byte_4ED498)
    for (uint i = 0; i < 4; ++i)
    {
      for (uint j = 0; j < pSoundList->uNumSounds; ++j)
        if (pSoundList->pSounds[j].uSoundID == 2 * (byte_4ED498 + 50 * pParty->pPlayers[i].uVoiceID) + 4998)
        {
          pSoundList->_4A9DCD(j, 1);
          break;
        }

        for (uint j = 0; j < pSoundList->uNumSounds; ++j)
        if (pSoundList->pSounds[j].uSoundID == 2 * (byte_4ED498 + 50 * pParty->pPlayers[i].uVoiceID) + 4999)
        {
          pSoundList->_4A9DCD(j, 1);
          break;
        }
    }

  sprintf(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[uSlot]);

  pNew_LOD->CloseWriteFile();
  if (!CopyFileA(pTmpBuf, "data\\new.lod", 0))
    int e = GetLastError();

  pNew_LOD->LoadFile("data\\new.lod", 0);
  auto *f = pNew_LOD->FindContainer("header.bin", 1);
  if (!f)
  {
    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100);
    Log::Warning(L"%S", Str);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0);
  }
  fread(&DstBuf, 0x64u, 1u, f);

  f = pNew_LOD->FindContainer("party.bin", 1);
  if (!f)
  {
    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);
    Log::Warning(L"%S", Str);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0);
  }
  if (sizeof(Party) != 0x16238)
    Log::Warning(L"class Party: deserialization warning");
  fread(pParty, 0x16238u, 1, f);


  f = pNew_LOD->FindContainer("clock.bin", 1);
  if (!f)
  {
    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);
    Log::Warning(L"%S", Str);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0);
  }
  if (sizeof(Timer) != 0x28)
    Log::Warning(L"class Timer: deserialization warning");
  fread(pEventTimer, 0x28u, 1u, f);

  f = pNew_LOD->FindContainer("overlay.bin", 1);
  if (!f)
  {
    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);
    Log::Warning(L"%S", Str);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0);
  }
  if (sizeof(OtherOverlayList) != 0x3F0)
    Log::Warning(L"class OtherOverlayList: deserialization warning");
  fread(pOtherOverlayList, 0x3F0, 1, f);

  f = pNew_LOD->FindContainer("npcdata.bin", 0);
  if (!f)
  {
    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);
    Log::Warning(L"%S", Str);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0);
  }
  if (sizeof(pNPCStats->pNewNPCData) != 0x94BC)
    Log::Warning(L"NPCStats: deserialization warning");
  fread(pNPCStats->pNewNPCData, 0x94BC, 1, f);
  pNPCStats->_476C60();

  f = pNew_LOD->FindContainer("npcgroup.bin", 0);
  if (!f)
  {
    sprintf(Str, pGlobalTXT_LocalizationStrings[612], 105);
    Log::Warning(L"%S", Str);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0);
  }
  if (sizeof(pNPCStats->pGroups_copy) != 0x66)
    Log::Warning(L"NPCStats: deserialization warning");
  fread(pNPCStats->pGroups_copy, 0x66, 1, f);


  uActiveCharacter = 0;
  for (uint i = 0; i < 4; ++i)
    if (pParty->pPlayers[i].CanAct())
    {
      uActiveCharacter = i + 1;
      break;
    }

  for (uint i = 0; i < 4; ++i)
  {
    auto uQuickspell = pParty->pPlayers[i].uQuickSpell;
    if (uQuickspell)
      stru_AA1058[i]._494836(uQuickspell, i + 9 - 8);

    for (uint j = 0; j < 2; ++j)
    {
      uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j];
      if (uEquipIdx)
      {
        auto uItemID = pParty->pPlayers[i].pInventoryItems[uEquipIdx - 1].uItemID;
        if (pItemsTable->pItems[uItemID].uEquipType == 12)
        {
          __debugbreak();
          v31 = *((int *)&pSpellDatas[66].field_8 + uItemID);
          stru_A750F8[i]._494836(v31, i + 9);
        }
      }
    }
  }


  pGUIWindow_CurrentMenu->Release();
  pCurrentScreen = 0;

  viewparams->bRedrawGameUI = true;

