Mercurial > might-and-magic-trilogy
view Indoor_stuff.h @ 201:11a199790ce0
3.01.13 (CreditsScreen)
author | Ritor1 |
---|---|
date | Thu, 03 Jan 2013 01:03:18 +0600 |
parents | 918dca162239 |
children |
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#pragma once #include "Render.h" /* 165 */ #pragma pack(push, 1) struct BspRenderer_stru2 { void _43F9E1(__int16 x, int y, __int16 z, int w); int _viewport_space_y; int _viewport_space_w; int field_8; int field_C; int field_10; int field_14; __int16 array_18[480]; __int16 array_3D8[480]; }; #pragma pack(pop) extern BspRenderer_stru2 stru_F8A590; /* 164 */ #pragma pack(push, 1) struct BspRenderer_stru0 { //----- (0043F2BF) -------------------------------------------------------- inline BspRenderer_stru0() { //_eh_vector_constructor_iterator_(std__vector_0007AC, 24, 4, // (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4, // (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::dtor); //for (int i = 0; i < 4; ++i) // pVertices[i].flt_2C = 0.0f; } //----- (0043F2A9) -------------------------------------------------------- ~BspRenderer_stru0() { //_eh_vector_destructor_iterator_(this->std__vector_0007AC, 24, 4, IndoorCameraD3D_Vec4::dtor); } unsigned __int16 uSectorID; unsigned __int16 uViewportX; unsigned __int16 uViewportY; unsigned __int16 uViewportZ; unsigned __int16 uViewportW; __int16 field_A; BspRenderer_stru2 field_C; unsigned __int16 uFaceID; __int16 field_7A6; unsigned int std__vector_0007A8; IndoorCameraD3D_Vec4 std__vector_0007AC[4]; RenderVertexSoft pVertices[4]; }; #pragma pack(pop) /* 163 */ #pragma pack(push, 1) struct BspRenderer { //----- (0043F282) -------------------------------------------------------- inline BspRenderer() { // _eh_vector_constructor_iterator_(field_FA8, 2252, 150, // (void (__thiscall *)(void *))stru170_stru0::stru170_stru0, // (void (__thiscall *)(void *))stru170_stru0::dtor); uNumFaceIDs = 0; std__vector_000FA8 = 0; uNumVisibleNotEmptySectors = 0; } void PrepareFaceRenderList_sw(int a2, unsigned int uFaceID); void PrepareFaceRenderList_d3d(signed int a2, unsigned int uFaceID); void MakeVisibleSectorList(); unsigned int uNumFaceIDs; __int16 pFaceIDs[150]; char field_130[3700]; unsigned int std__vector_000FA8; BspRenderer_stru0 field_FA8[150]; unsigned int uNumVisibleNotEmptySectors; unsigned __int16 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[6]; }; #pragma pack(pop) extern struct BspRenderer *pBspRenderer; // idb /* 160 */ #pragma pack(push, 1) struct stru167 { char field_0; char field_1; char field_2; char field_3; char field_4; char field_5; __int16 field_6_rnd_value; __int16 field_8_rnd_value; __int16 field_A_rnd_value; __int16 field_C_time_left; __int16 field_E_time_to_live; char field_10; char field_11; char field_12; char field_13; __int16 bgr16; char field_16; char field_17; }; #pragma pack(pop) /* 363 */ #pragma pack(push, 1) struct stru167_wrap { void _440F07(); int Push(__int16 a2, __int16 a3, __int16 a4, int a5, __int16 bgr); void _440E91(__int16 x, int y, int z, int a5, __int16 bgr); stru167 pElements[100]; int uNumElements; int field_964; }; #pragma pack(pop) extern stru167_wrap array_5118E8; /* 358 */ #pragma pack(push, 1) struct stru320 { int field_0; Plane_int_ plane_4; Vec3_int_ vec_14; Vec3_int_ vec_20; unsigned int uCurrentAmbientLightLevel; int field_30; int field_34; int field_38; int pDeltaUV[2]; int field_44; int field_48; char