view GUIWindow.h @ 28:18f7a1b94448

Indoor::Load
author Nomad
date Tue, 16 Oct 2012 19:31:34 +0200
parents 4acbadf78023
children 916bec351934
line wrap: on
line source

#pragma once
#include "GUIButton.h"





/*  251 */
enum MENU_STATE : __int32
{
  MENU_MAIN = 0x0,
  MENU_NEWGAME = 0x1,
  MENU_CREDITS = 0x2,
  MENU_SAVELOAD = 0x3,
  MENU_FINISHED = 0x4,
  MENU_5 = 0x5,
  MENU_CREATEPARTY = 0x6,
  MENU_7 = 0x7,
  MENU_Credits = 0x8,
  MENU_LOAD = 0x9,
  MENU_10 = 0xA,
};









/*  298 */
enum WindowType: unsigned __int32
{
  WINDOW_null = 0,
  WINDOW_MainMenu = 0x1,
  WINDOW_CharacterRecord = 0x4,
  WINDOW_Options = 0x6,
  WINDOW_Book = 0x9,
  WINDOW_A = 10,
  WINDOW_11 = 17,
  WINDOW_12 = 18,
  WINDOW_13 = 19,
  WINDOW_Chest = 0x14,
  WINDOW_MainMenu_Load = 0x18,
  WINDOW_HouseInterior = 0x19,
  WINDOW_1A = 26,
  WINDOW_1B = 27,
  WINDOW_1E = 30,
  WINDOW_1F = 31,
  WINDOW_FinalWindow = 0x46,
  WINDOW_5A = 0x5A,
  WINDOW_5E = 0x5E,
  WINDOW_KeyMappingOptions = 0x69,
  WINDOW_VideoOptions = 0x6A
};

/*  155 */
#pragma pack(push, 1)
struct GUIWindow
{
  GUIButton *CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int a6, int a7, unsigned int uControlID, unsigned int uControlParam, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...);
  void DrawFlashingInputCursor(signed int a3, int a4, struct GUIFont *a2);
  int DrawTextInRect(GUIFont *a2, unsigned int uX, unsigned int uY, unsigned int uColor, const char *Str1, int Source, int a8);
  char DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor);
  char *DrawText2(GUIFont *a2, unsigned int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing);
  char *_4B1854(__int64 a2);
  void _4B3157();
  GUIButton *_411621();
  void InitializeBookView();
  void _415551(int arg0);
  GUIButton *GetControl(unsigned int uID);
  void Release();
  void _41D08F(int a2, int a3, int a4, int a5);
  char _41D3B7();
  char _41D73D_draw_buff_tooltip();

  static GUIWindow *Create(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eType, int a4, int a5);

  unsigned int uFrameX;
  unsigned int uFrameY;
  unsigned int uFrameWidth;
  unsigned int uFrameHeight;
  unsigned int uFrameZ;
  unsigned int uFrameW;
  WindowType   eWindowType;
  void *ptr_1C;
  unsigned int uNumControls;
  int field_24;
  int field_28;
  int field_2C_focus_id;
  int field_30;
  int field_34;
  int field_38;
  int field_3C;
  int field_40;
  int field_44;
  char *str_48;
  GUIButton *pControlsHead;
  GUIButton *pControlsTail;
};
#pragma pack(pop)






