Mercurial > might-and-magic-trilogy
diff Game.cpp @ 197:6109a4e23903
run new game (29.12.12)
author | Ritor1 |
---|---|
date | Sat, 29 Dec 2012 12:56:32 +0600 |
parents | 8be5293b6b33 |
children | b78cf60aaa8e |
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--- a/Game.cpp Wed Dec 26 10:33:08 2012 +0600 +++ b/Game.cpp Sat Dec 29 12:56:32 2012 +0600 @@ -58,12 +58,9 @@ uFlags2 |= 2u; pIndoorCamera->sRotationX = pParty->sRotationX; pIndoorCamera->sRotationY = pParty->sRotationY; - pIndoorCamera->pos.x = pParty->vPosition.x - - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) + pIndoorCamera->pos.x = pParty->vPosition.x - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) * (signed __int64)pParty->field_18) >> 16); - pIndoorCamera->pos.y = pParty->vPosition.y - - ((unsigned __int64)(stru_5C6E00->SinCos( - pParty->sRotationY - stru_5C6E00->uIntegerHalfPi) + pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi) * (signed __int64)pParty->field_18) >> 16); pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; pIndoorCamera->Initialize2(); @@ -153,8 +150,8 @@ pOtherOverlayList->field_3EC = 0; viewparams->bRedrawGameUI = v5; GameUI_DrawPartySpells(); - if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) - DrawHiredNPCs(); + //if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) Ritor1: it's temporarily + //DrawHiredNPCs(); GameUI_DrawPortraits(v4); GameUI_DrawLifeManaBars(); GameUI_DrawCharacterSelectionFrame(); @@ -327,7 +324,7 @@ v16 = 0; viewparams->bRedrawGameUI = true; } - pAudioPlayer->_4AAFCF(); + //pAudioPlayer->_4AAFCF();Ritor1: it's temporarily if (uGameState == 1) goto LABEL_96; if (uGameState == 2)