field_4C[8]; Vec3_int_ rotated_normal; Vec3_int_ vec_60; int field_6C; Vec3_int_ vec_70; int field_7C; Vec3_int_ vec_80; Vec3_int_ vec_8C; int field_98; Vec3_int_ vec_9C; int field_A8; unsigned int uNumLightsApplied; int _blv_lights_radii[20]; int _blv_lights_inv_radii[20]; int _blv_lights_xs[20]; int _blv_lights_ys[20]; int _blv_lights_light_dot_faces[20]; int field_240; int field_244; int field_248; int field_24C; int field_250; int field_254; int field_258; int field_25C; int field_260; int field_264; int field_268; int field_26C; int field_270; int field_274; int field_278; int field_27C; int field_280; int field_284; int field_288; int field_28C; int _blv_lights_zs[20]; float _blv_lights_rs[20]; float _blv_lights_gs[20]; float _blv_lights_bs[20]; char _blv_lights_types[20]; int field_3E4; int field_3E8; int field_3EC; int field_3F0; int field_3F4; unsigned int uDefaultAmbientLightLevel; }; #pragma pack(pop) extern stru320 stru_F8AD28; // idb /* 345 */ #pragma pack(push, 1) struct stru315 { int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int field_18; int field_1C; int field_20; int field_24; int field_28; int field_2C; int field_30; unsigned __int16 *field_34_palette; unsigned __int16 *pTextureLOD; unsigned int *pDepthBuffer; unsigned __int16 *pColorBuffer; }; #pragma pack(pop) /* 346 */ #pragma pack(push, 1) struct stru316 { int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int field_18; int field_1C; int field_20; unsigned __int16 *field_24_palette; }; #pragma pack(pop) /* 134 */ #pragma pack(push, 1) struct stru141 { int _47050A(int a2); int field_0; int prolly_normal_d; int field_8; int field_C; int field_10; int field_14; int field_18; int field_1C; int field_20; int field_24; Vec3_int_ normal; Vec3_int_ field_34; Vec3_int_ normal2; int field_4C; int field_50; int field_54; Vec3_int_ field_58; int field_64; int field_68; int field_6C; int field_70; unsigned int uSectorID; unsigned int uFaceID; int field_7C; int field_80; int field_84; int field_88; int sMaxX; int sMinX; int sMaxY; int sMinY; int sMaxZ; int sMinZ; int field_A4; }; #pragma pack(pop) extern stru141 stru_721530; /* 378 */ #pragma pack(push, 1) struct stru337_stru0 { int field_0; int field_4; int field_8; int field_C; int field_10; }; #pragma pack(pop) /* 377 */ #pragma pack(push, 1) struct stru337 { stru337_stru0 field_0; int field_14; int field_18; int field_1C; int field_20; int field_24; int field_28; int field_2C; int field_30; stru337_stru0 field_34; }; #pragma pack(pop) extern stru337 stru_F81018; /* 147 */ #pragma pack(push, 1) struct stru154 { //----- (0049B001) -------------------------------------------------------- inline stru154() {} //----- (0049B027) -------------------------------------------------------- inline ~stru154() {} int _49B04D(struct ODMFace *a2, struct BSPVertexBuffer *a3); int _49B0C9(struct Vec3_float_ *pNormal, float dist); int _49B13D(struct ODMFace *pFace, struct BSPVertexBuffer *pVertices, struct Vec3_float_ *a3, float *a4); void (__thiscall ***vdestructor_ptr)(stru154 *, bool); Plane_float_ face_plane; PolygonType polygonType; char field_15; char field_16; char field_17; }; #pragma pack(pop) /* 392 */ #pragma pack(push, 1) struct stru352 { int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int field_18; int field_1C; int field_20; int field_24; int field_28; int field_2C; int field_30; int field_34; }; #pragma pack(pop) extern stru352 stru_F83B80[480];