diff Player.h @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children 509744251c8e
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Player.h	Fri Oct 05 16:07:14 2012 +0200
@@ -0,0 +1,401 @@
+#pragma once
+#include "Items.h"
+#include "Spells.h"
+
+
+
+
+
+/*  339 */
+enum CHARACTER_RACE
+{
+  CHARACTER_RACE_HUMAN = 0x0,
+  CHARACTER_RACE_ELF = 0x1,
+  CHARACTER_RACE_GOBLIN = 0x2,
+  CHARACTER_RACE_DWARF = 0x3,
+};
+
+
+/*  332 */
+enum CHARACTER_ATTRIBUTE_TYPE
+{
+  CHARACTER_ATTRIBUTE_STRENGTH = 0x0,
+  CHARACTER_ATTRIBUTE_INTELLIGENCE = 0x1,
+  CHARACTER_ATTRIBUTE_WILLPOWER = 0x2,
+  CHARACTER_ATTRIBUTE_ENDURANCE = 0x3,
+  CHARACTER_ATTRIBUTE_ACCURACY = 0x4,
+  CHARACTER_ATTRIBUTE_SPEED = 0x5,
+  CHARACTER_ATTRIBUTE_LUCK = 0x6,
+  CHARACTER_ATTRIBUTE_HEALTH = 0x7,
+  CHARACTER_ATTRIBUTE_MANA = 0x8,
+  CHARACTER_ATTRIBUTE_AC_BONUS = 0x9,
+  CHARACTER_ATTRIBUTE_RESIST_FIRE = 0xA,
+  CHARACTER_ATTRIBUTE_RESIST_AIR = 0xB,
+  CHARACTER_ATTRIBUTE_RESIST_WATER = 0xC,
+  CHARACTER_ATTRIBUTE_RESIST_EARTH = 0xD,
+  CHARACTER_ATTRIBUTE_RESIST_MIND = 0xE,
+  CHARACTER_ATTRIBUTE_RESIST_BODY = 0xF,
+  CHARACTER_ATTRIBUTE_LEVEL = 0x18,
+  CHARACTER_ATTRIBUTE_ATTACK = 0x19,
+  CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS = 0x1A,
+  CHARACTER_ATTRIBUTE_MELEE_DMG_MIN = 0x1B,
+  CHARACTER_ATTRIBUTE_MELEE_DMG_MAX = 0x1C,
+  CHARACTER_ATTRIBUTE_RANGED_ATTACK = 0x1D,
+  CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS = 0x1E,
+  CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN = 0x1F,
+  CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX = 0x20,
+};
+
+/*  328 */
+enum PLAYER_SKILL_TYPE
+{
+  PLAYER_SKILL_STAFF = 0x0,
+  PLAYER_SKILL_SWORD = 0x1,
+  PLAYER_SKILL_DAGGER = 0x2,
+  PLAYER_SKILL_AXE = 0x3,
+  PLAYER_SKILL_SPEAR = 0x4,
+  PLAYER_SKILL_BOW = 0x5,
+  PLAYER_SKILL_MACE = 0x6,
+  PLAYER_SKILL_BLASTER = 0x7,
+  PLAYER_SKILL_SHIELD = 0x8,
+  PLAYER_SKILL_LEATHER = 0x9,
+  PLAYER_SKILL_CHAIN = 0xA,
+  PLAYER_SKILL_PLATE = 0xB,
+  PLAYER_SKILL_FIRE = 0xC,
+  PLAYER_SKILL_AIR = 0xD,
+  PLAYER_SKILL_WATER = 0xE,
+  PLAYER_SKILL_EARTH = 0xF,
+  PLAYER_SKILL_SPIRIT = 0x10,
+  PLAYER_SKILL_MIND = 0x11,
+  PLAYER_SKILL_BODY = 0x12,
+  PLAYER_SKILL_LIGHT = 0x13,
+  PLAYER_SKILL_DARK = 0x14,
+  PLAYER_SKILL_ITEM_ID = 0x15,
+  PLAYER_SKILL_MERCHANT = 0x16,
+  PLAYER_SKILL_REPAIR = 0x17,
+  PLAYER_SKILL_BODYBUILDING = 0x18,
+  PLAYER_SKILL_MEDITATION = 0x19,
+  PLAYER_SKILL_PERCEPTION = 0x1A,
+  PLAYER_SKILL_DIPLOMACY = 0x1B,
+  PLAYER_SKILL_TIEVERY = 0x1C,
+  PLAYER_SKILL_TRAP_DISARM = 0x1D,
+  PLAYER_SKILL_DODGE = 0x1E,
+  PLAYER_SKILL_UNARMED = 0x1F,
+  PLAYER_SKILL_MONSTER_ID = 0x20,
+  PLAYER_SKILL_ARMSMASTER = 0x21,
+  PLAYER_SKILL_STEALING = 0x22,
+  PLAYER_SKILL_ALCHEMY = 0x23,
+  PLAYER_SKILL_LEARNING = 0x24,
+};
+
+/*  329 */
+enum PLAYER_CLASS_TYPE
+{
+  PLAYER_CLASS_KNIGHT = 0x0,
+  PLAYER_CLASS_THEIF = 0x4,
+  PLAYER_CLASS_CLERIC = 0x18,
+  PLAYER_CLASS_SORCERER = 0x20,
+};
+
+
+
+
