Mercurial > might-and-magic-trilogy
diff Render.cpp @ 50:fde5c5acb66e
BLV render
author | Nomad |
---|---|
date | Tue, 23 Oct 2012 23:38:05 +0200 |
parents | 8a8dd0164b12 |
children | 0f4ed4f0f472 |
line wrap: on
line diff
--- a/Render.cpp Tue Oct 23 13:51:21 2012 +0200 +++ b/Render.cpp Tue Oct 23 23:38:05 2012 +0200 @@ -2020,7 +2020,7 @@ -1); } if ( stru_F8AD28.field_AC > 0 ) - pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0.0, v33); + pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33); v34 = a5; v35 = byte_4D864C == 0; v16->uNumVertices = a5; @@ -2170,7 +2170,7 @@ &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, - 0.0, + 0, (char)a8); v55 = uNumVertices; v35 = byte_4D864C == 0; @@ -2307,7 +2307,7 @@ -1); } if ( stru_F8AD28.field_AC > 0 ) - v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0.0, v70); + v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70); v71 = a8; v72 = v100; v35 = byte_4D864C == 0;