diff mm7_5.cpp @ 208:af624eaf2fc5 tip

14.01.13
author Ritor1
date Mon, 14 Jan 2013 10:39:01 +0600
parents 8e3fea954768
children
line wrap: on
line diff
--- a/mm7_5.cpp	Thu Jan 10 18:03:33 2013 +0600
+++ b/mm7_5.cpp	Mon Jan 14 10:39:01 2013 +0600
@@ -456,57 +456,57 @@
           v148 = 0;
           pWindowType = (WindowType)8;
           goto LABEL_439;
-        case UIMSG_A2:
-          --dword_6A0C9C;
-          if ( dword_6A0C9C < 0 )
-            dword_6A0C9C = 0;
+        case UIMSG_ArrowUp:
+          --pSaveListPosition;
+          if ( pSaveListPosition < 0 )
+            pSaveListPosition = 0;
           v163 = 0;
           v8 = 199;
-          pButton2 = ptr_69BD5C;
+          pButton2 = pBtnArrowUp;
           //goto LABEL_60;
-		  pWindowType1 = (WindowType)90;
+          pWindowType1 = (WindowType)90;
           v137 = 17;
           v133 = 17;
           v9 = 215;
           goto LABEL_733;
-        case UIMSG_A3:
-          ++dword_6A0C9C;
-          if ( dword_6A0C9C >= uMessageParam )
-            dword_6A0C9C = uMessageParam - 1;
+        case UIMSG_DownArrow:
+          ++pSaveListPosition;
+          if ( pSaveListPosition >= uMessageParam )
+            pSaveListPosition = uMessageParam - 1;
           v163 = 0;
           v8 = 323;
-          pButton2 = ptr_69BD58;
+          pButton2 = pBtnDownArrow;
 //LABEL_60:
           pWindowType1 = (WindowType)90;
           v137 = 17;
           v133 = 17;
           v9 = 215;
           goto LABEL_733;
-        case UIMSG_A6:
+        case UIMSG_Cancel:
           v163 = 0;
           v8 = 302;
-          pButton2 = ptr_69BD60;
+          pButton2 = pBtnCancel;
           v9 = 350;
           pWindowType1 = (WindowType)96;
           v137 = 42;
           v133 = 106;
           goto LABEL_733;
-        case UIMSG_A4:
+        case UIMSG_LoadSlot:
           v163 = 0;
           v8 = 302;
-          pButton2 = ptr_69BD64;
+          pButton2 = pBtnLoadSlot;
           v9 = 241;
           pWindowType1 = (WindowType)94;
           v137 = 42;
           v133 = 106;
           goto LABEL_733;
-        case UIMSG_A5:
+        case UIMSG_SelectLoadSlot:
           if ( pGUIWindow_CurrentMenu->field_40 == v0 )
             pKeyActionMap->_459ED1(0);
-          if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != dword_6A0C9C + uMessageParam )
-          {
-            v10 = dword_6A0C9C + uMessageParam;
-            if ( dword_6BE138 == dword_6A0C9C + uMessageParam )
+          if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam )
+          {
+            v10 = pSaveListPosition + uMessageParam;
+            if ( dword_6BE138 == pSaveListPosition + uMessageParam )
             {
               if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
               {
@@ -514,7 +514,7 @@
                 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
                 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
                 v11 = pMessageQueue_50CBD0->uNumMessages + 1;
-                v13 = __OFSUB__(pMessageQueue_50CBD0->uNumMessages + 1, 40);
+                v13 = pMessageQueue_50CBD0->uNumMessages + 1 > 40;
                 v12 = (signed int)pMessageQueue_50CBD0->uNumMessages - 39 < 0;
                 ++pMessageQueue_50CBD0->uNumMessages;
                 if ( v12 ^ v13 )
@@ -531,7 +531,7 @@
           }
           else
           {
-            pKeyActionMap->_459E5A(0, 19, pGUIWindow_CurrentMenu);
+            pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
             if ( strcmp((const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, pGlobalTXT_LocalizationStrings[72]) )// "Empty"
               strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
             pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
@@ -691,7 +691,7 @@
           if ( dword_506F08 != v0 )
             v14 = uMessageParam + 14;
           dword_506E68 = v14;
-          pKeyActionMap->_459E5A(0, v0, pGUIWindow_CurrentMenu);
