Mercurial > might-and-magic-trilogy
diff mm7_5.cpp @ 52:0f4ed4f0f472
BLV minimap: 1/3
author | Nomad |
---|---|
date | Wed, 24 Oct 2012 17:02:44 +0200 |
parents | 4211cceb3813 |
children | 1f161a887c69 41cbaabde2cb |
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--- a/mm7_5.cpp Tue Oct 23 23:40:55 2012 +0200 +++ b/mm7_5.cpp Wed Oct 24 17:02:44 2012 +0200 @@ -12110,14 +12110,14 @@ if ( bSolidFill ) { for ( i = v3->y; (signed int)i <= v3->w; ++i ) - pRenderer->FillRect(v3->x, i, v3->z, i, v4); - } - else - { - pRenderer->FillRect(v3->x, v3->y, v3->z, v3->y, v4); - pRenderer->FillRect(v3->z, v3->y, v3->z, v3->w, v4); - pRenderer->FillRect(v3->z, v3->w, v3->x, v3->w, v4); - pRenderer->FillRect(v3->x, v3->w, v3->x, v3->y, v4); + pRenderer->Line2D(v3->x, i, v3->z, i, v4); + } + else + { + pRenderer->Line2D(v3->x, v3->y, v3->z, v3->y, v4); + pRenderer->Line2D(v3->z, v3->y, v3->z, v3->w, v4); + pRenderer->Line2D(v3->z, v3->w, v3->x, v3->w, v4); + pRenderer->Line2D(v3->x, v3->w, v3->x, v3->y, v4); } pRenderer->EndScene(); }