  SetUserInterface(pParty->uAlignment, true);

  pEventTimer->Resume();
  pEventTimer->StopGameTime();

  v25 = pGames_LOD->DoesContainerExist(&DstBuf[20]);
  sprintf(pTmpBuf, "levels\\%s", &DstBuf[20]);
  v26 = _access(pTmpBuf, 4) != -1;
  if ( !v25 && !v26 )
  {
    sprintf(pTmpBuf, "Unable to find: %s!", &DstBuf[20]);
    Abortf(pTmpBuf);
  }

  strcpy(pCurrentMapName, &DstBuf[20]);
  dword_6BE364_game_settings_1 |= 0x2001;

  for (uint i = 0; i < uNumSavegameFiles; ++i)
    pSavegameThumbnails[i].Release();

  pIcons_LOD->_4114F2();
  pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0);
  pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0);
  if (uTurnSpeed)
    pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed;
  MM7Initialization();
  bFlashQuestBook = false;
  viewparams->bRedrawGameUI = true;
}


//----- (0045F469) --------------------------------------------------------
int __fastcall SaveGame(int a1, __int16 *a2)
{
  int result; // eax@1
  void *v3; // edi@5
  int v4; // eax@6
  int v5; // eax@6
  int v6; // eax@6
  const char *v7; // edi@8
  FILE *v8; // edi@24
  int v9; // edi@30
  void *v10; // esi@31
  void *v11; // esi@31
  void *v12; // esi@37
  void *v13; // esi@37
  void *v14; // esi@37
  void *v15; // esi@37
  void *v16; // esi@37
  int v17; // esi@37
  unsigned int v18; // ecx@38
  unsigned int v19; // esi@39
  char *v20; // edx@39
  void *v21; // esi@41
  void *v22; // esi@41
  BSPModel *v23; // eax@42
  signed int v24; // edi@42
  unsigned __int8 v25; // zf@43
  unsigned __int8 v26; // sf@43
  signed int v27; // edi@47
  void *v28; // esi@50
  void *v29; // esi@50
  void *v30; // esi@50
  void *v31; // esi@50
  int v32; // esi@51
  int v33; // eax@51
  DWORD v34; // eax@59
  std::string v35; // [sp-18h] [bp-288h]@8
  const char *v36; // [sp-10h] [bp-280h]@6
  const char *v37; // [sp-Ch] [bp-27Ch]@6
  const char *v38; // [sp-8h] [bp-278h]@8
  int v39; // [sp-4h] [bp-274h]@8
  CHAR Buffer; // [sp+Ch] [bp-264h]@59
  char Dir; // [sp+8Ch] [bp-1E4h]@51
  char Drive; // [sp+ACh] [bp-1C4h]@51
  int v43; // [sp+CCh] [bp-1A4h]@10
  char Dest[20]; // [sp+E0h] [bp-190h]@10
  unsigned __int64 v45; // [sp+F4h] [bp-17Ch]@10
  char Filename; // [sp+130h] [bp-140h]@51
  char Ext; // [sp+150h] [bp-120h]@51
  char v48; // [sp+151h] [bp-11Fh]@51
  char Source[32]; // [sp+170h] [bp-100h]@51
  char Str[120]; // [sp+190h] [bp-E0h]@8
  int v51; // [sp+208h] [bp-68h]@2
  int v52; // [sp+20Ch] [bp-64h]@2
  int v53; // [sp+210h] [bp-60h]@2
  int v54; // [sp+214h] [bp-5Ch]@2
  int Src; // [sp+218h] [bp-58h]@30
  char v56; // [sp+21Ch] [bp-54h]@30
  char v57; // [sp+21Dh] [bp-53h]@30
  char v58; // [sp+21Eh] [bp-52h]@30
  char v59; // [sp+21Fh] [bp-51h]@30
  int v60; // [sp+220h] [bp-50h]@30
  int v61; // [sp+224h] [bp-4Ch]@30
  int v62; // [sp+228h] [bp-48h]@2
  LOD::Directory pDir; // [sp+22Ch] [bp-44h]@2
  //std::string *v64; // [sp+24Ch] [bp-24h]@1
  size_t Size; // [sp+250h] [bp-20h]@26
  __int16 *v66; // [sp+254h] [bp-1Ch]@1
  void *DstBuf; // [sp+258h] [bp-18h]@2
  __int16 *v68; // [sp+25Ch] [bp-14h]@32
  unsigned int v69; // [sp+260h] [bp-10h]@23
  int v70; // [sp+264h] [bp-Ch]@22
  std::string *v71; // [sp+268h] [bp-8h]@8
  int a3; // [sp+26Fh] [bp-1h]@8