+          pKeyActionMap->EnterText(0, v0, pGUIWindow_CurrentMenu);
           goto _continue;
         case UIMSG_ResetKeyMapping:
           v197 = 1;
@@ -1073,7 +1073,7 @@
           pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, (enum WindowType)99, (int)pBtn_History, 0);
           bFlashHistoryBook = 0;
           goto _continue;
-        case UIMSG_CloseBook:
+        case UIMSG_Escape:
           back_to_game();
           if ( pMessageQueue_50CBD0->uNumMessages )
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
@@ -2723,7 +2723,7 @@
         case UIMSG_Quit|0x1:
           OnPaperdollLeftClick();
           goto _continue;
-        case UIMSG_CloseBook|0x2:
+        case UIMSG_Escape|0x2:
           pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
           sub_4196A0();
           sub_419379();
@@ -2783,7 +2783,7 @@
           pButton2 = pCharacterScreen_ExitBtn;
           pWindowType1 = (WindowType)97;
           goto LABEL_731;
-        case UIMSG_CloseBook|0x4:
+        case UIMSG_Escape|0x4:
           sub_419379();
           sub_4196A0();
           sub_419220();
@@ -2792,7 +2792,7 @@
             (int)pCharacterScreen_AwardsBtn, 0);
           sub_419100();
           goto _continue;
-		case 71://0x47:
+        case 71://0x47:
           switch ( uMessageParam )
           {
             default:
@@ -3081,7 +3081,7 @@
 void __cdecl GUI_MainMenuMessageProc()
 {
   //AudioPlayer *v0; // ebp@2
-  char *v1; // ebx@2
+  //Player *pPlayer1; // ebx@2
   unsigned int v2; // ecx@18
   void *v3; // edi@21
   signed int v4; // eax@29
@@ -3128,59 +3128,60 @@
   if ( pMessageQueue_50CBD0->uNumMessages )
   {
     //v0 = pAudioPlayer;
-    v1 = (char *)pParty->pPlayers;
-	pPlayer = pParty->pPlayers;
+    //pPlayer1 = pParty->pPlayers;
+    pPlayer = pParty->pPlayers;
     do
     {
       pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &uNum, &pSex);
-      switch (pUIMessageType)
-      {
-        case UIMSG_MainMenu_ShowPartyCreationWnd:
+      switch (pUIMessageType) // For buttons of window MainMenu
+      {
+        case UIMSG_MainMenu_ShowPartyCreationWnd:// Окно создания группы
         {
           GUIWindow::Create(495, 172, 0, 0, WINDOW_5A, (int)pMainMenu_BtnNew, 0);
           SetCurrentMenuID(MENU_NEWGAME);
         }
         continue;
-        case UIMSG_MainMenu_ShowLoadWindow:
+        case UIMSG_MainMenu_ShowLoadWindow:// Окно Загрузка
         {
           GUIWindow::Create(495, 227, 0, 0, WINDOW_5A, (int)pMainMenu_BtnLoad, 0);
           SetCurrentMenuID(MENU_SAVELOAD);
         }
         continue;
-        case UIMSG_ShowCredits:
+        case UIMSG_ShowCredits:// Окно Создатели
         {
           GUIWindow::Create(495, 282, 0, 0, WINDOW_5A, (int)pMainMenu_BtnCredits, 0);
           SetCurrentMenuID(MENU_CREDITS);
         }
         continue;
-        case UIMSG_ExitToWindows:
+        case UIMSG_ExitToWindows:// Окно Выход
         {
           GUIWindow::Create(495, 337, 0, 0, WINDOW_5A, (int)pMainMenu_BtnExit, 0);
           SetCurrentMenuID(MENU_FINISHED);
         }
         continue;
-        case UIMSG_LoadGame:
+      }
+
+      switch (pUIMessageType) // For buttons of window LoadGame
+      {
+        case UIMSG_LoadGame:// Процесс загрузки
         {
           if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
             continue;
           SetCurrentMenuID(MENU_LOAD);
-        }
-        continue;
-      }
-      switch (pUIMessageType)
-      {
-        case UIMSG_A5:   // WINDOW_5A
+          continue;
+        }
+        case UIMSG_SelectLoadSlot:   // Выбранный слот сохранёнки
         {
             //main menu save/load wnd   clicking on savegame lines
           if (pGUIWindow_CurrentMenu->field_40 == 1)
             pKeyActionMap->_459ED1(0);
-          if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != uNum + dword_6A0C9C )
+          if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != uNum + pSaveListPosition )
