diff Actor.h @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children bcc051713d20
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Actor.h	Fri Oct 05 16:07:14 2012 +0200
@@ -0,0 +1,288 @@
+#pragma once
+#include "VectorTypes.h"
+#include "Items.h"
+#include "Monsters.h"
+#include "Spells.h"
+
+
+
+
+
+
+/*  357 */
+#pragma pack(push, 1)
+struct stru319
+{
+  void LootActor(struct Actor *pActor);
+  int which_player_would_attack(struct Actor *pActor);
+  bool special_ability_use_check(struct Actor *pActor, int a2);
+  int _427102(struct Actor *pActor, signed int a2);
+  int PlayerHitOrMiss(struct Player *pPlayer, struct Actor *pActor, int a3, int a4);
+  bool _4273BB(struct Actor *pActor, struct Actor *a2, int a3, int a4);
+  bool ActorHitOrMiss(struct Actor *pActor, struct Player *pPlayer);
+  int _427546(int a2);
+  int CalcMagicalDamageToActor(struct Actor *pActor, int a2, signed int a3);
+  bool GetMagicalResistance(struct Actor *pActor, unsigned int uType);
+  int FindClosesActor(int a2, int a3, int a4);
+
+  char field_0;
+};
+#pragma pack(pop)
+
+
+extern stru319 stru_50C198; // idb
+
+
+
+
+
+
+/*  361 */
+enum ACTOR_BUFF_INDEX
+{
+  ACTOR_BUFF_STONED = 0x5,
+  ACTOR_BUFF_PARALYZED = 0x6,
+};
+
+
+
+
+
+/*  295 */
+enum ObjectType
+{
+  OBJECT_unk0 = 0x0,
+  OBJECT_unk1 = 0x1,
+  OBJECT_Item = 0x2,
+  OBJECT_Actor = 0x3,
+  OBJECT_Player = 0x4,
+  OBJECT_Decoration = 0x5,
+  OBJECT_BModel = 0x6,
+};
+
+
+
+
+
+
+
+/*  337 */
+enum AI_OBJECT_TYPE
+{
+  AI_OBJECT_LAYING_ITEM = 0x2,
+  AI_OBJECT_ACTOR = 0x3,
+  AI_OBJECT_PARTY = 0x4,
+  AI_OBJECT_DECORATION = 0x5,
+};
+
+/*  264 */
+enum AIState : __int32
+{
+  Standing = 0x0,
+  Tethered = 0x1,
+  AttackingMelee = 0x2,
+  AttackingRanged1 = 0x3,
+  Dying = 0x4,
+  Dead = 0x5,
+  Pursuing = 0x6,
+  Fleeing = 0x7,
+  Stunned = 0x8,
+  Fidgeting = 0x9,
+  Interacting = 0xA,
+  Removed = 0xB,
+  AttackingRanged2 = 0xC,
+  AttackingRanged3 = 0xD,
+  Stoned = 0xE,
+  Paralyzed = 0xF,
+  Resurrected = 0x10,
+  Summoned = 0x11,
+  AttackingRanged4 = 0x12,
+  Disabled = 0x13,
+};
+
+/*  265 */
+enum ActorAnimation : __int32
+{
+  ANIM_Standing = 0x0,
+  ANIM_Walking = 0x1,
+  ANIM_AtkMelee = 0x2,
+  ANIM_AtkRanged = 0x3,
+  ANIM_GotHit = 0x4,
+  ANIM_Dying = 0x5,
+  ANIM_Dead = 0x6,
+  ANIM_Bored = 0x7,
+};
+
+
+
+
+
+/*  247 */
+#pragma pack(push, 1)
+struct AIDirection
+{
+  Vec3_int_ vDirection;
+  unsigned int uDistance;
+  unsigned int uDistanceXZ;
+  unsigned int uYawAngle;
+  unsigned int uPitchAngle;
+};
+#pragma pack(pop)
+
+
+
+
+
+/*   71 */
+#pragma pack(push, 1)
+struct ActorJob
+{
+  struct Vec3_short_ vPos;
+  unsigned __int16 uAttributes;
+  unsigned __int8 uAction;
+  unsigned __int8 uHour;
+  unsigned __int8 uDay;
+  unsigned __int8 uMonth;
+};
+#pragma pack(pop)
+
+
+/*   66 */
+#pragma pack(push, 1)
+struct Actor
+{
+  //----- (0041F4C1) --------------------------------------------------------
+  inline Actor()
+  {
+    Actor *v1; // esi@1
+    SpellBuff *v2; // eax@1
+    signed int v3; // edx@1
+    ItemGen *v4; // edi@3
+    signed int v5; // ebx@3
+
+  v1 = this;
+  v2 = this->pActorBuffs;
+  v3 = 22;
+  do
+  {
+    v2->uSkill = 0;
+    v2->uPower = 0;
+    v2->uExpireTime = 0;
+    v2->uCaster = 0;
+    v2->uFlags = 0;
+    ++v2;
+    --v3;
+  }
+  while ( v3 );
+  v4 = this->array_000234;
+  v5 = 4;
+  do
+  {
+    v4->Reset();
+    ++v4;
+    --v5;
+  }
+  while ( v5 );
+  Reset();
+}
+
+  int _44FD29(int a2);
+  void Reset();
+  void Remove();
+  void PrepareSprites(char load_sounds_if_bit1_set);
+  unsigned int UpdateAnimation();
+  signed int GetActorsRelation(Actor *a2);
+  void SetRandomGoldIfTheresNoItem();
+  bool CanAct();
+  bool IsAlive();
+  void InitializeDialogue(int bPlayerSaysHello);
+  char _438B9B();
+
+  
+  static void __fastcall _401221(unsigned int uActorID, int *a2, unsigned int a3);
+  static unsigned int __fastcall _402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *a4);
