diff stru6.h @ 45:bcc051713d20

BLV render & seffects
author Nomad
date Mon, 22 Oct 2012 20:45:14 +0200
parents 8b8875f5b359
children
line wrap: on
line diff
--- a/stru6.h	Sun Oct 21 23:26:23 2012 +0600
+++ b/stru6.h	Mon Oct 22 20:45:14 2012 +0200
@@ -117,7 +117,7 @@
   }
 
   void DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID);
-  int DrawProjectiles();
+  void DrawProjectiles();
   void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID);
   void _4A75CC_single_spell_collision_particle(struct LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID);
   void _4A7688_fireball_collision_particle(struct LayingItem *a2);
@@ -136,7 +136,7 @@
   int SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID);
   void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime);
   int _4A8BFC();
-  HRESULT RenderSpecialEffects();
+  void RenderSpecialEffects();
   void DrawPlayerBuffAnims();
   void LoadAnimations();