/*  296 */
enum UIMessageType
{
  UIMSG_00 = 0x0,
  UIMSG_ChangeGameState = 0x5,
  UIMSG_PlayArcomage = 0x1D,
  UIMSG_MainMenu_ShowPartyCreationWnd = 0x36,
  UIMSG_MainMenu_ShowLoadWindow = 0x37,
  UIMSG_ShowCredits = 0x38,
  UIMSG_ExitToWindows = 0x39,
  UIMSG_LoadGame = 0x52,
  UIMSG_SaveGame = 0x53,
  UIMSG_ShowStatus_DateTime = 0x5C,
  UIMSG_ShowStatus_ManaHP = 0x5D,
  UIMSG_ShowStatus_Player = 0x5E,
  UIMSG_ShowStatus_Food = 0x64,
  UIMSG_ShowStatus_Funds = 0x65,
  UIMSG_SelectCharacter = 0x6E,
  UIMSG_ChangeSoundVolume = 0x6F,
  UIMSG_ChangeMusicVolume = 0x70,
  UIMSG_CloseBook = 0x71,
  UIMSG_SkillUp = 0x79,
  UIMSG_StartNewGame = 0x7C,
  UIMSG_Game_OpenLoadGameDialog = 0x7D,
  UIMSG_Game_OpenOptionsDialog = 0x7F,
  UIMSG_SetGraphicsMode = 0x83,
  UIMSG_Quit = 0x84,
  UIMSG_StartNPCDialogue = 0xA1,
  UIMSG_A2 = 0xA2,
  UIMSG_A3 = 0xA3,
  UIMSG_A4 = 0xA4,
  UIMSG_A5 = 0xA5,
  UIMSG_A6 = 0xA6,
  UIMSG_A7 = 0xA7,
  UIMSG_A8 = 0xA8,
  UIMSG_A9 = 0xA9,
  UIMSG_AA = 0xAA,
  UIMSG_AB = 0xAB,
  UIMSG_AC = 0xAC,
  UIMSG_AD = 0xAD,
  UIMSG_AE = 0xAE,
  UIMSG_AF = 0xAF,
  UIMSG_CycleCharacters = 0xB0,
  UIMSG_B1 = 0xB1,
  UIMSG_B2 = 0xB2,
  UIMSG_B3 = 0xB3,
  UIMSG_B4 = 0xB4,
  UIMSG_B5 = 0xB5,
  UIMSG_B6 = 0xB6,
  UIMSG_B7 = 0xB7,
  UIMSG_SetTurnSpeed = 0xB8,
  UIMSG_ToggleWalkSound = 0xB9,
  UIMSG_ChangeVoiceVolume = 0xBA,
  UIMSG_ToggleShowDamage = 0xBB,
  UIMSG_BC = 0xBC,
  UIMSG_BD = 0xBD,
  UIMSG_BE = 0xBE,
  UIMSG_BF = 0xBF,
  UIMSG_C0 = 0xC0,
  UIMSG_C1 = 0xC1,
  UIMSG_C2 = 0xC2,
  UIMSG_C3 = 0xC3,
  UIMSG_C4 = 0xC4,
  UIMSG_ShowFinalWindow = 0xC5,
  UIMSG_C6 = 0xC6,
  UIMSG_C7 = 0xC7,
  UIMSG_OpenQuestBook = 0xC8,
  UIMSG_OpenAutonotes = 0xC9,
  UIMSG_OpenMapBook = 0xCA,
  UIMSG_OpenCalendar = 0xCB,
  UIMSG_CC = 0xCC,
  UIMSG_CD = 0xCD,
  UIMSG_CE = 0xCE,
  UIMSG_CF = 0xCF,
  UIMSG_D0 = 0xD0,
  UIMSG_D1 = 0xD1,
  UIMSG_D2 = 0xD2,
  UIMSG_D3 = 0xD3,
  UIMSG_D4 = 0xD4,
  UIMSG_D5 = 0xD5,
  UIMSG_D6 = 0xD6,
  UIMSG_OpenHistoryBook = 0xE0,
  UIMSG_ToggleAlwaysRun = 0xE1,
  UIMSG_ToggleFlipOnExit = 0xE2,
  UIMSG_OpenRestUI = 0x199,
  UIMSG_OpenKeyMappingOptions = 0x19F,
  UIMSG_ResetKeyMapping = 0x1A2,
  UIMSG_OpenVideoOptions = 0x1A5,
  UIMSG_ToggleBloodsplats = 0x1A6,
  UIMSG_ToggleColoredLights = 0x1A7,
  UIMSG_ToggleTint = 0x1A8,
};






/*  249 */
#pragma pack(push, 1)
struct GUIMessage
{
  enum UIMessageType eType;
  int param;
  int field_8;
};
#pragma pack(pop)





/*  250 */
#pragma pack(push, 1)
struct GUIMessageQueue
{
  inline GUIMessageQueue():
    uNumMessages(0)
  {}

  void PopMessage(UIMessageType *pMsg, int *pParam, int *a4);
  void SendMessage(UIMessageType msg, int param, unsigned int a4);

  unsigned int uNumMessages;
  GUIMessage pMessages[40];
};
#pragma pack(pop)

extern struct GUIMessageQueue *pMessageQueue_50CBD0; // idb




extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb
extern struct GUIWindow *pWindow_MainMenu;
extern struct GUIWindow pWindowList[20];