Mercurial > might-and-magic-trilogy
diff mm7_5.cpp @ 163:62585ad07024
2.02.12
author | Ritor1 |
---|---|
date | Mon, 03 Dec 2012 08:55:58 +0600 |
parents | 918dca162239 |
children | c778b7aead81 |
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--- a/mm7_5.cpp Fri Nov 30 18:14:09 2012 +0600 +++ b/mm7_5.cpp Mon Dec 03 08:55:58 2012 +0600 @@ -3390,7 +3390,6 @@ int v15; // edi@70 char v16; // zf@73 int v17; // eax@73 - unsigned int v18; // ecx@105 int v19; // edi@116 char v20; // dl@116 unsigned int v21; // eax@116 @@ -3405,11 +3404,8 @@ signed int v30; // [sp-28h] [bp-38h]@36 unsigned int v31; // [sp-24h] [bp-34h]@36 signed int v32; // [sp-20h] [bp-30h]@36 - unsigned int v33; // [sp-20h] [bp-30h]@105 signed int v34; // [sp-1Ch] [bp-2Ch]@36 - unsigned int v35; // [sp-1Ch] [bp-2Ch]@105 int v36; // [sp-18h] [bp-28h]@36 - enum WindowType v37; // [sp-18h] [bp-28h]@105 unsigned int v38; // [sp-14h] [bp-24h]@36 int v39; // [sp-14h] [bp-24h]@56 signed int v40; // [sp-10h] [bp-20h]@15 @@ -3493,9 +3489,7 @@ { //typing in the line pKeyActionMap->_459E5A(0, 19, pGUIWindow_CurrentMenu); - strcpy( - (char *)pKeyActionMap->pPressedKeysBuffer, - pSavegameHeader[uLoadGameUI_SelectedSlot].pName); + strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); } } @@ -3504,8 +3498,7 @@ case UIMSG_A4: { - GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, - 61, 28, WINDOW_5E, (int)ptr_69BD64, 0); + GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_5E, (int)ptr_69BD64, 0); } continue; } @@ -3516,14 +3509,7 @@ { if ( pUIMessageType == UIMSG_A6 ) { - v43 = 0; - v39 = (int)ptr_69BD60; - v8 = pGUIWindow_CurrentMenu->uFrameY + 302; - v37 = (WindowType)95; - v18 = pGUIWindow_CurrentMenu->uFrameX + 350; - v35 = 28; - v33 = 61; - GUIWindow::Create(v18, v8, v33, v35, v37, v39, v43); + GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (WindowType)95, (int)ptr_69BD60, 0); continue; } if ( pUIMessageType == UIMSG_SelectFacePlayerBack )