Mercurial > might-and-magic-trilogy
diff LightmapBuilder.h @ 59:5159d2e6f559
BLV render
author | Nomad |
---|---|
date | Fri, 26 Oct 2012 02:38:26 +0200 |
parents | fde5c5acb66e |
children | fdacbc653945 |
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--- a/LightmapBuilder.h Thu Oct 25 02:05:16 2012 +0200 +++ b/LightmapBuilder.h Fri Oct 26 02:38:26 2012 +0200 @@ -42,19 +42,19 @@ int _45D426(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5); bool _45D3C7(struct stru148 *a1); bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot); - bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X); + bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces); bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, char a4); bool ApplyLights_OutdoorFace(struct ODMFace *pFace); double _45CC0C_light(struct Vec3_float_ a1, float a2, float a3, struct Vec3_float_ *pNormal, float a5, int uLightType); int _45CBD4(struct RenderVertexSoft *a2, int a3, int *a4, int *a5); int _45CB89(struct RenderVertexSoft *a1, int a2); int _45CA88(struct stru320 *a2, struct RenderVertexSoft *a3, int a4, struct Vec3_float_ *pNormal); - bool ApplyLight_BLV(struct StationaryLight *pLight, struct BLVFace *a2, unsigned int *pSlot, char X, int a5); + bool ApplyLight_BLV(struct StationaryLight *pLight, struct BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5); bool ApplyLights_IndoorFace(unsigned int uFaceID); int _45C6D6(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap); int _45C4B9(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap); - char _45BE86_build_light_polygon(int arg0, float a4, unsigned int uColorMask, float a5, int uLightType, struct stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag); - char ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char a7); + bool _45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, struct stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag); + bool ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char uClipFlag); void (__thiscall ***vdestructor_ptr)(LightmapBuilder *, bool); @@ -83,8 +83,8 @@ extern LightsStack_StationaryLight_ *pStationaryLightsStack; -extern StationaryLight pStationaryLights[400]; -extern int uNumStationaryLightsApplied; // weak +//extern StationaryLight pStationaryLights[400]; +//extern int uNumStationaryLightsApplied; // weak extern LightsStack_MobileLight_ *pMobileLightsStack; -extern MobileLight pMobileLights[400]; -extern int uNumMobileLightsApplied; \ No newline at end of file +//extern MobileLight pMobileLights[400]; +//extern int uNumMobileLightsApplied; \ No newline at end of file