           {
             //load clicked line
-              v26 = uNum + dword_6A0C9C;
-              if ( dword_6BE138 == uNum + dword_6A0C9C )
+              v26 = uNum + pSaveListPosition;
+              if ( dword_6BE138 == uNum + pSaveListPosition )
               {
-                pMessageQueue_50CBD0->SendMessage(UIMSG_A4, 0, 0);
+                pMessageQueue_50CBD0->SendMessage(UIMSG_LoadSlot, 0, 0);
                 pMessageQueue_50CBD0->SendMessage(UIMSG_LoadGame, 0, 0);
               }
               uLoadGameUI_SelectedSlot = v26;
@@ -3189,28 +3190,51 @@
           else
           {
             //typing in the line
-              pKeyActionMap->_459E5A(0, 19, pGUIWindow_CurrentMenu);
+              pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
               strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
               pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
           }
-        }
-        continue;
-        case UIMSG_A4:
-        {
-          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_5E, (int)ptr_69BD64, 0);
-        }
+          continue;
+        }
+        case UIMSG_LoadSlot: // Нажатие на слот в окне Загрузка
+        {
+          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_5E, (int)pBtnLoadSlot, 0);
         continue;
-      }
-      if ( (signed int)pUIMessageType > UIMSG_PlayerCreationRemoveDownSkill )
-      {
-        if ( pUIMessageType > UIMSG_A3 )
-        {
-          if ( pUIMessageType == UIMSG_A6 )
-          {
-            GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (WindowType)95, (int)ptr_69BD60, 0);
-            continue;
-          }
-          if ( pUIMessageType == UIMSG_SelectFacePlayerBack )
+        }
+        case UIMSG_DownArrow://нажатие стрелки вниз
+        {
+          ++pSaveListPosition;
+          if ( pSaveListPosition >= uNum )
+            pSaveListPosition = uNum - 1;
+          if ( pSaveListPosition < 1 )
+            pSaveListPosition = 0;
+          pWindow = pGUIWindow_CurrentMenu;
+          v8 = pGUIWindow_CurrentMenu->uFrameY + 323;
+          GUIWindow::Create(pWindow->uFrameX + 215, v8, 0, 0, (WindowType)90, (int)pBtnDownArrow, 0);
+          continue;
+        }
+        case UIMSG_Cancel:// Нажатие кнопки Отмена
+        {
+          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (WindowType)95, (int)pBtnCancel, 0);
+          continue;
+        }
+        case UIMSG_ArrowUp:// Кнопка Вверх
+        {
+          --pSaveListPosition;
+          if ( pSaveListPosition < 0 )
+            pSaveListPosition = 0;
+          pWindow = pGUIWindow_CurrentMenu;
+          v8 = pGUIWindow_CurrentMenu->uFrameY + 197;
+          GUIWindow::Create(pWindow->uFrameX + 215, v8, 0, 0, (WindowType)90, (int)pBtnArrowUp, 0);
+          continue;
+        }
+      }
+
+      if ( (signed int)pUIMessageType > UIMSG_PlayerCreationRemoveDownSkill )// For button of window PlayerCreation
+      {
+        if ( pUIMessageType > UIMSG_DownArrow )
+        {
+          if ( pUIMessageType == UIMSG_SelectFacePlayerBack ) // Выбор лица персонажа кнопка назад
           {
             pPlayer = &pParty->pPlayers[uNum];
             v12 = (char)((int)pPlayer->uFace - 1) < 0;
@@ -3229,15 +3253,14 @@
               (enum WindowType)92, (int)pCreationUI_BtnPressLeft[v25], 1);
             //v0 = pAudioPlayer;
             pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0.0, 0);
-            v22 = pPlayer;
-            v22->PlaySound(102, 0);
-            v1 = (char *)pParty->pPlayers;
+            pPlayer->PlaySound(102, 0);
+            //v1 = (char *)pParty->pPlayers;
             continue;
           }
-          if ( pUIMessageType == UIMSG_SelectFacePlayerForward )
+          if ( pUIMessageType == UIMSG_SelectFacePlayerForward ) // выбор лица персонажа кнопка вперёд
           {
             pPlayer = &pParty->pPlayers[uNum];
-			v20 = (char)((int)pPlayer->uFace + 1) % 20;
