Mercurial > might-and-magic-trilogy
diff stru6.h @ 45:bcc051713d20
BLV render & seffects
author | Nomad |
---|---|
date | Mon, 22 Oct 2012 20:45:14 +0200 |
parents | 8b8875f5b359 |
children |
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--- a/stru6.h Sun Oct 21 23:26:23 2012 +0600 +++ b/stru6.h Mon Oct 22 20:45:14 2012 +0200 @@ -117,7 +117,7 @@ } void DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID); - int DrawProjectiles(); + void DrawProjectiles(); void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID); void _4A75CC_single_spell_collision_particle(struct LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID); void _4A7688_fireball_collision_particle(struct LayingItem *a2); @@ -136,7 +136,7 @@ int SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID); void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime); int _4A8BFC(); - HRESULT RenderSpecialEffects(); + void RenderSpecialEffects(); void DrawPlayerBuffAnims(); void LoadAnimations();