Mercurial > might-and-magic-trilogy
diff mm7_data.h @ 68:fdacbc653945
BLV render: first image
author | Nomad |
---|---|
date | Sat, 27 Oct 2012 19:23:06 +0200 |
parents | 5159d2e6f559 |
children | 47736b43558d |
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--- a/mm7_data.h Fri Oct 26 03:43:05 2012 +0200 +++ b/mm7_data.h Sat Oct 27 19:23:06 2012 +0200 @@ -547,7 +547,7 @@ extern char aButtexi1[]; // idb extern char aCanTJumpToThat[]; // idb extern char aNoMapFoundForS[]; // idb -extern char a2[]; // idb +extern char global_a2[]; // idb extern char aSSS[]; // idb extern char aNotInMapStats[17]; // weak extern char aD47_blv[]; // idb @@ -2505,7 +2505,6 @@ //extern int crt_F94004; // weak //extern int crtdword_F9400C; // weak extern FARPROC lpfn; // idb -extern float flt_F942B0; // weak //extern int crt_F944EC; // weak //extern int crtdword_F944F0; // weak //extern void *crt_F944F4; // idb @@ -2982,7 +2981,7 @@ void __cdecl loc_4789D4(); // idb void __cdecl loc_47907F(); // idb bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); -void __fastcall sub_479A53(unsigned int uNumVertices, unsigned int uFaceID); // idb +void __fastcall _479A53_draw_some_blv_poly(unsigned int uNumVertices, unsigned int uFaceID); // idb void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4); int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8); @@ -3033,7 +3032,7 @@ int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); -unsigned int __thiscall sub_48A959(int _this, float a2, float a3, float a4); +unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); signed int __cdecl sub_4908DE(); signed int __cdecl PlayerCreation_ComputeAttributeBonus();