+            v20 = (char)((int)pPlayer->uFace + 1) % 20;
             pPlayer->uFace = v20;
             pPlayer->uVoiceID = v20;
             pPlayer->SetInitialStats();
@@ -3248,45 +3271,36 @@
                                                       % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
             uPlayerCreationUI_SelectedCharacter = v21;
             GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, (enum WindowType)92,
-			  (int)pCreationUI_BtnPressRight[v21], 1);
+            (int)pCreationUI_BtnPressRight[v21], 1);
             //v0 = pAudioPlayer;
             pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0, 0);
-            v22 = pPlayer;
-            v22->PlaySound(102, 0);
-            v1 = (char *)pParty->pPlayers;
+            pPlayer->PlaySound(102, 0);
+            //v1 = (char *)pParty->pPlayers;
             continue;
           }
-          if ( pUIMessageType == UIMSG_AD )
-          {
+          if ( pUIMessageType == UIMSG_AD )//unknow
+          {
+            __debugbreak();
             GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnNew, 0);
-          SetCurrentMenuID(MENU_LOAD);
-          continue;
-          }
-          if ( pUIMessageType != UIMSG_AE )
+            SetCurrentMenuID(MENU_LOAD);
             continue;
+          }
+          if ( pUIMessageType != UIMSG_AE )//unknow
+          {
+            __debugbreak();
+            continue;
+          }
           GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnExit, 0);
-LABEL_114:
+//LABEL_114:
           v40 = 10;
-LABEL_89:
+//LABEL_89:
           v2 = v40;
           SetCurrentMenuID((MENU_STATE)v2);
           continue;
         }
-        if ( pUIMessageType == UIMSG_A3 )
-        {
-          ++dword_6A0C9C;
-          if ( dword_6A0C9C >= uNum )
-            dword_6A0C9C = uNum - 1;
-          if ( dword_6A0C9C < 1 )
-            dword_6A0C9C = 0;
-          pWindow = pGUIWindow_CurrentMenu;
-          v43 = 0;
-          v39 = (int)ptr_69BD58;
-          v8 = pGUIWindow_CurrentMenu->uFrameY + 323;
-          goto LABEL_105;
-        }
-        if ( pUIMessageType == UIMSG_6B )
-        {
+        if ( pUIMessageType == UIMSG_6B )//unknow
+        {
+          __debugbreak();
           if ( pCurrentScreen )
           {
             pGUIWindow_CurrentMenu->Release();
@@ -3297,10 +3311,14 @@
           GUIWindow::Create(602, 450, 0, 0, (enum WindowType)92, (int)pBtn_GameSettings, 0);
           if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
             continue;
-          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CloseBook;
-          goto LABEL_93;
-        }
-        if ( pUIMessageType == UIMSG_CloseBook )
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+          //goto LABEL_93;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+          ++pMessageQueue_50CBD0->uNumMessages;
+          continue;
+        }
+        if ( pUIMessageType == UIMSG_Escape )
         {
           if ( ptr_507BDC )
           {
@@ -3322,17 +3340,23 @@
             if (GetCurrentMenuID() == MENU_7)
             {
               v40 = 6;
-              goto LABEL_89;
+              //goto LABEL_89;
+              v2 = v40;
+              SetCurrentMenuID((MENU_STATE)v2);
+              continue;
             }
             if (GetCurrentMenuID() == MENU_Credits)
             {
               v40 = 11;
-              goto LABEL_89;
+              //goto LABEL_89;
+              v2 = v40;
+              SetCurrentMenuID((MENU_STATE)v2);
+              continue;
             }
             if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
             {
               pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)5;
-LABEL_93:
+//LABEL_93:
               pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
               *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
               ++pMessageQueue_50CBD0->uNumMessages;
