Mercurial > might-and-magic-trilogy
view LayingItem.h @ 123:05b2d9653abc
15.11.12
author | Ritor1 |
---|---|
date | Thu, 15 Nov 2012 16:36:30 +0600 |
parents | 8b8875f5b359 |
children |
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#pragma once #include "VectorTypes.h" #include "Items.h" /* 72 */ #pragma pack(push, 1) struct LayingItem { LayingItem(); int Create(int yaw, int pitch, int a4, int a5); void _46BEF1_apply_spells(); __int16 _438E35(); static void UpdateObject_fn0_BLV(unsigned int uLayingItemID); static void UpdateObject_fn0_ODM(unsigned int uLayingItemID); static void _42F933(unsigned int uLayingItemID); unsigned __int16 uItemType; unsigned __int16 uObjectDescID; struct Vec3_int_ vPosition; struct Vec3_short_ vVelocity; unsigned __int16 uFacing; unsigned __int16 uSoundID; unsigned __int16 uAttributes; __int16 uSectorID; unsigned __int16 uSpriteFrameID; __int16 field_20; __int16 field_22; struct ItemGen stru_24; int field_48; int field_4C; int field_50; int field_54; int field_58; int field_5C; char field_60_distance_related_prolly_lod; char field_61; char field_62[14]; }; #pragma pack(pop) extern size_t uNumLayingItems; extern LayingItem pLayingItems[1000];