Mercurial > might-and-magic-trilogy
diff mm7_3.cpp @ 29:e62134245ab0
On BLV loading.
author | Nomad |
---|---|
date | Thu, 18 Oct 2012 03:18:04 +0200 |
parents | 18f7a1b94448 |
children | f4450ff595fe |
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--- a/mm7_3.cpp Tue Oct 16 19:31:34 2012 +0200 +++ b/mm7_3.cpp Thu Oct 18 03:18:04 2012 +0200 @@ -784,893 +784,6 @@ return result; } -//----- (0046F228) -------------------------------------------------------- -void __cdecl BLV_UpdateDoors() -{ - int v0; // ebx@1 - int v1; // edi@1 - BLVDoor *v2; // esi@3 - unsigned __int16 v3; // ax@3 - unsigned int v4; // ecx@5 - int v5; // eax@8 - int v6; // ecx@8 - int v7; // eax@12 - int v8; // eax@16 - unsigned __int8 v9; // zf@18 - char v10; // sf@18 - unsigned __int8 v11; // of@18 - int v12; // edi@19 - int v13; // ecx@19 - __int16 v14; // ax@19 - BLVFace *v15; // ebx@24 - unsigned __int16 *v16; // ecx@24 - Vec3_short_ *v17; // esi@24 - int v18; // eax@24 - int v19; // edx@24 - signed int v20; // eax@24 - Vec3_short_ *v21; // ecx@24 - double v22; // st7@24 - double v23; // st6@24 - int v24; // esi@25 - int v25; // eax@25 - BLVDoor *v26; // edi@25 - signed __int64 v27; // qtt@27 - BLVFaceExtra *v28; // esi@32 - int v29; // ecx@34 - int v30; // edx@34 - unsigned __int64 v31; // qax@34 - int v32; // eax@34 - unsigned __int16 *v33; // eax@35 - Vec3_short_ *v34; // eax@35 - int v35; // ecx@35 - int v36; // edx@35 - signed int v37; // eax@35 - signed int v38; // edx@35 - int v39; // eax@35 - int v40; // edx@35 - unsigned __int8 v41; // cf@35 - unsigned __int16 *v42; // edi@36 - Vec3_short_ *v43; // edi@36 - int v44; // ecx@36 - int v45; // edi@36 - int v46; // ecx@36 - unsigned __int16 *v47; // edx@44 - int v48; // ecx@44 - unsigned int v49; // ecx@46 - unsigned __int16 v50; // ax@48 - unsigned int v51; // eax@51 - unsigned __int16 v52; // ax@54 - int v53; // ecx@57 - int v54; // edx@57 - unsigned __int64 v55; // qax@57 - int v56; // ecx@58 - int v57; // eax@58 - int v58; // eax@59 - SoundID v59; // [sp-24h] [bp-88h]@12 - signed int v60; // [sp-20h] [bp-84h]@12 - unsigned int v61; // [sp-1Ch] [bp-80h]@12 - signed int v62; // [sp-18h] [bp-7Ch]@12 - signed int v63; // [sp-14h] [bp-78h]@12 - int v64; // [sp-10h] [bp-74h]@12 - unsigned int v65; // [sp-Ch] [bp-70h]@12 - int v66; // [sp-8h] [bp-6Ch]@12 - int v67; // [sp+8h] [bp-5Ch]@31 - int v68; // [sp+Ch] [bp-58h]@34 - int v69; // [sp+10h] [bp-54h]@34 - int v70; // [sp+14h] [bp-50h]@31 - int v71; // [sp+18h] [bp-4Ch]@34 - int v72; // [sp+1Ch] [bp-48h]@34 - int v73; // [sp+20h] [bp-44h]@24 - __int16 v74; // [sp+24h] [bp-40h]@24 - int v75; // [sp+28h] [bp-3Ch]@36 - int v76; // [sp+2Ch] [bp-38h]@36 - int v77; // [sp+30h] [bp-34h]@36 - int v78; // [sp+34h] [bp-30h]@36 - int v79; // [sp+38h] [bp-2Ch]@19 - unsigned int v80; // [sp+3Ch] [bp-28h]@2 - int v81; // [sp+40h] [bp-24h]@1 - int v82; // [sp+44h] [bp-20h]@35 - int v83; // [sp+48h] [bp-1Ch]@34 - int v84; // [sp+4Ch] [bp-18h]@34 - int v85; // [sp+50h] [bp-14h]@19 - SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 - BLVDoor *v87; // [sp+58h] [bp-Ch]@3 - int v88; // [sp+5Ch] [bp-8h]@18 - int v89; // [sp+60h] [bp-4h]@6 - - v0 = 0; - v1 = 0; - eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; - v81 = 0; - if ( pIndoor->uNumDoors > 0 ) - { - v80 = 0; - do - { - v2 = &pIndoor->pDoors[v80 / 0x50]; - v87 = &pIndoor->pDoors[v80 / 0x50]; - v3 = pIndoor->pDoors[v80 / 0x50].uState; - if ( v3 == (short)v0 || v3 == 2 ) - { - v2->uAttributes &= 0xFFFFFFFDu; - goto LABEL_62; - } - v2->uTimeSinceTriggered += pEventTimer->uTimeElapsed; - v4 = v2->uTimeSinceTriggered; - if ( v2->uState == 1 ) - { - v89 = (signed int)(v4 * v2->uCloseSpeed) / 128; - if ( v89 >= v2->uMoveLength ) - { - v89 = v2->uMoveLength; - v2->uState = 2; -LABEL_10: - if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 ) - { - v66 = v0; - v65 = v0; - v64 = v0; - v7 = 8 * v1; - v63 = v0; - v62 = -1; - LOBYTE(v7) = 8 * v1 | 1; - v61 = v0; - v60 = v7; - v59 = (SoundID)((int)eDoorSoundID + 1); -LABEL_17: - pAudioPlayer->PlaySound(v59, v60, v61, v62, v63, v64, v65, v66); - goto LABEL_18; - } - goto LABEL_18; - } - } - else - { - v5 = (signed int)(v4 * v2->uOpenSpeed) / 128; - v6 = v2->uMoveLength; - if ( v5 >= v6 ) - { - v89 = v0; - v2->uState = v0; - goto LABEL_10; - } - v89 = v6 - v5; - } - if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 ) - { - v66 = v0; - v65 = v0; - v64 = v0; - v8 = 8 * v1; - v63 = v0; - v62 = -1; - LOBYTE(v8) = 8 * v1 | 1; - v61 = 1; - v60 = v8; - v59 = eDoorSoundID; - goto LABEL_17; - } -LABEL_18: - v11 = __OFSUB__(v2->uNumVertices, (short)v0); - v9 = v2->uNumVertices == (short)v0; - v10 = (signed __int16)(v2->uNumVertices - v0) < 0; - v88 = v0; - if ( !((unsigned __int8)(v10 ^ v11) | v9) ) - { - do - { - v12 = v88; - v13 = v2->pVertexIDs[v88]; - v85 = v89; - v79 = v2->vDirection.x; - v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; - v13 *= 6; - *(__int16 *)((char *)&pIndoor->pVertices->x + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pXOffsets[v88]; - v85 = v89; - v79 = v2->vDirection.y; - v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; - *(__int16 *)((char *)&pIndoor->pVertices->y + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pYOffsets[v12]; - v85 = v89; - v79 = v2->vDirection.z; - v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; - v14 = ((unsigned int)(v79 * v89) >> 16) + v2->pZOffsets[v12]; - ++v88; - *(__int16 *)((char *)&pIndoor->pVertices->z + v13) = v14; - } - while ( v88 < v2->uNumVertices ); - v1 = v81; - } - v11 = __OFSUB__(v2->uNumFaces, (short)v0); - v9 = v2->uNumFaces == (short)v0; - v10 = (signed __int16)(v2->uNumFaces - v0) < 0; - v88 = v0; - if ( !((unsigned __int8)(v10 ^ v11) | v9) ) - { - while ( 1 ) - { - v15 = &pIndoor->pFaces[v2->pFaceIDs[v88]]; - v16 = v15->pVertexIDs; - v17 = &pIndoor->pVertices[*v16]; - v18 = v15->pFacePlane_old.vNormal.y; - v73 = *(int *)&v17->x; - v74 = v17->z; - v19 = v15->pFacePlane_old.vNormal.z; - v20 = -(v19 * v74 + (signed __int16)v73 * v15->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); - v15->pFacePlane_old.dist = v20; - v21 = &pIndoor->pVertices[*v16]; - v79 = v21->x; - v22 = (double)v79; - v23 = (double)v21->y; - v79 = v21->z; - v15->pFacePlane.dist = -((double)v79 * v15->pFacePlane.vNormal.z - + v23 * v15->pFacePlane.vNormal.y - + v22 * v15->pFacePlane.vNormal.x); - if ( v19 ) - { - v24 = abs(v20 >> 15); - v25 = abs(v15->pFacePlane_old.vNormal.z); - v26 = v87; - if ( v24 > v25 ) - Abortf( - "Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", - v87->uDoorID, - v87->pFaceIDs[v88], - v15->pFacePlane_old.dist, - v15->pFacePlane_old.vNormal.z); - v79 = v15->pFacePlane_old.vNormal.z; - v85 = v15->pFacePlane_old.dist; - LODWORD(v27) = v85 << 16; - HIDWORD(v27) = v85 >> 16; - v85 = v27 / v79; - v15->zCalc3 = -(v27 / v79); - } - else - { - v26 = v87; - } - if ( BYTE2(v15->uAttributes) & 4 || pRenderer->pRenderD3D ) - v15->_get_normals((Vec3_int_ *)&v70, (Vec3_int_ *)&v67); - v28 = &pIndoor->pFaceExtras[v15->uFaceExtraID]; - if ( !pRenderer->pRenderD3D ) - { - if ( !(BYTE2(v15->uAttributes) & 4) ) - goto LABEL_59; - v79 = v26->vDirection.x; - v83 = (unsigned __int64)(v79 * (signed __int64)v70) >> 16; - v85 = v71; - v79 = v26->vDirection.y; - v85 = (unsigned __int64)(v79 * (signed __int64)v71) >> 16; - v84 = v72; - v79 = v26->vDirection.z; - v84 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16; - v79 = v83 + v85 + ((unsigned __int64)(v79 * (signed __int64)v72) >> 16); - v29 = v89; - v83 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; - v28->sTextureDeltaU = -((unsigned int)(v79 * v89) >> 16); - v79 = v26->vDirection.x; - v85 = (unsigned __int64)(v79 * (signed __int64)v67) >> 16; - v83 = v68; - v79 = v26->vDirection.y; - v83 = (unsigned __int64)(v79 * (signed __int64)v68) >> 16; - v84 = v69; - v79 = v26->vDirection.z; - v84 = (unsigned __int64)(v79 * (signed __int64)v69) >> 16; - v30 = v83 + ((unsigned __int64)(v79 * (signed __int64)v69) >> 16); - v79 = v85 + v30; - v31 = (v85 + v30) * (signed __int64)v29; - v83 = v31 >> 16; - v32 = v31 >> 16; - goto LABEL_58; - } - v28->sTextureDeltaU = 0; - v28->sTextureDeltaV = 0; - v33 = v15->pVertexIDs; - v85 = 1; - v34 = &pIndoor->pVertices[*v33]; - v35 = v34->z; - v36 = v34->y; - v82 = v34->x; - v79 = v36; - v37 = v70 * v82 + v71 * v36 + v72 * v35; - v38 = v67 * v82 + v68 * v36 + v35 * v69; - v39 = v37 >> 16; - *v15->pVertexUIDs = v39; - v40 = v38 >> 16; - *v15->pVertexVIDs = v40; - v41 = v15->uNumVertices < 1u; - v9 = v15->uNumVertices == 1; - v83 = v40; - v84 = v39; - v82 = v40; - if ( !(v41 | v9) ) - { - do - { - v42 = v15->pVertexIDs; - v75 = 2 * v85; - v43 = &pIndoor->pVertices[v42[v85]]; - v79 = v43->z; - v44 = v43->y; - v45 = v43->x; - v78 = v44; - v76 = (v72 * v79 + v70 * v45 + v71 * v44) >> 16; - v46 = (v67 * v45 + v68 * v44 + v79 * v69) >> 16; - v77 = v46; - if ( v76 < v39 ) - v39 = v76; - if ( v46 < v40 ) - v83 = v46; - if ( v76 > v84 ) - v84 = v76; - if ( v46 > v82 ) - v82 = v46; - v47 = v15->pVertexUIDs; - v48 = v75; - ++v85; - *(unsigned __int16 *)((char *)v47 + v75) = v76; - *(unsigned __int16 *)((char *)v15->pVertexVIDs + v48) = v77; - v40 = v83; - } - while ( v85 < v15->uNumVertices ); - v26 = v87; - } - v49 = v15->uAttributes; - if ( BYTE1(v49) & 0x10 ) - goto LABEL_50; - if ( SBYTE1(v49) < 0 ) - { - v50 = v15->uBitmapID; - if ( v50 != -1 ) - break; - } -LABEL_51: - v51 = v15->uAttributes; - if ( v51 & 8 ) - { - v28->sTextureDeltaV -= v40; - } - else - { - if ( v51 & 0x20000 ) - { - v52 = v15->uBitmapID; - if ( v52 != -1 ) - v28->sTextureDeltaV -= v82 - + *(short *)((signed __int16)v52 != -1 ? 