Mercurial > might-and-magic-trilogy
diff Indoor.cpp @ 29:e62134245ab0
On BLV loading.
author | Nomad |
---|---|
date | Thu, 18 Oct 2012 03:18:04 +0200 |
parents | 18f7a1b94448 |
children | bcc051713d20 |
line wrap: on
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--- a/Indoor.cpp Tue Oct 16 19:31:34 2012 +0200 +++ b/Indoor.cpp Thu Oct 18 03:18:04 2012 +0200 @@ -19,6 +19,9 @@ #include "stru123.h" #include "AudioPlayer.h" #include "Log.h" +#include "TurnEngine.h" +#include "PaletteManager.h" +#include "MapInfo.h" #include "mm7_data.h" @@ -51,6 +54,17 @@ +unsigned __int16 pDoorSoundIDsByLocationID[78] = +{ + 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, + 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, + 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, + 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, + 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, + 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 +}; + + //----- (0043F39E) -------------------------------------------------------- void __fastcall sub_43F39E(IndoorLocation_drawstru *_this) @@ -3542,3 +3556,1278 @@ result = 1; return result; } + + + + +//----- (0046F228) -------------------------------------------------------- +void __cdecl BLV_UpdateDoors() +{ + int v0; // ebx@1 + int v1; // edi@1 + BLVDoor *v2; // esi@3 + unsigned __int16 v3; // ax@3 + unsigned int v4; // ecx@5 + int v5; // eax@8 + int v6; // ecx@8 + int v7; // eax@12 + int v8; // eax@16 + unsigned __int8 v9; // zf@18 + char v10; // sf@18 + unsigned __int8 v11; // of@18 + int v12; // edi@19 + int v13; // ecx@19 + __int16 v14; // ax@19 + BLVFace *v15; // ebx@24 + unsigned __int16 *v16; // ecx@24 + Vec3_short_ *v17; // esi@24 + int v18; // eax@24 + int v19; // edx@24 + signed int v20; // eax@24 + Vec3_short_ *v21; // ecx@24 + double v22; // st7@24 + double v23; // st6@24 + int v24; // esi@25 + int v25; // eax@25 + BLVDoor *v26; // edi@25 + signed __int64 v27; // qtt@27 + BLVFaceExtra *v28; // esi@32 + int v29; // ecx@34 + int v30; // edx@34 + unsigned __int64 v31; // qax@34 + int v32; // eax@34 + unsigned __int16 *v33; // eax@35 + Vec3_short_ *v34; // eax@35 + int v35; // ecx@35 + int v36; // edx@35 + signed int v37; // eax@35 + signed int v38; // edx@35 + int v39; // eax@35 + int v40; // edx@35 + unsigned __int8 v41; // cf@35 + unsigned __int16 *v42; // edi@36 + Vec3_short_ *v43; // edi@36 + int v44; // ecx@36 + int v45; // edi@36 + int v46; // ecx@36 + unsigned __int16 *v47; // edx@44 + int v48; // ecx@44 + unsigned int v49; // ecx@46 + unsigned __int16 v50; // ax@48 + unsigned int v51; // eax@51 + unsigned __int16 v52; // ax@54 + int v53; // ecx@57 + int v54; // edx@57 + unsigned __int64 v55; // qax@57 + int v56; // ecx@58 + int v57; // eax@58 + int v58; // eax@59 + SoundID v59; // [sp-24h] [bp-88h]@12 + signed int v60; // [sp-20h] [bp-84h]@12 + unsigned int v61; // [sp-1Ch] [bp-80h]@12 + signed int v62; // [sp-18h] [bp-7Ch]@12 + signed int v63; // [sp-14h] [bp-78h]@12 + int v64; // [sp-10h] [bp-74h]@12 + unsigned int v65; // [sp-Ch] [bp-70h]@12 + int v66; // [sp-8h] [bp-6Ch]@12 + int v67; // [sp+8h] [bp-5Ch]@31 + int v68; // [sp+Ch] [bp-58h]@34 + int v69; // [sp+10h] [bp-54h]@34 + int v70; // [sp+14h] [bp-50h]@31 + int v71; // [sp+18h] [bp-4Ch]@34 + int v72; // [sp+1Ch] [bp-48h]@34 + int v73; // [sp+20h] [bp-44h]@24 + __int16 v74; // [sp+24h] [bp-40h]@24 + int v75; // [sp+28h] [bp-3Ch]@36 + int v76; // [sp+2Ch] [bp-38h]@36 + int v77; // [sp+30h] [bp-34h]@36 + int v78; // [sp+34h] [bp-30h]@36 + int v79; // [sp+38h] [bp-2Ch]@19 + unsigned int v80; // [sp+3Ch] [bp-28h]@2 + int v81; // [sp+40h] [bp-24h]@1 + int v82; // [sp+44h] [bp-20h]@35 + int v83; // [sp+48h] [bp-1Ch]@34 + int v84; // [sp+4Ch] [bp-18h]@34 + int v85; // [sp+50h] [bp-14h]@19 + SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 + BLVDoor *v87; // [sp+58h] [bp-Ch]@3 + int v88; // [sp+5Ch] [bp-8h]@18 + int v89; // [sp+60h] [bp-4h]@6 + + v0 = 0; + v1 = 0; + eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; + v81 = 0; + if ( pIndoor->uNumDoors > 0 ) + { + v80 = 0; + do + { + v2 = &pIndoor->pDoors[v80 / 0x50]; + v87 = &pIndoor->pDoors[v80 / 0x50]; + v3 = pIndoor->pDoors[v80 / 0x50].uState; + if ( v3 == (short)v0 || v3 == 2 ) + { + v2->uAttributes &= 0xFFFFFFFDu; + goto LABEL_62; + } + v2->uTimeSinceTriggered += pEventTimer->uTimeElapsed; + v4 = v2->uTimeSinceTriggered; + if ( v2->uState == 1 ) + { + v89 = (signed int)(v4 * v2->uCloseSpeed) / 128; + if ( v89 >= v2->uMoveLength ) + { + v89 = v2->uMoveLength; + v2->uState = BLVDoor::Open; +LABEL_10: + if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 ) + { + v66 = v0; + v65 = v0; + v64 = v0; + v7 = 8 * v1; + v63 = v0; + v62 = -1; + LOBYTE(v7) = 8 * v1 | 1; + v61 = v0; + v60 = v7; + v59 = (SoundID)((int)eDoorSoundID + 1); +LABEL_17: + pAudioPlayer->PlaySound(v59, v60, v61, v62, v63, v64, v65, v66); + goto LABEL_18; + } + goto LABEL_18; + } + } + else + { + v5 = (signed int)(v4 * v2->uOpenSpeed) / 128; + v6 = v2->uMoveLength; + if ( v5 >= v6 ) + { + v89 = v0; + v2->uState = (BLVDoor::State)v0; + goto LABEL_10; + } + v89 = v6 - v5; + } + if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 ) + { + v66 = v0; + v65 = v0; + v64 = v0; + v8 = 8 * v1; + v63 = v0; + v62 = -1; + LOBYTE(v8) = 8 * v1 | 1; + v61 = 1; + v60 = v8; + v59 = eDoorSoundID; + goto LABEL_17; + } +LABEL_18: + v11 = __OFSUB__(v2->uNumVertices, (short)v0); + v9 = v2->uNumVertices == (short)v0; + v10 = (signed __int16)(v2->uNumVertices - v0) < 0; + v88 = v0; + if ( !((unsigned __int8)(v10 ^ v11) | v9) ) + { + do + { + v12 = v88; + v13 = v2->pVertexIDs[v88]; + v85 = v89; + v79 = v2->vDirection.x; + v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; + v13 *= 6; + *(__int16 *)((char *)&pIndoor->pVertices->x + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pXOffsets[v88]; + v85 = v89; + v79 = v2->vDirection.y; + v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; + *(__int16 *)((char *)&pIndoor->pVertices->y + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pYOffsets[v12]; + v85 = v89; + v79 = v2->vDirection.z; + v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; + v14 = ((unsigned int)(v79 * v89) >> 16) + v2->pZOffsets[v12]; + ++v88; + *(__int16 *)((char *)&pIndoor->pVertices->z + v13) = v14; + } + while ( v88 < v2->uNumVertices ); + v1 = v81; + } + v11 = __OFSUB__(v2->uNumFaces, (short)v0); + v9 = v2->uNumFaces == (short)v0; + v10 = (signed __int16)(v2->uNumFaces - v0) < 0; + v88 = v0; + if ( !((unsigned __int8)(v10 ^ v11) | v9) ) + { + while ( 1 ) + { + v15 = &pIndoor->pFaces[v2->pFaceIDs[v88]]; + v16 = v15->pVertexIDs; + v17 = &pIndoor->pVertices[*v16]; + v18 = v15->pFacePlane_old.vNormal.y; + v73 = *(int *)&v17->x; + v74 = v17->z; + v19 = v15->pFacePlane_old.vNormal.z; + v20 = -(v19 * v74 + (signed __int16)v73 * v15->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); + v15->pFacePlane_old.dist = v20; + v21 = &pIndoor->pVertices[*v16]; + v79 = v21->x; + v22 = (double)v79; + v23 = (double)v21->y; + v79 = v21->z; + v15->pFacePlane.dist = -((double)v79 * v15->pFacePlane.vNormal.z + + v23 * v15->pFacePlane.vNormal.y + + v22 * v15->pFacePlane.vNormal.x); + if ( v19 ) + { + v24 = abs(v20 >> 15); + v25 = abs(v15->pFacePlane_old.vNormal.z); + v26 = v87; + if ( v24 > v25 ) + Abortf( + "Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", + v87->uDoorID, + v87->pFaceIDs[v88], + v15->pFacePlane_old.dist, + v15->pFacePlane_old.vNormal.z); + v79 = v15->pFacePlane_old.vNormal.z; + v85 = v15->pFacePlane_old.dist; + LODWORD(v27) = v85 << 16; + HIDWORD(v27) = v85 >> 16; + v85 = v27 / v79; + v15->zCalc3 = -(v27 / v79); + } + else + { + v26 = v87; + } + if ( BYTE2(v15->uAttributes) & 4 || pRenderer->pRenderD3D ) + v15->_get_normals((Vec3_int_ *)&v70, (Vec3_int_ *)&v67); + v28 = &pIndoor->pFaceExtras[v15->uFaceExtraID]; + if ( !pRenderer->pRenderD3D ) + { + if ( !