diff Game.cpp @ 197:6109a4e23903

run new game (29.12.12)
author Ritor1
date Sat, 29 Dec 2012 12:56:32 +0600
parents 8be5293b6b33
children b78cf60aaa8e
line wrap: on
line diff
--- a/Game.cpp	Wed Dec 26 10:33:08 2012 +0600
+++ b/Game.cpp	Sat Dec 29 12:56:32 2012 +0600
@@ -58,12 +58,9 @@
     uFlags2 |= 2u;
   pIndoorCamera->sRotationX = pParty->sRotationX;
   pIndoorCamera->sRotationY = pParty->sRotationY;
-  pIndoorCamera->pos.x = pParty->vPosition.x
-                      - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
+  pIndoorCamera->pos.x = pParty->vPosition.x - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
                                           * (signed __int64)pParty->field_18) >> 16);
-  pIndoorCamera->pos.y = pParty->vPosition.y
-                      - ((unsigned __int64)(stru_5C6E00->SinCos(
-                                              pParty->sRotationY - stru_5C6E00->uIntegerHalfPi)
+  pIndoorCamera->pos.y = pParty->vPosition.y - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi)
                                           * (signed __int64)pParty->field_18) >> 16);
   pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
   pIndoorCamera->Initialize2();
@@ -153,8 +150,8 @@
   pOtherOverlayList->field_3EC = 0;
   viewparams->bRedrawGameUI = v5;
   GameUI_DrawPartySpells();
-  if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc )
-    DrawHiredNPCs();
+  //if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) Ritor1: it's temporarily
+    //DrawHiredNPCs();
   GameUI_DrawPortraits(v4);
   GameUI_DrawLifeManaBars();
   GameUI_DrawCharacterSelectionFrame();
@@ -327,7 +324,7 @@
         v16 = 0;
         viewparams->bRedrawGameUI = true;
       }
-      pAudioPlayer->_4AAFCF();
+      //pAudioPlayer->_4AAFCF();Ritor1: it's temporarily
       if (uGameState == 1)
         goto LABEL_96;
       if (uGameState == 2)