72 * (signed __int16)v52 + 7278780 + 0x1A : 26); - } - } - if ( BYTE2(v15->uAttributes) & 4 ) - { - v75 = v26->vDirection.x; - v84 = (unsigned __int64)(v75 * (signed __int64)v70) >> 16; - v82 = v71; - v75 = v26->vDirection.y; - v82 = (unsigned __int64)(v75 * (signed __int64)v71) >> 16; - v83 = v72; - v75 = v26->vDirection.z; - v83 = (unsigned __int64)(v75 * (signed __int64)v72) >> 16; - v75 = v84 + v82 + ((unsigned __int64)(v75 * (signed __int64)v72) >> 16); - v53 = v89; - v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16; - v28->sTextureDeltaU = -((unsigned int)(v75 * v89) >> 16); - v75 = v26->vDirection.x; - v84 = (unsigned __int64)(v75 * (signed __int64)v67) >> 16; - v82 = v68; - v75 = v26->vDirection.y; - v82 = (unsigned __int64)(v75 * (signed __int64)v68) >> 16; - v83 = v69; - v75 = v26->vDirection.z; - v83 = (unsigned __int64)(v75 * (signed __int64)v69) >> 16; - v54 = v82 + ((unsigned __int64)(v75 * (signed __int64)v69) >> 16); - v75 = v84 + v54; - v55 = (v84 + v54) * (signed __int64)v53; - v82 = v55 >> 16; - v32 = v55 >> 16; -LABEL_58: - v56 = v88; - v57 = -v32; - v28->sTextureDeltaV = v57; - v28->sTextureDeltaU += v26->pDeltaUs[v56]; - v28->sTextureDeltaV = v57 + v26->pDeltaVs[v56]; - } -LABEL_59: - v58 = v26->uNumFaces; - ++v88; - if ( v88 >= v58 ) - { - v1 = v81; - v0 = 0; - goto LABEL_62; - } - v2 = v87; - } - LOWORD(v39) = v84 - + ((signed __int16)v39 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v39].uTextureWidth : 24); -LABEL_50: - v28->sTextureDeltaU -= v39; - goto LABEL_51; - } -LABEL_62: - v80 += 80; - ++v1; - v81 = v1; - } - while ( v1 < pIndoor->uNumDoors ); - } -} -// 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; - -//----- (0046F90C) -------------------------------------------------------- -void __cdecl UpdateActors_BLV() -{ - Actor *v0; // esi@2 - unsigned __int16 v1; // ax@2 - int v2; // edi@6 - int v3; // eax@6 - int v4; // eax@8 - __int16 v5; // ax@11 - signed int v6; // ebx@14 - unsigned __int8 v7; // zf@14 - unsigned __int8 v8; // sf@14 - signed __int16 v9; // ax@17 - signed __int64 v10; // qax@18 - unsigned __int16 v11; // ax@21 - int v12; // eax@29 - unsigned __int64 v13; // qax@29 - int v14; // eax@30 - unsigned __int64 v15; // qax@30 - int v16; // ecx@33 - BLVFace *v17; // edx@33 - int v18; // ecx@33 - BLVFace *v19; // eax@34 - int v20; // ecx@46 - int v21; // eax@46 - int v22; // edi@46 - int v23; // eax@48 - unsigned int v24; // eax@51 - int v25; // eax@52 - int v26; // ebx@54 - int v27; // ST08_4@54 - int v28; // edi@54 - int v29; // eax@54 - int v30; // ecx@62 - int v31; // ebx@62 - int v32; // eax@62 - int v33; // eax@64 - unsigned int v34; // ecx@64 - int v35; // ecx@64 - signed int v36; // edx@85 - signed int v37; // ebx@85 - BLVFace *v38; // edi@89 - int v39; // ecx@90 - int v40; // ebx@90 - PolygonType v41; // al@94 - int v42; // eax@96 - __int16 v43; // dx@96 - int v44; // ecx@96 - int v45; // edi@101 - int v46; // edi@101 - int v47; // eax@101 - unsigned __int64 v48; // qax@101 - unsigned __int8 v49; // zf@103 - unsigned __int8 v50; // sf@103 - unsigned __int8 v51; // of@103 - AIDirection v52; // [sp+0h] [bp-60h]@75 - AIDirection v53; // [sp+1Ch] [bp-44h]@116 - int v54; // [sp+38h] [bp-28h]@53 - int v55; // [sp+3Ch] [bp-24h]@6 - int v56; // [sp+40h] [bp-20h]@6 - unsigned int _this; // [sp+44h] [bp-1Ch]@51 - int v58; // [sp+48h] [bp-18h]@51 - int v59; // [sp+4Ch] [bp-14h]@8 - int v60; // [sp+50h] [bp-10h]@6 - int v61; // [sp+54h] [bp-Ch]@14 - int v62; // [sp+58h] [bp-8h]@6 - unsigned int v63; // [sp+5Ch] [bp-4h]@1 - - v63 = 0; - if ( (signed int)uNumActors > 0 ) - { - while ( 1 ) - { - v0 = &pActors[v63]; - v1 = v0->uAIState; - if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed ) - goto LABEL_123; - v55 = v0->uSectorID; - v2 = _46ED1B_collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, (unsigned int *)&v55, &v60); - v0->uSectorID = v55; - v3 = v0->pMonsterInfo.uFlying; - v56 = v2; - v62 = v3; - if ( !v0->CanAct() ) - v62 = 0; - v4 = v0->vPosition.z; - v59 = 0; - if ( v4 > v2 + 1 ) - v59 = 1; - if ( v2 <= -30000 ) - { - v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4); - v0->uSectorID = v5; - if ( !v5 - || (v56 = _46CEC3_get_floor_level(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &v60), v56 == -30000) ) - goto LABEL_123; - } - if ( v0->uCurrentActionAnimation == 1 ) - { - v6 = v0->uMovementSpeed; - v7 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0; - v8 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0; - v61 = v0->uMovementSpeed; - if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[7].uExpireTime)) ) - { - v9 = v0->pActorBuffs[7].uPower; - if ( v9 ) - LODWORD(v10) = v6 / (unsigned __int16)v9; - else - v10 = (signed __int64)((double)v61 * 0.5); - v6 = v10; - v61 = v10; - } - v11 = v0->uAIState; - if ( v11 == 6 || v11 == 7 ) - { - v6 *= 2; - v61 = v6; - } - if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 1 ) - v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6); - if ( v6 > 1000 ) - v6 = 1000; - v12 = stru_5C6E00->SinCos(v0->uYawAngle); - v55 = v12; - v13 = v12 * (signed __int64)v6; - v61 = v13 >> 16; - v0->vVelocity.x = WORD1(v13); - v55 = stru_5C6E00->SinCos(v0->uYawAngle - stru_5C6E00->uIntegerHalfPi); - v61 = (unsigned __int64)(v55 * (signed __int64)v6) >> 16; - v7 = v62 == 0; - v0->vVelocity.y = (unsigned int)(v55 * v6) >> 16; - if ( !v7 ) - { - v14 = stru_5C6E00->SinCos(v0->uPitchAngle - stru_5C6E00->uIntegerHalfPi); - v55 = v14; - v15 = v14 * (signed __int64)v6; - v61 = v15 >> 16; - v0->vVelocity.z = WORD1(v15); - } - } - else - { - v61 = v0->vVelocity.x; - v55 = 55000; - v61 = (unsigned __int64)(55000i64 * v61) >> 16; - v0->vVelocity.x = v61; - v61 = v0->vVelocity.y; - v61 = (unsigned __int64)(v55 * (signed __int64)v61) >> 16; - v7 = v62 == 0; - v0->vVelocity.y = v61; - if ( !v7 ) - { - v55 = 55000; - v61 = v0->vVelocity.z; - v61 = (unsigned __int64)(55000i64 * v61) >> 16; - v0->vVelocity.z = v61; - } - } - v16 = v0->vPosition.z; - v17 = pIndoor->pFaces; - v51 = __OFSUB__(v16, v56); - v8 = v16 - v56 < 0; - v18 = v60; - if ( v8 ^ v51 ) - { - v0->vPosition.z = v56 + 1; - v19 = &v17[v18]; - if ( v19->uPolygonType == 3 ) - { - if ( v0->vVelocity.z < 0 ) - v0->vVelocity.z = 0; - } - else - { - if ( v19->pFacePlane_old.vNormal.z < 45000 ) - v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); - } - } - else - { - if ( v59 && !v62 ) - v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); - } - if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 ) - break; - v0->vVelocity.z = 0; - v0->vVelocity.y = 0; - v0->vVelocity.x = 0; - if ( BYTE2(v17[v18].uAttributes) & 0x40 ) - { - if ( v0->uAIState == 5 ) - v0->uAIState = 11; - } -LABEL_123: - ++v63; - if ( (signed int)v63 >= (signed int)uNumActors ) - return; - } - v20 = v0->uActorRadius; - v21 = v0->uActorHeight; - stru_721530.field_84 = -1; - stru_721530.field_70 = 0; - v55 = 0; - stru_721530.field_0 = 1; - stru_721530.field_8 = v20; - stru_721530.prolly_normal_d = v20; - stru_721530.field_C = v21; - v22 = 0; - while ( 1 ) - { - stru_721530.field_34.x = v0->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; - stru_721530.field_34.y = v0->vPosition.y; - stru_721530.normal.y = stru_721530.field_34.y; - v23 = v0->vPosition.z; - stru_721530.normal.z = v23 + v20 + 1; - stru_721530.field_34.z = v23 - v20 + stru_721530.field_C - 1; - if ( stru_721530.field_34.z < stru_721530.normal.z ) - stru_721530.field_34.z = v23 + v20 + 1; - stru_721530.field_1C = v0->vVelocity.x; - stru_721530.field_20 = v0->vVelocity.y; - stru_721530.field_24 = v0->vVelocity.z; - stru_721530.uSectorID = v0->uSectorID; - if ( !stru_721530._47050A(v22) ) - { - v58 = v22; - v24 = 8 * v63; - LOBYTE(v24) = 8 * v63 | 3; - v61 = v22; - _this = v24; - do - { - _46E44E_collide_against_faces_and_portals(1u); - _46E0B2_collide_against_decorations(); - _46EF01_collision_chech_player(0); - _46ED8A_collide_against_layingItems(_this); - v25 = 0; - v56 = 0; - if ( ai_arrays_size > v22 ) - { - do - { - v54 = ai_array_4F7DB0_actor_ids[v25]; - if ( v54 != v63 ) - { - v26 = v54; - v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z); - v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y); - v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x); - if ( sub_4621DA(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius - && _46DF1A_collide_against_actor(v54, 40) ) - ++v58; - v22 = 0; - } - v25 = v56++ + 1; - } - while ( v56 < ai_arrays_size ); - } - if ( _46F04E_collide_against_portals() ) - break; - ++v61; - } - while ( v61 < 100 ); - v56 = v58 > 1; - if ( stru_721530.field_7C >= stru_721530.field_6C ) - { - v30 = stru_721530.normal2.x; - v31 = stru_721530.normal2.y; - v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; - } - else - { - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v30 = v58 + v0->vPosition.x; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v31 = v58 + v0->vPosition.y; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; - v32 = v58 + v0->vPosition.z; - } - v33 = _46ED1B_collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &v60); - v34 = pIndoor->pFaces[v60].uAttributes; - v35 = v34 & 0x400000; - if ( v35 && v0->uAIState == 5 ) - { - v0->uAIState = 11; - goto LABEL_120; - } - if ( v59 != v22 || v62 != v22 || v35 == v22 ) - { - if ( v33 == -30000 ) - goto LABEL_120; - if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 ) - { - if ( stru_721530.field_7C >= stru_721530.field_6C ) - { - v0->vPosition.x = LOWORD(stru_721530.normal2.x); - v0->vPosition.y = LOWORD(stru_721530.normal2.y); - v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; - v0->uSectorID = LOWORD(stru_721530.uSectorID); - goto LABEL_123; - } - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; - v36 = stru_721530.uFaceID; - v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16; - v0->uSectorID = LOWORD(stru_721530.uSectorID); - stru_721530.field_70 += stru_721530.field_7C; - v37 = v36 >> 3; - if ( (v36 & 7) != 3 ) - { - if ( (v36 & 7) != 4 ) - { - if ( (v36 & 7) == 5 ) - { - _this = sub_452A9E(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y); - v45 = stru_5C6E00->Atan2( - v0->vPosition.x - pLevelDecorations[v37].vPosition.x, - v0->vPosition.y - pLevelDecorations[v37].vPosition.y); - v54 = stru_5C6E00->SinCos(v45); - v56 = (unsigned __int64)(v54 * (signed __int64)(signed int)_this) >> 16; - v46 = v45 - stru_5C6E00->uIntegerHalfPi; - v0->vVelocity.x = v54 * _this >> 16; - v47 = stru_5C6E00->SinCos(v46); - v54 = v47; - v48 = v47 * (signed __int64)(signed int)_this; - v56 = v48 >> 16; - v0->vVelocity.y = WORD1(v48); - goto LABEL_119; - } - if ( (v36 & 7) == 6 ) - { - stru_721530.field_84 = v36 >> 3; - v38 = &pIndoor->pFaces[v37]; - if ( v38->uPolygonType == 3 ) - { - v39 = v0->vVelocity.x; - v40 = v0->vVelocity.y * v0->vVelocity.y; - v0->vVelocity.z = 0; - v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1; - if ( v39 * v39 + v40 < 400 ) - { - v0->vVelocity.y = 0; - v0->vVelocity.x = 0; - goto LABEL_119; - } - } - else - { - v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y - * v0->vVelocity.y - + v38->pFacePlane_old.vNormal.z - * v0->vVelocity.z) >> 16; - if ( stru_721530.field_64 >> 3 > v61 ) - v61 = stru_721530.field_64 >> 3; - v58 = v38->pFacePlane_old.vNormal.x; - v58 = (unsigned __int64)(v61 * (signed __int64)v58) >> 16; - _this = v38->pFacePlane_old.vNormal.y; - _this = (unsigned __int64)(v61 * (signed __int64)(signed int)_this) >> 16; - v56 = v38->pFacePlane_old.vNormal.z; - v56 = (unsigned __int64)(v61 * (signed __int64)v56) >> 16; - v0->vVelocity.x += v58; - v0->vVelocity.y += _this; - v0->vVelocity.z += v56; - v41 = v38->uPolygonType; - if ( v41 != 4 && v41 != 3 ) - { - v42 = v38->pFacePlane_old.vNormal.x; - v43 = v0->vPosition.z; - v44 = stru_721530.prolly_normal_d - - ((v38->pFacePlane_old.dist - + v38->pFacePlane_old.vNormal.z * v0->vPosition.z - + v38->pFacePlane_old.vNormal.y * v0->vPosition.y - + v42 * v0->vPosition.x) >> 16); - if ( v44 > 0 ) - { - v0->vPosition.x += (unsigned int)(v44 * v42) >> 16; - v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16; - v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16); - } - v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y); - } - } - if ( BYTE3(v38->uAttributes) & 8 ) - EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); - } -LABEL_119: - v56 = v0->vVelocity.x; - v54 = 58500; - v56 = (unsigned __int64)(58500i64 * v56) >> 16; - v0->vVelocity.x = v56; - v56 = v0->vVelocity.y; - v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; - v54 = 58500; - v0->vVelocity.y = v56; - v56 = v0->vVelocity.z; - v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; - v22 = 0; - v0->vVelocity.z = v56; - goto LABEL_120; - } - if ( v0->GetActorsRelation(0) ) - { - v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[11].uExpireTime), v22); - v49 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) == v22; - v50 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) - v22 < 0; - v0->vVelocity.y = v22; - v0->vVelocity.x = v22; - if ( !