  v66 = a2;
  //v64 = (std::string *)a1;

  strcpy(byte_6BE3B0, pCurrentMapName);
  if (!_strcmpi(pCurrentMapName, "d05.blv"))
    return false;

  DstBuf = malloc(0xF4240u);
  pDir.Reset();
    v52 = pParty->vPosition.x;
    v51 = pParty->vPosition.y;
    v62 = pParty->vPosition.z;
    v53 = pParty->sRotationY;
    v54 = pParty->sRotationX;
  pParty->vPosition.x = pParty->vPrevPosition.x;
  pParty->vPosition.y = pParty->vPrevPosition.z;
  pParty->vPosition.z = pParty->vPrevPosition.y;
  pParty->uFallStartY = pParty->vPrevPosition.y;
  pParty->sRotationY = pParty->sPrevRotationY;
  pParty->sRotationX = pParty->sPrevRotationX;

  if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
    pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed;
  else
    pOutdoor->uLastVisitDay = pParty->uTimePlayed;

  v3 = MakeScreenshot(150, 112);
  {
    strcpy(pDir.pFilename, "image.pcx");

    pRenderer->_49F5A2((int)v3, 150, 112, DstBuf, 1000000, (int)&pDir.uDataSize);
  }
  free(v3);

    if ( pCurrentScreen == 11 )
    {
      pRenderer->DrawTextureIndexed(
        8u,
        8u,
        (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
      pRenderer->DrawTextureIndexed(
        0x12u,
        0x8Du,
        (Texture *)(uTextureID_save_up != -1 ? &pIcons_LOD->pTextures[uTextureID_save_up] : 0));
      v36 = pGlobalTXT_LocalizationStrings[190];
      v4 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[190]);
      pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v4 + 25, 219, 0, v36, 0, 0, 0);
      v37 = (const char *)(&pSavegameHeader + uLoadGameUI_SelectedSlot);
      v5 = pFontSmallnum->AlignText_Center(0xBAu,
             (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v5 + 25, 0x103u, 0, v37, 185, 0);
      v36 = pGlobalTXT_LocalizationStrings[165];
      v6 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[165]);
      pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v6 + 25, 299, 0, v36, 0, 0, 0);
      pRenderer->Present();
    }
    if ( pNew_LOD->Write(&pDir, DstBuf, 0) )
    {
      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 200);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0);
    }
    else
    {
      v7 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp";
    }
    strcpy(Dest, pCurrentMapName);
    v45 = pParty->uTimePlayed;
    strcpy((char *)&pDir, "header.bin");
    pDir.uDataSize = 100;
    if ( pNew_LOD->Write(&pDir, &v43, 0) )
    {
      v39 = 201;
      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 201);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0);
    }
    strcpy((char *)&pDir, "party.bin");
    pDir.uDataSize = 90680;
    if ( pNew_LOD->Write(&pDir, &pParty, 0) )
    {
      v39 = 202;
      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 202);
    MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0);
    }
    strcpy((char *)&pDir, "Timer.bin");
    pDir.uDataSize = 40;
    if ( pNew_LOD->Write(&pDir, &pEventTimer, 0) )
    {
      v39 = 203;
      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 203);
          MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0);
    }
    strcpy((char *)&pDir, "overlay.bin");
    pDir.uDataSize = 1008;
    if ( pNew_LOD->Write(&pDir, &pOtherOverlayList, 0) )
    {
      v39 = 204;
      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 204);
          MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0);
    }
    strcpy((char *)&pDir, "npcdata.bin");
    pDir.uDataSize = 38076;
    if ( pNew_LOD->Write(&pDir, pNPCStats->pNewNPCData, 0) )
    {
      v39 = 205;
      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 205);
          MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0);
    }
    strcpy((char *)&pDir, "npcgroup.bin");
    pDir.uDataSize = 102;
    if ( pNew_LOD->Write(&pDir, pNPCStats->pGroups_copy, 0) )