+#pragma pack(push, 1)
+struct LloydBeacon
+{
+  unsigned __int64 uBeaconTime;
+  int field_8;
+  int field_C;
+  int field_10;
+  int field_14;
+  int field_18;
+};
+#pragma pack(pop)
+
+
+
+#pragma pack(push, 1)
+struct PlayerSpellbook
+{
+  unsigned __int8 bIsSpellbookAvailable;
+  char bIsSpellAvailable[10];
+};
+#pragma pack(pop)
+
+
+
+#pragma pack(push, 1)
+union PlayerEquipment
+{
+  union
+  {
+    struct
+    {
+      unsigned int uOffHand;
+      unsigned int uMainHand;
+      unsigned int uBow;
+      unsigned int uBody;
+      unsigned int uHelm;
+      unsigned int uBelt;
+      unsigned int uCloak;
+      unsigned int field_1C;
+      unsigned int field_20;
+      unsigned int field_24;
+      unsigned int field_28;
+      unsigned int field_2C;
+      unsigned int field_30;
+      unsigned int field_34;
+      unsigned int field_38;
+      unsigned int field_3C;
+    };
+    unsigned int pIndices[16];
+  };
+};
+#pragma pack(pop)
+
+
+
+#pragma pack(push, 1)
+struct Player
+{
+  Player();
+
+  void SetVariable(enum VariableType var, signed int a3);
+  void AddVariable(enum VariableType var, signed int val);
+  void SubtractVariable(enum VariableType var, void *a3);
+  char CompareVariable(enum VariableType var, signed int a1);
+  void UseItem_DrinkPotion_etc(signed int a2, int a3);
+  bool AddItem(struct ItemGen *pItem);
+  int GetBaseStrength();
+  int GetBaseIntelligence();
+  int GetBaseWillpower();
+  int GetBaseEndurance();
+  int GetBaseAccuracy();
+  int GetBaseSpeed();
+  int GetBaseLuck();
+  int GetBaseLevel();
+  int GetActualLevel();
+  int GetActualMight();
+  int GetActualIntelligence();
+  int GetActualWillpower();
+  int GetActualEndurance();
+  int GetActualAccuracy();
+  int GetActualSpeed();
+  int GetActualLuck();
+  int GetActualAttack(int a2);
+  int GetMeleeDamageMinimal();
+  int GetMeleeDamageMaximal();
+  int CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID);
+  int GetRangedAttack();
+  int GetRangedDamageMin();
+  int GetRangedDamageMax();
+  bool CalculateRangedDamageTo(int a2);
+  char *GetMeleeDamageString();
+  char *GetRangedDamageString();
+  bool CanTrainToNextLevel();
+  unsigned int GetExperienceDisplayColor();
+  int CalculateIncommingDamage(int resistance, signed int type);
+  int GetEquippedItemEquipType(unsigned int uEquipSlot);
+  int GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot);
+  bool IsUnarmed();
+  bool HasItemEquipped(enum ITEM_EQUIP_TYPE uEquipIndex);
+  int HasEnchantedItemEquipped(int uEnchantment);
+  bool WearsItem(int a1, signed int a2);
+  bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6);
+  int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation);
+  void Heal(int amount);
+  int ReceiveDamage(signed int type, int resistance);
+  int _48DCF6(int a2, struct Actor *pActor);
+  unsigned int GetSpellSchool(unsigned int uSpellID);
+  int GetAttackRecoveryTime(int a2);
+  int GetMaxHealth();
+  int GetMaxMana();