(v50 ^ v51) - && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v22) ) - pParty->pPartyBuffs[11].Reset(); - viewparams->bRedrawGameUI = 1; - goto LABEL_119; - } - v36 = stru_721530.uFaceID; -LABEL_118: - Actor::FaceObject(v63, v36, v22, (AIDirection *)v22); - goto LABEL_119; - } - if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) ) - goto LABEL_119; - if ( v0->pMonsterInfo.uHostilityType ) - { - if ( v56 == v22 ) - goto LABEL_114; - } - else - { - if ( v56 == v22 ) - { - if ( !pActors[v37].pMonsterInfo.uHostilityType ) - goto LABEL_118; -LABEL_114: - Actor::_402968(v63, v36, v22, (AIDirection *)v22); - goto LABEL_119; - } - } - Actor::_403F58(v63, 4, v22, &v53); - goto LABEL_119; - } - if ( v0->vPosition.x & 1 ) - v0->uYawAngle += 100; - else - v0->uYawAngle -= 100; - } - else - { - if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) ) - goto LABEL_123; - if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) - { - Actor::_403F58(v63, 4, v22, &v52); - goto LABEL_123; - } - } - } -LABEL_120: - ++v55; - if ( v55 >= 100 ) - goto LABEL_123; - v20 = stru_721530.prolly_normal_d; - } - } -} -// 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); -// 4F75D8: using guessed type int ai_arrays_size; - - //----- (0047050A) -------------------------------------------------------- int stru141::_47050A(int a2) @@ -20428,7 +19541,7 @@ LOWORD(v2) = v6->uState; if ( (short)v2 && (short)v2 != 3 ) { - v6->uState = 3; + v6->uState = BLVDoor::Closing; if ( (short)v2 == 2 ) { LABEL_17: @@ -20455,7 +19568,7 @@ LOWORD(v2) = v6->uState; if ( (short)v2 != 2 && (short)v2 != 1 ) { - v6->uState = 1; + v6->uState = BLVDoor::Opening; if ( !(short)v2 ) goto LABEL_17; v7 = v6->uTimeSinceTriggered; @@ -21459,7 +20572,7 @@ pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; if ( v82 != v12 ) { - pActor->pMonsterInfo.uHostilityType = 0; + pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; if ( SHIDWORD(pActor->pActorBuffs[1].uExpireTime) <= (signed int)v12 ) { if ( SHIDWORD(pActor->pActorBuffs[1].uExpireTime) < (signed int)v12 @@ -21517,7 +20630,7 @@ v21 = &pActors[uActorID]; Actor::_401221(uActorID, &dword_4F6E08[uActorID], 1u); if ( v21->pMonsterInfo.uHostilityType && !*v20 ) - v21->pMonsterInfo.uHostilityType = 0; + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; a2 = *v20; v76 = a2 & 7; if ( (a2 & 7) == 3 ) @@ -21568,7 +20681,7 @@ v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight; if ( v82 != v24 ) { - v21->pMonsterInfo.uHostilityType = 0; + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) <= (signed int)v24 ) { if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) < (signed int)v24 @@ -21691,7 +20804,7 @@ } if ( v38 ^ v39 ) LABEL_257: - v21->pMonsterInfo.uHostilityType = 4; + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; LABEL_165: if ( (signed __int64)v21->pActorBuffs[4].uExpireTime > 0 ) {