    {
      v39 = 206;
      sprintf(Str, pGlobalTXT_LocalizationStrings[612], 206);
          MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0);
    }
    v70 = 1;
    do
    {
      v69 = 1;
      do
      {
        v39 = v69;
        v38 = (const char *)v70;
        sprintf(Str, "data\\lloyd%d%d.pcx", v70, v69);
        v8 = fopen(Str, "rb");
        if ( v8 )
        {
          v39 = v69;
          v38 = (const char *)v70;
          sprintf(Str, "lloyd%d%d.pcx", v70, v69);
          fseek(v8, 0, 2);
          pDir.uDataSize = ftell(v8);
          rewind(v8);
          fread(DstBuf, pDir.uDataSize, 1u, v8);
          strcpy((char *)&pDir, Str);
          fclose(v8);
          remove(Str);
          if ( pNew_LOD->Write(&pDir, DstBuf, 0) )
          {
            v39 = 207;
            sprintf(Str, pGlobalTXT_LocalizationStrings[612], 207);
          MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0);
            Size = 5080748;
          }
        }
        ++v69;
      }
      while ( (signed int)v69 <= 5 );
      ++v70;
    }
    while ( v70 <= 4 );
    if ( !a2 )
    {
      sub_42FA22_mess_with_laying_item_list();
      v9 = (int)malloc(0xF4240u);
      v71 = (std::string *)v9;
      Src = 91969;
      v56 = 109;
      v57 = 118;
      v58 = 105;
      v59 = 105;
      v60 = 0;
      v61 = 0;
      memcpy((void *)v9, &Src, 0x10u);
      if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
      {
        v10 = DstBuf;
        pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces;
        pIndoor->dlv.uNumBModels = 0;
        pIndoor->dlv.uNumDecorations = uNumLevelDecorations;
        memcpy(DstBuf, &pIndoor->dlv, 0x28u);
        v10 = (char *)v10 + 40;
        memcpy(v10, pIndoor->_visible_outlines, 0x36Bu);
        v11 = (char *)v10 + 875;
        v70 = 0;
        if ( (signed int)pIndoor->uNumFaces > 0 )
        {
          v68 = 0;
          do
          {
            v38 = (char *)v68 + (unsigned int)pIndoor->pFaces + 44;
            memcpy(v11, v38, 4u);
            v68 += 48;
            v11 = (char *)v11 + 4;
            ++v70;
          }
          while ( v70 < (signed int)pIndoor->uNumFaces );
        }
        v70 = 0;
        if ( (signed int)uNumLevelDecorations > 0 )
        {
          v68 = &pLevelDecorations[0].field_2;
          do
          {
            memcpy(v11, v68, 2u);
            v68 += 16;
            v11 = (char *)v11 + 2;
            ++v70;
          }
          while ( v70 < (signed int)uNumLevelDecorations );
        }
        memcpy(v11, &uNumActors, 4u);
        v12 = (char *)v11 + 4;
        memcpy(v12, pActors, 836 * uNumActors);
        v13 = (char *)v12 + 836 * uNumActors;
        memcpy(v13, &uNumLayingItems, 4u);
        v13 = (char *)v13 + 4;
        memcpy(v13, pLayingItems, 112 * uNumLayingItems);
        v14 = (char *)v13 + 112 * uNumLayingItems;
        memcpy(v14, &uNumChests, 4u);
        v14 = (char *)v14 + 4;
        memcpy(v14, pChests, 5324 * uNumChests);
        v15 = (char *)v14 + 5324 * uNumChests;
        memcpy(v15, pIndoor->pDoors, 0x3E80u);
        v15 = (char *)v15 + 16000;
        memcpy(v15, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size);
        v16 = (char *)v15 + pIndoor->blv.uDoors_ddata_Size;
        memcpy(v16, &stru_5E4C90, 0xC8u);
        v17 = (int)((char *)v16 + 200);
        memcpy((void *)v17, &pIndoor->stru1, 0x38u);
      }
      else
      {
        v18 = 0;
        pOutdoor->ddm.uNumFacesInBModels = 0;
        if ( (signed int)pOutdoor->uNumBModels > 0 )
        {
          v19 = pOutdoor->uNumBModels;
          v20 = (char *)&pOutdoor->pBModels->uNumFaces;
          do
          {
            v18 += *(int *)v20;
            v20 += 188;
            --v19;
            pOutdoor->ddm.uNumFacesInBModels = v18;
          }
