Mercurial > might-and-magic-trilogy
diff DecalBuilder.h @ 59:5159d2e6f559
BLV render
author | Nomad |
---|---|
date | Fri, 26 Oct 2012 02:38:26 +0200 |
parents | fde5c5acb66e |
children |
line wrap: on
line diff
--- a/DecalBuilder.h Thu Oct 25 02:05:16 2012 +0200 +++ b/DecalBuilder.h Fri Oct 26 02:38:26 2012 +0200 @@ -93,7 +93,7 @@ void Reset(unsigned int bPreserveBloodsplats); char ApplyDecals(int a2, char a3, struct stru154 *a4, int a5, struct RenderVertexSoft *a6, struct IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID); char _49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, struct RenderVertexSoft *a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags); - char ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); + bool ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); char ApplyDecals_OutdoorFace(ODMFace *pFace); bool _49BE8A(struct stru148 *a2, float a3, int a4, struct RenderVertexSoft *a5, unsigned int uStripType, char a7); void DrawDecal(Decal *pDecal, float z_bias); @@ -155,7 +155,7 @@ float y; float z; float radius; - int field_14; + float dot_dist; char r; char g; char b;