Mercurial > might-and-magic-trilogy
diff Spells.h @ 24:74940016abc8
* on Players
* render now properly handles primary surface pitch
author | Nomad |
---|---|
date | Mon, 15 Oct 2012 18:28:43 +0200 |
parents | 8b8875f5b359 |
children |
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--- a/Spells.h Sun Oct 14 00:27:38 2012 +0200 +++ b/Spells.h Mon Oct 15 18:28:43 2012 +0200 @@ -39,6 +39,16 @@ #pragma pack(push, 1) struct SpellBuff { + inline SpellBuff() + { + uExpireTime = 0; + uPower = 0; + uSkill = 0; + uOverlayID = 0; + uCaster = 0; + uFlags = 0; + } + signed int Apply(unsigned __int64 uExpireTime, unsigned __int16 uSkillLevel, unsigned __int16 uPower, int a5, unsigned __int8 a6); void Reset(); signed int _4585CA(__int64 a2);