Mercurial > might-and-magic-trilogy
diff mm7_data.h @ 65:65c940aa7bf9
Слияние
author | Ritor1 |
---|---|
date | Thu, 25 Oct 2012 18:02:42 +0600 |
parents | 0f4ed4f0f472 |
children | 5159d2e6f559 |
line wrap: on
line diff
--- a/mm7_data.h Thu Oct 25 18:01:39 2012 +0600 +++ b/mm7_data.h Thu Oct 25 18:02:42 2012 +0600 @@ -337,6 +337,7 @@ extern int amuint_4E1870; // weak extern int dword_4E1874; // weak extern int dword_4E1878; // weak +extern float flt_4D84E8; extern int dword_4E187C; // weak extern int dword_4E1880; // weak extern int dword_4E1884; // weak @@ -1661,7 +1662,6 @@ extern const char *dlhu_texnames_by_face[25]; extern _UNKNOWN unk_4ED3D8; // weak extern unsigned char byte_4ED498; // weak -extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing__negindex[]; // weak extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4]; extern char byte_4ED970_skill_learn_ability_by_class_table[32][37]; extern int dword_4EDEA0[]; // weak @@ -2026,19 +2026,18 @@ extern int dword_50B638[]; // weak extern int dword_50B700; // weak extern int dword_50B738[]; // idb -extern int _50B744_view_transformed_ys_minus1[]; // weak extern int _50B744_view_transformed_ys[43]; extern int dword_50B828[]; -extern int _50B834_view_transformed_zs_minus1[]; // weak extern int _50B834_view_transformed_zs[43]; extern int dword_50B918[]; -extern int _50B924_view_transformed_xs_minus1[]; // idb extern int _50B924_view_transformed_xs[43]; extern int unk_50B9D4[]; // idb extern int dword_50B9D8_ys[]; extern int dword_50B9E0_ys[]; // idb extern int dword_50B9EC[]; // idb extern int dword_50B9F0[2]; // idb +extern int dword_50BAE8_xs[]; +extern int dword_50BAF4_xs[]; extern int dword_50B9F8[]; // idb extern int dword_50BA08[]; // idb extern int dword_50BAC4[]; // weak @@ -2788,7 +2787,7 @@ void Load_isn_spells_21_27(); void GameUI_DrawPartySpells(); __int16 __fastcall sub_441A4E(int a1); -void __fastcall GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int flags); +void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int flags); int __fastcall DrawSpellbook_Map_sub(unsigned int x, unsigned int y, unsigned int a4, int a5, int _48074); // idb int __cdecl Initialize2DA(); unsigned int __fastcall LoadEventsToBuffer(const char *pContainerName, char *a2, unsigned int uBufferSize);