diff Render.cpp @ 47:8a8dd0164b12

BLV render cd check fix
author Nomad
date Tue, 23 Oct 2012 13:51:21 +0200
parents 79a30ee1ecdb
children fde5c5acb66e
line wrap: on
line diff
--- a/Render.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/Render.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -4614,6 +4614,7 @@
   v1->field_1036B8 = 0;
   v1->_gpu_memory_used = 0;
   uNumBillboardsToDraw = 0;
+  bFogEnabled = false;
 }
 
 bool Render::Initialize(bool bWindowed, uint uDefaultDevice,
@@ -7106,29 +7107,10 @@
 }
 
 //----- (004A1EB6) --------------------------------------------------------
-void Render::SetGameRenderStates()
-{
-  Render *v1; // esi@1
-  unsigned int v2; // eax@1
-  RenderD3D *v3; // ecx@2
-  unsigned int uFogColor; // edi@6
-  IDirect3DDevice3 *v5; // eax@8
-  //IDirect3DDevice3Vtbl *v6; // ecx@8
-  RenderD3D *v7; // eax@9
-  RenderD3D *v8; // eax@9
-  std::string v9; // [sp-14h] [bp-2Ch]@4
-  IDirect3DDevice3 *v10; // [sp-8h] [bp-20h]@9
-  signed int v11; // [sp-4h] [bp-1Ch]@4
-  int v12; // [sp+0h] [bp-18h]@4
-  std::string *v13; // [sp+10h] [bp-8h]@4
-  int a3; // [sp+17h] [bp-1h]@4
-
-  v1 = this;
-  v2 = this->uNumD3DSceneBegins;
-  this->uNumD3DSceneBegins = v2 + 1;
-  if ( !v2 )
-  {
-    v3 = this->pRenderD3D;
+void Render::BeginSceneD3D()
+{
+  if (!uNumD3DSceneBegins++)
+  {
     if (pRenderD3D)
     {
       pRenderD3D->ClearTarget(1u, 0, 1u, 1.0);
@@ -7142,42 +7124,27 @@
         uFogColor = GetLevelFogColor();
       else
         uFogColor = 0;
-      v5 = v1->pRenderD3D->pDevice;
-      //v6 = v5->lpVtbl;
+
       if ( uFogColor & 0xFF000000 )
       {
-        v12 = 1;
-        v11 = 28;
-        v10 = v5;
-        pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u);
-        //v7 = v1->pRenderD3D;
-        v12 = uFogColor & 0xFFFFFF;
-        v11 = 34;
-        //v10 = v7->pDevice;
+        pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1);
         pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF);
-        v8 = v1->pRenderD3D;
-        *(float *)&v12 = 0.0;
-        v11 = 35;
-        //v10 = v8->pDevice;
         pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
-        v1->bUsingSpecular = 1;
+        bUsingSpecular = true;
       }
       else
       {
-        *(float *)&v12 = 0.0;
-        v11 = 28;
-        v10 = v5;
         pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
-        v1->bUsingSpecular = 0;
+        bUsingSpecular = 0;
       }
     }
     else
     {
-      LockRenderSurface((void **)&v1->pTargetSurface, &v1->uTargetSurfacePitch);
-      if ( v1->pTargetSurface )
-        v1->field_18_locked_pitch = v1->uTargetSurfacePitch;
+      LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch);
+      if (pTargetSurface)
+        field_18_locked_pitch = uTargetSurfacePitch;
       else
-        --v1->uNumD3DSceneBegins;
+        --uNumD3DSceneBegins;
     }
   }
 }