@@ -3352,7 +3376,7 @@
             pTexture_PCX.Load("title.pcx", 0);
             SetCurrentMenuID(MENU_MAIN);
             v15 = 1;
-LABEL_81:
+//LABEL_81:
             pGUIWindow_CurrentMenu->Release();
             pGUIWindow2->Release();
             pGUIWindow2 = 0;
@@ -3368,7 +3392,16 @@
           else
           {
             if ( pCurrentScreen != 27 )
-              goto LABEL_81;
+              //goto LABEL_81;
+            {
+              pGUIWindow_CurrentMenu->Release();
+              pGUIWindow2->Release();
+              pGUIWindow2 = 0;
+              pEventTimer->Resume();
+              pCurrentScreen = 0;
+              viewparams->bRedrawGameUI = v15;
+              continue;
+            }
             //VideoPlayer::dtor();
           }
         }
@@ -3382,13 +3415,13 @@
             pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0, 0);
             continue;
           }
-          if ( pUIMessageType == UIMSG_PlayerCreationVoiceBack )
+          if ( pUIMessageType == UIMSG_PlayerCreationVoiceBack )// есть проблема со звуками
           {
             pCurrentPlayer = &pPlayer[uNum];
             pSex = pCurrentPlayer->GetSexByVoice();
             do
             {
-              v12 = (/*(*/pCurrentPlayer->uVoiceID-- - 1/*) & 0x80000000u */) != 0;
+              v12 = (pCurrentPlayer->uVoiceID-- - 1) == 0;
               if ( v12 )
                 pCurrentPlayer->uVoiceID = 19;
               v13 = pCurrentPlayer->GetSexByVoice();
@@ -3416,19 +3449,6 @@
             pCurrentPlayer->PlaySound(102, 0);
             continue;
           }
-          if ( pUIMessageType == UIMSG_A2 )
-          {
-            --dword_6A0C9C;
-            if ( dword_6A0C9C < 0 )
-              dword_6A0C9C = 0;
-            pWindow = pGUIWindow_CurrentMenu;
-            v43 = 0;
-            v39 = (int)ptr_69BD5C;
-            v8 = pGUIWindow_CurrentMenu->uFrameY + 197;
-LABEL_105:
-            GUIWindow::Create(pWindow->uFrameX + 215, v8, 0, 0, (WindowType)90, v39, v43);
-            continue;
-          }
         }
       }
       else
@@ -3437,7 +3457,7 @@
         {
           uPlayerCreationUI_SelectedCharacter = uNum;
           v41 = 3;
-          v1 = (char *)pParty->pPlayers;
+          //v1 = (char *)pParty->pPlayers;
           v5 = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7
              + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
           pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v5;
@@ -3445,7 +3465,7 @@
                                              + 3486 * uPlayerCreationUI_SelectedCharacter] = 0;
           continue;
         }
-        if ( (signed int)pUIMessageType > UIMSG_3C )
+        if ( (signed int)pUIMessageType > UIMSG_PlayerCreationChangeName )
         {
           if ( pUIMessageType == UIMSG_PlayerCreationClickPlus )
           {
@@ -3512,22 +3532,25 @@
         {
           switch ( pUIMessageType )
           {
-            case 60:
+            case UIMSG_PlayerCreationChangeName:
               pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
               v3 = (void *)uNum;
               uPlayerCreationUI_SelectedCharacter = uNum;
-              pKeyActionMap->_459E5A(0, 15, pGUIWindow_CurrentMenu);
+              pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
               pGUIWindow_CurrentMenu->ptr_1C = v3;
               break;
-            case 5:
+            case UIMSG_ChangeGameState:
               uGameState = 1;
               break;
-            case 17:
+            case UIMSG_11://unknow
+              __debugbreak();
               pMouse->SetCursorBitmap("MICON2");
               break;
-            default:
-              if ( pUIMessageType == 58 )
-                goto LABEL_114;
+            case UIMSG_3A://unknow
+              __debugbreak();
+              v40 = 10;
+              v2 = v40;
+              SetCurrentMenuID((MENU_STATE)v2);
               break;
           }
         }