          while ( v19 );
        }
        v21 = DstBuf;
        pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels;
        pOutdoor->ddm.uNumDecorations = uNumLevelDecorations;
        memcpy(DstBuf, &pOutdoor->ddm, 0x28u);
        v21 = (char *)v21 + 40;
        memcpy(v21, pOutdoor->array_528, 0x3C8u);
        v21 = (char *)v21 + 968;
        memcpy(v21, pOutdoor->array_8F0, 0x3C8u);
        v22 = (char *)v21 + 968;
        v70 = 0;
        if ( (signed int)pOutdoor->uNumBModels > 0 )
        {
          v23 = pOutdoor->pBModels;
          v24 = 76;
          do
          {
            v25 = *(int *)&v23->pModelName[v24] == 0;
            v26 = *(int *)&v23->pModelName[v24] < 0;
            v66 = 0;
            if ( !(v26 | v25) )
            {
              v68 = 0;
              do
              {
                v38 = (char *)v68 + *(int *)&v23->pModelName[v24 + 8] + 28;
                memcpy(v22, v38, 4u);
                v23 = pOutdoor->pBModels;
                v68 += 154;
                v22 = (char *)v22 + 4;
                v66 = (__int16 *)((char *)v66 + 1);
              }
              while ( (signed int)v66 < *(int *)&pOutdoor->pBModels->pModelName[v24] );
            }
            ++v70;
            v24 += 188;
          }
          while ( v70 < (signed int)pOutdoor->uNumBModels );
        }
        v27 = 0;
        if ( (signed int)uNumLevelDecorations > 0 )
        {
          v66 = &pLevelDecorations[0].field_2;
          do
          {
            memcpy(v22, v66, 2u);
            v66 += 16;
            v22 = (char *)v22 + 2;
            ++v27;
          }
          while ( v27 < (signed int)uNumLevelDecorations );
        }
        memcpy(v22, &uNumActors, 4u);
        v28 = (char *)v22 + 4;
        memcpy(v28, pActors, 836 * uNumActors);
        v29 = (char *)v28 + 836 * uNumActors;
        memcpy(v29, &uNumLayingItems, 4u);
        v29 = (char *)v29 + 4;
        memcpy(v29, pLayingItems, 112 * uNumLayingItems);
        v30 = (char *)v29 + 112 * uNumLayingItems;
        memcpy(v30, &uNumChests, 4u);
        v30 = (char *)v30 + 4;
        memcpy(v30, pChests, 5324 * uNumChests);
        v31 = (char *)v30 + 5324 * uNumChests;
        memcpy(v31, &stru_5E4C90, 0xC8u);
        v17 = (int)((char *)v31 + 200);
        memcpy((void *)v17, &pOutdoor->uLastVisitDay, 0x38u);
        v9 = (int)v71;
      }
      v32 = v17 + 56;
      strcpy(Source, pCurrentMapName);
      _splitpath(Source, &Drive, &Dir, &Filename, &Ext);
      v48 = 100;
      Size = v32 - (int)DstBuf;
      v69 = 999984;
      LOBYTE(v33) = zlib::MemZip((char *)v9 + 16, (unsigned int *)&v69, DstBuf, v32 - (int)DstBuf);
      if ( v33 || (signed int)v69 > (signed int)Size )
      {
        memcpy((void *)(v9 + 16), DstBuf, Size);
        v69 = Size;
      }
      v69 += 16;
      memcpy((void *)(v9 + 8), &v69, 4u);
      memcpy((void *)(v9 + 12), &Size, 4u);
      sprintf(Source, "%s%s", &Filename, &Ext);
      strcpy((char *)&pDir, Source);
      pDir.uDataSize = v69;
      if ( pNew_LOD->Write(&pDir, (const void *)v9, 0) )
      {
        v39 = 208;
        sprintf(Str, pGlobalTXT_LocalizationStrings[612], 208);
          MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0);
      }
      free((void *)v9);
    }
    free(DstBuf);
    if ( a1 )
    {
      if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) )
      {
        v34 = GetLastError();
        FormatMessageA(0x1000u, 0, v34, 0x400u, &Buffer, 0x80u, 0);
        v39 = 300;
        sprintf(Str, pGlobalTXT_LocalizationStrings[612], 300);
          MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0);
      }
    }
    pParty->vPosition.x = v52;
    pParty->vPosition.y = v51;
    pParty->vPosition.z = v62;
    pParty->uFallStartY = v62;
    pParty->sRotationY = v53;
    result = v54;
    pParty->sRotationX = v54;

