Mercurial > might-and-magic-trilogy
diff mm7_data.h @ 76:75994455e457
BLV collisions
author | Nomad |
---|---|
date | Sat, 27 Oct 2012 22:25:38 +0200 |
parents | 8453114181af |
children | 8b0c4d626477 |
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--- a/mm7_data.h Sun Oct 28 00:49:10 2012 +0600 +++ b/mm7_data.h Sat Oct 27 22:25:38 2012 +0200 @@ -2880,7 +2880,7 @@ void __cdecl TryLoadLevelFromLOD(); void __cdecl sub_46080D(); bool __cdecl Initialize_GamesLOD_NewLOD(); -int __cdecl MaybeDoAutosave(); +bool Autosave(); void __thiscall PrepareToLoadBLV(unsigned int bLoading); void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); void __cdecl sub_461103(); @@ -2949,7 +2949,7 @@ void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); int __thiscall _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); -int __fastcall _46ED1B_collide_against_floor(signed int a1, signed int a2, int a3, unsigned int *pSectorID, unsigned int *pFaceID); // idb +int _46ED1B_collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb void __fastcall _46ED8A_collide_against_layingItems(unsigned int _this); int __thiscall _46EF01_collision_chech_player(int a1); // idb signed int __cdecl _46F04E_collide_against_portals();