(BYTE2(v15->uAttributes) & 4) ) + goto LABEL_59; + v79 = v26->vDirection.x; + v83 = (unsigned __int64)(v79 * (signed __int64)v70) >> 16; + v85 = v71; + v79 = v26->vDirection.y; + v85 = (unsigned __int64)(v79 * (signed __int64)v71) >> 16; + v84 = v72; + v79 = v26->vDirection.z; + v84 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16; + v79 = v83 + v85 + ((unsigned __int64)(v79 * (signed __int64)v72) >> 16); + v29 = v89; + v83 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; + v28->sTextureDeltaU = -((unsigned int)(v79 * v89) >> 16); + v79 = v26->vDirection.x; + v85 = (unsigned __int64)(v79 * (signed __int64)v67) >> 16; + v83 = v68; + v79 = v26->vDirection.y; + v83 = (unsigned __int64)(v79 * (signed __int64)v68) >> 16; + v84 = v69; + v79 = v26->vDirection.z; + v84 = (unsigned __int64)(v79 * (signed __int64)v69) >> 16; + v30 = v83 + ((unsigned __int64)(v79 * (signed __int64)v69) >> 16); + v79 = v85 + v30; + v31 = (v85 + v30) * (signed __int64)v29; + v83 = v31 >> 16; + v32 = v31 >> 16; + goto LABEL_58; + } + v28->sTextureDeltaU = 0; + v28->sTextureDeltaV = 0; + v33 = v15->pVertexIDs; + v85 = 1; + v34 = &pIndoor->pVertices[*v33]; + v35 = v34->z; + v36 = v34->y; + v82 = v34->x; + v79 = v36; + v37 = v70 * v82 + v71 * v36 + v72 * v35; + v38 = v67 * v82 + v68 * v36 + v35 * v69; + v39 = v37 >> 16; + *v15->pVertexUIDs = v39; + v40 = v38 >> 16; + *v15->pVertexVIDs = v40; + v41 = v15->uNumVertices < 1u; + v9 = v15->uNumVertices == 1; + v83 = v40; + v84 = v39; + v82 = v40; + if ( !(v41 | v9) ) + { + do + { + v42 = v15->pVertexIDs; + v75 = 2 * v85; + v43 = &pIndoor->pVertices[v42[v85]]; + v79 = v43->z; + v44 = v43->y; + v45 = v43->x; + v78 = v44; + v76 = (v72 * v79 + v70 * v45 + v71 * v44) >> 16; + v46 = (v67 * v45 + v68 * v44 + v79 * v69) >> 16; + v77 = v46; + if ( v76 < v39 ) + v39 = v76; + if ( v46 < v40 ) + v83 = v46; + if ( v76 > v84 ) + v84 = v76; + if ( v46 > v82 ) + v82 = v46; + v47 = v15->pVertexUIDs; + v48 = v75; + ++v85; + *(unsigned __int16 *)((char *)v47 + v75) = v76; + *(unsigned __int16 *)((char *)v15->pVertexVIDs + v48) = v77; + v40 = v83; + } + while ( v85 < v15->uNumVertices ); + v26 = v87; + } + v49 = v15->uAttributes; + if ( BYTE1(v49) & 0x10 ) + goto LABEL_50; + if ( SBYTE1(v49) < 0 ) + { + v50 = v15->uBitmapID; + if ( v50 != -1 ) + break; + } +LABEL_51: + v51 = v15->uAttributes; + if ( v51 & 8 ) + { + v28->sTextureDeltaV -= v40; + } + else + { + if ( v51 & 0x20000 ) + { + v52 = v15->uBitmapID; + if ( v52 != -1 ) + v28->sTextureDeltaV -= v82 + + *(short *)((signed __int16)v52 != -1 ? 72 * (signed __int16)v52 + 7278780 + 0x1A : 26); + } + } + if ( BYTE2(v15->uAttributes) & 4 ) + { + v75 = v26->vDirection.x; + v84 = (unsigned __int64)(v75 * (signed __int64)v70) >> 16; + v82 = v71; + v75 = v26->vDirection.y; + v82 = (unsigned __int64)(v75 * (signed __int64)v71) >> 16; + v83 = v72; + v75 = v26->vDirection.z; + v83 = (unsigned __int64)(v75 * (signed __int64)v72) >> 16; + v75 = v84 + v82 + ((unsigned __int64)(v75 * (signed __int64)v72) >> 16); + v53 = v89; + v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16; + v28->sTextureDeltaU = -((unsigned int)(v75 * v89) >> 16); + v75 = v26->vDirection.x; + v84 = (unsigned __int64)(v75 * (signed __int64)v67) >> 16; + v82 = v68; + v75 = v26->vDirection.y; + v82 = (unsigned __int64)(v75 * (signed __int64)v68) >> 16; + v83 = v69; + v75 = v26->vDirection.z; + v83 = (unsigned __int64)(v75 * (signed __int64)v69) >> 16; + v54 = v82 + ((unsigned __int64)(v75 * (signed __int64)v69) >> 16); + v75 = v84 + v54; + v55 = (v84 + v54) * (signed __int64)v53; + v82 = v55 >> 16; + v32 = v55 >> 16; +LABEL_58: + v56 = v88; + v57 = -v32; + v28->sTextureDeltaV = v57; + v28->sTextureDeltaU += v26->pDeltaUs[v56]; + v28->sTextureDeltaV = v57 + v26->pDeltaVs[v56]; + } +LABEL_59: + v58 = v26->uNumFaces; + ++v88; + if ( v88 >= v58 ) + { + v1 = v81; + v0 = 0; + goto LABEL_62; + } + v2 = v87; + } + LOWORD(v39) = v84 + + ((signed __int16)v39 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v39].uTextureWidth : 24); +LABEL_50: + v28->sTextureDeltaU -= v39; + goto LABEL_51; + } +LABEL_62: + v80 += 80; + ++v1; + v81 = v1; + } + while ( v1 < pIndoor->uNumDoors ); + } +} +// 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; + +//----- (0046F90C) -------------------------------------------------------- +void __cdecl UpdateActors_BLV() +{ + Actor *v0; // esi@2 + unsigned __int16 v1; // ax@2 + int v2; // edi@6 + int v3; // eax@6 + int v4; // eax@8 + __int16 v5; // ax@11 + signed int v6; // ebx@14 + unsigned __int8 v7; // zf@14 + unsigned __int8 v8; // sf@14 + signed __int16 v9; // ax@17 + signed __int64 v10; // qax@18 + unsigned __int16 v11; // ax@21 + int v12; // eax@29 + unsigned __int64 v13; // qax@29 + int v14; // eax@30 + unsigned __int64 v15; // qax@30 + int v16; // ecx@33 + BLVFace *v17; // edx@33 + int v18; // ecx@33 + BLVFace *v19; // eax@34 + int v20; // ecx@46 + int v21; // eax@46 + int v22; // edi@46 + int v23; // eax@48 + unsigned int v24; // eax@51 + int v25; // eax@52 + int v26; // ebx@54 + int v27; // ST08_4@54 + int v28; // edi@54 + int v29; // eax@54 + int v30; // ecx@62 + int v31; // ebx@62 + int v32; // eax@62 + int v33; // eax@64 + unsigned int v34; // ecx@64 + int v35; // ecx@64 + signed int v36; // edx@85 + signed int v37; // ebx@85 + BLVFace *v38; // edi@89 + int v39; // ecx@90 + int v40; // ebx@90 + PolygonType v41; // al@94 + int v42; // eax@96 + __int16 v43; // dx@96 + int v44; // ecx@96 + int v45; // edi@101 + int v46; // edi@101 + int v47; // eax@101 + unsigned __int64 v48; // qax@101 + unsigned __int8 v49; // zf@103 + unsigned __int8 v50; // sf@103 + unsigned __int8 v51; // of@103 + AIDirection v52; // [sp+0h] [bp-60h]@75 + AIDirection v53; // [sp+1Ch] [bp-44h]@116 + int v54; // [sp+38h] [bp-28h]@53 + int v55; // [sp+3Ch] [bp-24h]@6 + int v56; // [sp+40h] [bp-20h]@6 + unsigned int _this; // [sp+44h] [bp-1Ch]@51 + int v58; // [sp+48h] [bp-18h]@51 + int v59; // [sp+4Ch] [bp-14h]@8 + int v60; // [sp+50h] [bp-10h]@6 + int v61; // [sp+54h] [bp-Ch]@14 + int v62; // [sp+58h] [bp-8h]@6 + unsigned int v63; // [sp+5Ch] [bp-4h]@1 + + v63 = 0; + if ( (signed int)uNumActors > 0 ) + { + while ( 1 ) + { + v0 = &pActors[v63]; + v1 = v0->uAIState; + if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed ) + goto LABEL_123; + v55 = v0->uSectorID; + v2 = _46ED1B_collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, (unsigned int *)&v55, &v60); + v0->uSectorID = v55; + v3 = v0->pMonsterInfo.uFlying; + v56 = v2; + v62 = v3; + if ( !v0->CanAct() ) + v62 = 0; + v4 = v0->vPosition.z; + v59 = 0; + if ( v4 > v2 + 1 ) + v59 = 1; + if ( v2 <= -30000 ) + { + v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4); + v0->uSectorID = v5; + if ( !v5 + || (v56 = _46CEC3_get_floor_level(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &v60), v56 == -30000) ) + goto LABEL_123; + } + if ( v0->uCurrentActionAnimation == 1 ) + { + v6 = v0->uMovementSpeed; + v7 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0; + v8 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0; + v61 = v0->uMovementSpeed; + if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[7].uExpireTime)) ) + { + v9 = v0->pActorBuffs[7].uPower; + if ( v9 ) + LODWORD(v10) = v6 / (unsigned __int16)v9; + else + v10 = (signed __int64)((double)v61 * 0.5); + v6 = v10; + v61 = v10; + } + v11 = v0->uAIState; + if ( v11 == 6 || v11 == 7 ) + { + v6 *= 2; + v61 = v6; + } + if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 1 ) + v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6); + if ( v6 > 1000 ) + v6 = 1000; + v12 = stru_5C6E00->SinCos(v0->uYawAngle); + v55 = v12; + v13 = v12 * (signed __int64)v6; + v61 = v13 >> 16; + v0->vVelocity.x = WORD1(v13); + v55 = stru_5C6E00->SinCos(v0->uYawAngle - stru_5C6E00->uIntegerHalfPi); + v61 = (unsigned __int64)(v55 * (signed __int64)v6) >> 16; + v7 = v62 == 0; + v0->vVelocity.y = (unsigned int)(v55 * v6) >> 16; + if ( !v7 ) + { + v14 = stru_5C6E00->SinCos(v0->uPitchAngle - stru_5C6E00->uIntegerHalfPi); + v55 = v14; + v15 = v14 * (signed __int64)v6; + v61 = v15 >> 16; + v0->vVelocity.z = WORD1(v15); + } + } + else + { + v61 = v0->vVelocity.x; + v55 = 55000; + v61 = (unsigned __int64)(55000i64 * v61) >> 16; + v0->vVelocity.x = v61; + v61 = v0->vVelocity.y; + v61 = (unsigned __int64)(v55 * (signed __int64)v61) >> 16; + v7 = v62 == 0; + v0->vVelocity.y = v61; + if ( !v7 ) + { + v55 = 55000; + v61 = v0->vVelocity.z; + v61 = (unsigned __int64)(55000i64 * v61) >> 16; + v0->vVelocity.z = v61; + } + } + v16 = v0->vPosition.z; + v17 = pIndoor->pFaces; + v51 = __OFSUB__(v16, v56); + v8 = v16 - v56 < 0; + v18 = v60; + if ( v8 ^ v51 ) + { + v0->vPosition.z = v56 + 1; + v19 = &v17[v18]; + if ( v19->uPolygonType == 3 ) + { + if ( v0->vVelocity.z < 0 ) + v0->vVelocity.z = 0; + } + else + { + if ( v19->pFacePlane_old.vNormal.z < 45000 ) + v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + } + } + else + { + if ( v59 && !v62 ) + v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); + } + if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 ) + break; + v0->vVelocity.z = 0; + v0->vVelocity.y = 0; + v0->vVelocity.x = 0; + if ( BYTE2(v17[v18].uAttributes) & 0x40 ) + { + if ( v0->uAIState == 5 ) + v0->uAIState = 11; + } +LABEL_123: + ++v63; + if ( (signed int)v63 >= (signed int)uNumActors ) + return; + } + v20 = v0->uActorRadius; + v21 = v0->uActorHeight; + stru_721530.field_84 = -1; + stru_721530.field_70 = 0; + v55 = 0; + stru_721530.field_0 = 1; + stru_721530.field_8 = v20; + stru_721530.prolly_normal_d = v20; + stru_721530.field_C = v21; + v22 = 0; + while ( 1 ) + { + stru_721530.field_34.x = v0->vPosition.x; + stru_721530.normal.x = stru_721530.field_34.x; + stru_721530.field_34.y = v0->vPosition.y; + stru_721530.normal.y = stru_721530.field_34.y; + v23 = v0->vPosition.z; + stru_721530.normal.z = v23 + v20 + 1; + stru_721530.field_34.z = v23 - v20 + stru_721530.field_C - 1; + if ( stru_721530.field_34.z < stru_721530.normal.z ) + stru_721530.field_34.z = v23 + v20 + 1; + stru_721530.field_1C = v0->vVelocity.x; + stru_721530.field_20 = v0->vVelocity.y; + stru_721530.field_24 = v0->vVelocity.z; + stru_721530.uSectorID = v0->uSectorID; + if ( !stru_721530._47050A(v22) ) + { + v58 = v22; + v24 = 8 * v63; + LOBYTE(v24) = 8 * v63 | 3; + v61 = v22; + _this = v24; + do + { + _46E44E_collide_against_faces_and_portals(1u); + _46E0B2_collide_against_decorations(); + _46EF01_collision_chech_player(0); + _46ED8A_collide_against_layingItems(_this); + v25 = 0; + v56 = 0; + if ( ai_arrays_size > v22 ) + { + do + { + v54 = ai_array_4F7DB0_actor_ids[v25]; + if ( v54 != v63 ) + { + v26 = v54; + v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z); + v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y); + v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x); + if ( sub_4621DA(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius + && _46DF1A_collide_against_actor(v54, 40) ) + ++v58; + v22 = 0; + } + v25 = v56++ + 1; + } + while ( v56 < ai_arrays_size ); + } + if ( _46F04E_collide_against_portals() ) + break; + ++v61; + } + while ( v61 < 100 ); + v56 = v58 > 1; + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + v30 = stru_721530.normal2.x; + v31 = stru_721530.normal2.y; + v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; + } + else + { + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; + v30 = v58 + v0->vPosition.x; + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v31 = v58 + v0->vPosition.y; + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v32 = v58 + v0->vPosition.z; + } + v33 = _46ED1B_collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &v60); + v34 = pIndoor->pFaces[v60].uAttributes; + v35 = v34 & 0x400000; + if ( v35 && v0->uAIState == 5 ) + { + v0->uAIState = 11; + goto LABEL_120; + } + if ( v59 != v22 || v62 != v22 || v35 == v22 ) + { + if ( v33 == -30000 ) + goto LABEL_120; + if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 ) + { + if ( stru_721530.field_7C >= stru_721530.field_6C ) + { + v0->vPosition.x = LOWORD(stru_721530.normal2.x); + v0->vPosition.y = LOWORD(stru_721530.normal2.y); + v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; + v0->uSectorID = LOWORD(stru_721530.uSectorID); + goto LABEL_123; + } + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; + v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16; + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16; + v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v36 = stru_721530.uFaceID; + v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16; + v0->uSectorID = LOWORD(stru_721530.uSectorID); + stru_721530.field_70 += stru_721530.field_7C; + v37 = v36 >> 3; + if ( (v36 & 7) != 3 ) + { + if ( (v36 & 7) != 4 ) + { + if ( (v36 & 7) == 5 ) + { + _this = sub_452A9E(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y); + v45 = stru_5C6E00->Atan2( + v0->vPosition.x - pLevelDecorations[v37].vPosition.x, + v0->vPosition.y - pLevelDecorations[v37].vPosition.y); + v54 = stru_5C6E00->SinCos(v45); + v56 = (unsigned __int64)(v54 * (signed __int64)(signed int)_this) >> 16; + v46 = v45 - stru_5C6E00->uIntegerHalfPi; + v0->vVelocity.x = v54 * _this >> 16; + v47 = stru_5C6E00->SinCos(v46); + v54 = v47; + v48 = v47 * (signed __int64)(signed int)_this; + v56 = v48 >> 16; + v0->vVelocity.y = WORD1(v48); + goto LABEL_119; + } + if ( (v36 & 7) == 6 ) + { + stru_721530.field_84 = v36 >> 3; + v38 = &pIndoor->pFaces[v37]; + if ( v38->uPolygonType == 3 ) + { + v39 = v0->vVelocity.x; + v40 = v0->vVelocity.y * v0->vVelocity.y; + v0->vVelocity.z = 0; + v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1; + if ( v39 * v39 + v40 < 400 ) + { + v0->vVelocity.y = 0; + v0->vVelocity.x = 0; + goto LABEL_119; + } + } + else + { + v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y + * v0->vVelocity.y + + v38->pFacePlane_old.vNormal.z + * v0->vVelocity.z) >> 16; + if ( stru_721530.field_64 >> 3 > v61 ) + v61 = stru_721530.field_64 >> 3; + v58 = v38->pFacePlane_old.vNormal.x; + v58 = (unsigned __int64)(v61 * (signed __int64)v58) >> 16; + _this = v38->pFacePlane_old.vNormal.y; + _this = (unsigned __int64)(v61 * (signed __int64)(signed int)_this) >> 16; + v56 = v38->pFacePlane_old.vNormal.z; + v56 = (unsigned __int64)(v61 * (signed __int64)v56) >> 16; + v0->vVelocity.x += v58; + v0->vVelocity.y += _this; + v0->vVelocity.z += v56; + v41 = v38->uPolygonType; + if ( v41 != 4 && v41 != 3 ) + { + v42 = v38->pFacePlane_old.vNormal.x; + v43 = v0->vPosition.z; + v44 = stru_721530.prolly_normal_d + - ((v38->pFacePlane_old.dist + + v38->pFacePlane_old.vNormal.z * v0->vPosition.z + + v38->pFacePlane_old.vNormal.y * v0->vPosition.y + + v42 * v0->vPosition.x) >> 16); + if ( v44 > 0 ) + { + v0->vPosition.x += (unsigned int)(v44 * v42) >> 16; + v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16; + v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16); + } + v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y); + } + } + if ( BYTE3(v38->uAttributes) & 8 ) + EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); + } +LABEL_119: + v56 = v0->vVelocity.x; + v54 = 58500; + v56 = (unsigned __int64)(58500i64 * v56) >> 16; + v0->vVelocity.x = v56; + v56 = v0->vVelocity.y; + v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; + v54 = 58500; + v0->vVelocity.y = v56; + v56 = v0->vVelocity.z; + v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; + v22 = 0; + v0->vVelocity.z = v56; + goto LABEL_120; + } + if ( v0->GetActorsRelation(0) ) + { + v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[11].uExpireTime), v22); + v49 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) == v22; + v50 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) - v22 < 0; + v0->vVelocity.y = v22; + v0->vVelocity.x = v22; + if ( !(v50 ^ v51) + && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v22) ) + pParty->pPartyBuffs[11].Reset(); + viewparams->bRedrawGameUI = 1; + goto LABEL_119; + } + v36 = stru_721530.uFaceID; +LABEL_118: + Actor::FaceObject(v63, v36, v22, (AIDirection *)v22); + goto LABEL_119; + } + if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) ) + goto LABEL_119; + if ( v0->pMonsterInfo.uHostilityType ) + { + if ( v56 == v22 ) + goto LABEL_114; + } + else + { + if ( v56 == v22 ) + { + if ( !pActors[v37].pMonsterInfo.uHostilityType ) + goto LABEL_118; +LABEL_114: + Actor::_402968(v63, v36, v22, (AIDirection *)v22); + goto LABEL_119; + } + } + Actor::_403F58(v63, 4, v22, &v53); + goto LABEL_119; + } + if ( v0->vPosition.x & 1 ) + v0->uYawAngle += 100; + else + v0->uYawAngle -= 100; + } + else + { + if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) ) + goto LABEL_123; + if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) + { + Actor::_403F58(v63, 4, v22, &v52); + goto LABEL_123; + } + } + } +LABEL_120: + ++v55; + if ( v55 >= 100 ) + goto LABEL_123; + v20 = stru_721530.prolly_normal_d; + } + } +} +// 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); +// 4F75D8: using