  return result;
}


//----- (00460078) --------------------------------------------------------
void __fastcall DoSavegame(unsigned int uSlot)
{
  unsigned int v1; // esi@1
  int v2; // esi@2
  RGBTexture *v3; // ebx@3
  int bNotArena; // [sp+2Ch] [bp-8h]@1
  unsigned int v6; // [sp+30h] [bp-4h]@1

  v1 = uSlot;
  v6 = uSlot;
  bNotArena = _strcmpi(pCurrentMapName, "d05.blv");
  if ( bNotArena )
  {
    LOD::Directory pDir; // [sp+Ch] [bp-28h]@2
    SaveGame(0, 0);
    v2 = 100 * v1;
    strcpy(&pSavegameHeader->pLocationName[v2], pCurrentMapName);
    *(int *)((char *)&pSavegameHeader->uWordTime + v2) = LODWORD(pParty->uTimePlayed);
    *(int *)((char *)&pSavegameHeader->uWordTime + v2 + 4) = HIDWORD(pParty->uTimePlayed);
    strcpy((char *)&pDir, "header.bin");
    pDir.uDataSize = 100;
    pNew_LOD->Write(&pDir, (char *)&pSavegameHeader + v2, 0);
    sprintf(pTmpBuf, "saves\\save%03d.mm7", v6);
    pNew_LOD->CloseWriteFile();
    CopyFileA("data\\new.lod", pTmpBuf, 0);
  }
  GUI_UpdateWindows();
  pGUIWindow_CurrentMenu->Release();
  pCurrentScreen = 0;
  v3 = pSavegameThumbnails;
  viewparams->bRedrawGameUI = 1;
  do
  {
    v3->Release();
    ++v3;
  }
  while ( (signed int)v3 < (signed int)&unk_6A0758 );
  if ( bNotArena )
    pNew_LOD->_4621A7();
  else
    ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2u);// "No saving in the Arena"
  pIcons_LOD->_4355F7();
  pEventTimer->Resume();
  ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2u);// "Game Saved!"
  viewparams->bRedrawGameUI = 1;
}
// 4E28F8: using guessed type int pCurrentScreen;











//----- (0045E297) --------------------------------------------------------
void SavegameList::Initialize(unsigned int bHideEmptySlots)
{
  uNumSavegameFiles = 0;

  _chdir("saves");
  {
    if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 )
      strcpy(pSavesNames[uNumSavegameFiles++], pGlobalTXT_LocalizationStrings[613]);

    for (uint i = 0; i < 40; ++i)
    {
      sprintf(pTmpBuf, "save%03d.mm7", i);
      if (_access(pTmpBuf, 0) == -1)
        continue;

      uint idx = i;
      if (!bHideEmptySlots)
        idx = uNumSavegameFiles;
      strcpy(pSavesNames[idx], pTmpBuf);

      ++uNumSavegameFiles;
    }
  }
  _chdir("..");
}