Mercurial > might-and-magic-trilogy
diff mm7_data.h @ 59:5159d2e6f559
BLV render
author | Nomad |
---|---|
date | Fri, 26 Oct 2012 02:38:26 +0200 |
parents | 0f4ed4f0f472 |
children | fdacbc653945 |
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--- a/mm7_data.h Thu Oct 25 02:05:16 2012 +0200 +++ b/mm7_data.h Fri Oct 26 02:38:26 2012 +0200 @@ -317,7 +317,7 @@ extern int dword_4C9920[16]; // weak extern _UNKNOWN unk_4D8548; // weak extern char byte_4D864C; // weak -extern int dword_4D86CC; // weak +extern float flt_4D86CC; // weak extern int dword_4D86D8; // weak extern int dword_4DAFCC; // weak extern int (__stdcall *off_4DAFDC)(char); // weak @@ -1116,7 +1116,7 @@ extern char aUknownStripTyp[]; // idb extern char aInvalidLightma[]; // idb extern char byte_4E94D0; // weak -extern char byte_4E94D2; // weak +extern char _4E94D2_light_type; // weak extern char byte_4E94D3; // weak extern unsigned int saveload_dlg_xs[2]; extern unsigned int saveload_dlg_ys[2]; @@ -1668,7 +1668,6 @@ extern int dword_4EDEB4[]; // weak extern int dword_4EDEC4[]; // weak extern __int16 word_4EDED8[]; // weak -extern __int16 word_4EDEDC; // weak extern _UNKNOWN unk_4EDF40; // weak extern unsigned int pHiredNPCsIconsOffsetsX[2]; extern unsigned int pHiredNPCsIconsOffsetsY[2]; @@ -1968,7 +1967,6 @@ extern char *aMoonPhaseNames[5]; extern int dword_506568; // weak extern char bRecallingBeacon; // weak -extern char nullstring[]; extern int uLastPointedObjectID; // weak //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; extern char *aSpellNames[44]; @@ -2227,7 +2225,7 @@ extern int _6807E8_level_decorations_ids[]; // idb extern int _6836C8_num_decorations_6807E8; // weak extern int dword_69B010[64]; -extern int dword_69B138; // weak +extern float flt_69B138_dist; // weak extern char byte_69BD41_unused; // weak extern struct SavegameHeader *pSavegameHeader; extern unsigned int uTextureID_x_u; @@ -2464,10 +2462,6 @@ extern char byte_AE336B; // weak extern int dword_AE336C; // weak extern int dword_AE3370; // weak -extern Vec3_float_ stru_AE4F64; // idb -extern Vec3_float_ stru_AE4F70; // idb -extern Vec3_float_ stru_AE4F7C; // idb -extern int dword_AE4F88; // weak extern char byte_AE5B91; // weak extern int dword_F1B430[32]; // weak extern int dword_F8B144; // idb @@ -2740,7 +2734,7 @@ void __cdecl GUI_MainMenuMessageProc(); double __cdecl get_shading_dist_mist(); double __cdecl GetPickDepth(); -void __thiscall Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); +void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); void __cdecl nullsub_4(); // idb void __cdecl nullsub_5(); // idb void __cdecl nullsub_6(); // idb