guessed type int ai_arrays_size; + + + + + + +//----- (00460A78) -------------------------------------------------------- +void __thiscall PrepareToLoadBLV(unsigned int bLoading) +{ + unsigned int v1; // ebx@1 + unsigned int v2; // eax@8 + MapInfo *v3; // edi@9 + int v4; // eax@11 + int v5; // eax@12 + int v6; // eax@13 + int v7; // esi@27 + SpawnPointMM7 *v8; // edx@28 + //char v9; // bl@33 + //int v10; // eax@34 + //char *v11; // ecx@37 + //int v12; // edi@44 + //unsigned int v13; // edi@48 + char *v14; // esi@49 + __int16 v15; // ax@50 + int v16; // ecx@52 + DecorationDesc *v17; // eax@54 + int v18; // ecx@55 + //int *v19; // edi@58 + //unsigned char v20; // dl@58 + int v21; // eax@64 + char v22; // cl@64 + //signed int v23; // ebx@67 + //char *v24; // esi@68 + //int v25; // eax@70 + //char *v26; // esi@78 + //int v27; // eax@79 + char v28; // zf@81 + __int16 v29; // ax@85 + signed int v30; // edi@94 + int v31; // esi@94 + char Args; // [sp+350h] [bp-C4h]@16 + int v34[4]; // [sp+3E8h] [bp-2Ch]@96 + int v35; // [sp+3F8h] [bp-1Ch]@1 + //char b[4]; // [sp+3FCh] [bp-18h]@58 + MapInfo *v37; // [sp+400h] [bp-14h]@1 + int v38; // [sp+404h] [bp-10h]@1 + unsigned int v39; // [sp+408h] [bp-Ch]@8 + int pDest; // [sp+40Ch] [bp-8h]@1 + //int i; // [sp+410h] [bp-4h]@27 + + v37 = (MapInfo *)bLoading; + v1 = 0; + v35 = 0; + pGameLoadingUI_ProgressBar->Reset(0x20u); + bUnderwater = 0; + bNoNPCHiring = 0; + v38 = 0; + pDest = 1; + uCurrentlyLoadedLevelType = LEVEL_Indoor; + pGame->uFlags2 &= 0xFFFFFFF7u; + if ( Is_out15odm_underwater() ) + { + bUnderwater = 1; + pGame->uFlags2 |= 8u; + } + if ( !_strcmpi(pCurrentMapName, "out15.odm") || !_strcmpi(pCurrentMapName, "d23.blv") ) + bNoNPCHiring = 1; + pPaletteManager->field_267AD3 = 0; + pPaletteManager->field_267AD4 = 0; + pPaletteManager->field_267AD5 = 0; + pPaletteManager->RecalculateAll(); + if ( qword_A750D8 ) + qword_A750D8 = 0i64; + v2 = pMapStats->GetMapInfo(pCurrentMapName); + v39 = v2; + if ( v2 ) + { + v3 = &pMapStats->pInfos[v2]; + v1 = v3->uRespawnIntervalDays; + v38 = GetAlertStatus(); + } + else + { + v3 = v37; + } + dword_6BE13C_uCurrentlyLoadedLocationID = v39; + pAllocator->FreeChunk(ptr_6A0D08); + ptr_6A0D08 = 0; + _6A0D0C_txt_lod_loading = 0; + TryLoadLevelFromLOD(); + uNumStationaryLightsApplied = 0; + v4 = pIndoor->Load( + pCurrentMapName, + (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, + v1, + (char *)&pDest) + - 1; + if ( !v4 ) + { + sprintf(&Args, "Unable to open %s", pCurrentMapName); + Abortf(&Args); + } + v5 = v4 - 1; + if ( !v5 ) + { + sprintf(&Args, "File %s is not a BLV File", pCurrentMapName); + Abortf(&Args); + } + v6 = v5 - 1; + if ( !v6 ) + Abortf("Attempt to open new level before clearing old"); + if ( v6 == 1 ) + Abortf("Out of memory loading indoor level"); + if ( !(dword_6BE364_game_settings_1 & 0x2000) ) + { + UpdateActors(); + UpdateLayingItems(); + } + BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; + if ( !v39 ) + pDest = 0; + if ( pDest == 1 ) + { + v7 = 0; + for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 ) + { + v8 = &pIndoor->pSpawnPoints[v7]; + if ( pIndoor->pSpawnPoints[v7].uKind == 3 ) + SpawnEncounter(v3, v8, 0, 0, 0); + else + v3->SpawnRandomTreasure(v8); + ++i; + } + RespawnGlobalDecorations(); + } + + pSoundList->_4A9A67(pDoorSoundIDsByLocationID[v39], 0); + pSoundList->_4A9A67(pDoorSoundIDsByLocationID[v39] + 1, 0); + + for (uint i = 0; i < pIndoor->uNumDoors; ++i) + { + auto pDoor = pIndoor->pDoors + i; + + if (pDoor->uAttributes & 0x01) + { + pDoor->uState = BLVDoor::Opening; + pDoor->uTimeSinceTriggered = 15360; + pDoor->uAttributes = 2; + } + + if (pDoor->uState == BLVDoor::Closed) + { + pDoor->uState = BLVDoor::Closing; + pDoor->uTimeSinceTriggered = 15360; + pDoor->uAttributes = 2; + } + else if (pDoor->uState == BLVDoor::Open) + { + pDoor->uState = BLVDoor::Opening; + pDoor->uTimeSinceTriggered = 15360; + pDoor->uAttributes = 2; + } + } + +/* + i = 0; + v9 = 2; + if ( pIndoor->uNumDoors > 0 ) + { + v10 = 0; + while ( 1 ) + { + if ( pIndoor->pDoors[v10].uAttributes & 1 ) + { + pIndoor->pDoors[v10].uState = 1; + pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; + pIndoor->pDoors[v10].uAttributes = 2; + } + v11 = (char *)&pIndoor->pDoors[v10].uState; + if ( !