Mercurial > might-and-magic-trilogy
diff SaveLoad.cpp @ 58:41cbaabde2cb
BLV render
author | Nomad |
---|---|
date | Thu, 25 Oct 2012 02:05:16 +0200 |
parents | 916bec351934 |
children | 05e4b4bd4d64 |
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--- a/SaveLoad.cpp Wed Oct 24 17:33:46 2012 +0200 +++ b/SaveLoad.cpp Thu Oct 25 02:05:16 2012 +0200 @@ -340,13 +340,13 @@ DstBuf = operator new(0xF4240u); pDir.Reset(); v52 = pParty->vPosition.x; - v51 = pParty->vPosition.z; - v62 = pParty->vPosition.y; + v51 = pParty->vPosition.y; + v62 = pParty->vPosition.z; v53 = pParty->sRotationY; v54 = pParty->sRotationX; pParty->vPosition.x = pParty->vPrevPosition.x; - pParty->vPosition.z = pParty->vPrevPosition.z; - pParty->vPosition.y = pParty->vPrevPosition.y; + pParty->vPosition.y = pParty->vPrevPosition.z; + pParty->vPosition.z = pParty->vPrevPosition.y; pParty->uFallStartY = pParty->vPrevPosition.y; pParty->sRotationY = pParty->sPrevRotationY; pParty->sRotationX = pParty->sPrevRotationX; @@ -669,8 +669,8 @@ } } pParty->vPosition.x = v52; - pParty->vPosition.z = v51; - pParty->vPosition.y = v62; + pParty->vPosition.y = v51; + pParty->vPosition.z = v62; pParty->uFallStartY = v62; pParty->sRotationY = v53; result = v54;