Mercurial > might-and-magic-trilogy
diff DecalBuilder.h @ 50:fde5c5acb66e
BLV render
author | Nomad |
---|---|
date | Tue, 23 Oct 2012 23:38:05 +0200 |
parents | bcc051713d20 |
children | 5159d2e6f559 |
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--- a/DecalBuilder.h Tue Oct 23 13:51:21 2012 +0200 +++ b/DecalBuilder.h Tue Oct 23 23:38:05 2012 +0200 @@ -91,7 +91,7 @@ bool AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9); void Reset(unsigned int bPreserveBloodsplats); - char ApplyDecals(int a2, char a3, struct stru154 *a4, int a5, struct RenderVertexSoft *a6, int a7, char a8, int a9); + char ApplyDecals(int a2, char a3, struct stru154 *a4, int a5, struct RenderVertexSoft *a6, struct IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID); char _49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, struct RenderVertexSoft *a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags); char ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); char ApplyDecals_OutdoorFace(ODMFace *pFace);