+  static int __fastcall _40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *pDir, int a5);
+  static unsigned int __fastcall _402968(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4);
+  static unsigned int __fastcall _402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir);
+  static void __fastcall PlaySound(unsigned int uActorID, unsigned int uSoundID);
+  static void __fastcall Die(unsigned int uActorID);
+  static unsigned int __fastcall Resurrect(unsigned int uActorID);
+  static int __fastcall _402F87(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4);
+  static __int16 __fastcall _4030AD(unsigned int uActorID, signed int edx0, int arg0);
+  static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3);
+  static void __fastcall _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength);
+  static unsigned int __fastcall _403476(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
+  static unsigned int __fastcall _40368B(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
+  static unsigned int __fastcall _403854(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
+  static unsigned int __fastcall _403A60(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
+  static unsigned int __fastcall _403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0);
+  static void __fastcall StandAwhile(unsigned int uActorID);
+  static unsigned int __fastcall _403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, struct AIDirection *a4);
+  static unsigned int __fastcall _403F58(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4);
+  static unsigned int __fastcall FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4);
+  static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4);
+  static signed int __fastcall Explode(unsigned int uActorID);
+  static char __fastcall _404874(unsigned int uActorID, struct AIDirection *a2, int a3, char a4);
+  static void __fastcall _404AC7(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel);
+  static void _43AC45(unsigned int uActorID, int a2);
+  static bool _43ABB0(Actor *a1, Actor *a2);
+  static bool StealFrom(unsigned int uActorID);
+  static void GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive);
+  static void ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle);
+  static void _438CF3(unsigned int uActorID);
+  static void DrawHealthBar(Actor *a1, struct GUIWindow *a2);
+  static int _43B3E0_CalcDamage(Actor *a1, signed int a2);
+  static int AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3);
+
+
+  char pActorName[32];
+  unsigned __int16 uNPC_ID;
+  __int16 field_22;
+  unsigned int uAttributes;
+  __int16 sCurrentHP;
+  char field_2A[2];
+  struct MonsterInfo pMonsterInfo;
+  __int16 word_000084_range_attack;
+  __int16 word_000086_some_monster_id;
+  unsigned __int16 uActorRadius;
+  unsigned __int16 uActorHeight;
+  unsigned __int16 uMovementSpeed;
+  struct Vec3_short_ vPosition;
+  struct Vec3_short_ vVelocity;
+  unsigned __int16 uYawAngle;
+  unsigned __int16 uPitchAngle;
+  __int16 uSectorID;
+  unsigned __int16 uCurrentActionLength;
+  struct Vec3_short_ vInitialPosition;
+  struct Vec3_short_ vGuardingPosition;
+  unsigned __int16 uTetherDistance;
+  unsigned __int16 uAIState;
+  unsigned __int16 uCurrentActionAnimation;
+  unsigned __int16 uCarriedItemID;
+  char field_B6;
+  char field_B7;
+  unsigned int uCurrentActionTime;
+  unsigned __int16 pSpriteIDs[8];
+  unsigned __int16 pSoundSampleIDs[4];
+  struct SpellBuff pActorBuffs[22];
+  struct ItemGen array_000234[4];
+  unsigned int uGroup;
+  unsigned int uAlly;
+  struct ActorJob pScheduledJobs[8];
+  unsigned int uSummonerID;
+  unsigned int uLastCharacterIDToHit;
+  int dword_000334_unique_name;
+  char field_338[12];
+};
+#pragma pack(pop)
+
+
+
+
+
+
+//extern Actor pMonsterInfoUI_Doll;
+
+
+extern Actor pActors[500];
+extern size_t uNumActors;
\ No newline at end of file