Mercurial > might-and-magic-trilogy
diff Party.cpp @ 54:c28452924144
PLAYER_CLASS_TYPE
PlayerCreationUI_Draw
author | Ritor1 |
---|---|
date | Wed, 24 Oct 2012 17:54:35 +0600 |
parents | fd64b06a39a8 |
children | 30ec77bbd018 |
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--- a/Party.cpp Tue Oct 23 17:34:20 2012 +0600 +++ b/Party.cpp Wed Oct 24 17:54:35 2012 +0600 @@ -280,11 +280,11 @@ //----- (0049137D) -------------------------------------------------------- void Party::CreateDefaultParty(char bGiveItems) { - Party *v2; // esi@1 + Party *pParty; // esi@1 signed __int16 v3; // ax@1 - int v4; // ecx@1 - Player *v5; // esi@3 - signed int v6; // edx@5 + int pResMagicBase; // ecx@1 + Player *pCharacter; // esi@3 + signed int uSpellBookPageCount; // edx@5 int v7; // eax@5 int uSkillIdx; // eax@11 unsigned __int8 v9; // zf@37 @@ -292,110 +292,109 @@ unsigned __int8 v11; // of@37 char *v12; // eax@38 signed int v13; // ecx@38 - int v14; // eax@42 + int uMaxSP; // eax@42 unsigned int v15; // [sp-4h] [bp-44h]@14 unsigned int v16; // [sp-4h] [bp-44h]@26 int v17; // [sp+10h] [bp-30h]@1 int v18; // [sp+14h] [bp-2Ch]@11 - signed int v19; // [sp+18h] [bp-28h]@1 + signed int uNumPlayers; // [sp+18h] [bp-28h]@1 ItemGen Dst; // [sp+1Ch] [bp-24h]@10 - v2 = this; - strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); - v2->pPlayers[0].field_1928 = 17; - v2->pPlayers[0].uFace = 17; - v2->pPlayers[0].field_1924 = 17; - v2->pPlayers[0].uVoiceID = 17; - v2->pPlayers[0].uMight = 30; - v2->pPlayers[0].uIntelligence = 5; - v2->pPlayers[0].uWillpower = 5; - v2->pPlayers[0].uEndurance = 13; - v2->pPlayers[0].uAccuracy = 13; - v2->pPlayers[0].uSpeed = 14; - v2->pPlayers[0].uLuck = 7; - v2->pPlayers[0].pActiveSkills[9] = 1; // leather - v2->pPlayers[0].pActiveSkills[33] = 1; // armsmaster - v2->pPlayers[0].pActiveSkills[5] = 1; // bow - v2->pPlayers[0].pActiveSkills[1] = 1; // sword - v2->pPlayers[1].field_1928 = 3; - v2->pPlayers[1].uFace = 3; - v2->pPlayers[1].field_1924 = 3; - v2->pPlayers[1].uVoiceID = 3; - strcpy(v2->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); - v2->pPlayers[1].uMight = 13; - v2->pPlayers[1].uIntelligence = 9; - v2->pPlayers[1].uWillpower = 9; - v2->pPlayers[1].uEndurance = 13; - v2->pPlayers[1].uAccuracy = 13; - v2->pPlayers[1].uSpeed = 13; - v2->pPlayers[1].uLuck = 13; - v2->pPlayers[1].pActiveSkills[9] = 1; // leather - v2->pPlayers[1].pActiveSkills[34] = 1; // stealing - v2->pPlayers[1].pActiveSkills[2] = 1; // dagger - v2->pPlayers[1].pActiveSkills[29] = 1; // disarm trap - v2->pPlayers[2].field_1928 = 14; - v2->pPlayers[2].uFace = 14; - v2->pPlayers[2].field_1924 = 14; - v2->pPlayers[2].uVoiceID = 14; - strcpy(v2->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); - v2->pPlayers[2].uMight = 12; - v2->pPlayers[2].uIntelligence = 9; - v2->pPlayers[2].uWillpower = 20; - v2->pPlayers[2].uEndurance = 22; - v2->pPlayers[2].uAccuracy = 7; - v2->pPlayers[2].uSpeed = 13; - v2->pPlayers[2].uLuck = 7; - v2->pPlayers[2].pActiveSkills[35] = 1; // alchemy - v2->pPlayers[2].pActiveSkills[9] = 1; // leather - v2->pPlayers[2].pActiveSkills[18] = 1; // body - v2->pPlayers[2].pActiveSkills[6] = 1; // mace - strcpy(v2->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); + pParty = this; + strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan + pParty->pPlayers[0].field_1928 = 17; + pParty->pPlayers[0].uFace = 17; + pParty->pPlayers[0].field_1924 = 17; + pParty->pPlayers[0].uVoiceID = 17; + pParty->pPlayers[0].uMight = 30; + pParty->pPlayers[0].uIntelligence = 5; + pParty->pPlayers[0].uWillpower = 5; + pParty->pPlayers[0].uEndurance = 13; + pParty->pPlayers[0].uAccuracy = 13; + pParty->pPlayers[0].uSpeed = 14; + pParty->pPlayers[0].uLuck = 7; + pParty->pPlayers[0].pActiveSkills[9] = 1; // leather + pParty->pPlayers[0].pActiveSkills[33] = 1; // armsmaster + pParty->pPlayers[0].pActiveSkills[5] = 1; // bow + pParty->pPlayers[0].pActiveSkills[1] = 1; // sword + pParty->pPlayers[1].field_1928 = 3; + pParty->pPlayers[1].uFace = 3; + pParty->pPlayers[1].field_1924 = 3; + pParty->pPlayers[1].uVoiceID = 3; + strcpy(pParty->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic + pParty->pPlayers[1].uMight = 13; + pParty->pPlayers[1].uIntelligence = 9; + pParty->pPlayers[1].uWillpower = 9; + pParty->pPlayers[1].uEndurance = 13; + pParty->pPlayers[1].uAccuracy = 13; + pParty->pPlayers[1].uSpeed = 13; + pParty->pPlayers[1].uLuck = 13; + pParty->pPlayers[1].pActiveSkills[9] = 1; // leather + pParty->pPlayers[1].pActiveSkills[34] = 1; // stealing + pParty->pPlayers[1].pActiveSkills[2] = 1; // dagger + pParty->pPlayers[1].pActiveSkills[29] = 1; // disarm trap + pParty->pPlayers[2].field_1928 = 14; + pParty->pPlayers[2].uFace = 14; + pParty->pPlayers[2].field_1924 = 14; + pParty->pPlayers[2].uVoiceID = 14; + strcpy(pParty->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena + pParty->pPlayers[2].uMight = 12; + pParty->pPlayers[2].uIntelligence = 9; + pParty->pPlayers[2].uWillpower = 20; + pParty->pPlayers[2].uEndurance = 22; + pParty->pPlayers[2].uAccuracy = 7; + pParty->pPlayers[2].uSpeed = 13; + pParty->pPlayers[2].uLuck = 7; + pParty->pPlayers[2].pActiveSkills[35] = 1; // alchemy + pParty->pPlayers[2].pActiveSkills[9] = 1; // leather + pParty->pPlayers[2].pActiveSkills[18] = 1; // body + pParty->pPlayers[2].pActiveSkills[6] = 1; // mace + strcpy(pParty->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis v3 = 10; - v2->pPlayers[3].field_1928 = 10; - v2->pPlayers[3].uFace = 10; - v4 = (int)&v2->pPlayers[0].sResMagicBase; - v2->pPlayers[3].uEndurance = 13; - v2->pPlayers[3].uAccuracy = 13; - v2->pPlayers[3].uSpeed = 13; - v2->pPlayers[3].field_1924 = 10; - v2->pPlayers[3].uVoiceID = 10; - v2->pPlayers[3].uMight = 5; - v2->pPlayers[3].uIntelligence = 30; - v2->pPlayers[3].uWillpower = 9; - v2->pPlayers[3].uLuck = 7; - v2->pPlayers[3].pActiveSkills[9] = 1; // leather - v2->pPlayers[3].pActiveSkills[13] = 1; // air - v2->pPlayers[3].pActiveSkills[12] = 1; // fire - v2->pPlayers[3].pActiveSkills[0] = 1; // staff - v17 = (int)&v2->pPlayers[0].sResMagicBase; - v19 = 4; + pParty->pPlayers[3].field_1928 = 10; + pParty->pPlayers[3].uFace = 10; + pResMagicBase = (int)&pParty->pPlayers[0].sResMagicBase; + pParty->pPlayers[3].uEndurance = 13; + pParty->pPlayers[3].uAccuracy = 13; + pParty->pPlayers[3].uSpeed = 13; + pParty->pPlayers[3].field_1924 = 10; + pParty->pPlayers[3].uVoiceID = 10; + pParty->pPlayers[3].uMight = 5; + pParty->pPlayers[3].uIntelligence = 30; + pParty->pPlayers[3].uWillpower = 9; + pParty->pPlayers[3].uLuck = 7; + pParty->pPlayers[3].pActiveSkills[9] = 1; // leather + pParty->pPlayers[3].pActiveSkills[13] = 1; // air + pParty->pPlayers[3].pActiveSkills[12] = 1; // fire + pParty->pPlayers[3].pActiveSkills[0] = 1; // staff + pCharacter = &pParty->pPlayers[0]; + uNumPlayers = 4; while ( 1 ) { - v5 = (Player *)(v4 - 6014); - if ( !*(char *)(v4 - 5829) ) - *(short *)v4 = v3; - v6 = 0; - v7 = v4 - 5726; + if ( !pCharacter->uClass ) + *(short *)pResMagicBase = v3; + uSpellBookPageCount = 0; + v7 = pResMagicBase - 5726;// Skills while ( !*(short *)v7 ) { - ++v6; + ++uSpellBookPageCount; v7 += 2; - if ( v6 >= 9 ) + if ( uSpellBookPageCount >= 9 ) goto LABEL_10; } - v5->field_1A4E = v6; + pCharacter->pNumSpellBookPage = uSpellBookPageCount; LABEL_10: - v5->uExpressionTimePassed = 0; + pCharacter->uExpressionTimePassed = 0; Dst.Reset(); if ( bGiveItems ) { pItemsTable->GenerateItem(2, 40, &Dst); - v5->AddItem2(0xFFFFFFFFu, &Dst); + pCharacter->AddItem2(-1, &Dst); uSkillIdx = 0; v18 = 0; do { - if ( v5->pActiveSkills[uSkillIdx] ) + if ( pCharacter->pActiveSkills[uSkillIdx] ) { switch ( uSkillIdx ) { @@ -432,7 +431,7 @@ case PLAYER_SKILL_PLATE: v15 = ITEM_PLATE_1; wear_item: - v5->WearItem(v15); + pCharacter->WearItem(v15); break; case PLAYER_SKILL_FIRE: v16 = ITEM_SPELLBOOK_FIRE_STRIKE; @@ -462,7 +461,7 @@ case PLAYER_SKILL_DIPLOMACY: case PLAYER_SKILL_TRAP_DISARM: case PLAYER_SKILL_LEARNING: - v5->AddItem(0xFFFFFFFFu, ITEM_POTION_BOTTLE); + pCharacter->AddItem(-1, ITEM_POTION_BOTTLE); v16 = 5 * (rand() % 3 + 40); // simple reagent goto add_item; case PLAYER_SKILL_DODGE: @@ -471,7 +470,7 @@ case PLAYER_SKILL_UNARMED: v16 = ITEM_GAUNTLETS_1; add_item: - v5->AddItem(0xFFFFFFFFu, v16); + pCharacter->AddItem(-1, v16); break; default: break; @@ -483,7 +482,7 @@ v10 = v18++ - 35 < 0; } while ( (unsigned __int8)(v10 ^ v11) | v9 ); - v12 = (char *)&v5->pInventoryItems[0].uAttributes; + v12 = (char *)&pCharacter->pInventoryItems[0].uAttributes; v13 = 138; do { @@ -494,14 +493,13 @@ } while ( v13 ); } - v5->sHealth = v5->GetMaxHealth(); - v14 = v5->GetMaxMana(); - v17 += 6972; - v9 = v19-- == 1; - v5->sMana = v14; + pCharacter->sHealth = pCharacter->GetMaxHealth(); + pCharacter->sMana = pCharacter->GetMaxMana(); + pCharacter++; + v9 = uNumPlayers-- == 1; if ( v9 ) break; - v4 = v17; + pResMagicBase = (int)pCharacter; v3 = 10; } }