+  int GetBaseAC();
+  int GetActualAC();
+  unsigned int GetBaseAge();
+  unsigned int GetActualAge();
+  int GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2);
+  int GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2);
+  void SetRecoveryTime(signed int sRecoveryTime);
+  void RandomizeName();
+  unsigned int GetMajorConditionrIdx();
+  int _48EA1B_get_static_effect(int a2);
+  int _48EA46_calc_special_bonus_by_items(int a2);
+  int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, int a3);
+  int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2);
+  char GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType);
+  int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2);
+  enum CHARACTER_RACE GetRace();
+  int GetSexByVoice();
+  void SetInitialStats();
+  int SetSexByVoice();
+  void Reset(unsigned __int8 uClass);
+  enum PLAYER_SKILL_TYPE GetSkillIdxByOrder(signed int order);
+  unsigned __int16 DecreaseAttribute(int eAttribute);
+  int IncreaseAttribute(int eAttribute);
+  void Player::Zero();
+  __int16 GetStatColor(unsigned int uStat);
+  bool DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime);
+  int _490EEE(ItemGen *pItem, int a3, int a4, int a5);
+  int GetBodybuilding();
+  int GetMediatation();
+  int CanIdentify(ItemGen *pItem);
+  int CanRepair(ItemGen *);
+  int GetMerchant();
+  int GetPerception();
+  int GetDisarmTrap();
+  char GetLearningPercent();
+  bool CanFitItem(unsigned int uSlot, unsigned int uItemID);
+  unsigned int FindFreeInventorySlot();
+  int CreateItemInInventory(unsigned int uSlot, unsigned int uItemID);
+  int HasSkill(unsigned int uSkillType);
+  int WearItem(unsigned int uItemID);
+  int AddItem(unsigned int uSlot, unsigned int uItemID);
+  int AddItem2(unsigned int uSlot, ItemGen *Src);
+  int CreateItemInInventory2(unsigned int uSlot, ItemGen *Src);
+  bool _49298B(ItemGen *a2, int a3, int a4);
+  unsigned int RemoveItemAtInventoryIndex(unsigned int uSlot);
+  bool CanAct();
+  bool CanSteal();
+  bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID);
+  int SetCondition(unsigned int uConditionIdx, int a3);
+  int _49327B(unsigned int uClass, int a3);
+  __int16 PlaySound(int a2, int a3);
+  __int16 PlayEmotion(int a2, int a3);
+  char _4160CA(int a2);
+  unsigned int GetItemIDAtInventoryIndex(int *a2);
+  int _4B6FF9();
+  int _4B824B(float a2);
+  int _4B8265(int a2, float a3);
+  int _4B8233(int a2, float a3);
+  int _4B8213(int a2, float a3);
+  int _4B81C3(int a2, float a3);
+  int _4B8179(float a2);
+  int _4B8142(int a2, float a3);
+  int _4B8102(int a2, float a3);
+  int _4B807C(float a2);
+  int _4B8040_condition_time(unsigned int uCondition);
+  bool _43EEF3();
+  void _4BE2DD(unsigned int a2, int a3, int _2devent_idx);
+  bool Recover(signed int a2);
+  bool CanCastSpell(unsigned int uRequiredMana);
+
+
+
+  __int64 pConditions[20];
+  unsigned __int64 uExperience;
+  char pName[16];
+  unsigned __int8 uSex;
+  unsigned __int8 uClass;
