diff Render.cpp @ 43:484492a6dd28

Прорисовка окна создания персонажа готова, но не решена проблема кликабельности доступных навыков
author Ritor1
date Sun, 21 Oct 2012 23:26:23 +0600
parents e19e48280ca0
children 916bec351934 bcc051713d20
line wrap: on
line diff
--- a/Render.cpp	Fri Oct 19 23:29:04 2012 +0600
+++ b/Render.cpp	Sun Oct 21 23:26:23 2012 +0600
@@ -10440,8 +10440,8 @@
 //----- (004A6274) --------------------------------------------------------
 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture)
 {
-  Texture *v4; // edi@2
-  unsigned int v5; // ebx@4
+  Texture *pCurrentTexture; // edi@2
+  int uHeight; // ebx@4
   unsigned __int16 *v6; // eax@4
   unsigned int v7; // edx@5
   unsigned int v8; // edx@6
@@ -10453,25 +10453,25 @@
   unsigned int v14; // edx@17
   unsigned int v15; // esi@18
   unsigned __int8 *v16; // ebx@22
-  char v17; // zf@28
+  char uFlag; // zf@28
   int v18; // [sp+10h] [bp-10h]@4
   unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
-  int v20; // [sp+1Ch] [bp-4h]@4
+  int uWidth; // [sp+1Ch] [bp-4h]@4
   int uXa; // [sp+28h] [bp+8h]@24
   unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
   unsigned int pTexturea; // [sp+30h] [bp+10h]@11
 
   if ( this->uNumSceneBegins )
   {
-    v4 = pTexture;
+    pCurrentTexture = pTexture;
     if ( pTexture )
     {
       if ( pTexture->pPalette16 )
       {
-        v5 = pTexture->uTextureHeight;
+        uHeight = pTexture->uTextureHeight;
         v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
         v19 = pTexture->pLevelOfDetail0;
-        v20 = pTexture->uTextureWidth;
+        uWidth = pTexture->uTextureWidth;
         v18 = pTexture->uTextureWidth;
         if ( this->bClip )
         {
@@ -10480,66 +10480,65 @@
           {
             v8 = v7 - uX;
             v19 += v8;
-            v20 += uX - this->uClipX;
+            uWidth += uX - this->uClipX;
             v6 += v8;
           }
           v9 = this->uClipY;
-          v5 = pTexture->uTextureHeight;
+          uHeight = pTexture->uTextureHeight;
           if ( (signed int)uY < (signed int)v9 )
           {
             v10 = v9 - uY;
             v19 += v18 * v10;
-            v5 = uY - this->uClipY + pTexture->uTextureHeight;
-            v4 = pTexture;
+            uHeight = uY - this->uClipY + pTexture->uTextureHeight;
+            pCurrentTexture = pTexture;
             v6 += this->uTargetSurfacePitch * v10;
           }
           v11 = this->uClipX;
           if ( (signed int)v11 < (signed int)uX )
             v11 = uX;
           pTexturea = this->uClipZ;
-          if ( (signed int)(v11 + v20) > (signed int)pTexturea )
+          if ( (signed int)(v11 + uWidth) > (signed int)pTexturea )
           {
             v12 = this->uClipX;
             if ( (signed int)v12 < (signed int)uX )
               v12 = uX;
-            v20 = pTexturea - v12;
+            uWidth = pTexturea - v12;
           }
           v13 = this->uClipY;
           if ( (signed int)v13 < (signed int)uY )
             v13 = uY;
           v14 = this->uClipW;
-          if ( (signed int)(v5 + v13) > (signed int)v14 )
+          if ( (signed int)(uHeight + v13) > (signed int)v14 )
           {
             v15 = this->uClipY;
             if ( (signed int)v15 < (signed int)uY )
               v15 = uY;
-            v5 = v14 - v15;
-          }
-        }
-        if ( (signed int)v5 > 0 )
-        {
-          uYa = v5;
+            uHeight = v14 - v15;
+          }
+        }
+        if ( (signed int)uHeight > 0 )
+        {
+          uYa = uHeight;
           v16 = v19;
           do
           {
-            if ( v20 > 0 )
+            if ( uWidth > 0 )
             {
-              uXa = v20;
+              uXa = uWidth;
               do
               {
                 if ( *v16 )
-                  *v6 = v4->pPalette16[*v16];
+                  *v6 = pCurrentTexture->pPalette16[*v16];
                 ++v6;
                 ++v16;
-                --uXa;
               }
-              while ( uXa );
+              while ( uXa-- !=1 );
             }
-            v16 += v18 - v20;
-            v17 = uYa-- == 1;
-            v6 += this->uTargetSurfacePitch - v20;
-          }
-          while ( !v17 );
+            v16 += v18 - uWidth;
+            uFlag = uYa-- == 1;
+            v6 += this->uTargetSurfacePitch - uWidth;
+          }
+          while ( !uFlag );
         }
       }
     }