*(short *)v11 ) + break; + if ( *(short *)v11 == 2 ) + { + *(short *)v11 = 1; + goto LABEL_41; + } +LABEL_42: + ++i; + ++v10; + if ( i >= pIndoor->uNumDoors ) + goto LABEL_43; + } + *(short *)v11 = 3; +LABEL_41: + pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; + pIndoor->pDoors[v10].uAttributes = 2; + goto LABEL_42; + } +LABEL_43: +*/ + + for (uint i = 0; i < pIndoor->uNumFaces; ++i) + { + auto pFace = pIndoor->pFaces + i; + if (!pFace->uBitmapID != -1) + pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); + } + + /*i = 0; + if ( (signed int)pIndoor->uNumFaces > 0 ) + { + v12 = 0; + do + { + if ( pIndoor->pFaces[v12].uBitmapID != -1 ) + pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id1); + ++i; + ++v12; + } + while ( i < (signed int)pIndoor->uNumFaces ); + }*/ + + + pGameLoadingUI_ProgressBar->Progress(); + + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + auto pDecortaion = pLevelDecorations + i; + + pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID); + + v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID; + if (v15 && _6807E0_num_decorations_6807B8 < 9) + { + pSoundList->_4A9A67(v15, 0); + v16 = _6807E0_num_decorations_6807B8++; + _6807B8_level_decorations_ids[v16] = i; + } + + if ( !(pDecortaion->field_2 & 0x20) ) + { + v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID]; + if ( !((unsigned __int8)2 & v17->uFlags) ) + { + v18 = v17->uLightRadius; + if ( v18 ) + { + unsigned char r = 255, + g = 255, + b = 255; + if (pRenderer->pRenderD3D && pRenderer->bUseColoredLights) + { + r = v17->uColoredLightRed; + g = v17->uColoredLightGreen; + b = v17->uColoredLightBlue; + } + pStationaryLightsStack->AddLight(pDecortaion->vPosition.x, + pDecortaion->vPosition.y, + pDecortaion->vPosition.z + v17->uDecorationHeight, + v18, + r, + g, + b, + byte_4E94D0); + } + } + } + + if (!pDecortaion->field_16_event_id) + { + if (pDecortaion->IsInteractive()) + { + if ( v35 < 124 ) + { + v21 = v35 + 1; + pDecortaion->field_1C = v35 + 75; + v22 = stru_5E4C90.field_0[v21 + 74]; + v35 = v21; + if ( !v22 ) + pDecortaion->field_2 |= 0x20; + } + } + } + } + + pGameLoadingUI_ProgressBar->Progress(); + + for (uint i = 0; i < uNumLayingItems; ++i) + { + auto p = pLayingItems + i; + if (p->uObjectDescID) + { + auto uItemID = p->stru_24.uItemID; + if (uItemID) + { + if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION && + !p->stru_24._bonus_type) + p->stru_24._bonus_type = rand() % 15 + 5; + pItemsTable->SetSpecialBonus(&p->stru_24); + } + } + } + + for (uint i = 0; i < uNumActors; ++i) + //if ( (signed int)uNumActors > (signed int)v13 ) + { + Actor *pActor = pActors + i; + //v26 = (char *)&pActors[0].uAttributes; + //do + //{ + //v27 = *(int *)v26; + if (pActor->uAttributes & 0x100000) + { + if ( !v39 ) + { + pActor->pMonsterInfo.field_3E = 19; + pActor->uAttributes |= 0x10000; + continue; + } + v28 = v38 == 0; + } + else + { + v28 = v38 == 1; + } + + if ( !v28 ) + { + pActor->PrepareSprites(0); + v29 = pActor->pMonsterInfo.field_3E; + pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) ) + { + pActor->pMonsterInfo.field_3E = 5; + pActor->UpdateAnimation(); + } + } + else + { + pActor->pMonsterInfo.field_3E = 19; + pActor->uAttributes |= 0x10000; + } + //} + //while ( i < (signed int)uNumActors ); + } + + pGameLoadingUI_ProgressBar->Progress(); + + Actor this_; + this_.pMonsterInfo.uID = 45; + this_.PrepareSprites(0); + if ( !v37 ) + { + pParty->sRotationX = 0; + pParty->sRotationY = 0; + pParty->vPosition.y = 0; + pParty->vPosition.z = 0; + pParty->vPosition.x = 0; + pParty->uFallStartY = 0; + pParty->uFallSpeed = 0; + TeleportToStartingPoint(uLevel_StartingPointType); + } + viewparams->_443365(); + PlayLevelMusic(); + if ( !v37 ) + { + v30 = 0; + v31 = 1; + do + { + if ( pPlayers[v31]->CanAct() ) + v34[v30++] = v31; + ++v31; + } + while ( v31 <= 4 ); + if ( v30 ) + { + if ( pDest ) + { + qword_A750D8 = 256i64; + word_A750E0 = 46; + word_A750E2 = LOWORD(v34[rand() % v30]); + } + } + } +} \ No newline at end of file