+  unsigned __int8 uFace;
+  char field_BB;
+  unsigned __int16 uMight;
+  unsigned __int16 uMightBonus;
+  unsigned __int16 uIntelligence;
+  unsigned __int16 uIntelligenceBonus;
+  unsigned __int16 uWillpower;
+  unsigned __int16 uWillpowerBonus;
+  unsigned __int16 uEndurance;
+  unsigned __int16 uEnduranceBonus;
+  unsigned __int16 uSpeed;
+  unsigned __int16 uSpeedBonus;
+  unsigned __int16 uAccuracy;
+  unsigned __int16 uAccuracyBonus;
+  unsigned __int16 uLuck;
+  unsigned __int16 uLuckBonus;
+  __int16 sACModifier;
+  unsigned __int16 uLevel;
+  __int16 sLevelModifier;
+  __int16 sAgeModifier;
+  int field_E0;
+  int field_E4;
+  int field_E8;
+  int field_EC;
+  int field_F0;
+  int field_F4;
+  int field_F8;
+  int field_FC;
+  int field_100;
+  int field_104;
+  unsigned __int16 pActiveSkills[37];
+  char field_152[64];
+  PlayerSpellbook pFileSpellbook;
+  PlayerSpellbook pAirSpellbook;
+  PlayerSpellbook pWaterSpellbook;
+  PlayerSpellbook pEarthSpellbook;
+  PlayerSpellbook pSpiritSpellbook;
+  PlayerSpellbook pMindSpellbook;
+  PlayerSpellbook pBodySpellbook;
+  PlayerSpellbook pLightSpellbook;
+  PlayerSpellbook pDarkSpellbook;
+  char field_1F5[31];
+  ItemGen pInventoryItems[126];
+  ItemGen pEquippedItems[12];
+  int pInventoryIndices[126];
+  __int16 sResFireBase;
+  __int16 sResAirBase;
+  __int16 sResWaterBase;
+  __int16 sResEarthBase;
+  __int16 field_177C;
+  __int16 sResMagicBase;
+  __int16 sResSpiritBase;
+  __int16 sResMindBase;
+  __int16 sResBodyBase;
+  __int16 sResLightBase;
+  __int16 sResDarkBase;
+  __int16 sResFireBonus;
+  __int16 sResAirBonus;
+  __int16 sResWaterBonus;
+  __int16 sResEarthBonus;
+  __int16 field_1792;
+  __int16 sResMagicBonus;
+  __int16 sResSpiritBonus;
+  __int16 sResMindBonus;
+  __int16 sResBodyBonus;
+  __int16 sResLightBonus;
+  __int16 sResDarkBonus;
+  SpellBuff pPlayerBuffs[24];
+  unsigned int uVoiceID;
+  int field_1924;
+  int field_1928;
+  int field_192C;
+  int field_1930;
+  unsigned __int16 uTimeToRecovery;
+  char field_1936;
+  char field_1937;
+  unsigned int uSkillPoints;
+  int sHealth;
+  int sMana;
+  unsigned int uBirthYear;
+  PlayerEquipment pEquipment;
+  int field_1988[49];
+  char field_1A4C;
+  char field_1A4D;
+  char field_1A4E;
+  unsigned __int8 uQuickSpell;
+  char field_1A50[64];
+  char _some_attack_bonus;
+  char field_1A91;
+  char _melee_dmg_bonus;
+  char field_1A93;
+  char _ranged_atk_bonus;
+  char field_1A95;
+  char _ranged_dmg_bonus;
+  char field_1A97;
+  char uFullHealthBonus;
+  char _health_related;
+  char uFullManaBonus;
+  char _mana_related;
+  unsigned __int16 uExpressionID;
+  unsigned __int16 uExpressionTimePassed;
+  unsigned __int16 uExpressionTimeLength;
+  __int16 field_1AA2;
+  int field_1AA4;
+  int field_1AA8;
+  LloydBeacon pInstalledBeacons[5];
+  char uNumDivineInterventionCastsThisDay;
+  char uNumArmageddonCasts;
+  char uNumFireSpikeCasts;
+  char field_1B3B;
+};
+#pragma pack(pop)