Mercurial > might-and-magic-trilogy
view NPC.h @ 52:0f4ed4f0f472
BLV minimap: 1/3
author | Nomad |
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date | Wed, 24 Oct 2012 17:02:44 +0200 |
parents | f4450ff595fe |
children |
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#pragma once struct NPCTopic { const char *pTopic; const char *pText; }; extern NPCTopic pNPCTopics[789]; /* 136 */ #pragma pack(push, 1) struct NPCData { char *pName; unsigned int uPortraitID; unsigned int uFlags; int fame; int rep; int house; unsigned int uProfession; int greet; int joins; int field_24; unsigned int bDrawSomeAnim; int evtb; int evtc; int evtd; int evte; int evtf; int uSex; int bHasUsedTheAbility; int news_topic; }; #pragma pack(pop) /* 138 */ #pragma pack(push, 1) struct NPCProfession { unsigned int uHirePrice; char *pBenefits; char *pActionText; char *pJoinText; char *pDismissText; }; #pragma pack(pop) /* 139 */ #pragma pack(push, 1) struct NPCStats_stru0 { int field_0; char field_4[60]; }; #pragma pack(pop) /* 140 */ #pragma pack(push, 1) struct NPCGreeting { char *pGreeting1; char *pGreeting2; }; #pragma pack(pop) /* 137 */ #pragma pack(push, 1) struct NPCStats { inline NPCStats(): pNPCTextTXT_Raw(nullptr), pNPCTopicTXT_Raw(nullptr), pNPCDistTXT_Raw(nullptr) { uNumNPCNames[0] = uNumNPCNames[1] = 0; } void Initialize2(); void Initialize1(); void Initialize(); void Release(); bool InitializeAdditionalNPCs(NPCData *a2, int a3, int a4, int a5); void _476C60(); NPCData pNPCData[501]; NPCData pNewNPCData[501]; char *pNPCNames[540][2]; int field_13A58; int field_13A5C; int field_13A60; int field_13A64; int field_13A68; NPCProfession pProfessions[58]; NPCData array_13EF4[100]; char *pCatchPhrases[52]; char *pNPCNames2[500]; NPCStats_stru0 array_16544[77]; int field_17884; int field_17888; NPCGreeting pNPCGreetings[205]; unsigned __int16 pGroups[51]; unsigned __int16 pGroups_copy[51]; int field_17FC0; unsigned int uNumNewNPCs; int field_17FC8; unsigned int uNumNPCProfessions; unsigned int uNumNPCNames[2]; char *pNPCDataTXT_Raw; char *pNPCNamesTXT_Raw; char *pNPCProfTXT_Raw; char *pNPCNewsTXT_Raw; char *pNPCTopicTXT_Raw; char *pNPCTextTXT_Raw; char *pNPCDistTXT_Raw; char *pNPCGreetTXT_Raw; char *pNCPGroupTXT_Raw; }; #pragma pack(pop)